| @@ -54,6 +54,9 @@ struct MotionMTR : Module { | |||
| const int updateLEDRate = 16; | |||
| dsp::ClockDivider sliderUpdate; | |||
| bool startingUp = true; | |||
| dsp::Timer startupTimer; | |||
| MotionMTR() { | |||
| config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN); | |||
| configSwitch(MODE1_PARAM, 0.f, 2.f, 1.f, "Channel 1 mode", modeLabels); | |||
| @@ -75,6 +78,8 @@ struct MotionMTR : Module { | |||
| for (int i = 1; i < NUM_LIGHTS_PER_DIAL; ++i) { | |||
| configLight(LIGHT_1 + i * 3, string::f("%g to %g dB", lut[i - 1].dbValue, lut[i].dbValue)); | |||
| configLight(LIGHT_2 + i * 3, string::f("%g to %g dB", lut[i - 1].dbValue, lut[i].dbValue)); | |||
| configLight(LIGHT_3 + i * 3, string::f("%g to %g dB", lut[i - 1].dbValue, lut[i].dbValue)); | |||
| } | |||
| for (int i = 0; i < 3; ++i) { | |||
| @@ -84,10 +89,23 @@ struct MotionMTR : Module { | |||
| // only poll EQ sliders every 16 samples | |||
| sliderUpdate.setDivision(updateLEDRate); | |||
| // timer for startup animation | |||
| startupTimer.reset(); | |||
| } | |||
| void onReset(const ResetEvent& e) override { | |||
| startingUp = true; | |||
| startupTimer.reset(); | |||
| Module::onReset(e); | |||
| } | |||
| void process(const ProcessArgs& args) override { | |||
| if (startingUp) { | |||
| processStartup(args); | |||
| return; | |||
| } | |||
| const LightDisplayType mode1 = (LightDisplayType) params[MODE1_PARAM].getValue(); | |||
| const LightDisplayType mode2 = (LightDisplayType) params[MODE2_PARAM].getValue(); | |||
| const LightDisplayType mode3 = (LightDisplayType) params[MODE3_PARAM].getValue(); | |||
| @@ -118,6 +136,29 @@ struct MotionMTR : Module { | |||
| outputs[OUT3_OUTPUT].setVoltage(out3); | |||
| } | |||
| void processStartup(const ProcessArgs& args) { | |||
| float time = startupTimer.process(args.sampleTime); | |||
| const float ringTime = 0.4; | |||
| if (time < ringTime) { | |||
| int light = floor(NUM_LIGHTS_PER_DIAL * time / ringTime); | |||
| setLightHSBSmooth(LIGHT_1 + 3 * light, args, 360 * time / ringTime, 1., 1.); | |||
| } | |||
| else if (time < 2 * ringTime) { | |||
| time -= ringTime; | |||
| int light = floor(NUM_LIGHTS_PER_DIAL * time / ringTime); | |||
| setLightHSBSmooth(LIGHT_2 + 3 * light, args, 360 * time / ringTime, 1., 1.); | |||
| } | |||
| else if (time < 3 * ringTime) { | |||
| time -= 2 * ringTime; | |||
| int light = floor(NUM_LIGHTS_PER_DIAL * time / ringTime); | |||
| setLightHSBSmooth(LIGHT_3 + 3 * light, args, 360 * time / ringTime, 1., 1.); | |||
| } | |||
| else { | |||
| startingUp = false; | |||
| } | |||
| } | |||
| void setLightRGB(int lightId, float R, float G, float B) { | |||
| lights[lightId + 0].setBrightness(R); | |||
| lights[lightId + 1].setBrightness(G); | |||
| @@ -132,6 +173,39 @@ struct MotionMTR : Module { | |||
| lights[lightId + 2].setBrightnessSmooth(B, args.sampleTime, lambda); | |||
| } | |||
| // hue: 0 - 360 | |||
| void setLightHSBSmooth(int lightId, const ProcessArgs& args, float H, float S, float V) { | |||
| float C = S * V; | |||
| float X = C * (1 - std::abs(std::fmod(H / 60.0, 2) - 1)); | |||
| float m = V - C; | |||
| float r, g, b; | |||
| if (H >= 0 && H < 60) { | |||
| r = C, g = X, b = 0; | |||
| } | |||
| else if (H >= 60 && H < 120) { | |||
| r = X, g = C, b = 0; | |||
| } | |||
| else if (H >= 120 && H < 180) { | |||
| r = 0, g = C, b = X; | |||
| } | |||
| else if (H >= 180 && H < 240) { | |||
| r = 0, g = X, b = C; | |||
| } | |||
| else if (H >= 240 && H < 300) { | |||
| r = X, g = 0, b = C; | |||
| } | |||
| else { | |||
| r = C, g = 0, b = X; | |||
| } | |||
| float R = (r + m); | |||
| float G = (g + m); | |||
| float B = (b + m); | |||
| setLightRGBSmooth(lightId, args, R, G, B); | |||
| } | |||
| void lightsForSignal(LightDisplayType type, const LightId lightId, float signal, const ProcessArgs& args, const int channel) { | |||
| if (type == AUDIO) { | |||