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  1. #include "AudibleInstruments.hpp"
  2. #include "elements/dsp/part.h"
  3. struct Elements : Module {
  4. enum ParamIds {
  5. CONTOUR_PARAM,
  6. BOW_PARAM,
  7. BLOW_PARAM,
  8. STRIKE_PARAM,
  9. COARSE_PARAM,
  10. FINE_PARAM,
  11. FM_PARAM,
  12. FLOW_PARAM,
  13. MALLET_PARAM,
  14. GEOMETRY_PARAM,
  15. BRIGHTNESS_PARAM,
  16. BOW_TIMBRE_PARAM,
  17. BLOW_TIMBRE_PARAM,
  18. STRIKE_TIMBRE_PARAM,
  19. DAMPING_PARAM,
  20. POSITION_PARAM,
  21. SPACE_PARAM,
  22. BOW_TIMBRE_MOD_PARAM,
  23. FLOW_MOD_PARAM,
  24. BLOW_TIMBRE_MOD_PARAM,
  25. MALLET_MOD_PARAM,
  26. STRIKE_TIMBRE_MOD_PARAM,
  27. DAMPING_MOD_PARAM,
  28. GEOMETRY_MOD_PARAM,
  29. POSITION_MOD_PARAM,
  30. BRIGHTNESS_MOD_PARAM,
  31. SPACE_MOD_PARAM,
  32. PLAY_PARAM,
  33. NUM_PARAMS
  34. };
  35. enum InputIds {
  36. NOTE_INPUT,
  37. FM_INPUT,
  38. GATE_INPUT,
  39. STRENGTH_INPUT,
  40. BLOW_INPUT,
  41. STRIKE_INPUT,
  42. BOW_TIMBRE_MOD_INPUT,
  43. FLOW_MOD_INPUT,
  44. BLOW_TIMBRE_MOD_INPUT,
  45. MALLET_MOD_INPUT,
  46. STRIKE_TIMBRE_MOD_INPUT,
  47. DAMPING_MOD_INPUT,
  48. GEOMETRY_MOD_INPUT,
  49. POSITION_MOD_INPUT,
  50. BRIGHTNESS_MOD_INPUT,
  51. SPACE_MOD_INPUT,
  52. NUM_INPUTS
  53. };
  54. enum OutputIds {
  55. AUX_OUTPUT,
  56. MAIN_OUTPUT,
  57. NUM_OUTPUTS
  58. };
  59. enum LightIds {
  60. GATE_LIGHT,
  61. EXCITER_LIGHT,
  62. RESONATOR_LIGHT,
  63. NUM_LIGHTS
  64. };
  65. dsp::SampleRateConverter<2> inputSrc;
  66. dsp::SampleRateConverter<2> outputSrc;
  67. dsp::DoubleRingBuffer<dsp::Frame<2>, 256> inputBuffer;
  68. dsp::DoubleRingBuffer<dsp::Frame<2>, 256> outputBuffer;
  69. uint16_t reverb_buffer[32768] = {};
  70. elements::Part *part;
  71. Elements();
  72. ~Elements();
  73. void process(const ProcessArgs &args) override;
  74. json_t *dataToJson() override {
  75. json_t *rootJ = json_object();
  76. json_object_set_new(rootJ, "model", json_integer(getModel()));
  77. return rootJ;
  78. }
  79. void dataFromJson(json_t *rootJ) override {
  80. json_t *modelJ = json_object_get(rootJ, "model");
  81. if (modelJ) {
  82. setModel(json_integer_value(modelJ));
  83. }
  84. }
  85. int getModel() {
  86. return (int)part->resonator_model();
  87. }
  88. void setModel(int model) {
  89. part->set_resonator_model((elements::ResonatorModel)model);
  90. }
  91. };
  92. Elements::Elements() {
  93. config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS);
  94. configParam(Elements::CONTOUR_PARAM, 0.0, 1.0, 1.0);
  95. configParam(Elements::BOW_PARAM, 0.0, 1.0, 0.0);
  96. configParam(Elements::BLOW_PARAM, 0.0, 1.0, 0.0);
  97. configParam(Elements::STRIKE_PARAM, 0.0, 1.0, 0.5);
  98. configParam(Elements::COARSE_PARAM, -30.0, 30.0, 0.0);
  99. configParam(Elements::FINE_PARAM, -2.0, 2.0, 0.0);
  100. configParam(Elements::FM_PARAM, -1.0, 1.0, 0.0);
  101. configParam(Elements::FLOW_PARAM, 0.0, 1.0, 0.5);
