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Many tweaks in voltage scaling and lights

tags/v0.5.0
Andrew Belt 7 years ago
parent
commit
0b6d59c5b9
9 changed files with 113 additions and 55 deletions
  1. +1
    -0
      src/AudibleInstruments.hpp
  2. +17
    -16
      src/Blinds.cpp
  3. +63
    -16
      src/Branches.cpp
  4. +10
    -4
      src/Elements.cpp
  5. +5
    -3
      src/Frames.cpp
  6. +6
    -6
      src/Shades.cpp
  7. +4
    -4
      src/Tides.cpp
  8. +3
    -2
      src/Veils.cpp
  9. +4
    -4
      src/Warps.cpp

+ 1
- 0
src/AudibleInstruments.hpp View File

@@ -58,6 +58,7 @@ struct ShadesWidget : ModuleWidget {

struct BranchesWidget : ModuleWidget {
BranchesWidget();
Menu *createContextMenu() override;
};

struct BlindsWidget : ModuleWidget {


+ 17
- 16
src/Blinds.cpp View File

@@ -33,10 +33,10 @@ struct Blinds : Module {
NUM_OUTPUTS
};
enum LightIds {
IN1_POS_LIGHT, IN1_NEG_LIGHT,
IN2_POS_LIGHT, IN2_NEG_LIGHT,
IN3_POS_LIGHT, IN3_NEG_LIGHT,
IN4_POS_LIGHT, IN4_NEG_LIGHT,
CV1_POS_LIGHT, CV1_NEG_LIGHT,
CV2_POS_LIGHT, CV2_NEG_LIGHT,
CV3_POS_LIGHT, CV3_NEG_LIGHT,
CV4_POS_LIGHT, CV4_NEG_LIGHT,
OUT1_POS_LIGHT, OUT1_NEG_LIGHT,
OUT2_POS_LIGHT, OUT2_NEG_LIGHT,
OUT3_POS_LIGHT, OUT3_NEG_LIGHT,
@@ -55,11 +55,12 @@ void Blinds::step() {
for (int i = 0; i < 4; i++) {
float g = params[GAIN1_PARAM + i].value;
g += params[MOD1_PARAM + i].value * inputs[CV1_INPUT + i].value / 5.0;
lights[IN1_POS_LIGHT + 2*i].setBrightness(fmaxf(0.0, g));
lights[IN1_NEG_LIGHT + 2*i].setBrightness(fmaxf(0.0, -g));
g = clampf(g, -2.0, 2.0);
lights[CV1_POS_LIGHT + 2*i].setBrightnessSmooth(fmaxf(0.0, g));
lights[CV1_NEG_LIGHT + 2*i].setBrightnessSmooth(fmaxf(0.0, -g));
out += g * inputs[IN1_INPUT + i].normalize(5.0);
lights[OUT1_POS_LIGHT + 2*i].setBrightness(fmaxf(0.0, out));
lights[OUT1_NEG_LIGHT + 2*i].setBrightness(fmaxf(0.0, -out));
lights[OUT1_POS_LIGHT + 2*i].setBrightnessSmooth(fmaxf(0.0, out / 5.0));
lights[OUT1_NEG_LIGHT + 2*i].setBrightnessSmooth(fmaxf(0.0, -out / 5.0));
if (outputs[OUT1_OUTPUT + i].active) {
outputs[OUT1_OUTPUT + i].value = out;
out = 0.0;
@@ -110,13 +111,13 @@ BlindsWidget::BlindsWidget() {
addOutput(createOutput<PJ301MPort>(Vec(144, 198), module, Blinds::OUT3_OUTPUT));
addOutput(createOutput<PJ301MPort>(Vec(144, 277), module, Blinds::OUT4_OUTPUT));

addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 87), module, Blinds::IN1_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 166), module, Blinds::IN2_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 245), module, Blinds::IN3_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 324), module, Blinds::IN4_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 96), module, Blinds::CV1_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 175), module, Blinds::CV2_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 254), module, Blinds::CV3_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 333), module, Blinds::CV4_POS_LIGHT));

addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 96), module, Blinds::OUT1_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 175), module, Blinds::OUT2_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 254), module, Blinds::OUT3_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(77, 333), module, Blinds::OUT4_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 87), module, Blinds::OUT1_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 166), module, Blinds::OUT2_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 245), module, Blinds::OUT3_POS_LIGHT));
addChild(createLight<MediumLight<GreenRedLight>>(Vec(150, 324), module, Blinds::OUT4_POS_LIGHT));
}

