#include "plugin.hpp" using simd::float_4; static float_4 shapeDelta(float_4 delta, float_4 tau, float shape) { float_4 lin = simd::sgn(delta) * 10.f / tau; if (shape < 0.f) { float_4 log = simd::sgn(delta) * 40.f / tau / (simd::fabs(delta) + 1.f); return simd::crossfade(lin, log, -shape * 0.95f); } else { float_4 exp = M_E * delta / tau; return simd::crossfade(lin, exp, shape * 0.90f); } } struct Rampage : Module { enum ParamIds { RANGE_A_PARAM, RANGE_B_PARAM, SHAPE_A_PARAM, SHAPE_B_PARAM, TRIGG_A_PARAM, TRIGG_B_PARAM, RISE_A_PARAM, RISE_B_PARAM, FALL_A_PARAM, FALL_B_PARAM, CYCLE_A_PARAM, CYCLE_B_PARAM, BALANCE_PARAM, NUM_PARAMS }; enum InputIds { IN_A_INPUT, IN_B_INPUT, TRIGG_A_INPUT, TRIGG_B_INPUT, RISE_CV_A_INPUT, RISE_CV_B_INPUT, FALL_CV_A_INPUT, FALL_CV_B_INPUT, EXP_CV_A_INPUT, EXP_CV_B_INPUT, CYCLE_A_INPUT, CYCLE_B_INPUT, NUM_INPUTS }; enum OutputIds { RISING_A_OUTPUT, RISING_B_OUTPUT, FALLING_A_OUTPUT, FALLING_B_OUTPUT, EOC_A_OUTPUT, EOC_B_OUTPUT, OUT_A_OUTPUT, OUT_B_OUTPUT, COMPARATOR_OUTPUT, MIN_OUTPUT, MAX_OUTPUT, NUM_OUTPUTS }; enum LightIds { ENUMS(COMPARATOR_LIGHT, 3), ENUMS(MIN_LIGHT, 3), ENUMS(MAX_LIGHT, 3), ENUMS(OUT_A_LIGHT, 3), ENUMS(OUT_B_LIGHT, 3), ENUMS(RISING_A_LIGHT, 3), ENUMS(RISING_B_LIGHT, 3), ENUMS(FALLING_A_LIGHT, 3), ENUMS(FALLING_B_LIGHT, 3), NUM_LIGHTS }; float_4 out[2][4] = {}; float_4 gate[2][4] = {}; // use simd __m128 logic instead of bool dsp::TSchmittTrigger trigger_4[2][4]; PulseGenerator_4 endOfCyclePulse[2][4]; // ChannelMask channelMask; Rampage() { config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS); configSwitch(RANGE_A_PARAM, 0.0, 2.0, 0.0, "Ch 1 range", {"Medium", "Fast", "Slow"}); configParam(SHAPE_A_PARAM, -1.0, 1.0, 0.0, "Ch 1 shape"); configButton(TRIGG_A_PARAM, "Ch 1 trigger"); configParam(RISE_A_PARAM, 0.0, 1.0, 0.0, "Ch 1 rise time"); configParam(FALL_A_PARAM, 0.0, 1.0, 0.0, "Ch 1 fall time"); configSwitch(CYCLE_A_PARAM, 0.0, 1.0, 0.0, "Ch 1 cycle", {"Off", "On"}); configSwitch(RANGE_B_PARAM, 0.0, 2.0, 0.0, "Ch 2 range", {"Medium", "Fast", "Slow"}); configParam(SHAPE_B_PARAM, -1.0, 1.0, 0.0, "Ch 2 shape"); configButton(TRIGG_B_PARAM, "Ch 2 trigger"); configParam(RISE_B_PARAM, 0.0, 1.0, 0.0, "Ch 2 rise time"); configParam(FALL_B_PARAM, 0.0, 1.0, 0.0, "Ch 2 fall time"); configSwitch(CYCLE_B_PARAM, 0.0, 1.0, 0.0, "Ch 2 cycle", {"Off", "On"}); configParam(BALANCE_PARAM, 0.0, 1.0, 0.5, "Balance"); configInput(IN_A_INPUT, "A"); configInput(IN_B_INPUT, "B"); configInput(TRIGG_A_INPUT, "Trigger A"); configInput(TRIGG_B_INPUT, "Trigger B"); configInput(RISE_CV_A_INPUT, "Rise CV A"); configInput(RISE_CV_B_INPUT, "Rise CV B"); configInput(FALL_CV_A_INPUT, "Fall CV A"); configInput(FALL_CV_B_INPUT, "Fall CV B"); configInput(EXP_CV_A_INPUT, "Exponetial CV A"); configInput(EXP_CV_B_INPUT, "Exponetial CV B"); configInput(CYCLE_A_INPUT, "Cycle A"); configInput(CYCLE_B_INPUT, "Cycle B"); configOutput(RISING_A_OUTPUT, "Rising