  102. configParam(Elements::MALLET_PARAM, 0.0, 1.0, 0.5);
  103. configParam(Elements::GEOMETRY_PARAM, 0.0, 1.0, 0.5);
  104. configParam(Elements::BRIGHTNESS_PARAM, 0.0, 1.0, 0.5);
  105. configParam(Elements::BOW_TIMBRE_PARAM, 0.0, 1.0, 0.5);
  106. configParam(Elements::BLOW_TIMBRE_PARAM, 0.0, 1.0, 0.5);
  107. configParam(Elements::STRIKE_TIMBRE_PARAM, 0.0, 1.0, 0.5);
  108. configParam(Elements::DAMPING_PARAM, 0.0, 1.0, 0.5);
  109. configParam(Elements::POSITION_PARAM, 0.0, 1.0, 0.5);
  110. configParam(Elements::SPACE_PARAM, 0.0, 2.0, 0.0);
  111. configParam(Elements::BOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0);
  112. configParam(Elements::FLOW_MOD_PARAM, -1.0, 1.0, 0.0);
  113. configParam(Elements::BLOW_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0);
  114. configParam(Elements::MALLET_MOD_PARAM, -1.0, 1.0, 0.0);
  115. configParam(Elements::STRIKE_TIMBRE_MOD_PARAM, -1.0, 1.0, 0.0);
  116. configParam(Elements::DAMPING_MOD_PARAM, -1.0, 1.0, 0.0);
  117. configParam(Elements::GEOMETRY_MOD_PARAM, -1.0, 1.0, 0.0);
  118. configParam(Elements::POSITION_MOD_PARAM, -1.0, 1.0, 0.0);
  119. configParam(Elements::BRIGHTNESS_MOD_PARAM, -1.0, 1.0, 0.0);
  120. configParam(Elements::SPACE_MOD_PARAM, -2.0, 2.0, 0.0);
  121. configParam(Elements::PLAY_PARAM, 0.0, 1.0, 0.0);
  122. part = new elements::Part();
  123. // In the Mutable Instruments code, Part doesn't initialize itself, so zero it here.
  124. memset(part, 0, sizeof(*part));
  125. part->Init(reverb_buffer);
  126. // Just some random numbers
  127. uint32_t seed[3] = {1, 2, 3};
  128. part->Seed(seed, 3);
  129. }
  130. Elements::~Elements() {
  131. delete part;
  132. }
  133. void Elements::process(const ProcessArgs &args) {
  134. // Get input
  135. if (!inputBuffer.full()) {
  136. dsp::Frame<2> inputFrame;
  137. inputFrame.samples[0] = inputs[BLOW_INPUT].getVoltage() / 5.0;
  138. inputFrame.samples[1] = inputs[STRIKE_INPUT].getVoltage() / 5.0;
  139. inputBuffer.push(inputFrame);
  140. }
  141. // Render frames
  142. if (outputBuffer.empty()) {
  143. float blow[16] = {};
  144. float strike[16] = {};
  145. float main[16];
  146. float aux[16];
  147. // Convert input buffer
  148. {
  149. inputSrc.setRates(args.sampleRate, 32000);
  150. dsp::Frame<2> inputFrames[16];
  151. int inLen = inputBuffer.size();
  152. int outLen = 16;
  153. inputSrc.process(inputBuffer.startData(), &inLen, inputFrames, &outLen);
  154. inputBuffer.startIncr(inLen);
  155. for (int i = 0; i < outLen; i++) {
  156. blow[i] = inputFrames[i].samples[0];
  157. strike[i] = inputFrames[i].samples[1];
  158. }
  159. }
  160. // Set patch from parameters
  161. elements::Patch* p = part->mutable_patch();
  162. p->exciter_envelope_shape = params[CONTOUR_PARAM].getValue();
  163. p->exciter_bow_level = params[BOW_PARAM].getValue();
  164. p->exciter_blow_level = params[BLOW_PARAM].getValue();
  165. p->exciter_strike_level = params[STRIKE_PARAM].getValue();
