| @@ -46,7 +46,7 @@ struct ABC : Module { | |||
| params[C2_LEVEL_PARAM].config(-1.0, 1.0, 0.0, "C2 Level"); | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| float a1 = inputs[A1_INPUT].value; | |||
| float b1 = inputs[B1_INPUT].getNormalVoltage(5.f) * 2.f*dsp::exponentialBipolar(80.f, params[B1_LEVEL_PARAM].value); | |||
| float c1 = inputs[C1_INPUT].getNormalVoltage(10.f) * dsp::exponentialBipolar(80.f, params[C1_LEVEL_PARAM].value); | |||
| @@ -69,10 +69,10 @@ struct ABC : Module { | |||
| } | |||
| // Lights | |||
| lights[OUT1_POS_LIGHT].setBrightnessSmooth(std::max(0.f, out1 / 5.f)); | |||
| lights[OUT1_NEG_LIGHT].setBrightnessSmooth(std::max(0.f, -out1 / 5.f)); | |||
| lights[OUT2_POS_LIGHT].setBrightnessSmooth(std::max(0.f, out2 / 5.f)); | |||
| lights[OUT2_NEG_LIGHT].setBrightnessSmooth(std::max(0.f, -out2 / 5.f)); | |||
| lights[OUT1_POS_LIGHT].setSmoothBrightness(out1 / 5.f, args.sampleTime); | |||
| lights[OUT1_NEG_LIGHT].setSmoothBrightness(-out1 / 5.f, args.sampleTime); | |||
| lights[OUT2_POS_LIGHT].setSmoothBrightness(out2 / 5.f, args.sampleTime); | |||
| lights[OUT2_NEG_LIGHT].setSmoothBrightness(-out2 / 5.f, args.sampleTime); | |||
| } | |||
| }; | |||
| @@ -35,7 +35,7 @@ struct DualAtenuverter : Module { | |||
| params[OFFSET2_PARAM].config(-10.0, 10.0, 0.0, "Ch 2 offset", " V"); | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| float out1 = inputs[IN1_INPUT].value * params[ATEN1_PARAM].value + params[OFFSET1_PARAM].value; | |||
| float out2 = inputs[IN2_INPUT].value * params[ATEN2_PARAM].value + params[OFFSET2_PARAM].value; | |||
| out1 = clamp(out1, -10.f, 10.f); | |||
| @@ -43,10 +43,10 @@ struct DualAtenuverter : Module { | |||
| outputs[OUT1_OUTPUT].value = out1; | |||
| outputs[OUT2_OUTPUT].value = out2; | |||
| lights[OUT1_POS_LIGHT].setBrightnessSmooth(std::max(0.f, out1 / 5.f)); | |||
| lights[OUT1_NEG_LIGHT].setBrightnessSmooth(std::max(0.f, -out1 / 5.f)); | |||
| lights[OUT2_POS_LIGHT].setBrightnessSmooth(std::max(0.f, out2 / 5.f)); | |||
| lights[OUT2_NEG_LIGHT].setBrightnessSmooth(std::max(0.f, -out2 / 5.f)); | |||
| lights[OUT1_POS_LIGHT].setSmoothBrightness(out1 / 5.f, args.sampleTime); | |||
| lights[OUT1_NEG_LIGHT].setSmoothBrightness(-out1 / 5.f, args.sampleTime); | |||
| lights[OUT2_POS_LIGHT].setSmoothBrightness(out2 / 5.f, args.sampleTime); | |||
| lights[OUT2_NEG_LIGHT].setSmoothBrightness(-out2 / 5.f, args.sampleTime); | |||
| } | |||
| }; | |||
| @@ -49,7 +49,7 @@ struct EvenVCO : Module { | |||
| params[PWM_PARAM].config(-1.0, 1.0, 0.0, "Pulse width"); | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| // Compute frequency, pitch is 1V/oct | |||
| float pitch = 1.f + std::round(params[OCTAVE_PARAM].value) + params[TUNE_PARAM].value / 12.f; | |||
| pitch += inputs[PITCH1_INPUT].value + inputs[PITCH2_INPUT].value; | |||
| @@ -63,7 +63,7 @@ struct EvenVCO : Module { | |||
| pw = rescale(clamp(pw, -1.f, 1.f), -1.f, 1.f, minPw, 1.f - minPw); | |||
| // Advance phase | |||
| float deltaPhase = clamp(freq * APP->engine->getSampleTime(), 1e-6f, 0.5f); | |||
