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  1. #include <string.h>
  2. #include "AudibleInstruments.hpp"
  3. #include "dsp/samplerate.hpp"
  4. #include "dsp/ringbuffer.hpp"
  5. #include "elements/dsp/part.h"
  6. struct Elements : Module {
  7. enum ParamIds {
  8. CONTOUR_PARAM,
  9. BOW_PARAM,
  10. BLOW_PARAM,
  11. STRIKE_PARAM,
  12. COARSE_PARAM,
  13. FINE_PARAM,
  14. FM_PARAM,
  15. FLOW_PARAM,
  16. MALLET_PARAM,
  17. GEOMETRY_PARAM,
  18. BRIGHTNESS_PARAM,
  19. BOW_TIMBRE_PARAM,
  20. BLOW_TIMBRE_PARAM,
  21. STRIKE_TIMBRE_PARAM,
  22. DAMPING_PARAM,
  23. POSITION_PARAM,
  24. SPACE_PARAM,
  25. BOW_TIMBRE_MOD_PARAM,
  26. FLOW_MOD_PARAM,
  27. BLOW_TIMBRE_MOD_PARAM,
  28. MALLET_MOD_PARAM,
  29. STRIKE_TIMBRE_MOD_PARAM,
  30. DAMPING_MOD_PARAM,
  31. GEOMETRY_MOD_PARAM,
  32. POSITION_MOD_PARAM,
  33. BRIGHTNESS_MOD_PARAM,
  34. SPACE_MOD_PARAM,
  35. PLAY_PARAM,
  36. NUM_PARAMS
  37. };
  38. enum InputIds {
  39. NOTE_INPUT,
  40. FM_INPUT,
  41. GATE_INPUT,
  42. STRENGTH_INPUT,
  43. BLOW_INPUT,
  44. STRIKE_INPUT,
  45. BOW_TIMBRE_MOD_INPUT,
  46. FLOW_MOD_INPUT,
  47. BLOW_TIMBRE_MOD_INPUT,
  48. MALLET_MOD_INPUT,
  49. STRIKE_TIMBRE_MOD_INPUT,
  50. DAMPING_MOD_INPUT,
  51. GEOMETRY_MOD_INPUT,
  52. POSITION_MOD_INPUT,
  53. BRIGHTNESS_MOD_INPUT,
  54. SPACE_MOD_INPUT,
  55. NUM_INPUTS
  56. };
  57. enum OutputIds {
  58. AUX_OUTPUT,
  59. MAIN_OUTPUT,
  60. NUM_OUTPUTS
  61. };
  62. enum LightIds {
  63. GATE_LIGHT,
  64. EXCITER_LIGHT,
  65. RESONATOR_LIGHT,
  66. NUM_LIGHTS
  67. };
  68. SampleRateConverter<2> inputSrc;
  69. SampleRateConverter<2> outputSrc;
  70. DoubleRingBuffer<Frame<2>, 256> inputBuffer;
  71. DoubleRingBuffer<Frame<2>, 256> outputBuffer;
  72. uint16_t reverb_buffer[32768] = {};
  73. elements::Part *part;
  74. Elements();
  75. ~Elements();
  76. void step() override;
  77. json_t *toJson() override {
  78. json_t *rootJ = json_object();
  79. json_object_set_new(rootJ, "model", json_integer(getModel()));
  80. return rootJ;
  81. }
  82. void fromJson(json_t *rootJ) override {
  83. json_t *modelJ = json_object_get(rootJ, "model");
  84. if (modelJ) {
  85. setModel(json_integer_value(modelJ));
  86. }
  87. }
  88. int getModel() {
  89. return (int)part->resonator_model();
  90. }
  91. void setModel(int model) {
  92. part->set_resonator_model((elements::ResonatorModel)model);
  93. }
  94. };
  95. Elements::Elements() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
  96. part = new elements::Part();
  97. // In the Mutable Instruments code, Part doesn't initialize itself, so zero it here.
