#include "plugin.hpp" struct Shades : Module { enum ParamIds { GAIN1_PARAM, GAIN2_PARAM, GAIN3_PARAM, MODE1_PARAM, MODE2_PARAM, MODE3_PARAM, NUM_PARAMS }; enum InputIds { IN1_INPUT, IN2_INPUT, IN3_INPUT, NUM_INPUTS }; enum OutputIds { OUT1_OUTPUT, OUT2_OUTPUT, OUT3_OUTPUT, NUM_OUTPUTS }; enum LightIds { OUT1_POS_LIGHT, OUT1_NEG_LIGHT, OUT2_POS_LIGHT, OUT2_NEG_LIGHT, OUT3_POS_LIGHT, OUT3_NEG_LIGHT, NUM_LIGHTS }; Shades() { config(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS); configParam(GAIN1_PARAM, 0.0, 1.0, 0.5, "Gain 1"); configParam(GAIN2_PARAM, 0.0, 1.0, 0.5, "Gain 2"); configParam(GAIN3_PARAM, 0.0, 1.0, 0.5, "Gain 3"); configParam(MODE1_PARAM, 0.0, 1.0, 1.0, "Attenuverter/Attenuator mode 1"); configParam(MODE2_PARAM, 0.0, 1.0, 1.0, "Attenuverter/Attenuator mode 2"); configParam(MODE3_PARAM, 0.0, 1.0, 1.0, "Attenuverter/Attenuator mode 3"); } void process(const ProcessArgs& args) override { float out = 0.0; for (int i = 0; i < 3; i++) { float in = inputs[IN1_INPUT + i].getNormalVoltage(5.0); if ((int)params[MODE1_PARAM + i].getValue() == 1) { // attenuverter in *= 2.0 * params[GAIN1_PARAM + i].getValue() - 1.0; } else { // attenuator in *= params[GAIN1_PARAM + i].getValue(); } out += in; lights[OUT1_POS_LIGHT + 2 * i].setSmoothBrightness(fmaxf(0.0, out / 5.0), args.sampleTime); lights[OUT1_NEG_LIGHT + 2 * i].setSmoothBrightness(fmaxf(0.0, -out / 5.0), args.sampleTime); if (outputs[OUT1_OUTPUT + i].isConnected()) { outputs[OUT1_OUTPUT + i].setVoltage(out); out = 0.0; } } } }; struct ShadesWidget : ModuleWidget { ShadesWidget(Shades* module) { setModule(module); setPanel(APP->window->loadSvg(asset::plugin(pluginInstance, "res/Shades.svg"))); addChild(createWidget(Vec(15, 0))); addChild(createWidget(Vec(15, 365))); addParam(createParam(Vec(40, 40), module, Shades::GAIN1_PARAM)); addParam(createParam(Vec(40, 106), module, Shades::GAIN2_PARAM)); addParam(createParam(Vec(40, 172), module, Shades::GAIN3_PARAM)); addParam(createParam(Vec(10, 51), module, Shades::MODE1_PARAM)); addParam(createParam(Vec(10, 117), module, Shades::MODE2_PARAM)); addParam(createParam(Vec(10, 183), module, Shades::MODE3_PARAM)); addInput(createInput(Vec(9, 245), module, Shades::IN1_INPUT)); addInput(createInput(Vec(9, 281), module, Shades::IN2_INPUT)); addInput(createInput(Vec(9, 317), module, Shades::IN3_INPUT)); addOutput(createOutput(Vec(56, 245), module, Shades::OUT1_OUTPUT)); addOutput(createOutput(Vec(56, 281), module, Shades::OUT2_OUTPUT)); addOutput(createOutput(Vec(56, 317), module, Shades::OUT3_OUTPUT)); addChild(createLight>(Vec(41, 254), module, Shades::OUT1_POS_LIGHT)); addChild(createLight>(Vec(41, 290), module, Shades::OUT2_POS_LIGHT)); addChild(createLight>(Vec(41, 326), module, Shades::OUT3_POS_LIGHT)); } }; Model* modelShades = createModel("Shades");