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  1. #include "AudibleInstruments.hpp"
  2. #include "elements/dsp/part.h"
  3. struct Elements : Module {
  4. enum ParamIds {
  5. CONTOUR_PARAM,
  6. BOW_PARAM,
  7. BLOW_PARAM,
  8. STRIKE_PARAM,
  9. COARSE_PARAM,
  10. FINE_PARAM,
  11. FM_PARAM,
  12. FLOW_PARAM,
  13. MALLET_PARAM,
  14. GEOMETRY_PARAM,
  15. BRIGHTNESS_PARAM,
  16. BOW_TIMBRE_PARAM,
  17. BLOW_TIMBRE_PARAM,
  18. STRIKE_TIMBRE_PARAM,
  19. DAMPING_PARAM,
  20. POSITION_PARAM,
  21. SPACE_PARAM,
  22. BOW_TIMBRE_MOD_PARAM,
  23. FLOW_MOD_PARAM,
  24. BLOW_TIMBRE_MOD_PARAM,
  25. MALLET_MOD_PARAM,
  26. STRIKE_TIMBRE_MOD_PARAM,
  27. DAMPING_MOD_PARAM,
  28. GEOMETRY_MOD_PARAM,
  29. POSITION_MOD_PARAM,
  30. BRIGHTNESS_MOD_PARAM,
  31. SPACE_MOD_PARAM,
  32. PLAY_PARAM,
  33. NUM_PARAMS
  34. };
  35. enum InputIds {
  36. NOTE_INPUT,
  37. FM_INPUT,
  38. GATE_INPUT,
  39. STRENGTH_INPUT,
  40. BLOW_INPUT,
  41. STRIKE_INPUT,
  42. BOW_TIMBRE_MOD_INPUT,
  43. FLOW_MOD_INPUT,
  44. BLOW_TIMBRE_MOD_INPUT,
  45. MALLET_MOD_INPUT,
  46. STRIKE_TIMBRE_MOD_INPUT,
  47. DAMPING_MOD_INPUT,
  48. GEOMETRY_MOD_INPUT,
  49. POSITION_MOD_INPUT,
  50. BRIGHTNESS_MOD_INPUT,
  51. SPACE_MOD_INPUT,
  52. NUM_INPUTS
  53. };
  54. enum OutputIds {
  55. AUX_OUTPUT,
  56. MAIN_OUTPUT,
  57. NUM_OUTPUTS
  58. };
  59. enum LightIds {
  60. GATE_LIGHT,
  61. EXCITER_LIGHT,
  62. RESONATOR_LIGHT,
  63. NUM_LIGHTS
  64. };
  65. dsp::SampleRateConverter<2> inputSrc;
  66. dsp::SampleRateConverter<2> outputSrc;
  67. dsp::DoubleRingBuffer<dsp::Frame<2>, 256> inputBuffer;
  68. dsp::DoubleRingBuffer<dsp::Frame<2>, 256> outputBuffer;
  69. uint16_t reverb_buffer[32768] = {};
  70. elements::Part *part;
  71. Elements() {
  72. config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS);
  73. configParam(CONTOUR_PARAM, 0.0, 1.0, 1.0, "Envelope contour");
  74. configParam(BOW_PARAM, 0.0, 1.0, 0.0, "Bow exciter");
  75. configParam(BLOW_PARAM, 0.0, 1.0, 0.0, "Blow exciter");
  76. configParam(STRIKE_PARAM, 0.0, 1.0, 0.5, "Percussive noise amount");
  77. configParam(COARSE_PARAM, -30.0, 30.0, 0.0, "Coarse frequency adjustment");
  78. configParam(FINE_PARAM, -2.0, 2.0, 0.0, "Fine frequency adjustment");
  79. configParam(FM_PARAM, -1.0, 1.0, 0.0, "FM input attenuverter");
  80. configParam(FLOW_PARAM, 0.0, 1.0, 0.5, "Air flow noise color");
  81. configParam(MALLET_PARAM, 0.0, 1.0, 0.5, "Percussive noise type");
  82. configParam(GEOMETRY_PARAM, 0.0, 1.0, 0.5, "Resonator geometry");
  83. configParam(BRIGHTNESS_PARAM, 0.0, 1.0, 0.5, "Brightness");
  84. configParam(BOW_TIMBRE_PARAM, 0.0, 1.0, 0.5, "Bow timbre");
  85. configParam(BLOW_TIMBRE_PARAM, 0.0, 1.0, 0.5, "Blow timbre");
  86. configParam(STRIKE_TIMBRE_PARAM, 0.0, 1.0, 0.5, "Strike timbre");
  87. configParam(DAMPING_PARAM, 0.0, 1.0, 0.5, "Energy dissipation speed");
  88. configParam(POSITION_PARAM, 0.0, 1.0, 0.5, "Excitation position");
  89. configParam(SPACE_PARAM, 0.0, 2.0, 0.0, "Reverb space");