+ 63
- 16
src/Branches.cpp View File

@@ -1,4 +1,5 @@
#include "AudibleInstruments.hpp"
#include "dsp/digital.hpp"


struct Branches : Module {
@@ -24,41 +25,62 @@ struct Branches : Module {
NUM_OUTPUTS
};
enum LightIds {
STATE1_LIGHT,
STATE2_LIGHT,
MODE1_LIGHT,
MODE2_LIGHT,
STATE1_POS_LIGHT, STATE1_NEG_LIGHT,
STATE2_POS_LIGHT, STATE2_NEG_LIGHT,
NUM_LIGHTS
};

bool lastGate[2] = {};
SchmittTrigger gateTrigger[2];
SchmittTrigger modeTrigger[2];
bool mode[2] = {};
bool outcome[2] = {};

Branches() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {}
void step() override;

void reset() override {
for (int i = 0; i < 2; i++) {
mode[i] = false;
outcome[i] = false;
}
}
};


void Branches::step() {
for (int i = 0; i < 2; i++) {
float out = inputs[IN1_INPUT + i].value;
bool gate = (out >= 1.0);
if (gate && !lastGate[i]) {
// mode button
if (modeTrigger[i].process(params[MODE1_PARAM + i].value))
mode[i] = !mode[i];

float gate = inputs[IN1_INPUT + i].value;
if (gateTrigger[i].process(gate)) {
// trigger
float r = randomf();
bool toss = (r < params[THRESHOLD1_PARAM + i].value + inputs[P1_INPUT + i].value);
if (params[MODE1_PARAM + i].value < 0.5) {
if (!mode[i]) {
// direct mode
outcome[i] = toss;
}
else {
// toggle mode
outcome[i] = outcome[i] != toss;
outcome[i] = (outcome[i] != toss);
}

if (!outcome[i])
lights[STATE1_POS_LIGHT + 2*i].value = 1.0;
else
lights[STATE1_NEG_LIGHT + 2*i].value = 1.0;
}
lastGate[i] = gate;
lights[STATE1_LIGHT + i].value = outcome[i] ? out : -out;

outputs[OUT1A_OUTPUT + i].value = outcome[i] ? 0.0 : out;
outputs[OUT1B_OUTPUT + i].value = outcome[i] ? out : 0.0;
lights[STATE1_POS_LIGHT + 2*i].value *= 1.0 - engineGetSampleTime() * 15.0;
lights[STATE1_NEG_LIGHT + 2*i].value *= 1.0 - engineGetSampleTime() * 15.0;
lights[MODE1_LIGHT + i].value = mode[i] ? 1.0 : 0.0;

outputs[OUT1A_OUTPUT + i].value = outcome[i] ? 0.0 : gate;
outputs[OUT1B_OUTPUT + i].value = outcome[i] ? gate : 0.0;
}
}

@@ -79,19 +101,44 @@ BranchesWidget::BranchesWidget() {
addChild(createScrew<ScrewSilver>(Vec(15, 365)));

addParam(createParam<Rogan1PSRed>(Vec(24, 64), module, Branches::THRESHOLD1_PARAM, 0.0, 1.0, 0.5));
// addParam(createParam<MediumToggleSwitch>(Vec(69, 58), module, Branches::MODE1_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<TL1105>(Vec(69, 58), module, Branches::MODE1_PARAM, 0.0, 1.0, 0.0));
addInput(createInput<PJ301MPort>(Vec(9, 122), module, Branches::IN1_INPUT));
addInput(createInput<PJ301MPort>(Vec(55, 122), module, Branches::P1_INPUT));
addOutput(createOutput<PJ301MPort>(Vec(9, 160), module, Branches::OUT1A_OUTPUT));
addOutput(createOutput<PJ301MPort>(Vec(55, 160), module, Branches::OUT1B_OUTPUT));

addParam(createParam<Rogan1PSGreen>(Vec(24, 220), module, Branches::THRESHOLD2_PARAM, 0.0, 1.0, 0.5));
// addParam(createParam<MediumToggleSwitch>(Vec(69, 214), module, Branches::MODE2_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<TL1105>(Vec(69, 214), module, Branches::MODE2_PARAM, 0.0, 1.0, 0.0));
addInput(createInput<PJ301MPort>(Vec(9, 278), module, Branches::IN2_INPUT));
addInput(createInput<PJ301MPort>(Vec(55, 278), module, Branches::P2_INPUT));
addOutput(createOutput<PJ301MPort>(Vec(9, 316), module, Branches::OUT2A_OUTPUT));
addOutput(createOutput<PJ301MPort>(Vec(55, 316), module, Branches::OUT2B_OUTPUT));

addChild(createLight<SmallLight<GreenLight>>(Vec(40, 169), module, Branches::STATE1_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(40, 325), module, Branches::STATE2_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(40, 169), module, Branches::STATE1_POS_LIGHT));
addChild(createLight<SmallLight<GreenRedLight>>(Vec(40, 325), module, Branches::STATE2_POS_LIGHT));
}

struct BranchesModeItem : MenuItem {
Branches *branches;
int channel;
void onAction() override {
branches->mode[channel] ^= 1;
}
void step() override {
rightText = branches->mode[channel] ? "Toggle" : "Latch";
}
};