| float deltaPhase = clamp(freq * args.sampleTime, 1e-6f, 0.5f); | |||
| float oldPhase = phase; | |||
| phase += deltaPhase; | |||
| @@ -95,8 +95,8 @@ struct EvenVCO : Module { | |||
| triSquare += triSquareMinBlep.process(); | |||
| // Integrate square for triangle | |||
| tri += 4.f * triSquare * freq * APP->engine->getSampleTime(); | |||
| tri *= (1.f - 40.f * APP->engine->getSampleTime()); | |||
| tri += 4.f * triSquare * freq * args.sampleTime; | |||
| tri *= (1.f - 40.f * args.sampleTime); | |||
| float sine = -std::cos(2*M_PI * phase); | |||
| float doubleSaw = (phase < 0.5) ? (-1.f + 4.f*phase) : (-1.f + 4.f*(phase - 0.5)); | |||
| @@ -35,17 +35,17 @@ struct Mixer : Module { | |||
| params[CH4_PARAM].config(0.0, 1.0, 0.0, "Ch 4 level", "%", 0, 100); | |||
| } | |||
| void step() override { | |||
| float in1 = inputs[IN1_INPUT].value * params[CH1_PARAM].value; | |||
| float in2 = inputs[IN2_INPUT].value * params[CH2_PARAM].value; | |||
| float in3 = inputs[IN3_INPUT].value * params[CH3_PARAM].value; | |||
| float in4 = inputs[IN4_INPUT].value * params[CH4_PARAM].value; | |||
| void process(const ProcessArgs &args) override { | |||
| float in1 = inputs[IN1_INPUT].getVoltage() * params[CH1_PARAM].getValue(); | |||
| float in2 = inputs[IN2_INPUT].getVoltage() * params[CH2_PARAM].getValue(); | |||
| float in3 = inputs[IN3_INPUT].getVoltage() * params[CH3_PARAM].getValue(); | |||
| float in4 = inputs[IN4_INPUT].getVoltage() * params[CH4_PARAM].getValue(); | |||
| float out = in1 + in2 + in3 + in4; | |||
| outputs[OUT1_OUTPUT].value = out; | |||
| outputs[OUT2_OUTPUT].value = -out; | |||
| lights[OUT_POS_LIGHT].setBrightnessSmooth(out / 5.f); | |||
| lights[OUT_NEG_LIGHT].setBrightnessSmooth(-out / 5.f); | |||
| outputs[OUT1_OUTPUT].setVoltage(out); | |||
| outputs[OUT2_OUTPUT].setVoltage(-out); | |||
| lights[OUT_POS_LIGHT].setSmoothBrightness(out / 5.f, args.sampleTime); | |||
| lights[OUT_NEG_LIGHT].setSmoothBrightness(-out / 5.f, args.sampleTime); | |||
| } | |||
| }; | |||
| @@ -4,7 +4,7 @@ | |||
| static float shapeDelta(float delta, float tau, float shape) { | |||
| float lin = sgn(delta) * 10.f / tau; | |||
| if (shape < 0.f) { | |||
| float log = sgn(delta) * 40.f / tau / (std::abs(delta) + 1.f); | |||
| float log = sgn(delta) * 40.f / tau / (std::fabs(delta) + 1.f); | |||
| return crossfade(lin, log, -shape * 0.95f); | |||
| } | |||
| else { | |||
| @@ -95,7 +95,7 @@ struct Rampage : Module { | |||
| params[BALANCE_PARAM].config(0.0, 1.0, 0.5, "Balance"); | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| for (int c = 0; c < 2; c++) { | |||
| float in = inputs[IN_A_INPUT + c].value; | |||
| if (trigger[c].process(params[TRIGG_A_PARAM + c].value * 10.0 + inputs[TRIGG_A_INPUT + c].value / 2.0)) { | |||
| @@ -124,7 +124,7 @@ struct Rampage : Module { | |||
| float riseCv = params[RISE_A_PARAM + c].value - inputs[EXP_CV_A_INPUT + c].value / 10.0 + inputs[RISE_CV_A_INPUT + c].value / 10.0; | |||
| riseCv = clamp(riseCv, 0.0f, 1.0f); | |||