  90. configParam(BOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0, "Bow timbre attenuverter");
  91. configParam(FLOW_MOD_PARAM, -1.0, 1.0, 0.0, "Air flow noise attenuverter");
  92. configParam(BLOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0, "Blow timbre attenuverter");
  93. configParam(MALLET_MOD_PARAM, -1.0, 1.0, 0.0, "Percussive noise attenuverter");
  94. configParam(STRIKE_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0, "Strike timbre attenuverter");
  95. configParam(DAMPING_MOD_PARAM, -1.0, 1.0, 0.0, "Energy dissipation speed attenuverter");
  96. configParam(GEOMETRY_MOD_PARAM, -1.0, 1.0, 0.0, "Resonator geometry attenuverter");
  97. configParam(POSITION_MOD_PARAM, -1.0, 1.0, 0.0, "Excitation position attenuverter");
  98. configParam(BRIGHTNESS_MOD_PARAM, -1.0, 1.0, 0.0, "Brightness attenuverter");
  99. configParam(SPACE_MOD_PARAM, -2.0, 2.0, 0.0, "Reverb space attenuverter");
  100. configParam(PLAY_PARAM, 0.0, 1.0, 0.0, "Play");
  101. part = new elements::Part();
  102. // In the Mutable Instruments code, Part doesn't initialize itself, so zero it here.
  103. memset(part, 0, sizeof(*part));
  104. part->Init(reverb_buffer);
  105. // Just some random numbers
  106. uint32_t seed[3] = {1, 2, 3};
  107. part->Seed(seed, 3);
  108. }
  109. ~Elements() {
  110. delete part;
  111. }
  112. void process(const ProcessArgs &args) override {
  113. // Get input
  114. if (!inputBuffer.full()) {
  115. dsp::Frame<2> inputFrame;
  116. inputFrame.samples[0] = inputs[BLOW_INPUT].getVoltage() / 5.0;
  117. inputFrame.samples[1] = inputs[STRIKE_INPUT].getVoltage() / 5.0;
  118. inputBuffer.push(inputFrame);
  119. }
  120. // Render frames
  121. if (outputBuffer.empty()) {
  122. float blow[16] = {};
  123. float strike[16] = {};
  124. float main[16];
  125. float aux[16];
  126. // Convert input buffer
  127. {
  128. inputSrc.setRates(args.sampleRate, 32000);
  129. dsp::Frame<2> inputFrames[16];
  130. int inLen = inputBuffer.size();
  131. int outLen = 16;
  132. inputSrc.process(inputBuffer.startData(), &inLen, inputFrames, &outLen);
  133. inputBuffer.startIncr(inLen);
  134. for (int i = 0; i < outLen; i++) {
  135. blow[i] = inputFrames[i].samples[0];
  136. strike[i] = inputFrames[i].samples[1];
  137. }
  138. }
  139. // Set patch from parameters
  140. elements::Patch* p = part->mutable_patch();
  141. p->exciter_envelope_shape = params[CONTOUR_PARAM].getValue();
  142. p->exciter_bow_level = params[BOW_PARAM].getValue();
  143. p->exciter_blow_level = params[BLOW_PARAM].getValue();
  144. p->exciter_strike_level = params[STRIKE_PARAM].getValue();
  145. #define BIND(_p, _m, _i) clamp(params[_p].getValue() + 3.3f*dsp::quadraticBipolar(params[_m].getValue())*inputs[_i].getVoltage()/5.0f, 0.0f, 0.9995f)
  146. p->exciter_bow_timbre = BIND(BOW_TIMBRE_PARAM, BOW_TIMBRE_MOD_PARAM, BOW_TIMBRE_MOD_INPUT);
  147. p->exciter_blow_meta = BIND(FLOW_PARAM, FLOW_MOD_PARAM, FLOW_MOD_INPUT);
