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Finalize news

Signed-off-by: falkTX <falktx@falktx.com>
pull/19/merge
falkTX 1 year ago
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commit
21c9929f77
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
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News.php View File

@@ -28,7 +28,7 @@ include_once("includes/header.php");
</p>
<p>
I want to say, dealing with VST3 internals has made me appreciate LV2 even more.<br/>
VST3 has some good design choices and ideas, but parts of it are also just awful and non-sensical.<br/>
VST3 has some good design choices and ideas, but parts of it are also just awful and nonsensical.<br/>
Hopefully after the initial implementation is done we do not have to change it much.
</p>

@@ -71,7 +71,7 @@ include_once("includes/header.php");
<p>
<a href="https://github.com/DISTRHO/Ildaeil" target="_blank">Ildaeil</a>
is basically Carla as a minified plugin, where instead of running the full GUI you have a super minimal GUI and set of features.<br/>
It uses DPF for the plugin-side (ie, to be an LV2, VST2 and VST3 plugin) and then Carla for the plugin hosting side.
It uses DPF for the plugin-side (that is, to be an LV2, VST2 and VST3 plugin) and then Carla for the plugin hosting side.
A bridge between the 2 worlds, basically.<br/>
For now I made it so that it lists the available LV2 plugins on the system and allows to load 1 from the list, embedding its custom GUI if possible.
</p>
@@ -80,21 +80,17 @@ include_once("includes/header.php");
<img src="/screenshots/news/ildaeil-2021-10.png" alt="ildaeil"/>
</p>


<p>
This is not really an announcement because I have not yet decided the full scope of the project.<br/>
There are a LOT of things it could do, but then it becomes quite the work to maintain.<br/>
If you want to give it a try, feel free.<br/>
But reports are welcome, feature requests are not (at this point).
If you want to give it a try, feel free. But reports are welcome, feature requests are not (at this point).
</p>

<h3>Separating JACK tools from JACK1 and JACK2</h3>
<p>
For a very long time I have been meaning to merge back the changes done in JACK examples and tools from JACK2 back to JACK1.<br/>
Back in
....
<a href="_________" target="_blank">_________</a>

<a href="https://jackaudio.org/news/2020/10/15/jack2-v1915-release-and-current-status.html" target="_blank">JACK2 v1.9.15 release</a>
I stated that help on this would be appreciated, but not much has happened since then.<br/>
Now that PipeWire is slowly becoming a thing, this is becoming crucial.
</p>
@@ -106,11 +102,7 @@ include_once("includes/header.php");
</p>
<p>
David Runge has started the effort of

splitting these tools from the JACK repositories
<a href="_________" target="_blank">_________</a>

into a new one.<br/>
<a href="https://github.com/jackaudio/jack-example-tools" target="_blank">splitting these tools from the JACK repositories into a new one</a>.<br/>
The idea is that JACK will no longer ship with them, and they become an extra set of tools to install separately.<br/>
This allows to switch between JACK versions (JACK1, JACK2 or PipeWire) and keep the same exact set of tools.
</p>
@@ -119,121 +111,11 @@ include_once("includes/header.php");
More news on this soon.
</p>


ildaeil

jack separate tools initiated by Dave


<h3>More (final?) DPF updates</h3>
<p>
DPF got a lot of attention once again.<br/>
It is now on a state where I can focus on bugfixes rather than new things,
even though I still want to try official SVG support.<br/>
Everything that was in the previous DPF (that is, the git
<a href="https://github.com/DISTRHO/DPF/tree/master/" target="_blank">master branch</a>)
should now be in the develop branch.<br/>
I am confident enough in this that made a new
<a href="https://github.com/DISTRHO/DPF/tree/main" target="_blank">"main" branch</a>
to be the default clone target (I will keep the old master branch untouched, as there are a few minor things that can't be made backwards compatible).
</p>

<h4>Fixing high-dpi support</h4>
<p>
Something that got a fair bit of attention was high-dpi support.<br/>
Previously DPF read the scale factor from the host (if provided, most do not) but now it can also figure it out on its own as fallback.<br/>
There was a lot of
<a href="https://github.com/DISTRHO/DPF/pull/301" target="_blank">back and forth</a>
until
<a href="https://github.com/DISTRHO/DPF/issues/308" target="_blank">it was verified</a>
to
<a href="https://github.com/DISTRHO/DPF/issues/311" target="_blank">work on all major OSes and formats</a>.<br/>
I also updated the DPF-Plugins project so that all plugins contained within it support this.<br/>
Even though some being bitmap-based causes their UI to look blurry, at least they will appear in the correct size.<br/>
You can see them in the screenshot below.
</p>
<p>
<img src="/screenshots/news/dpf-plugins-big-2021-08.png" alt="dpf-plugins-big"/>
</p>