  98. memset(part, 0, sizeof(*part));
  99. part->Init(reverb_buffer);
  100. // Just some random numbers
  101. uint32_t seed[3] = {1, 2, 3};
  102. part->Seed(seed, 3);
  103. }
  104. Elements::~Elements() {
  105. delete part;
  106. }
  107. void Elements::step() {
  108. // Get input
  109. if (!inputBuffer.full()) {
  110. Frame<2> inputFrame;
  111. inputFrame.samples[0] = inputs[BLOW_INPUT].value / 5.0;
  112. inputFrame.samples[1] = inputs[STRIKE_INPUT].value / 5.0;
  113. inputBuffer.push(inputFrame);
  114. }
  115. // Render frames
  116. if (outputBuffer.empty()) {
  117. float blow[16] = {};
  118. float strike[16] = {};
  119. float main[16];
  120. float aux[16];
  121. // Convert input buffer
  122. {
  123. inputSrc.setRatio(32000.0 / engineGetSampleRate());
  124. Frame<2> inputFrames[16];
  125. int inLen = inputBuffer.size();
  126. int outLen = 16;
  127. inputSrc.process(inputBuffer.startData(), &inLen, inputFrames, &outLen);
  128. inputBuffer.startIncr(inLen);
  129. for (int i = 0; i < outLen; i++) {
  130. blow[i] = inputFrames[i].samples[0];
  131. strike[i] = inputFrames[i].samples[1];
  132. }
  133. }
  134. // Set patch from parameters
  135. elements::Patch* p = part->mutable_patch();
  136. p->exciter_envelope_shape = params[CONTOUR_PARAM].value;
  137. p->exciter_bow_level = params[BOW_PARAM].value;
  138. p->exciter_blow_level = params[BLOW_PARAM].value;
  139. p->exciter_strike_level = params[STRIKE_PARAM].value;
  140. #define BIND(_p, _m, _i) clampf(params[_p].value + 3.3*quadraticBipolar(params[_m].value)*inputs[_i].value/5.0, 0.0, 0.9995)
  141. p->exciter_bow_timbre = BIND(BOW_TIMBRE_PARAM, BOW_TIMBRE_MOD_PARAM, BOW_TIMBRE_MOD_INPUT);
  142. p->exciter_blow_meta = BIND(FLOW_PARAM, FLOW_MOD_PARAM, FLOW_MOD_INPUT);
  143. p->exciter_blow_timbre = BIND(BLOW_TIMBRE_PARAM, BLOW_TIMBRE_MOD_PARAM, BLOW_TIMBRE_MOD_INPUT);
  144. p->exciter_strike_meta = BIND(MALLET_PARAM, MALLET_MOD_PARAM, MALLET_MOD_INPUT);
  145. p->exciter_strike_timbre = BIND(STRIKE_TIMBRE_PARAM, STRIKE_TIMBRE_MOD_PARAM, STRIKE_TIMBRE_MOD_INPUT);
  146. p->resonator_geometry = BIND(GEOMETRY_PARAM, GEOMETRY_MOD_PARAM, GEOMETRY_MOD_INPUT);
  147. p->resonator_brightness = BIND(BRIGHTNESS_PARAM, BRIGHTNESS_MOD_PARAM, BRIGHTNESS_MOD_INPUT);
  148. p->resonator_damping = BIND(DAMPING_PARAM, DAMPING_MOD_PARAM, DAMPING_MOD_INPUT);
  149. p->resonator_position = BIND(POSITION_PARAM, POSITION_MOD_PARAM, POSITION_MOD_INPUT);
  150. p->space = clampf(params[SPACE_PARAM].value + params[SPACE_MOD_PARAM].value*inputs[SPACE_MOD_INPUT].value/5.0, 0.0, 2.0);
  151. // Get performance inputs
  152. elements::PerformanceState performance;
  153. performance.note = 12.0*inputs[NOTE_INPUT].value + roundf(params[COARSE_PARAM].value) + params[FINE_PARAM].value + 69.0;
  154. performance.modulation = 3.3*quarticBipolar(params[FM_PARAM].value) * 49.5 * inputs[FM_INPUT].value/5.0;
  155. performance.gate = params[PLAY_PARAM].value >= 1.0 || inputs[GATE_INPUT].value >= 1.0;
  156. performance.strength = clampf(1.0 - inputs[STRENGTH_INPUT].value/5.0, 0.0, 1.0);
  157. // Generate audio
  158. part->Process(performance, blow, strike, main, aux, 16);
  159. // Convert output buffer
  160. {
  161. Frame<2> outputFrames[16];
  162. for (int i = 0; i < 16; i++) {
  163. outputFrames[i].samples[0] = main[i];
  164. outputFrames[i].samples[1] = aux[i];
  165. }
  166. outputSrc.setRatio(engineGetSampleRate() / 32000.0);
  167. int inLen = 16;
  168. int outLen = outputBuffer.capacity();
  169. outputSrc.process(outputFrames, &inLen, outputBuffer.endData(), &outLen);
  170. outputBuffer.endIncr(outLen);
  171. }
