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Re-initializing ramp generators when sample rate changes

tags/v1.0.1
Jim Tupper 6 years ago
parent
commit
ba3b988caf
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      eurorack
  2. +1
    -1
      src/Stages.cpp

+ 1
- 1
eurorack

@@ -1 +1 @@
Subproject commit 041b00526bbffd8fa59d4b08f8a43238e8437b16
Subproject commit f8d34c206da458e4d8708df2cc94064826d975ff

+ 1
- 1
src/Stages.cpp View File

@@ -212,7 +212,7 @@ struct Stages : Module {
void onSampleRateChange() override {
stages::kSampleRate = engineGetSampleRate();
for (int i = 0; i < NUM_CHANNELS; i++) {
// segment_generator[i].InitRamps();
segment_generator[i].InitRamps();
}
}



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