  148. p->exciter_blow_timbre = BIND(BLOW_TIMBRE_PARAM, BLOW_TIMBRE_MOD_PARAM, BLOW_TIMBRE_MOD_INPUT);
  149. p->exciter_strike_meta = BIND(MALLET_PARAM, MALLET_MOD_PARAM, MALLET_MOD_INPUT);
  150. p->exciter_strike_timbre = BIND(STRIKE_TIMBRE_PARAM, STRIKE_TIMBRE_MOD_PARAM, STRIKE_TIMBRE_MOD_INPUT);
  151. p->resonator_geometry = BIND(GEOMETRY_PARAM, GEOMETRY_MOD_PARAM, GEOMETRY_MOD_INPUT);
  152. p->resonator_brightness = BIND(BRIGHTNESS_PARAM, BRIGHTNESS_MOD_PARAM, BRIGHTNESS_MOD_INPUT);
  153. p->resonator_damping = BIND(DAMPING_PARAM, DAMPING_MOD_PARAM, DAMPING_MOD_INPUT);
  154. p->resonator_position = BIND(POSITION_PARAM, POSITION_MOD_PARAM, POSITION_MOD_INPUT);
  155. p->space = clamp(params[SPACE_PARAM].getValue() + params[SPACE_MOD_PARAM].getValue()*inputs[SPACE_MOD_INPUT].getVoltage()/5.0f, 0.0f, 2.0f);
  156. // Get performance inputs
  157. elements::PerformanceState performance;
  158. performance.note = 12.0*inputs[NOTE_INPUT].getVoltage() + roundf(params[COARSE_PARAM].getValue()) + params[FINE_PARAM].getValue() + 69.0;
  159. performance.modulation = 3.3*dsp::quarticBipolar(params[FM_PARAM].getValue()) * 49.5 * inputs[FM_INPUT].getVoltage()/5.0;
  160. performance.gate = params[PLAY_PARAM].getValue() >= 1.0 || inputs[GATE_INPUT].getVoltage() >= 1.0;
  161. performance.strength = clamp(1.0 - inputs[STRENGTH_INPUT].getVoltage()/5.0f, 0.0f, 1.0f);
  162. // Generate audio
  163. part->Process(performance, blow, strike, main, aux, 16);
  164. // Convert output buffer
  165. {
  166. dsp::Frame<2> outputFrames[16];
  167. for (int i = 0; i < 16; i++) {
  168. outputFrames[i].samples[0] = main[i];
  169. outputFrames[i].samples[1] = aux[i];
  170. }
  171. outputSrc.setRates(32000, args.sampleRate);
  172. int inLen = 16;
  173. int outLen = outputBuffer.capacity();
  174. outputSrc.process(outputFrames, &inLen, outputBuffer.endData(), &outLen);
  175. outputBuffer.endIncr(outLen);
  176. }
  177. // Set lights
  178. lights[GATE_LIGHT].setBrightness(performance.gate ? 0.75 : 0.0);
  179. lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
  180. lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
  181. }
  182. // Set output
  183. if (!outputBuffer.empty()) {
  184. dsp::Frame<2> outputFrame = outputBuffer.shift();
  185. outputs[AUX_OUTPUT].setVoltage(5.0 * outputFrame.samples[0]);
  186. outputs[MAIN_OUTPUT].setVoltage(5.0 * outputFrame.samples[1]);
  187. }
  188. }
  189. json_t *dataToJson() override {
  190. json_t *rootJ = json_object();
  191. json_object_set_new(rootJ, "model", json_integer(getModel()));
  192. return rootJ;
  193. }
  194. void dataFromJson(json_t *rootJ) override {
  195. json_t *modelJ = json_object_get(rootJ, "model");
  196. if (modelJ) {
  197. setModel(json_integer_value(modelJ));
  198. }
  199. }
  200. int getModel() {
  201. return (int)part->resonator_model();
  202. }
  203. void setModel(int model) {
  204. part->set_resonator_model((elements::ResonatorModel)model);
  205. }
  206. };