  172. // Set lights
  173. lights[GATE_LIGHT].setBrightness(performance.gate ? 0.75 : 0.0);
  174. lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
  175. lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
  176. }
  177. // Set output
  178. if (!outputBuffer.empty()) {
  179. Frame<2> outputFrame = outputBuffer.shift();
  180. outputs[AUX_OUTPUT].value = 5.0 * outputFrame.samples[0];
  181. outputs[MAIN_OUTPUT].value = 5.0 * outputFrame.samples[1];
  182. }
  183. }
  184. ElementsWidget::ElementsWidget() {
  185. Elements *module = new Elements();
  186. setModule(module);
  187. box.size = Vec(15*34, 380);
  188. {
  189. Panel *panel = new LightPanel();
  190. panel->backgroundImage = Image::load(assetPlugin(plugin, "res/Elements.png"));
  191. panel->box.size = box.size;
  192. addChild(panel);
  193. }
  194. addChild(createScrew<ScrewSilver>(Vec(15, 0)));
  195. addChild(createScrew<ScrewSilver>(Vec(480, 0)));
  196. addChild(createScrew<ScrewSilver>(Vec(15, 365)));
  197. addChild(createScrew<ScrewSilver>(Vec(480, 365)));
  198. addParam(createParam<Rogan1PSWhite>(Vec(28, 42), module, Elements::CONTOUR_PARAM, 0.0, 1.0, 1.0));
  199. addParam(createParam<Rogan1PSWhite>(Vec(99, 42), module, Elements::BOW_PARAM, 0.0, 1.0, 0.0));
  200. addParam(createParam<Rogan1PSRed>(Vec(169, 42), module, Elements::BLOW_PARAM, 0.0, 1.0, 0.0));
  201. addParam(createParam<Rogan1PSGreen>(Vec(239, 42), module, Elements::STRIKE_PARAM, 0.0, 1.0, 0.5));
  202. addParam(createParam<Rogan1PSWhite>(Vec(310, 42), module, Elements::COARSE_PARAM, -30.0, 30.0, 0.0));
  203. addParam(createParam<Rogan1PSWhite>(Vec(381, 42), module, Elements::FINE_PARAM, -2.0, 2.0, 0.0));
  204. addParam(createParam<Rogan1PSWhite>(Vec(451, 42), module, Elements::FM_PARAM, -1.0, 1.0, 0.0));
  205. addParam(createParam<Rogan3PSRed>(Vec(115, 116), module, Elements::FLOW_PARAM, 0.0, 1.0, 0.5));
  206. addParam(createParam<Rogan3PSGreen>(Vec(212, 116), module, Elements::MALLET_PARAM, 0.0, 1.0, 0.5));
  207. addParam(createParam<Rogan3PSWhite>(Vec(326, 116), module, Elements::GEOMETRY_PARAM, 0.0, 1.0, 0.5));
  208. addParam(createParam<Rogan3PSWhite>(Vec(423, 116), module, Elements::BRIGHTNESS_PARAM, 0.0, 1.0, 0.5));
  209. addParam(createParam<Rogan1PSWhite>(Vec(99, 202), module, Elements::BOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
  210. addParam(createParam<Rogan1PSRed>(Vec(170, 202), module, Elements::BLOW_TIMBRE_PARAM, 0.0, 1.0, 0.5));
  211. addParam(createParam<Rogan1PSGreen>(Vec(239, 202), module, Elements::STRIKE_TIMBRE_PARAM, 0.0, 1.0, 0.5));
  212. addParam(createParam<Rogan1PSWhite>(Vec(310, 202), module, Elements::DAMPING_PARAM, 0.0, 1.0, 0.5));
  213. addParam(createParam<Rogan1PSWhite>(Vec(380, 202), module, Elements::POSITION_PARAM, 0.0, 1.0, 0.5));
  214. addParam(createParam<Rogan1PSWhite>(Vec(451, 202), module, Elements::SPACE_PARAM, 0.0, 2.0, 0.0));
  215. addParam(createParam<Trimpot>(Vec(104.5, 273), module, Elements::BOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
  216. addParam(createParam<Trimpot>(Vec(142.5, 273), module, Elements::FLOW_MOD_PARAM, -1.0, 1.0, 0.0));
  217. addParam(createParam<Trimpot>(Vec(181.5, 273), module, Elements::BLOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
  218. addParam(createParam<Trimpot>(Vec(219.5, 273), module, Elements::MALLET_MOD_PARAM, -1.0, 1.0, 0.0));
  219. addParam(createParam<Trimpot>(Vec(257.5, 273), module, Elements::STRIKE_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0));
  220. addParam(createParam<Trimpot>(Vec(315.5, 273), module, Elements::DAMPING_MOD_PARAM, -1.0, 1.0, 0.0));
