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@@ -28,7 +28,7 @@ include_once("includes/header.php"); |
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</p> |
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<p> |
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I want to say, dealing with VST3 internals has made me appreciate LV2 even more.<br/> |
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VST3 has some good design choices and ideas, but parts of it are also just awful and non-sensical.<br/> |
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VST3 has some good design choices and ideas, but parts of it are also just awful and nonsensical.<br/> |
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Hopefully after the initial implementation is done we do not have to change it much. |
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</p> |
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@@ -71,7 +71,7 @@ include_once("includes/header.php"); |
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<p> |
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<a href="https://github.com/DISTRHO/Ildaeil" target="_blank">Ildaeil</a> |
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is basically Carla as a minified plugin, where instead of running the full GUI you have a super minimal GUI and set of features.<br/> |
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It uses DPF for the plugin-side (ie, to be an LV2, VST2 and VST3 plugin) and then Carla for the plugin hosting side. |
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It uses DPF for the plugin-side (that is, to be an LV2, VST2 and VST3 plugin) and then Carla for the plugin hosting side. |
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A bridge between the 2 worlds, basically.<br/> |
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For now I made it so that it lists the available LV2 plugins on the system and allows to load 1 from the list, embedding its custom GUI if possible. |
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</p> |
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@@ -80,21 +80,17 @@ include_once("includes/header.php"); |
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<img src="/screenshots/news/ildaeil-2021-10.png" alt="ildaeil"/> |
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</p> |
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<p> |
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This is not really an announcement because I have not yet decided the full scope of the project.<br/> |
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There are a LOT of things it could do, but then it becomes quite the work to maintain.<br/> |
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If you want to give it a try, feel free.<br/> |
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But reports are welcome, feature requests are not (at this point). |
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If you want to give it a try, feel free. But reports are welcome, feature requests are not (at this point). |
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</p> |
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<h3>Separating JACK tools from JACK1 and JACK2</h3> |
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<p> |
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For a very long time I have been meaning to merge back the changes done in JACK examples and tools from JACK2 back to JACK1.<br/> |
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Back in |
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.... |
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<a href="_________" target="_blank">_________</a> |
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<a href="https://jackaudio.org/news/2020/10/15/jack2-v1915-release-and-current-status.html" target="_blank">JACK2 v1.9.15 release</a> |
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I stated that help on this would be appreciated, but not much has happened since then.<br/> |
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Now that PipeWire is slowly becoming a thing, this is becoming crucial. |
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</p> |
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@@ -106,11 +102,7 @@ include_once("includes/header.php"); |
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</p> |
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<p> |
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David Runge has started the effort of |
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splitting these tools from the JACK repositories |
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<a href="_________" target="_blank">_________</a> |
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into a new one.<br/> |
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<a href="https://github.com/jackaudio/jack-example-tools" target="_blank">splitting these tools from the JACK repositories into a new one</a>.<br/> |
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The idea is that JACK will no longer ship with them, and they become an extra set of tools to install separately.<br/> |
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This allows to switch between JACK versions (JACK1, JACK2 or PipeWire) and keep the same exact set of tools. |
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</p> |
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@@ -119,121 +111,11 @@ include_once("includes/header.php"); |
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More news on this soon. |
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</p> |
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ildaeil |
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jack separate tools initiated by Dave |
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<h3>More (final?) DPF updates</h3> |
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<p> |
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DPF got a lot of attention once again.<br/> |
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It is now on a state where I can focus on bugfixes rather than new things, |
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even though I still want to try official SVG support.<br/> |
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Everything that was in the previous DPF (that is, the git |
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<a href="https://github.com/DISTRHO/DPF/tree/master/" target="_blank">master branch</a>) |
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should now be in the develop branch.<br/> |
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I am confident enough in this that made a new |
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<a href="https://github.com/DISTRHO/DPF/tree/main" target="_blank">"main" branch</a> |
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to be the default clone target (I will keep the old master branch untouched, as there are a few minor things that can't be made backwards compatible). |
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</p> |
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<h4>Fixing high-dpi support</h4> |
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<p> |
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Something that got a fair bit of attention was high-dpi support.<br/> |
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Previously DPF read the scale factor from the host (if provided, most do not) but now it can also figure it out on its own as fallback.<br/> |
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There was a lot of |
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<a href="https://github.com/DISTRHO/DPF/pull/301" target="_blank">back and forth</a> |
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until |
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<a href="https://github.com/DISTRHO/DPF/issues/308" target="_blank">it was verified</a> |
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to |
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<a href="https://github.com/DISTRHO/DPF/issues/311" target="_blank">work on all major OSes and formats</a>.<br/> |
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I also updated the DPF-Plugins project so that all plugins contained within it support this.<br/> |
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Even though some being bitmap-based causes their UI to look blurry, at least they will appear in the correct size.<br/> |
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You can see them in the screenshot below. |
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</p> |
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<p> |
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<img src="/screenshots/news/dpf-plugins-big-2021-08.png" alt="dpf-plugins-big"/> |