A"); configOutput(RISING_B_OUTPUT, "Rising B"); configOutput(FALLING_A_OUTPUT, "Falling A"); configOutput(FALLING_B_OUTPUT, "Falling B"); configOutput(EOC_A_OUTPUT, "End of cycle A"); configOutput(EOC_B_OUTPUT, "End of cycle B"); configOutput(OUT_A_OUTPUT, "A"); configOutput(OUT_B_OUTPUT, "B"); configOutput(COMPARATOR_OUTPUT, "B > A"); configOutput(MIN_OUTPUT, "Minimum of A and B"); configOutput(MAX_OUTPUT, "Maximum of A and B"); } void process(const ProcessArgs& args) override { int channels_in[2] = {}; int channels_trig[2] = {}; int channels[2] = {}; // the larger of in or trig (per-part) // determine number of channels: for (int part = 0; part < 2; part++) { channels_in[part] = inputs[IN_A_INPUT + part].getChannels(); channels_trig[part] = inputs[TRIGG_A_INPUT + part].getChannels(); channels[part] = std::max(channels_in[part], channels_trig[part]); channels[part] = std::max(1, channels[part]); outputs[OUT_A_OUTPUT + part].setChannels(channels[part]); outputs[RISING_A_OUTPUT + part].setChannels(channels[part]); outputs[FALLING_A_OUTPUT + part].setChannels(channels[part]); outputs[EOC_A_OUTPUT + part].setChannels(channels[part]); } // total number of active polyphony engines, accounting for both halves // (channels[0] / channels[1] are the number of active engines per section) const int channels_max = std::max(channels[0], channels[1]); outputs[COMPARATOR_OUTPUT].setChannels(channels_max); outputs[MIN_OUTPUT].setChannels(channels_max); outputs[MAX_OUTPUT].setChannels(channels_max); // loop over two parts of Rampage: for (int part = 0; part < 2; part++) { float_4 in[4] = {}; float_4 in_trig[4] = {}; float_4 riseCV[4] = {}; float_4 fallCV[4] = {}; float_4 cycle[4] = {}; // get parameters: float minTime; switch ((int) params[RANGE_A_PARAM + part].getValue()) { case 0: minTime = 1e-2; break; case 1: minTime = 1e-3; break; default: minTime = 1e-1; break; } float_4 param_rise = params[RISE_A_PARAM + part].getValue() * 10.0f; float_4 param_fall = params[FALL_A_PARAM + part].getValue() * 10.0f; float_4 param_trig = params[TRIGG_A_PARAM + part].getValue() * 20.0f; float_4 param_cycle = params[CYCLE_A_PARAM + part].getValue() * 10.0f; for (int c = 0; c < channels[part]; c += 4) { riseCV[c / 4] = param_rise; fallCV[c / 4] = param_fall; cycle[c / 4] = param_cycle; in_trig[c / 4] = param_trig; } // read inputs: if (inputs[IN_A_INPUT + part].isConnected()) { for (int c = 0; c < channels[part]; c += 4) in[c / 4] = inputs[IN_A_INPUT + part].getPolyVoltageSimd(c); } if (inputs[TRIGG_A_INPUT + part].isConnected()) { for (int c = 0; c < channels[part]; c += 4) in_trig[c / 4] += inputs[TRIGG_A_INPUT + part].getPolyVoltageSimd(c); } if (inputs[EXP_CV_A_INPUT + part].isConnected()) { float_4 expCV[4] = {}; for (int c = 0; c < channels[part]; c += 4) expCV[c / 4] = inputs[EXP_CV_A_INPUT + part].getPolyVoltageSimd(c); for (int c = 0; c < channels[part]; c += 