  166. #define BIND(_p, _m, _i) clamp(params[_p].getValue() + 3.3f*dsp::quadraticBipolar(params[_m].getValue())*inputs[_i].getVoltage()/5.0f, 0.0f, 0.9995f)
  167. p->exciter_bow_timbre = BIND(BOW_TIMBRE_PARAM, BOW_TIMBRE_MOD_PARAM, BOW_TIMBRE_MOD_INPUT);
  168. p->exciter_blow_meta = BIND(FLOW_PARAM, FLOW_MOD_PARAM, FLOW_MOD_INPUT);
  169. p->exciter_blow_timbre = BIND(BLOW_TIMBRE_PARAM, BLOW_TIMBRE_MOD_PARAM, BLOW_TIMBRE_MOD_INPUT);
  170. p->exciter_strike_meta = BIND(MALLET_PARAM, MALLET_MOD_PARAM, MALLET_MOD_INPUT);
  171. p->exciter_strike_timbre = BIND(STRIKE_TIMBRE_PARAM, STRIKE_TIMBRE_MOD_PARAM, STRIKE_TIMBRE_MOD_INPUT);
  172. p->resonator_geometry = BIND(GEOMETRY_PARAM, GEOMETRY_MOD_PARAM, GEOMETRY_MOD_INPUT);
  173. p->resonator_brightness = BIND(BRIGHTNESS_PARAM, BRIGHTNESS_MOD_PARAM, BRIGHTNESS_MOD_INPUT);
  174. p->resonator_damping = BIND(DAMPING_PARAM, DAMPING_MOD_PARAM, DAMPING_MOD_INPUT);
  175. p->resonator_position = BIND(POSITION_PARAM, POSITION_MOD_PARAM, POSITION_MOD_INPUT);
  176. p->space = clamp(params[SPACE_PARAM].getValue() + params[SPACE_MOD_PARAM].getValue()*inputs[SPACE_MOD_INPUT].getVoltage()/5.0f, 0.0f, 2.0f);
  177. // Get performance inputs
  178. elements::PerformanceState performance;
  179. performance.note = 12.0*inputs[NOTE_INPUT].getVoltage() + roundf(params[COARSE_PARAM].getValue()) + params[FINE_PARAM].getValue() + 69.0;
  180. performance.modulation = 3.3*dsp::quarticBipolar(params[FM_PARAM].getValue()) * 49.5 * inputs[FM_INPUT].getVoltage()/5.0;
  181. performance.gate = params[PLAY_PARAM].getValue() >= 1.0 || inputs[GATE_INPUT].getVoltage() >= 1.0;
  182. performance.strength = clamp(1.0 - inputs[STRENGTH_INPUT].getVoltage()/5.0f, 0.0f, 1.0f);
  183. // Generate audio
  184. part->Process(performance, blow, strike, main, aux, 16);
  185. // Convert output buffer
  186. {
  187. dsp::Frame<2> outputFrames[16];
  188. for (int i = 0; i < 16; i++) {
  189. outputFrames[i].samples[0] = main[i];
  190. outputFrames[i].samples[1] = aux[i];
  191. }
  192. outputSrc.setRates(32000, args.sampleRate);
  193. int inLen = 16;
  194. int outLen = outputBuffer.capacity();
  195. outputSrc.process(outputFrames, &inLen, outputBuffer.endData(), &outLen);
  196. outputBuffer.endIncr(outLen);
  197. }
  198. // Set lights
  199. lights[GATE_LIGHT].setBrightness(performance.gate ? 0.75 : 0.0);
  200. lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
  201. lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
  202. }
  203. // Set output
  204. if (!outputBuffer.empty()) {
  205. dsp::Frame<2> outputFrame = outputBuffer.shift();
  206. outputs[AUX_OUTPUT].setVoltage(5.0 * outputFrame.samples[0]);
  207. outputs[MAIN_OUTPUT].setVoltage(5.0 * outputFrame.samples[1]);
  208. }
  209. }
  210. struct ElementsModalItem : MenuItem {
  211. Elements *elements;
  212. int model;
  213. void onAction(const event::Action &e) override {
