diff --git a/src/EvenVCO.cpp b/src/EvenVCO.cpp index 172dd3e..7cf246c 100644 --- a/src/EvenVCO.cpp +++ b/src/EvenVCO.cpp @@ -63,7 +63,7 @@ struct EvenVCO : Module { pw = rescale(clamp(pw, -1.f, 1.f), -1.f, 1.f, minPw, 1.f - minPw); // Advance phase - float deltaPhase = clamp(freq * app()->engine->getSampleTime(), 1e-6f, 0.5f); + float deltaPhase = clamp(freq * APP->engine->getSampleTime(), 1e-6f, 0.5f); float oldPhase = phase; phase += deltaPhase; @@ -95,8 +95,8 @@ struct EvenVCO : Module { triSquare += triSquareMinBlep.process(); // Integrate square for triangle - tri += 4.f * triSquare * freq * app()->engine->getSampleTime(); - tri *= (1.f - 40.f * app()->engine->getSampleTime()); + tri += 4.f * triSquare * freq * APP->engine->getSampleTime(); + tri *= (1.f - 40.f * APP->engine->getSampleTime()); float sine = -std::cos(2*M_PI * phase); float doubleSaw = (phase < 0.5) ? (-1.f + 4.f*phase) : (-1.f + 4.f*(phase - 0.5)); diff --git a/src/Rampage.cpp b/src/Rampage.cpp index eb1b153..4afe1f2 100644 --- a/src/Rampage.cpp +++ b/src/Rampage.cpp @@ -124,7 +124,7 @@ struct Rampage : Module { float riseCv = params[RISE_A_PARAM + c].value - inputs[EXP_CV_A_INPUT + c].value / 10.0 + inputs[RISE_CV_A_INPUT + c].value / 10.0; riseCv = clamp(riseCv, 0.0f, 1.0f); float rise = minTime * std::pow(2.0, riseCv * 10.0); - out[c] += shapeDelta(delta, rise, shape) * app()->engine->getSampleTime(); + out[c] += shapeDelta(delta, rise, shape) * APP->engine->getSampleTime(); rising = (in - out[c] > 1e-3); if (!rising) { gate[c] = false; @@ -135,7 +135,7 @@ struct Rampage : Module { float fallCv = params[FALL_A_PARAM + c].value - inputs[EXP_CV_A_INPUT + c].value / 10.0 + inputs[FALL_CV_A_INPUT + c].value / 10.0; fallCv = clamp(fallCv, 0.0f, 1.0f); float fall = minTime * std::pow(2.0, fallCv * 10.0); - out[c] += shapeDelta(delta, fall, shape) * app()->engine->getSampleTime(); + out[c] += shapeDelta(delta, fall, shape) * APP->engine->getSampleTime(); falling = (in - out[c] < -1e-3); if (!falling) { // End of cycle, check if we should turn the gate back on (cycle mode) @@ -157,7 +157,7 @@ struct Rampage : Module { outputs[FALLING_A_OUTPUT + c].value = (falling ? 10.0 : 0.0); lights[RISING_A_LIGHT + c].setBrightnessSmooth(rising ? 1.0 : 0.0); lights[FALLING_A_LIGHT + c].setBrightnessSmooth(falling ? 1.0 : 0.0); - outputs[EOC_A_OUTPUT + c].value = (endOfCyclePulse[c].process(app()->engine->getSampleTime()) ? 10.0 : 0.0); + outputs[EOC_A_OUTPUT + c].value = (endOfCyclePulse[c].process(APP->engine->getSampleTime()) ? 10.0 : 0.0); outputs[OUT_A_OUTPUT + c].value = out[c]; lights[OUT_A_LIGHT + c].setBrightnessSmooth(out[c] / 10.0); } diff --git a/src/SlewLimiter.cpp b/src/SlewLimiter.cpp index ab21187..a449162 100644 --- a/src/SlewLimiter.cpp +++ b/src/SlewLimiter.cpp @@ -42,7 +42,7 @@ struct SlewLimiter : Module { if (in > out) { float rise = inputs[RISE_INPUT].value / 10.f + params[RISE_PARAM].value; float slew = slewMax * powf(slewMin / slewMax, rise); - out += slew * crossfade(1.f, shapeScale * (in - out), shape) * app()->engine->getSampleTime(); + out += slew * crossfade(1.f, shapeScale * (in - out), shape) * APP->engine->getSampleTime(); if (out > in) out = in; } @@ -50,7 +50,7 @@ struct SlewLimiter : Module { else if (in < out) { float fall = inputs[FALL_INPUT].value / 10.f + params[FALL_PARAM].value; float slew = slewMax * powf(slewMin / slewMax, fall); - out -= slew * crossfade(1.f, shapeScale * (out - in), shape) * app()->engine->getSampleTime(); + out -= slew * crossfade(1.f, shapeScale * (out - in), shape) * APP->engine->getSampleTime(); if (out < in) out = in; } diff --git a/src/SpringReverb.cpp b/src/SpringReverb.cpp index d35782a..ea37851 100644 --- a/src/SpringReverb.cpp +++ b/src/SpringReverb.cpp @@ -74,7 +74,7 @@ struct SpringReverb : Module { float dry = in1 * level1 + in2 * level2; // HPF on dry - float dryCutoff = 200.0 * std::pow(20.0, params[HPF_PARAM].value) * app()->engine->getSampleTime(); + float dryCutoff = 200.0 * std::pow(20.0, params[HPF_PARAM].value) * APP->engine->getSampleTime(); dryFilter.setCutoff(dryCutoff); dryFilter.process(dry); @@ -91,7 +91,7 @@ struct SpringReverb : Module { float output[BLOCK_SIZE]; // Convert input buffer { - inputSrc.setRates(app()->engine->getSampleRate(), 48000); + inputSrc.setRates(APP->engine->getSampleRate(), 48000); int inLen = inputBuffer.size(); int outLen = BLOCK_SIZE; inputSrc.process(inputBuffer.startData(), &inLen, (dsp::Frame<1>*) input, &outLen); @@ -103,7 +103,7 @@ struct SpringReverb : Module { // Convert output buffer { - outputSrc.setRates(48000, app()->engine->getSampleRate()); + outputSrc.setRates(48000, APP->engine->getSampleRate()); int inLen = BLOCK_SIZE; int outLen = outputBuffer.capacity(); outputSrc.process((dsp::Frame<1>*) output, &inLen, outputBuffer.endData(), &outLen); @@ -122,7 +122,7 @@ struct SpringReverb : Module { outputs[MIX_OUTPUT].value = clamp(mix, -10.0f, 10.0f); // Set lights - float lightRate = 5.0 * app()->engine->getSampleTime(); + float lightRate = 5.0 * APP->engine->getSampleTime(); vuFilter.setRate(lightRate); vuFilter.process(std::abs(wet)); lightFilter.setRate(lightRate);