| float rise = minTime * std::pow(2.0, riseCv * 10.0); | |||
| out[c] += shapeDelta(delta, rise, shape) * APP->engine->getSampleTime(); | |||
| out[c] += shapeDelta(delta, rise, shape) * args.sampleTime; | |||
| rising = (in - out[c] > 1e-3); | |||
| if (!rising) { | |||
| gate[c] = false; | |||
| @@ -135,7 +135,7 @@ struct Rampage : Module { | |||
| float fallCv = params[FALL_A_PARAM + c].value - inputs[EXP_CV_A_INPUT + c].value / 10.0 + inputs[FALL_CV_A_INPUT + c].value / 10.0; | |||
| fallCv = clamp(fallCv, 0.0f, 1.0f); | |||
| float fall = minTime * std::pow(2.0, fallCv * 10.0); | |||
| out[c] += shapeDelta(delta, fall, shape) * APP->engine->getSampleTime(); | |||
| out[c] += shapeDelta(delta, fall, shape) * args.sampleTime; | |||
| falling = (in - out[c] < -1e-3); | |||
| if (!falling) { | |||
| // End of cycle, check if we should turn the gate back on (cycle mode) | |||
| @@ -155,11 +155,11 @@ struct Rampage : Module { | |||
| outputs[RISING_A_OUTPUT + c].value = (rising ? 10.0 : 0.0); | |||
| outputs[FALLING_A_OUTPUT + c].value = (falling ? 10.0 : 0.0); | |||
| lights[RISING_A_LIGHT + c].setBrightnessSmooth(rising ? 1.0 : 0.0); | |||
| lights[FALLING_A_LIGHT + c].setBrightnessSmooth(falling ? 1.0 : 0.0); | |||
| outputs[EOC_A_OUTPUT + c].value = (endOfCyclePulse[c].process(APP->engine->getSampleTime()) ? 10.0 : 0.0); | |||
| lights[RISING_A_LIGHT + c].setSmoothBrightness(rising ? 1.0 : 0.0, args.sampleTime); | |||
| lights[FALLING_A_LIGHT + c].setSmoothBrightness(falling ? 1.0 : 0.0, args.sampleTime); | |||
| outputs[EOC_A_OUTPUT + c].value = (endOfCyclePulse[c].process(args.sampleTime) ? 10.0 : 0.0); | |||
| outputs[OUT_A_OUTPUT + c].value = out[c]; | |||
| lights[OUT_A_LIGHT + c].setBrightnessSmooth(out[c] / 10.0); | |||
| lights[OUT_A_LIGHT + c].setSmoothBrightness(out[c] / 10.0, args.sampleTime); | |||
| } | |||
| // Logic | |||
| @@ -174,9 +174,9 @@ struct Rampage : Module { | |||
| outputs[MIN_OUTPUT].value = std::min(a, b); | |||
| outputs[MAX_OUTPUT].value = std::max(a, b); | |||
| // Lights | |||
| lights[COMPARATOR_LIGHT].setBrightnessSmooth(outputs[COMPARATOR_OUTPUT].value / 10.0); | |||
| lights[MIN_LIGHT].setBrightnessSmooth(outputs[MIN_OUTPUT].value / 10.0); | |||
| lights[MAX_LIGHT].setBrightnessSmooth(outputs[MAX_OUTPUT].value / 10.0); | |||
| lights[COMPARATOR_LIGHT].setSmoothBrightness(outputs[COMPARATOR_OUTPUT].value / 10.0, args.sampleTime); | |||
| lights[MIN_LIGHT].setSmoothBrightness(outputs[MIN_OUTPUT].value / 10.0, args.sampleTime); | |||
| lights[MAX_LIGHT].setSmoothBrightness(outputs[MAX_OUTPUT].value / 10.0, args.sampleTime); | |||
| } | |||
| }; | |||
| @@ -28,7 +28,7 @@ struct SlewLimiter : Module { | |||
| params[FALL_PARAM].config(0.0, 1.0, 0.0, "Fall time"); | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| float in = inputs[IN_INPUT].value; | |||
| float shape = params[SHAPE_PARAM].value; | |||
| @@ -41,16 +41,16 @@ struct SlewLimiter : Module { | |||
| // Rise | |||
| if (in > out) { | |||