  214. elements->setModel(model);
  215. }
  216. void step() override {
  217. rightText = CHECKMARK(elements->getModel() == model);
  218. MenuItem::step();
  219. }
  220. };
  221. struct ElementsWidget : ModuleWidget {
  222. ElementsWidget(Elements *module) {
  223. setModule(module);
  224. setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/Elements.svg")));
  225. addChild(createWidget<ScrewSilver>(Vec(15, 0)));
  226. addChild(createWidget<ScrewSilver>(Vec(480, 0)));
  227. addChild(createWidget<ScrewSilver>(Vec(15, 365)));
  228. addChild(createWidget<ScrewSilver>(Vec(480, 365)));
  229. addParam(createParam<Rogan1PSWhite>(Vec(28, 42), module, Elements::CONTOUR_PARAM));
  230. addParam(createParam<Rogan1PSWhite>(Vec(99, 42), module, Elements::BOW_PARAM));
  231. addParam(createParam<Rogan1PSRed>(Vec(169, 42), module, Elements::BLOW_PARAM));
  232. addParam(createParam<Rogan1PSGreen>(Vec(239, 42), module, Elements::STRIKE_PARAM));
  233. addParam(createParam<Rogan1PSWhite>(Vec(310, 42), module, Elements::COARSE_PARAM));
  234. addParam(createParam<Rogan1PSWhite>(Vec(381, 42), module, Elements::FINE_PARAM));
  235. addParam(createParam<Rogan1PSWhite>(Vec(451, 42), module, Elements::FM_PARAM));
  236. addParam(createParam<Rogan3PSRed>(Vec(115, 116), module, Elements::FLOW_PARAM));
  237. addParam(createParam<Rogan3PSGreen>(Vec(212, 116), module, Elements::MALLET_PARAM));
  238. addParam(createParam<Rogan3PSWhite>(Vec(326, 116), module, Elements::GEOMETRY_PARAM));
  239. addParam(createParam<Rogan3PSWhite>(Vec(423, 116), module, Elements::BRIGHTNESS_PARAM));
  240. addParam(createParam<Rogan1PSWhite>(Vec(99, 202), module, Elements::BOW_TIMBRE_PARAM));
  241. addParam(createParam<Rogan1PSRed>(Vec(170, 202), module, Elements::BLOW_TIMBRE_PARAM));
  242. addParam(createParam<Rogan1PSGreen>(Vec(239, 202), module, Elements::STRIKE_TIMBRE_PARAM));
  243. addParam(createParam<Rogan1PSWhite>(Vec(310, 202), module, Elements::DAMPING_PARAM));
  244. addParam(createParam<Rogan1PSWhite>(Vec(380, 202), module, Elements::POSITION_PARAM));
  245. addParam(createParam<Rogan1PSWhite>(Vec(451, 202), module, Elements::SPACE_PARAM));
  246. addParam(createParam<Trimpot>(Vec(104.5, 273), module, Elements::BOW_TIMBRE_MOD_PARAM));
  247. addParam(createParam<Trimpot>(Vec(142.5, 273), module, Elements::FLOW_MOD_PARAM));
  248. addParam(createParam<Trimpot>(Vec(181.5, 273), module, Elements::BLOW_TIMBRE_MOD_PARAM));
  249. addParam(createParam<Trimpot>(Vec(219.5, 273), module, Elements::MALLET_MOD_PARAM));
  250. addParam(createParam<Trimpot>(Vec(257.5, 273), module, Elements::STRIKE_TIMBRE_MOD_PARAM));
  251. addParam(createParam<Trimpot>(Vec(315.5, 273), module, Elements::DAMPING_MOD_PARAM));
  252. addParam(createParam<Trimpot>(Vec(354.5, 273), module, Elements::GEOMETRY_MOD_PARAM));
  253. addParam(createParam<Trimpot>(Vec(392.5, 273), module, Elements::POSITION_MOD_PARAM));
