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#include "plugin.hpp"
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static float expDelta(float delta, float tau) {
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float lin = sgn(delta) * 10.f / tau;
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float exp = M_E * delta / tau;
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return crossfade(lin, exp, 0.90f);
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}
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struct Percall : Module {
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enum ParamIds {
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ENUMS(VOL_PARAMS, 4),
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ENUMS(DECAY_PARAMS, 4),
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ENUMS(CHOKE_PARAMS, 2),
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NUM_PARAMS
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};
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enum InputIds {
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ENUMS(CH_INPUTS, 4),
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STRENGTH_INPUT,
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ENUMS(TRIG_INPUTS, 4),
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ENUMS(CV_INPUTS, 4),
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NUM_INPUTS
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};
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enum OutputIds {
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ENUMS(CH_OUTPUTS, 4),
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ENUMS(ENV_OUTPUTS, 4),
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NUM_OUTPUTS
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};
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enum LightIds {
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ENUMS(LEDS, 4),
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NUM_LIGHTS
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};
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enum Stage {
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STAGE_OFF,
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STAGE_ATTACK,
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STAGE_DECAY
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};
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int stage[4] = {};
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float env[4] = {};
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dsp::SchmittTrigger trigger[4];
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const int LAST_CHANNEL_ID = 3;
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Percall() {
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config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS);
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for (int i = 0; i < 4; i++) {
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configParam(VOL_PARAMS + i, 0.f, 1.f, 1.f, "Ch " + std::to_string(i) + " level", "%", 0, 100);
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configParam(DECAY_PARAMS + i, 0.f, 1.f, 0.f, "Ch " + std::to_string(i) + " decay time");
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}
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for (int i = 0; i < 2; i++) {
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std::string description = "Choke " + std::to_string(2 * i) + " to " + std::to_string(2 * i + 1);
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configParam(CHOKE_PARAMS + i, 0.f, 1.f, 0.f, description);
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}
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}
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void process(const ProcessArgs& args) override {
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float mix[16] = {};
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int maxChannels = 1;
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float strength = 1.0f;
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if (inputs[STRENGTH_INPUT].isConnected()) {
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strength = clamp(inputs[STRENGTH_INPUT].getVoltage() / 10.0f, 0.0f, 1.0f);
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}
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// Channels
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for (int i = 0; i < 4; i++) {
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if (trigger[i].process(rescale(inputs[TRIG_INPUTS + i].getVoltage(), 0.1f, 2.f, 0.f, 1.f))) {
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stage[i] = STAGE_ATTACK;
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}
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// if choke is enabled, and current channel is odd and left channel is in attack
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if ((i % 2) && params[CHOKE_PARAMS + i / 2].getValue() && stage[i - 1] == STAGE_ATTACK) {
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// TODO: is there a more graceful way to choke, e.g. rapid envelope?
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// TODO: this will just silence it instantly, maybe switch to STAGE_DECAY and modify fall time
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stage[i] = STAGE_OFF;
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}
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float target_voltage = (stage[i] == STAGE_ATTACK) ? 10.0f : 0.0f;
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float delta = target_voltage - env[i];
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if (stage[i] == STAGE_OFF) {
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env[i] = 0.0f;
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}
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else if (stage[i] == STAGE_ATTACK) {
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env[i] += expDelta(delta, 2e-3) * args.sampleTime;
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}
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else if (stage[i] == STAGE_DECAY) {
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float fallCv = inputs[CV_INPUTS + i].getVoltage() / 10.0 + params[DECAY_PARAMS + i].getValue();
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fallCv = clamp(fallCv, 0.0f, 1.0f);
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float fall = 0.01 * std::pow(2.0, fallCv * 10.0);
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env[i] += expDelta(delta, fall) * args.sampleTime;
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}
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if (env[i] > 10.0f) {
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stage[i] = STAGE_DECAY;
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env[i] = 10.0f;
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}
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else if (env[i] < 0.0f) {
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stage[i] = STAGE_OFF;
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env[i] = 0.0f;
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}
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lights[LEDS + i].setBrightness(stage[i] != STAGE_OFF);
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int channels = 1;
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float in[16] = {};
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bool input_is_connected = inputs[CH_INPUTS + i].isConnected();
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bool input_is_normed = !input_is_connected && (i % 2) && inputs[CH_INPUTS + i - 1].isConnected();
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if (input_is_connected || input_is_normed) {
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int channel_to_read_from = input_is_normed ? CH_INPUTS + i - 1 : CH_INPUTS + i;
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channels = inputs[channel_to_read_from].getChannels();
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maxChannels = std::max(maxChannels, channels);
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// Get input
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inputs[channel_to_read_from].readVoltages(in);
