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Rename initialize() to reset()

tags/v0.5.0
Andrew Belt 7 years ago
parent
commit
5d48707d7e
4 changed files with 4 additions and 4 deletions
  1. +1
    -1
      src/Frames.cpp
  2. +1
    -1
      src/Rings.cpp
  3. +1
    -1
      src/Tides.cpp
  4. +1
    -1
      src/Warps.cpp

+ 1
- 1
src/Frames.cpp View File

@@ -95,7 +95,7 @@ struct Frames : Module {
// TODO Channel settings
}

void initialize() override {
void reset() override {
poly_lfo_mode = false;
keyframer.Clear();
}


+ 1
- 1
src/Rings.cpp View File

@@ -85,7 +85,7 @@ struct Rings : Module {
}
}

void initialize() override {
void reset() override {
polyphonyMode = 0;
model = 0;
}


+ 1
- 1
src/Tides.cpp View File

@@ -72,7 +72,7 @@ struct Tides : Module {
}
}

void initialize() override {
void reset() override {
generator.set_range(tides::GENERATOR_RANGE_MEDIUM);
generator.set_mode(tides::GENERATOR_MODE_LOOPING);
}


+ 1
- 1
src/Warps.cpp View File

@@ -53,7 +53,7 @@ struct Warps : Module {
}
}

void initialize() override {
void reset() override {
warps::Parameters *p = modulator.mutable_parameters();
p->carrier_shape = 0;
}


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