  254. addParam(createParam<Trimpot>(Vec(430.5, 273), module, Elements::BRIGHTNESS_MOD_PARAM));
  255. addParam(createParam<Trimpot>(Vec(469.5, 273), module, Elements::SPACE_MOD_PARAM));
  256. addInput(createInput<PJ301MPort>(Vec(20, 178), module, Elements::NOTE_INPUT));
  257. addInput(createInput<PJ301MPort>(Vec(55, 178), module, Elements::FM_INPUT));
  258. addInput(createInput<PJ301MPort>(Vec(20, 224), module, Elements::GATE_INPUT));
  259. addInput(createInput<PJ301MPort>(Vec(55, 224), module, Elements::STRENGTH_INPUT));
  260. addInput(createInput<PJ301MPort>(Vec(20, 270), module, Elements::BLOW_INPUT));
  261. addInput(createInput<PJ301MPort>(Vec(55, 270), module, Elements::STRIKE_INPUT));
  262. addOutput(createOutput<PJ301MPort>(Vec(20, 316), module, Elements::AUX_OUTPUT));
  263. addOutput(createOutput<PJ301MPort>(Vec(55, 316), module, Elements::MAIN_OUTPUT));
  264. addInput(createInput<PJ301MPort>(Vec(101, 316), module, Elements::BOW_TIMBRE_MOD_INPUT));
  265. addInput(createInput<PJ301MPort>(Vec(139, 316), module, Elements::FLOW_MOD_INPUT));
  266. addInput(createInput<PJ301MPort>(Vec(178, 316), module, Elements::BLOW_TIMBRE_MOD_INPUT));
  267. addInput(createInput<PJ301MPort>(Vec(216, 316), module, Elements::MALLET_MOD_INPUT));
  268. addInput(createInput<PJ301MPort>(Vec(254, 316), module, Elements::STRIKE_TIMBRE_MOD_INPUT));
  269. addInput(createInput<PJ301MPort>(Vec(312, 316), module, Elements::DAMPING_MOD_INPUT));
  270. addInput(createInput<PJ301MPort>(Vec(350, 316), module, Elements::GEOMETRY_MOD_INPUT));
  271. addInput(createInput<PJ301MPort>(Vec(389, 316), module, Elements::POSITION_MOD_INPUT));
  272. addInput(createInput<PJ301MPort>(Vec(427, 316), module, Elements::BRIGHTNESS_MOD_INPUT));
  273. addInput(createInput<PJ301MPort>(Vec(466, 316), module, Elements::SPACE_MOD_INPUT));
  274. addParam(createParam<CKD6>(Vec(36, 116), module, Elements::PLAY_PARAM));
  275. struct GateLight : YellowLight {
  276. GateLight() {
  277. box.size = Vec(28-6, 28-6);
  278. bgColor = color::BLACK_TRANSPARENT;
  279. }
  280. };
  281. addChild(createLight<GateLight>(Vec(36+3, 116+3), module, Elements::GATE_LIGHT));
  282. addChild(createLight<MediumLight<GreenLight>>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
  283. addChild(createLight<MediumLight<RedLight>>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
  284. }
  285. void appendContextMenu(Menu *menu) override {
  286. Elements *elements = dynamic_cast<Elements*>(module);
  287. assert(elements);
  288. menu->addChild(construct<MenuLabel>());
  289. menu->addChild(construct<MenuLabel>(&MenuLabel::text, "Alternative models"));
  290. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
  291. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
  292. menu->addChild(construct<ElementsModalItem>(&MenuItem::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));
  293. }
  294. };
  295. Model *modelElements = createModel<Elements, ElementsWidget>("Elements");