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// Apply fader gain
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float gain = std::pow(params[VOL_PARAMS + i].getValue(), 2.f);
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for (int c = 0; c < channels; c++) {
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in[c] *= gain * env[i] / 10.0f * strength;
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}
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}
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if (i != LAST_CHANNEL_ID) {
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// if connected, output via the jack (and don't add to mix)
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if (outputs[CH_OUTPUTS + i].isConnected()) {
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outputs[CH_OUTPUTS + i].setChannels(channels);
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outputs[CH_OUTPUTS + i].writeVoltages(in);
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}
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else {
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// else add to mix
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for (int c = 0; c < channels; c++) {
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mix[c] += in[c];
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}
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}
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}
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else {
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// last channel must always go into mix
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for (int c = 0; c < channels; c++) {
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mix[c] += in[c];
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}
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if (outputs[CH_OUTPUTS + i].isConnected()) {
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outputs[CH_OUTPUTS + i].setChannels(channels);
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outputs[CH_OUTPUTS + i].writeVoltages(mix);
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}
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}
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// set env output
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if (outputs[ENV_OUTPUTS + i].isConnected()) {
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outputs[ENV_OUTPUTS + i].setVoltage(strength * env[i]);
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}
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}
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}
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};
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struct PercallWidget : ModuleWidget {
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PercallWidget(Percall* module) {
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setModule(module);
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setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/Percall.svg")));
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addChild(createWidget<Knurlie>(Vec(RACK_GRID_WIDTH, 0)));
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addChild(createWidget<Knurlie>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, 0)));
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addChild(createWidget<Knurlie>(Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));
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addChild(createWidget<Knurlie>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));
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addParam(createParamCentered<BefacoTinyKnob>(mm2px(Vec(8.003, 41.196)), module, Percall::VOL_PARAMS + 0));
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addParam(createParamCentered<BefacoTinyKnob>(mm2px(Vec(22.829, 41.196)), module, Percall::VOL_PARAMS + 1));
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addParam(createParamCentered<BefacoTinyKnob>(mm2px(Vec(37.655, 41.196)), module, Percall::VOL_PARAMS + 2));
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addParam(createParamCentered<BefacoTinyKnob>(mm2px(Vec(52.481, 41.196)), module, Percall::VOL_PARAMS + 3));
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addParam(createParam<BefacoSlidePot>(mm2px(Vec(5.385, 52.476)), module, Percall::DECAY_PARAMS + 0));
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addParam(createParam<BefacoSlidePot>(mm2px(Vec(20.728, 52.476)), module, Percall::DECAY_PARAMS + 1));
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addParam(createParam<BefacoSlidePot>(mm2px(Vec(35.543, 52.476)), module, Percall::DECAY_PARAMS + 2));
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addParam(createParam<BefacoSlidePot>(mm2px(Vec(50.357, 52.476)), module, Percall::DECAY_PARAMS + 3));
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addParam(createParam<CKSS>(mm2px(Vec(13.365, 58.672)), module, Percall::CHOKE_PARAMS + 0));
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addParam(createParam<CKSS>(mm2px(Vec(42.993, 58.672)), module, Percall::CHOKE_PARAMS + 1));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.173, 12.894)), module, Percall::CH_INPUTS + 0));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(20.335, 12.894)), module, Percall::CH_INPUTS + 1));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(40.347, 12.894)), module, Percall::CH_INPUTS + 2));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(53.492, 12.894)), module, Percall::CH_INPUTS + 3));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(30.341, 18.236)), module, Percall::STRENGTH_INPUT));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.173, 24.834)), module, Percall::TRIG_INPUTS + 0));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(18.547, 23.904)), module, Percall::TRIG_INPUTS + 1));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(42.218, 23.904)), module, Percall::TRIG_INPUTS + 2));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(53.453, 24.834)), module, Percall::TRIG_INPUTS + 3));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(5.093, 101.799)), module, Percall::CV_INPUTS + 0));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(15.22, 101.799)), module, Percall::CV_INPUTS + 1));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(25.347, 101.799)), module, Percall::CV_INPUTS + 2));
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addInput(createInputCentered<PJ301MPort>(mm2px(Vec(35.474, 101.799)), module, Percall::CV_INPUTS + 3));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(45.541, 101.699)), module, Percall::CH_OUTPUTS + 0));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(55.624, 101.699)), module, Percall::CH_OUTPUTS + 1));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(45.541, 113.696)), module, Percall::CH_OUTPUTS + 2));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(55.624, 113.696)), module, Percall::CH_OUTPUTS + 3));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(5.093, 113.74)), module, Percall::ENV_OUTPUTS + 0));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(15.22, 113.74)), module, Percall::ENV_OUTPUTS + 1));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(25.347, 113.74)), module, Percall::ENV_OUTPUTS + 2));
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addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec(35.474, 113.74)), module, Percall::ENV_OUTPUTS + 3));
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addChild(createLightCentered<SmallLight<RedLight>>(mm2px(Vec(8.107, 49.221)), module, Percall::LEDS + 0));
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addChild(createLightCentered<SmallLight<RedLight>>(mm2px(Vec(22.934, 49.221)), module, Percall::LEDS + 1));
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addChild(createLightCentered<SmallLight<RedLight>>(mm2px(Vec(37.762, 49.221)), module, Percall::LEDS + 2));
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addChild(createLightCentered<SmallLight<RedLight>>(mm2px(Vec(52.589, 49.221)), module, Percall::LEDS + 3));
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}
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};
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Model* modelPercall = createModel<Percall, PercallWidget>("Percall"); |