4) { riseCV[c / 4] -= expCV[c / 4]; fallCV[c / 4] -= expCV[c / 4]; } } for (int c = 0; c < channels[part]; c += 4) riseCV[c / 4] += inputs[RISE_CV_A_INPUT + part].getPolyVoltageSimd(c); for (int c = 0; c < channels[part]; c += 4) fallCV[c / 4] += inputs[FALL_CV_A_INPUT + part].getPolyVoltageSimd(c); for (int c = 0; c < channels[part]; c += 4) cycle[c / 4] += inputs[CYCLE_A_INPUT + part].getPolyVoltageSimd(c); // start processing: for (int c = 0; c < channels[part]; c += 4) { // process SchmittTriggers float_4 trig_mask = trigger_4[part][c / 4].process(in_trig[c / 4] / 2.0, 0.1, 2.0); gate[part][c / 4] = ifelse(trig_mask, float_4::mask(), gate[part][c / 4]); in[c / 4] = ifelse(gate[part][c / 4], 10.0f, in[c / 4]); float_4 delta = in[c / 4] - out[part][c / 4]; // rise / fall branching float_4 delta_gt_0 = delta > 0.f; float_4 delta_lt_0 = delta < 0.f; float_4 delta_eq_0 = ~(delta_lt_0 | delta_gt_0); float_4 rateCV = ifelse(delta_gt_0, riseCV[c / 4], 0.f); rateCV = ifelse(delta_lt_0, fallCV[c / 4], rateCV); rateCV = clamp(rateCV, 0.f, 10.0f); float_4 rate = minTime * simd::pow(2.0f, rateCV); float shape = params[SHAPE_A_PARAM + part].getValue(); out[part][c / 4] += shapeDelta(delta, rate, shape) * args.sampleTime; float_4 rising = simd::ifelse(delta_gt_0, (in[c / 4] - out[part][c / 4]) > 1e-3f, float_4::zero()); float_4 falling = simd::ifelse(delta_lt_0, (in[c / 4] - out[part][c / 4]) < -1e-3f, float_4::zero()); float_4 end_of_cycle = simd::andnot(falling, delta_lt_0); endOfCyclePulse[part][c / 4].trigger(end_of_cycle, 1e-3); gate[part][c / 4] = ifelse(simd::andnot(rising, delta_gt_0), 0.f, gate[part][c / 4]); gate[part][c / 4] = ifelse(end_of_cycle & (cycle[c / 4] >= 4.0f), float_4::mask(), gate[part][c / 4]); gate[part][c / 4] = ifelse(delta_eq_0, 0.f, gate[part][c / 4]); out[part][c / 4] = ifelse(rising | falling, out[part][c / 4], in[c / 4]); float_4 out_rising = ifelse(rising, 10.0f, 0.f); float_4 out_falling = ifelse(falling, 10.0f, 0.f); float_4 pulse = endOfCyclePulse[part][c / 4].process(args.sampleTime); float_4 out_EOC = ifelse(pulse, 10.f, 0.f); outputs[OUT_A_OUTPUT + part].setVoltageSimd(out[part][c / 4], c); outputs[RISING_A_OUTPUT + part].setVoltageSimd(out_rising, c); outputs[FALLING_A_OUTPUT + part].setVoltageSimd(out_falling, c); outputs[EOC_A_OUTPUT + part].setVoltageSimd(out_EOC, c); } // for(int c, ...) if (channels[part] == 1) { lights[RISING_A_LIGHT + 3 * part ].setSmoothBrightness(outputs[RISING_A_OUTPUT + part].getVoltage() / 10.f, args.sampleTime); lights[RISING_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[RISING_A_LIGHT + 3 * part + 2].setBrightness(0.0f); lights[FALLING_A_LIGHT + 3 * part ].setSmoothBrightness(outputs[FALLING_A_OUTPUT + part].getVoltage() / 10.f, args.sampleTime); lights[FALLING_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[FALLING_A_LIGHT + 3 * part + 2].setBrightness(0.0f); lights[OUT_A_LIGHT + 3 * part ].setSmoothBrightness(out[part][0].s[0] / 10.0, args.sampleTime); lights[OUT_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[OUT_A_LIGHT + 3 * part + 2].setBrightness(0.0f); } else { lights[RISING_A_LIGHT + 3 * part ].setBrightness(0.0f); lights[RISING_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[RISING_A_LIGHT + 3 * part + 2].setBrightness(10.0f); lights[FALLING_A_LIGHT + 3 * part ].setBrightness(0.0f); lights[FALLING_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[FALLING_A_LIGHT + 3 * part + 2].setBrightness(10.0f); lights[OUT_A_LIGHT + 3 * part ].setBrightness(0.0f); lights[OUT_A_LIGHT + 3 * part + 1].setBrightness(0.0f); lights[OUT_A_LIGHT + 3 * part + 2].setBrightness(10.0f); } } // for (int part, ... ) // Logic float balance = params[BALANCE_PARAM].getValue(); for (int c = 0; c < channels_max; c += 4) { float_4 a = out[0][c / 4]; float_4 b = out[1][c / 4]; if (balance < 0.5) b *= 2.0f * balance; else if (balance > 0.5) a *= 2.0f * (1.0 - balance); float_4 comp = ifelse(b > a, 10.0f, 0.f); float_4 out_min = simd::fmin(a, b); float_4 out_max = simd::fmax(a, b); outputs[COMPARATOR_OUTPUT].setVoltageSimd(comp, c); outputs[MIN_OUTPUT].setVoltageSimd(out_min, c); outputs[MAX_OUTPUT].setVoltageSimd(out_max, c); } // Lights if (channels_max == 1) { lights[COMPARATOR_LIGHT ].setSmoothBrightness(outputs[COMPARATOR_OUTPUT].getVoltage(), args.sampleTime); lights[COMPARATOR_LIGHT + 1].setBrightness(0.0f); lights[COMPARATOR_LIGHT + 2].setBrightness(0.0f); lights[MIN_LIGHT ].setSmoothBrightness(outputs[MIN_OUTPUT].getVoltage(), args.sampleTime); lights[MIN_LIGHT + 1].setBrightness(0.0f); lights[MIN_LIGHT + 2].setBrightness(0.0f); lights[MAX_LIGHT ].setSmoothBrightness(outputs[MAX_OUTPUT].getVoltage(), args.sampleTime); lights[MAX_LIGHT + 1].setBrightness(0.0f); lights[MAX_LIGHT + 2].setBrightness(0.0f); } else { lights[COMPARATOR_LIGHT ].setBrightness(0.0f); lights[COMPARATOR_LIGHT + 1].setBrightness(0.0f); lights[COMPARATOR_LIGHT + 2].setBrightness(10.0f); lights[MIN_LIGHT ].setBrightness(0.0f); lights[MIN_LIGHT + 1].setBrightness(0.0f); lights[MIN_LIGHT + 2].setBrightness(10.0f); lights[MAX_LIGHT ].setBrightness(0.0f); lights[MAX_LIGHT + 1].setBrightness(0.0f); lights[MAX_LIGHT + 2].setBrightness(10.0f); } } }; struct RampageWidget : ModuleWidget { RampageWidget(Rampage* module) { setModule(module); setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/panels/Rampage.svg"))); addChild(createWidget(Vec(15, 0))); addChild(createWidget(Vec(box.size.x - 30, 0))); addChild(createWidget(Vec(15, 365))); addChild(createWidget(Vec(box.size.x - 30, 365))); addParam(createParam(Vec(94, 32), module, Rampage::RANGE_A_PARAM)); addParam(createParam(Vec(27, 90), module, Rampage::SHAPE_A_PARAM)); addParam(createParam(Vec(72, 82), module, Rampage::TRIGG_A_PARAM)); addParam(createParam(Vec(16, 135), module, Rampage::RISE_A_PARAM)); addParam(createParam(Vec(57, 