  207. struct ElementsModalItem : MenuItem {
  208. Elements *elements;
  209. int model;
  210. void onAction(const event::Action &e) override {
  211. elements->setModel(model);
  212. }
  213. void step() override {
  214. rightText = CHECKMARK(elements->getModel() == model);
  215. MenuItem::step();
  216. }
  217. };
  218. struct ElementsWidget : ModuleWidget {
  219. ElementsWidget(Elements *module) {
  220. setModule(module);
  221. setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/Elements.svg")));
  222. addChild(createWidget<ScrewSilver>(Vec(15, 0)));
  223. addChild(createWidget<ScrewSilver>(Vec(480, 0)));
  224. addChild(createWidget<ScrewSilver>(Vec(15, 365)));
  225. addChild(createWidget<ScrewSilver>(Vec(480, 365)));
  226. addParam(createParam<Rogan1PSWhite>(Vec(28, 42), module, Elements::CONTOUR_PARAM));
  227. addParam(createParam<Rogan1PSWhite>(Vec(99, 42), module, Elements::BOW_PARAM));
  228. addParam(createParam<Rogan1PSRed>(Vec(169, 42), module, Elements::BLOW_PARAM));
  229. addParam(createParam<Rogan1PSGreen>(Vec(239, 42), module, Elements::STRIKE_PARAM));
  230. addParam(createParam<Rogan1PSWhite>(Vec(310, 42), module, Elements::COARSE_PARAM));
  231. addParam(createParam<Rogan1PSWhite>(Vec(381, 42), module, Elements::FINE_PARAM));
  232. addParam(createParam<Rogan1PSWhite>(Vec(451, 42), module, Elements::FM_PARAM));
  233. addParam(createParam<Rogan3PSRed>(Vec(115, 116), module, Elements::FLOW_PARAM));
  234. addParam(createParam<Rogan3PSGreen>(Vec(212, 116), module, Elements::MALLET_PARAM));
  235. addParam(createParam<Rogan3PSWhite>(Vec(326, 116), module, Elements::GEOMETRY_PARAM));
  236. addParam(createParam<Rogan3PSWhite>(Vec(423, 116), module, Elements::BRIGHTNESS_PARAM));
  237. addParam(createParam<Rogan1PSWhite>(Vec(99, 202), module, Elements::BOW_TIMBRE_PARAM));
  238. addParam(createParam<Rogan1PSRed>(Vec(170, 202), module, Elements::BLOW_TIMBRE_PARAM));
  239. addParam(createParam<Rogan1PSGreen>(Vec(239, 202), module, Elements::STRIKE_TIMBRE_PARAM));
  240. addParam(createParam<Rogan1PSWhite>(Vec(310, 202), module, Elements::DAMPING_PARAM));
  241. addParam(createParam<Rogan1PSWhite>(Vec(380, 202), module, Elements::POSITION_PARAM));
  242. addParam(createParam<Rogan1PSWhite>(Vec(451, 202), module, Elements::SPACE_PARAM));
  243. addParam(createParam<Trimpot>(Vec(104.5, 273), module, Elements::BOW_TIMBRE_MOD_PARAM));
  244. addParam(createParam<Trimpot>(Vec(142.5, 273), module, Elements::FLOW_MOD_PARAM));
  245. addParam(createParam<Trimpot>(Vec(181.5, 273), module, Elements::BLOW_TIMBRE_MOD_PARAM));
  246. addParam(createParam<Trimpot>(Vec(219.5, 273), module, Elements::MALLET_MOD_PARAM));
  247. addParam(createParam<Trimpot>(Vec(257.5, 273), module, Elements::STRIKE_TIMBRE_MOD_PARAM));
  248. addParam(createParam<Trimpot>(Vec(315.5, 273), module, Elements::DAMPING_MOD_PARAM));
  249. addParam(createParam<Trimpot>(Vec(354.5, 273), module, Elements::GEOMETRY_MOD_PARAM));