  221. addParam(createParam<Trimpot>(Vec(354.5, 273), module, Elements::GEOMETRY_MOD_PARAM, -1.0, 1.0, 0.0));
  222. addParam(createParam<Trimpot>(Vec(392.5, 273), module, Elements::POSITION_MOD_PARAM, -1.0, 1.0, 0.0));
  223. addParam(createParam<Trimpot>(Vec(430.5, 273), module, Elements::BRIGHTNESS_MOD_PARAM, -1.0, 1.0, 0.0));
  224. addParam(createParam<Trimpot>(Vec(469.5, 273), module, Elements::SPACE_MOD_PARAM, -2.0, 2.0, 0.0));
  225. addInput(createInput<PJ301MPort>(Vec(20, 178), module, Elements::NOTE_INPUT));
  226. addInput(createInput<PJ301MPort>(Vec(55, 178), module, Elements::FM_INPUT));
  227. addInput(createInput<PJ301MPort>(Vec(20, 224), module, Elements::GATE_INPUT));
  228. addInput(createInput<PJ301MPort>(Vec(55, 224), module, Elements::STRENGTH_INPUT));
  229. addInput(createInput<PJ301MPort>(Vec(20, 270), module, Elements::BLOW_INPUT));
  230. addInput(createInput<PJ301MPort>(Vec(55, 270), module, Elements::STRIKE_INPUT));
  231. addOutput(createOutput<PJ301MPort>(Vec(20, 316), module, Elements::AUX_OUTPUT));
  232. addOutput(createOutput<PJ301MPort>(Vec(55, 316), module, Elements::MAIN_OUTPUT));
  233. addInput(createInput<PJ301MPort>(Vec(101, 316), module, Elements::BOW_TIMBRE_MOD_INPUT));
  234. addInput(createInput<PJ301MPort>(Vec(139, 316), module, Elements::FLOW_MOD_INPUT));
  235. addInput(createInput<PJ301MPort>(Vec(178, 316), module, Elements::BLOW_TIMBRE_MOD_INPUT));
  236. addInput(createInput<PJ301MPort>(Vec(216, 316), module, Elements::MALLET_MOD_INPUT));
  237. addInput(createInput<PJ301MPort>(Vec(254, 316), module, Elements::STRIKE_TIMBRE_MOD_INPUT));
  238. addInput(createInput<PJ301MPort>(Vec(312, 316), module, Elements::DAMPING_MOD_INPUT));
  239. addInput(createInput<PJ301MPort>(Vec(350, 316), module, Elements::GEOMETRY_MOD_INPUT));
  240. addInput(createInput<PJ301MPort>(Vec(389, 316), module, Elements::POSITION_MOD_INPUT));
  241. addInput(createInput<PJ301MPort>(Vec(427, 316), module, Elements::BRIGHTNESS_MOD_INPUT));
  242. addInput(createInput<PJ301MPort>(Vec(466, 316), module, Elements::SPACE_MOD_INPUT));
  243. addParam(createParam<CKD6>(Vec(36, 116), module, Elements::PLAY_PARAM, 0.0, 1.0, 0.0));
  244. struct GateLight : YellowLight {
  245. GateLight() {
  246. box.size = Vec(28-6, 28-6);
  247. bgColor = COLOR_BLACK_TRANSPARENT;
  248. }
  249. };
  250. addChild(createLight<GateLight>(Vec(36+3, 116+3), module, Elements::GATE_LIGHT));
  251. addChild(createLight<MediumLight<GreenLight>>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
  252. addChild(createLight<MediumLight<RedLight>>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
  253. }
  254. struct ElementsModalItem : MenuItem {
  255. Elements *elements;
  256. int model;
  257. void onAction(EventAction &e) override {
  258. elements->setModel(model);
  259. }
  260. void step() override {
  261. rightText = (elements->getModel() == model) ? "✔" : "";
  262. MenuItem::step();
  263. }
  264. };
  265. Menu *ElementsWidget::createContextMenu() {
  266. Menu *menu = ModuleWidget::createContextMenu();
  267. Elements *elements = dynamic_cast<Elements*>(module);
  268. assert(elements);
  269. menu->addChild(construct<MenuEntry>());
  270. menu->addChild(construct<MenuLabel>(&MenuEntry::text, "Alternative models"));
  271. menu->addChild(construct<ElementsModalItem>(&MenuEntry::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
  272. menu->addChild(construct<ElementsModalItem>(&MenuEntry::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
  273. menu->addChild(construct<ElementsModalItem>(&MenuEntry::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));
  274. return menu;
  275. }