| float rise = inputs[RISE_INPUT].value / 10.f + params[RISE_PARAM].value; | |||
| float slew = slewMax * powf(slewMin / slewMax, rise); | |||
| out += slew * crossfade(1.f, shapeScale * (in - out), shape) * APP->engine->getSampleTime(); | |||
| float slew = slewMax * std::pow(slewMin / slewMax, rise); | |||
| out += slew * crossfade(1.f, shapeScale * (in - out), shape) * args.sampleTime; | |||
| if (out > in) | |||
| out = in; | |||
| } | |||
| // Fall | |||
| else if (in < out) { | |||
| float fall = inputs[FALL_INPUT].value / 10.f + params[FALL_PARAM].value; | |||
| float slew = slewMax * powf(slewMin / slewMax, fall); | |||
| out -= slew * crossfade(1.f, shapeScale * (out - in), shape) * APP->engine->getSampleTime(); | |||
| float slew = slewMax * std::pow(slewMin / slewMax, fall); | |||
| out -= slew * crossfade(1.f, shapeScale * (out - in), shape) * args.sampleTime; | |||
| if (out < in) | |||
| out = in; | |||
| } | |||
| @@ -64,7 +64,7 @@ struct SpringReverb : Module { | |||
| delete convolver; | |||
| } | |||
| void step() override { | |||
| void process(const ProcessArgs &args) override { | |||
| float in1 = inputs[IN1_INPUT].value; | |||
| float in2 = inputs[IN2_INPUT].value; | |||
| const float levelScale = 0.030; | |||
| @@ -74,7 +74,7 @@ struct SpringReverb : Module { | |||
| float dry = in1 * level1 + in2 * level2; | |||
| // HPF on dry | |||
| float dryCutoff = 200.0 * std::pow(20.0, params[HPF_PARAM].value) * APP->engine->getSampleTime(); | |||
| float dryCutoff = 200.0 * std::pow(20.0, params[HPF_PARAM].value) * args.sampleTime; | |||
| dryFilter.setCutoff(dryCutoff); | |||
| dryFilter.process(dry); | |||
| @@ -91,7 +91,7 @@ struct SpringReverb : Module { | |||
| float output[BLOCK_SIZE]; | |||
| // Convert input buffer | |||
| { | |||
| inputSrc.setRates(APP->engine->getSampleRate(), 48000); | |||
| inputSrc.setRates(args.sampleRate, 48000); | |||
| int inLen = inputBuffer.size(); | |||
| int outLen = BLOCK_SIZE; | |||
| inputSrc.process(inputBuffer.startData(), &inLen, (dsp::Frame<1>*) input, &outLen); | |||
| @@ -103,7 +103,7 @@ struct SpringReverb : Module { | |||
| // Convert output buffer | |||
| { | |||
| outputSrc.setRates(48000, APP->engine->getSampleRate()); | |||
| outputSrc.setRates(48000, args.sampleRate); | |||
| int inLen = BLOCK_SIZE; | |||
| int outLen = outputBuffer.capacity(); | |||
| outputSrc.process((dsp::Frame<1>*) output, &inLen, outputBuffer.endData(), &outLen); | |||
| @@ -122,11 +122,11 @@ struct SpringReverb : Module { | |||
| outputs[MIX_OUTPUT].value = clamp(mix, -10.0f, 10.0f); | |||
| // Set lights | |||
| float lightRate = 5.0 * APP->engine->getSampleTime(); | |||
| float lightRate = 5.0 * args.sampleTime; | |||
| vuFilter.setRate(lightRate); | |||
| vuFilter.process(std::abs(wet)); | |||
| vuFilter.process(std::fabs(wet)); | |||
| lightFilter.setRate(lightRate); | |||
| lightFilter.process(std::abs(dry*50.0)); | |||
| lightFilter.process(std::fabs(dry*50.0)); | |||
| float vuValue = vuFilter.peak(); | |||
| for (int i = 0; i < 7; i++) { | |||