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  1. #include <string.h>
  2. #include "AudibleInstruments.hpp"
  3. #include "dsp/digital.hpp"
  4. #include "warps/dsp/modulator.h"
  5. struct Warps : Module {
  6. enum ParamIds {
  7. ALGORITHM_PARAM,
  8. TIMBRE_PARAM,
  9. STATE_PARAM,
  10. LEVEL1_PARAM,
  11. LEVEL2_PARAM,
  12. NUM_PARAMS
  13. };
  14. enum InputIds {
  15. LEVEL1_INPUT,
  16. LEVEL2_INPUT,
  17. ALGORITHM_INPUT,
  18. TIMBRE_INPUT,
  19. CARRIER_INPUT,
  20. MODULATOR_INPUT,
  21. NUM_INPUTS
  22. };
  23. enum OutputIds {
  24. MODULATOR_OUTPUT,
  25. AUX_OUTPUT,
  26. NUM_OUTPUTS
  27. };
  28. enum LightIds {
  29. CARRIER_GREEN_LIGHT, CARRIER_RED_LIGHT,
  30. ALGORITHM_LIGHT,
  31. NUM_LIGHTS = ALGORITHM_LIGHT + 3
  32. };
  33. int frame = 0;
  34. warps::Modulator modulator;
  35. warps::ShortFrame inputFrames[60] = {};
  36. warps::ShortFrame outputFrames[60] = {};
  37. SchmittTrigger stateTrigger;
  38. Warps();
  39. void step() override;
  40. json_t *toJson() override {
  41. json_t *rootJ = json_object();
  42. warps::Parameters *p = modulator.mutable_parameters();
  43. json_object_set_new(rootJ, "shape", json_integer(p->carrier_shape));
  44. return rootJ;
  45. }
  46. void fromJson(json_t *rootJ) override {
  47. json_t *shapeJ = json_object_get(rootJ, "shape");
  48. warps::Parameters *p = modulator.mutable_parameters();
  49. if (shapeJ) {
  50. p->carrier_shape = json_integer_value(shapeJ);
  51. }
  52. }
  53. void reset() override {
  54. warps::Parameters *p = modulator.mutable_parameters();
  55. p->carrier_shape = 0;
  56. }
  57. void randomize() override {
  58. warps::Parameters *p = modulator.mutable_parameters();
  59. p->carrier_shape = randomu32() % 4;
  60. }
  61. };
  62. Warps::Warps() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
  63. memset(&modulator, 0, sizeof(modulator));
  64. modulator.Init(96000.0f);
  65. stateTrigger.setThresholds(0.0, 1.0);
  66. }
  67. void Warps::step() {
  68. // State trigger
  69. warps::Parameters *p = modulator.mutable_parameters();
  70. if (stateTrigger.process(params[STATE_PARAM].value)) {
  71. p->carrier_shape = (p->carrier_shape + 1) % 4;
  72. }
  73. lights[CARRIER_GREEN_LIGHT].value = (p->carrier_shape == 1 || p->carrier_shape == 2) ? 1.0 : 0.0;
  74. lights[CARRIER_RED_LIGHT].value = (p->carrier_shape == 2 || p->carrier_shape == 3) ? 1.0 : 0.0;
  75. // Buffer loop
  76. if (++frame >= 60) {
  77. frame = 0;
  78. p->channel_drive[0] = clampf(params[LEVEL1_PARAM].value + inputs[LEVEL1_INPUT].value / 5.0, 0.0, 1.0);
  79. p->channel_drive[1] = clampf(params[LEVEL2_PARAM].value + inputs[LEVEL2_INPUT].value / 5.0, 0.0, 1.0);
  80. p->modulation_algorithm = clampf(params[ALGORITHM_PARAM].value / 8.0 + inputs[ALGORITHM_INPUT].value / 5.0, 0.0, 1.0);
  81. {
  82. // TODO
  83. // Use the correct light color
  84. NVGcolor algorithmColor = nvgHSL(p->modulation_algorithm, 0.3, 0.4);
  85. lights[ALGORITHM_LIGHT + 0].setBrightness(algorithmColor.r);
  86. lights[ALGORITHM_LIGHT + 1].setBrightness(algorithmColor.g);
  87. lights[ALGORITHM_LIGHT + 2].setBrightness(algorithmColor.b);