<h4>sofd improvements</h4>
<p>
Some care was given to the
<a href="https://github.com/x42/sofd/" target="_blank">sofd module</a>
used by DPF as fallback X11 file browser dialog.<br/>
It serves us well enough because it generally works fine, but never looked that great in my opinion..<br/>
I spent some time to change its colors a bit to follow a more traditional/usual approach, plus a dark theme because yes.<br/>
And then on top make it work nicely for high-dpi setups too.<br/>
Not everyone uses dark themes, so there needs to be a light theme option too, not sure yet if it can be chosen automatically.<br/>
Personally I think it looks much better, but tastes are subjective. Anyway, the differences can be seen below:<br/>
(will submit the changes upstream after all the DPF file dialog stuff is finalized and stable)
</p>
<p>
<img src="/screenshots/news/sofd-compare-2021-08.png" alt="sofd-compare"/>
</p>

<h4>External UI</h4>
<p>
As a final thing to mention for DPF, the last item that needed attention before the rework being in feature-parity with old branch, is external UI support.<br/>
The idea being that we can reuse DPF APIs and plugin export support but do the UI stuff completely separately - be it separate process or a custom implementation.<br/>
As long as it is in a way the plugin host expects things (ie, X11 window on Linux) things should just work..
</p>
<p>
The old DPF master branch didn't support this fully, but there was some experimental stuff in place.<br/>
Now it is back again, with a little
<a href="https://github.com/DISTRHO/DPF/blob/main/distrho/extra/ExternalWindow.hpp#L37" target="_blank">more documentation</a>
and better support - it should eventually be an official DPF feature.<br/>
You can follow its discussion and progress
<a href="https://github.com/DISTRHO/DPF/issues/313" target="_blank">here</a>
and because everyone likes screenshots, here is one as a quick test of mpv running as the external UI:
</p>
<p>
<img src="/screenshots/news/external-ui-mpv-2021-08.png" alt="external-ui-mpv"/>
</p>

<h3>ProM revived</h3>
<p>
One little plugin I made quite some years ago but left it aside due to difficulties in packaging was
<a href="https://github.com/DISTRHO/ProM/" target="_blank">ProM</a>.<br/>
ProM is basically
<a href="https://github.com/projectM-visualizer/projectm/" target="_blank">projectM</a>
in plugin form, on top of DPF.<br/>
It allows you to have old-school milkdrop-like visualizations on your DAW/host, it is an audio plugin after all.<br/>
After a little fighting over building projectM correctly (directly in ProM source, aka "vendored"),
I can now say it builds and runs on at least GNU/Linux, macOS and Windows.<br/>
Taking from
<a href="https://kx.studio/News/?action=view&url=kxstudio-monthly-report-july-2021" target="_blank">last month's automatic build setup</a>,
binaries are
<a href="https://github.com/DISTRHO/ProM/actions" target="_blank">automatically generated for these 3 OSes directly from GitHub</a>.<br/>
To make Linux distribution packagers happy, the option to build against system-provided libprojectM is still present,
and should work even better now as it finds the shared data prefix to use via pkg-config.
</p>
<p>
<img src="/screenshots/news/prom-revival-2021-08.png" alt="prom-revival"/>
</p>

<h3>Website updates</h3>
<p>
Worth of a little note, I updated the kx.studio website to better work in smaller screens, or vertical ones, or both like in mobile phones.<br/>
The content itself is mostly unchanged, still need to tackle that (specially documentation, there is a lot of old stuff there).<br/>
They typically call this "responsive design" I guess.<br/>
The news part I didn't update, as otherwise it would break RSS readers, and the top menu needs to become of one those "hamburguer"-style things when width is low. A task for later.
</p>
<p>
A final website update worth mentioning is the addition of the
<a href="https://kx.studio/Board" target="_blank">board</a>
and
<a href="https://kx.studio/Development" target="_blank">development</a>
pages.<br/>
As people sometimes wonder what I have been doing lately (specially important for those that give out donations, thanks for that by the way!)
the board view is now integrated into the site. I added color descriptions there too.<br/>
Hopefully that makes everything more clear, and more visible too of course.
</p>

<p>&nbsp;</p>

<p>
That is all for now.<br/>
There were a couple of other things done in DPF and a few other projects, but something I will cover in upcoming months.<br/>
If you appreciate the kind of work I do, please
<a href="https://kx.studio/Donations">consider a donation</a>.<br/>
Thank you in advance for your support, and stay safe out there!<br/>


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