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</p> |
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<h4>sofd improvements</h4> |
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<p> |
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Some care was given to the |
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<a href="https://github.com/x42/sofd/" target="_blank">sofd module</a> |
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used by DPF as fallback X11 file browser dialog.<br/> |
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It serves us well enough because it generally works fine, but never looked that great in my opinion..<br/> |
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I spent some time to change its colors a bit to follow a more traditional/usual approach, plus a dark theme because yes.<br/> |
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And then on top make it work nicely for high-dpi setups too.<br/> |
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Not everyone uses dark themes, so there needs to be a light theme option too, not sure yet if it can be chosen automatically.<br/> |
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Personally I think it looks much better, but tastes are subjective. Anyway, the differences can be seen below:<br/> |
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(will submit the changes upstream after all the DPF file dialog stuff is finalized and stable) |
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</p> |
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<p> |
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<img src="/screenshots/news/sofd-compare-2021-08.png" alt="sofd-compare"/> |
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</p> |
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<h4>External UI</h4> |
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<p> |
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As a final thing to mention for DPF, the last item that needed attention before the rework being in feature-parity with old branch, is external UI support.<br/> |
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The idea being that we can reuse DPF APIs and plugin export support but do the UI stuff completely separately - be it separate process or a custom implementation.<br/> |
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As long as it is in a way the plugin host expects things (ie, X11 window on Linux) things should just work.. |
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</p> |
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<p> |
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The old DPF master branch didn't support this fully, but there was some experimental stuff in place.<br/> |
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Now it is back again, with a little |
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<a href="https://github.com/DISTRHO/DPF/blob/main/distrho/extra/ExternalWindow.hpp#L37" target="_blank">more documentation</a> |
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and better support - it should eventually be an official DPF feature.<br/> |
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You can follow its discussion and progress |
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<a href="https://github.com/DISTRHO/DPF/issues/313" target="_blank">here</a> |
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and because everyone likes screenshots, here is one as a quick test of mpv running as the external UI: |
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</p> |
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<p> |
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<img src="/screenshots/news/external-ui-mpv-2021-08.png" alt="external-ui-mpv"/> |
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</p> |
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<h3>ProM revived</h3> |
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<p> |
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One little plugin I made quite some years ago but left it aside due to difficulties in packaging was |
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<a href="https://github.com/DISTRHO/ProM/" target="_blank">ProM</a>.<br/> |
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ProM is basically |
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<a href="https://github.com/projectM-visualizer/projectm/" target="_blank">projectM</a> |
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in plugin form, on top of DPF.<br/> |
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It allows you to have old-school milkdrop-like visualizations on your DAW/host, it is an audio plugin after all.<br/> |
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After a little fighting over building projectM correctly (directly in ProM source, aka "vendored"), |
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I can now say it builds and runs on at least GNU/Linux, macOS and Windows.<br/> |
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Taking from |
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<a href="https://kx.studio/News/?action=view&url=kxstudio-monthly-report-july-2021" target="_blank">last month's automatic build setup</a>, |
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binaries are |
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<a href="https://github.com/DISTRHO/ProM/actions" target="_blank">automatically generated for these 3 OSes directly from GitHub</a>.<br/> |
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To make Linux distribution packagers happy, the option to build against system-provided libprojectM is still present, |
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and should work even better now as it finds the shared data prefix to use via pkg-config. |
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</p> |
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<p> |
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<img src="/screenshots/news/prom-revival-2021-08.png" alt="prom-revival"/> |
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</p> |
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<h3>Website updates</h3> |
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<p> |
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Worth of a little note, I updated the kx.studio website to better work in smaller screens, or vertical ones, or both like in mobile phones.<br/> |
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The content itself is mostly unchanged, still need to tackle that (specially documentation, there is a lot of old stuff there).<br/> |
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They typically call this "responsive design" I guess.<br/> |
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The news part I didn't update, as otherwise it would break RSS readers, and the top menu needs to become of one those "hamburguer"-style things when width is low. A task for later. |
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</p> |
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<p> |
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A final website update worth mentioning is the addition of the |
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<a href="https://kx.studio/Board" target="_blank">board</a> |
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and |
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<a href="https://kx.studio/Development" target="_blank">development</a> |
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pages.<br/> |
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As people sometimes wonder what I have been doing lately (specially important for those that give out donations, thanks for that by the way!) |
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the board view is now integrated into the site. I added color descriptions there too.<br/> |
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Hopefully that makes everything more clear, and more visible too of course. |
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</p> |
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<p> </p> |
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<p> |
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That is all for now.<br/> |
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There were a couple of other things done in DPF and a few other projects, but something I will cover in upcoming months.<br/> |
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If you appreciate the kind of work I do, please |
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<a href="https://kx.studio/Donations">consider a donation</a>.<br/> |
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Thank you in advance for your support, and stay safe out there!<br/> |
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