Menu *BranchesWidget::createContextMenu() {
Menu *menu = ModuleWidget::createContextMenu();

Branches *branches = dynamic_cast<Branches*>(module);
assert(branches);

menu->pushChild(construct<MenuLabel>());
menu->pushChild(construct<MenuLabel>(&MenuEntry::text, "Channels"));
menu->pushChild(construct<BranchesModeItem>(&MenuEntry::text, "Channel 1 mode", &BranchesModeItem::branches, branches, &BranchesModeItem::channel, 0));
menu->pushChild(construct<BranchesModeItem>(&MenuEntry::text, "Channel 2 mode", &BranchesModeItem::branches, branches, &BranchesModeItem::channel, 1));

return menu;
}

+ 10
- 4
src/Elements.cpp View File

@@ -67,6 +67,7 @@ struct Elements : Module {
NUM_OUTPUTS
};
enum LightIds {
GATE_LIGHT,
EXCITER_LIGHT,
RESONATOR_LIGHT,
NUM_LIGHTS
@@ -198,8 +199,9 @@ void Elements::step() {
}

// Set lights
lights[EXCITER_LIGHT].value = part->exciter_level();
lights[RESONATOR_LIGHT].value = part->resonator_level();
lights[GATE_LIGHT].setBrightness(performance.gate ? 0.5 : 0.0);
lights[EXCITER_LIGHT].setBrightness(part->exciter_level());
lights[RESONATOR_LIGHT].setBrightness(part->resonator_level());
}

// Set output
@@ -284,6 +286,10 @@ ElementsWidget::ElementsWidget() {

addParam(createParam<CKD6>(Vec(36, 116), module, Elements::PLAY_PARAM, 0.0, 1.0, 0.0));

ModuleLightWidget *gateLight = createLight<YellowLight>(Vec(36+3, 116+3), module, Elements::GATE_LIGHT);
gateLight->bgColor = COLOR_BLACK_TRANSPARENT;
gateLight->box.size = Vec(28-6, 28-6);
addChild(gateLight);
addChild(createLight<MediumLight<GreenLight>>(Vec(184, 165), module, Elements::EXCITER_LIGHT));
addChild(createLight<MediumLight<RedLight>>(Vec(395, 165), module, Elements::RESONATOR_LIGHT));
}
@@ -306,9 +312,9 @@ Menu *ElementsWidget::createContextMenu() {
assert(elements);

menu->pushChild(construct<MenuLabel>());
menu->pushChild(construct<MenuLabel>(&MenuEntry::text, "Alternative Models"));
menu->pushChild(construct<MenuLabel>(&MenuEntry::text, "Alternative models"));
menu->pushChild(construct<ElementsModalItem>(&MenuEntry::text, "Original", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 0));
menu->pushChild(construct<ElementsModalItem>(&MenuEntry::text, "Non-Linear String", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
menu->pushChild(construct<ElementsModalItem>(&MenuEntry::text, "Non-linear string", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 1));
menu->pushChild(construct<ElementsModalItem>(&MenuEntry::text, "Chords", &ElementsModalItem::elements, elements, &ElementsModalItem::model, 2));

return menu;


+ 5
- 3
src/Frames.cpp View File

@@ -222,7 +222,7 @@ void Frames::step() {

// Set lights
for (int i = 0; i < 4; i++) {
lights[GAIN1_LIGHT + i].value = gains[i];
lights[GAIN1_LIGHT + i].setBrightness(gains[i]);
}

if (poly_lfo_mode) {
@@ -240,8 +240,10 @@ void Frames::step() {
else {
colors = keyframer.color();
}
for (int c = 0; c < 3; c++) {
lights[FRAME_LIGHT + c].value = colors[c] / 255.0;
for (int i = 0; i < 3; i++) {
float c = colors[i] / 255.0;
c = 1.0 - (1.0 - c) * 1.25;
lights[FRAME_LIGHT + i].setBrightness(c);
}
}