  88. }
  89. p->modulation_parameter = clampf(params[TIMBRE_PARAM].value + inputs[TIMBRE_INPUT].value / 5.0, 0.0, 1.0);
  90. p->frequency_shift_pot = params[ALGORITHM_PARAM].value / 8.0;
  91. p->frequency_shift_cv = clampf(inputs[ALGORITHM_INPUT].value / 5.0, -1.0, 1.0);
  92. p->phase_shift = p->modulation_algorithm;
  93. p->note = 60.0 * params[LEVEL1_PARAM].value + 12.0 * inputs[LEVEL1_INPUT].normalize(2.0) + 12.0;
  94. p->note += log2f(96000.0 / engineGetSampleRate()) * 12.0;
  95. modulator.Process(inputFrames, outputFrames, 60);
  96. }
  97. inputFrames[frame].l = clampf(inputs[CARRIER_INPUT].value / 16.0 * 0x8000, -0x8000, 0x7fff);
  98. inputFrames[frame].r = clampf(inputs[MODULATOR_INPUT].value / 16.0 * 0x8000, -0x8000, 0x7fff);
  99. outputs[MODULATOR_OUTPUT].value = (float)outputFrames[frame].l / 0x8000 * 5.0;
  100. outputs[AUX_OUTPUT].value = (float)outputFrames[frame].r / 0x8000 * 5.0;
  101. }
  102. WarpsWidget::WarpsWidget() {
  103. Warps *module = new Warps();
  104. setModule(module);
  105. box.size = Vec(15*10, 380);
  106. {
  107. Panel *panel = new LightPanel();
  108. panel->backgroundImage = Image::load(assetPlugin(plugin, "res/Warps.png"));
  109. panel->box.size = box.size;
  110. addChild(panel);
  111. }
  112. addChild(createScrew<ScrewSilver>(Vec(15, 0)));
  113. addChild(createScrew<ScrewSilver>(Vec(120, 0)));
  114. addChild(createScrew<ScrewSilver>(Vec(15, 365)));
  115. addChild(createScrew<ScrewSilver>(Vec(120, 365)));
  116. addParam(createParam<Rogan6PSWhite>(Vec(29, 52), module, Warps::ALGORITHM_PARAM, 0.0, 8.0, 0.0));
  117. addParam(createParam<Rogan1PSWhite>(Vec(94, 173), module, Warps::TIMBRE_PARAM, 0.0, 1.0, 0.5));
  118. addParam(createParam<TL1105>(Vec(16, 182), module, Warps::STATE_PARAM, 0.0, 1.0, 0.0));
  119. addParam(createParam<Trimpot>(Vec(14, 213), module, Warps::LEVEL1_PARAM, 0.0, 1.0, 1.0));
  120. addParam(createParam<Trimpot>(Vec(53, 213), module, Warps::LEVEL2_PARAM, 0.0, 1.0, 1.0));
  121. addInput(createInput<PJ301MPort>(Vec(8, 273), module, Warps::LEVEL1_INPUT));
  122. addInput(createInput<PJ301MPort>(Vec(44, 273), module, Warps::LEVEL2_INPUT));
  123. addInput(createInput<PJ301MPort>(Vec(80, 273), module, Warps::ALGORITHM_INPUT));
  124. addInput(createInput<PJ301MPort>(Vec(116, 273), module, Warps::TIMBRE_INPUT));
  125. addInput(createInput<PJ301MPort>(Vec(8, 316), module, Warps::CARRIER_INPUT));
  126. addInput(createInput<PJ301MPort>(Vec(44, 316), module, Warps::MODULATOR_INPUT));
  127. addOutput(createOutput<PJ301MPort>(Vec(80, 316), module, Warps::MODULATOR_OUTPUT));
  128. addOutput(createOutput<PJ301MPort>(Vec(116, 316), module, Warps::AUX_OUTPUT));
  129. addChild(createLight<SmallLight<GreenRedLight>>(Vec(20, 167), module, Warps::CARRIER_GREEN_LIGHT));
  130. {
  131. RedGreenBlueLight *algorithmLight = new RedGreenBlueLight();
  132. algorithmLight->box.pos = Vec(40, 63);
  133. algorithmLight->box.size = Vec(71, 71);
  134. algorithmLight->module = module;
  135. algorithmLight->lightId = Warps::ALGORITHM_LIGHT;
  136. addChild(algorithmLight);
  137. }
  138. }