135), module, Rampage::FALL_A_PARAM)); addParam(createParam(Vec(101, 238), module, Rampage::CYCLE_A_PARAM)); addParam(createParam(Vec(147, 32), module, Rampage::RANGE_B_PARAM)); addParam(createParam(Vec(217, 90), module, Rampage::SHAPE_B_PARAM)); addParam(createParam(Vec(170, 82), module, Rampage::TRIGG_B_PARAM)); addParam(createParam(Vec(197, 135), module, Rampage::RISE_B_PARAM)); addParam(createParam(Vec(238, 135), module, Rampage::FALL_B_PARAM)); addParam(createParam(Vec(141, 238), module, Rampage::CYCLE_B_PARAM)); addParam(createParam(Vec(117, 76), module, Rampage::BALANCE_PARAM)); addInput(createInput(Vec(14, 30), module, Rampage::IN_A_INPUT)); addInput(createInput(Vec(52, 37), module, Rampage::TRIGG_A_INPUT)); addInput(createInput(Vec(8, 268), module, Rampage::RISE_CV_A_INPUT)); addInput(createInput(Vec(67, 268), module, Rampage::FALL_CV_A_INPUT)); addInput(createInput(Vec(38, 297), module, Rampage::EXP_CV_A_INPUT)); addInput(createInput(Vec(102, 290), module, Rampage::CYCLE_A_INPUT)); addInput(createInput(Vec(229, 30), module, Rampage::IN_B_INPUT)); addInput(createInput(Vec(192, 37), module, Rampage::TRIGG_B_INPUT)); addInput(createInput(Vec(176, 268), module, Rampage::RISE_CV_B_INPUT)); addInput(createInput(Vec(237, 268), module, Rampage::FALL_CV_B_INPUT)); addInput(createInput(Vec(207, 297), module, Rampage::EXP_CV_B_INPUT)); addInput(createInput(Vec(143, 290), module, Rampage::CYCLE_B_INPUT)); addOutput(createOutput(Vec(8, 326), module, Rampage::RISING_A_OUTPUT)); addOutput(createOutput(Vec(68, 326), module, Rampage::FALLING_A_OUTPUT)); addOutput(createOutput(Vec(104, 326), module, Rampage::EOC_A_OUTPUT)); addOutput(createOutput(Vec(102, 195), module, Rampage::OUT_A_OUTPUT)); addOutput(createOutput(Vec(177, 326), module, Rampage::RISING_B_OUTPUT)); addOutput(createOutput(Vec(237, 326), module, Rampage::FALLING_B_OUTPUT)); addOutput(createOutput(Vec(140, 326), module, Rampage::EOC_B_OUTPUT)); addOutput(createOutput(Vec(142, 195), module, Rampage::OUT_B_OUTPUT)); addOutput(createOutput(Vec(122, 133), module, Rampage::COMPARATOR_OUTPUT)); addOutput(createOutput(Vec(89, 157), module, Rampage::MIN_OUTPUT)); addOutput(createOutput(Vec(155, 157), module, Rampage::MAX_OUTPUT)); addChild(createLight>(Vec(132, 167), module, Rampage::COMPARATOR_LIGHT)); addChild(createLight>(Vec(123, 174), module, Rampage::MIN_LIGHT)); addChild(createLight>(Vec(141, 174), module, Rampage::MAX_LIGHT)); addChild(createLight>(Vec(126, 185), module, Rampage::OUT_A_LIGHT)); addChild(createLight>(Vec(138, 185), module, Rampage::OUT_B_LIGHT)); addChild(createLight>(Vec(18, 312), module, Rampage::RISING_A_LIGHT)); addChild(createLight>(Vec(78, 312), module, Rampage::FALLING_A_LIGHT)); addChild(createLight>(Vec(187, 312), module, Rampage::RISING_B_LIGHT)); addChild(createLight>(Vec(247, 312), module, Rampage::FALLING_B_LIGHT)); } }; Model* modelRampage = createModel("Rampage");