+ 6
- 6
src/Shades.cpp View File

@@ -75,13 +75,13 @@ ShadesWidget::ShadesWidget() {
addChild(createScrew<ScrewSilver>(Vec(15, 0)));
addChild(createScrew<ScrewSilver>(Vec(15, 365)));

addParam(createParam<Rogan1PSRed>(Vec(40, 41), module, Shades::GAIN1_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<Rogan1PSWhite>(Vec(40, 107), module, Shades::GAIN2_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<Rogan1PSGreen>(Vec(40, 173), module, Shades::GAIN3_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<Rogan1PSRed>(Vec(40, 41), module, Shades::GAIN1_PARAM, 0.0, 1.0, 0.5));
addParam(createParam<Rogan1PSWhite>(Vec(40, 107), module, Shades::GAIN2_PARAM, 0.0, 1.0, 0.5));
addParam(createParam<Rogan1PSGreen>(Vec(40, 173), module, Shades::GAIN3_PARAM, 0.0, 1.0, 0.5));

addParam(createParam<CKSS>(Vec(10, 52), module, Shades::MODE1_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<CKSS>(Vec(10, 118), module, Shades::MODE2_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<CKSS>(Vec(10, 184), module, Shades::MODE3_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<CKSS>(Vec(10, 52), module, Shades::MODE1_PARAM, 0.0, 1.0, 1.0));
addParam(createParam<CKSS>(Vec(10, 118), module, Shades::MODE2_PARAM, 0.0, 1.0, 1.0));
addParam(createParam<CKSS>(Vec(10, 184), module, Shades::MODE3_PARAM, 0.0, 1.0, 1.0));

addInput(createInput<PJ301MPort>(Vec(9, 245), module, Shades::IN1_INPUT));
addInput(createInput<PJ301MPort>(Vec(9, 281), module, Shades::IN2_INPUT));


+ 4
- 4
src/Tides.cpp View File

@@ -102,16 +102,16 @@ void Tides::step() {
mode = (tides::GeneratorMode) (((int)mode - 1 + 3) % 3);
generator.set_mode(mode);
}
lights[MODE_GREEN_LIGHT].value = (mode == 0 || mode == 1) ? 1.0 : 0.0;
lights[MODE_RED_LIGHT].value = (mode == 1 || mode == 2) ? 1.0 : 0.0;
lights[MODE_GREEN_LIGHT].value = (mode == 2) ? 1.0 : 0.0;
lights[MODE_RED_LIGHT].value = (mode == 0) ? 1.0 : 0.0;

tides::GeneratorRange range = generator.range();
if (rangeTrigger.process(params[RANGE_PARAM].value)) {
range = (tides::GeneratorRange) (((int)range - 1 + 3) % 3);
generator.set_range(range);
}
lights[RANGE_GREEN_LIGHT].value = (range == 0 || range == 1) ? 1.0 : 0.0;
lights[RANGE_RED_LIGHT].value = (range == 1 || range == 2) ? 1.0 : 0.0;
lights[RANGE_GREEN_LIGHT].value = (range == 2) ? 1.0 : 0.0;
lights[RANGE_RED_LIGHT].value = (range == 0) ? 1.0 : 0.0;

// Buffer loop
if (++frame >= 16) {


+ 3
- 2
src/Veils.cpp View File

@@ -52,8 +52,9 @@ void Veils::step() {
float in = inputs[IN1_INPUT + i].value * params[GAIN1_PARAM + i].value;
if (inputs[CV1_INPUT + i].active) {
float linear = fmaxf(inputs[CV1_INPUT + i].value / 5.0, 0.0);
const float ex = 200.0;
float exponential = rescalef(powf(ex, linear), 1.0, ex, 0.0, 1.0);
linear = clampf(linear, 0.0, 2.0);
const float base = 200.0;
float exponential = rescalef(powf(base, linear / 2.0), 1.0, base, 0.0, 10.0);
in *= crossf(exponential, linear, params[RESPONSE1_PARAM + i].value);
}
out += in;


+ 4
- 4
src/Warps.cpp View File

@@ -97,10 +97,10 @@ void Warps::step() {
{
// TODO
// Use the correct light color
NVGcolor algorithmColor = nvgHSL(p->modulation_algorithm, 0.5, 0.5);
lights[ALGORITHM_LIGHT + 0].value = algorithmColor.r;
lights[ALGORITHM_LIGHT + 1].value = algorithmColor.g;
lights[ALGORITHM_LIGHT + 2].value = algorithmColor.b;
NVGcolor algorithmColor = nvgHSL(p->modulation_algorithm, 0.3, 0.4);
lights[ALGORITHM_LIGHT + 0].setBrightness(algorithmColor.r);
lights[ALGORITHM_LIGHT + 1].setBrightness(algorithmColor.g);
lights[ALGORITHM_LIGHT + 2].setBrightness(algorithmColor.b);
}

p->modulation_parameter = clampf(params[TIMBRE_PARAM].value + inputs[TIMBRE_INPUT].value / 5.0, 0.0, 1.0);


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