  250. addParam(createParam<Trimpot>(Vec(392.5, 273), module, Elements::POSITION_MOD_PARAM));
  251. addParam(createParam<Trimpot>(Vec(430.5, 273), module, Elements::BRIGHTNESS_MOD_PARAM));
  252. addParam(createParam<Trimpot>(Vec(469.5, 273), module, Elements::SPACE_MOD_PARAM));
  253. addInput(createInput<PJ301MPort>(Vec(20, 178), module, Elements::NOTE_INPUT));
  254. addInput(createInput<PJ301MPort>(Vec(55, 178), module, Elements::FM_INPUT));
  255. addInput(createInput<PJ301MPort>(Vec(20, 224), module, Elements::GATE_INPUT));
  256. addInput(createInput<PJ301MPort>(Vec(55, 224), module, Elements::STRENGTH_INPUT));
  257. addInput(createInput<PJ301MPort>(Vec(20, 270), module, Elements::BLOW_INPUT));
  258. addInput(createInput<PJ301MPort>(Vec(55, 270), module, Elements::STRIKE_INPUT));
  259. addOutput(createOutput<PJ301MPort>(Vec(20, 316), module, Elements::AUX_OUTPUT));
  260. addOutput(createOutput<PJ301MPort>(Vec(55, 316), module, Elements::MAIN_OUTPUT));
  261. addInput(createInput<PJ301MPort>(Vec(101, 316), module, Elements::BOW_TIMBRE_MOD_INPUT));
  262. addInput(createInput<PJ301MPort>(Vec(139, 316), module, Elements::FLOW_MOD_INPUT));
  263. addInput(createInput<PJ301MPort>(Vec(178, 316), module, Elements::BLOW_TIMBRE_MOD_INPUT));
  264. addInput(createInput<PJ301MPort>(Vec(216, 316), module, Elements::MALLET_MOD_INPUT));
  265. addInput(createInput<PJ301MPort>(Vec(254, 316), module, Elements::STRIKE_TIMBRE_MOD_INPUT));
  266. addInput(createInput<PJ301MPort>(Vec(312, 316), module, Elements::DAMPING_MOD_INPUT));
  267. addInput(createInput<PJ301MPort>(Vec(350, 316), module, Elements::GEOMETRY_MOD_INPUT));
  268. addInput(createInput<PJ301MPort>(Vec(389, 316), module, Elements::POSITION_MOD_INPUT));
  269. addInput(createInput<PJ301MPort>(Vec(427, 316), module, Elements::BRIGHTNESS_MOD_INPUT));
  270. addInput(createInput<PJ301MPort>(Vec(466, 316), module, Elements::SPACE_MOD_INPUT));
  271. addParam(createParam<CKD6>(Vec(36, 116), module, Elements::PLAY_PARAM));
  272. struct GateLight : YellowLight {
  273. GateLight() {
  274. box.size = Vec(28-6, 28-6);
  275. bgColor = color::BLACK_TRANSPARENT;
  276. }
  277. };
  278. addChild(createLight<GateLight>(Vec(36+3, 116+3), module, Elements::GATE_LIGHT));
  279. addChild(createLight<MediumLight<GreenLight>>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
  280. addChild(createLight<MediumLight<RedLight>>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
  281. }
  282. void appendContextMenu(Menu *menu) override {
  283. Elements *elements = dynamic_cast<Elements*>(module);
  284. assert(elements);
  285. menu->addChild(construct<MenuLabel>());
  286. menu->addChild(construct<MenuLabel>(&MenuLabel::text, "Alternative models"));
  287. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
  288. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
  289. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));
  290. }
  291. };
  292. Model *modelElements = createModel<Elements, ElementsWidget>("Elements");