#include "AudibleInstruments.hpp" struct Links : Module { enum ParamIds { NUM_PARAMS }; enum InputIds { A1_INPUT, B1_INPUT, B2_INPUT, C1_INPUT, C2_INPUT, C3_INPUT, NUM_INPUTS }; enum OutputIds { A1_OUTPUT, A2_OUTPUT, A3_OUTPUT, B1_OUTPUT, B2_OUTPUT, C1_OUTPUT, NUM_OUTPUTS }; enum LightIds { A_POS_LIGHT, A_NEG_LIGHT, B_POS_LIGHT, B_NEG_LIGHT, C_POS_LIGHT, C_NEG_LIGHT, NUM_LIGHTS }; Links() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {} void step() override; }; void Links::step() { float inA = inputs[A1_INPUT].value; float inB = inputs[B1_INPUT].value + inputs[B2_INPUT].value; float inC = inputs[C1_INPUT].value + inputs[C2_INPUT].value + inputs[C3_INPUT].value; outputs[A1_OUTPUT].value = inA; outputs[A2_OUTPUT].value = inA; outputs[A3_OUTPUT].value = inA; outputs[B1_OUTPUT].value = inB; outputs[B2_OUTPUT].value = inB; outputs[C1_OUTPUT].value = inC; lights[A_POS_LIGHT].setBrightnessSmooth(fmaxf(0.0, inA / 5.0)); lights[A_NEG_LIGHT].setBrightnessSmooth(fmaxf(0.0, -inA / 5.0)); lights[B_POS_LIGHT].setBrightnessSmooth(fmaxf(0.0, inB / 5.0)); lights[B_NEG_LIGHT].setBrightnessSmooth(fmaxf(0.0, -inB / 5.0)); lights[C_POS_LIGHT].setBrightnessSmooth(fmaxf(0.0, inC / 5.0)); lights[C_NEG_LIGHT].setBrightnessSmooth(fmaxf(0.0, -inC / 5.0)); } LinksWidget::LinksWidget() { Links *module = new Links(); setModule(module); box.size = Vec(15*4, 380); { Panel *panel = new LightPanel(); panel->backgroundImage = Image::load(assetPlugin(plugin, "res/Links.png")); panel->box.size = box.size; addChild(panel); } addChild(createScrew(Vec(15, 0))); addChild(createScrew(Vec(15, 365))); addInput(createInput(Vec(4, 75), module, Links::A1_INPUT)); addOutput(createOutput(Vec(31, 75), module, Links::A1_OUTPUT)); addOutput(createOutput(Vec(4, 113), module, Links::A2_OUTPUT)); addOutput(createOutput(Vec(31, 113), module, Links::A3_OUTPUT)); addInput(createInput(Vec(4, 177), module, Links::B1_INPUT)); addInput(createInput(Vec(31, 177), module, Links::B2_INPUT)); addOutput(createOutput(Vec(4, 214), module, Links::B1_OUTPUT)); addOutput(createOutput(Vec(31, 214), module, Links::B2_OUTPUT)); addInput(createInput(Vec(4, 278), module, Links::C1_INPUT)); addInput(createInput(Vec(31, 278), module, Links::C2_INPUT)); addInput(createInput(Vec(4, 316), module, Links::C3_INPUT)); addOutput(createOutput(Vec(31, 316), module, Links::C1_OUTPUT)); addChild(createLight>(Vec(26, 59), module, Links::A_POS_LIGHT)); addChild(createLight>(Vec(26, 161), module, Links::B_POS_LIGHT)); addChild(createLight>(Vec(26, 262), module, Links::C_POS_LIGHT)); }