|
- //
- // Copyright (c) 2013 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
-
- #ifndef NANOVG_H
- #define NANOVG_H
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- #define NVG_PI 3.14159265358979323846264338327f
-
- struct NVGcontext;
-
- struct NVGcolor {
- union {
- float rgba[4];
- struct {
- float r,g,b,a;
- };
- };
- };
-
- struct NVGpaint {
- float xform[6];
- float extent[2];
- float radius;
- float feather;
- struct NVGcolor innerColor;
- struct NVGcolor outerColor;
- int image;
- int repeat;
- };
-
- enum NVGwinding {
- NVG_CCW = 1, // Winding for solid shapes
- NVG_CW = 2, // Winding for holes
- };
-
- enum NVGsolidity {
- NVG_SOLID = 1, // CCW
- NVG_HOLE = 2, // CW
- };
-
- enum NVGlineCap {
- NVG_BUTT,
- NVG_ROUND,
- NVG_SQUARE,
- NVG_BEVEL,
- NVG_MITER,
- };
-
- enum NVGpatternRepeat {
- NVG_REPEATX = 0x01, // Repeat image pattern in X direction
- NVG_REPEATY = 0x02, // Repeat image pattern in Y direction
- };
-
- enum NVGalign {
- // Horizontal align
- NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left.
- NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center.
- NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right.
- // Vertical align
- NVG_ALIGN_TOP = 1<<3, // Align text vertically to top.
- NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle.
- NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom.
- NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline.
- };
-
- enum NVGalpha {
- NVG_STRAIGHT_ALPHA,
- NVG_PREMULTIPLIED_ALPHA,
- };
-
- struct NVGglyphPosition {
- const char* str; // Position of the glyph in the input string.
- float x; // The x-coordinate of the logical glyph position.
- float minx, maxx; // The bounds of the glyph shape.
- };
-
- struct NVGtextRow {
- const char* start; // Pointer to the input text where the row starts.
- const char* end; // Pointer to the input text where the row ends (one past the last character).
- const char* next; // Pointer to the beginning of the next row.
- float width; // Logical width of the row.
- float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
- };
-
-
- // Begin drawing a new frame
- // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
- // nvgBeginFrame() defines the size of the window to render to in relation currently
- // set viewport (i.e. glViewport on GL backends). Device pixel ration allows to
- // control the rendering on Hi-DPI devices.
- // For example, GLFW returns two dimension for an opened window: window size and
- // frame buffer size. In that case you would set windowWidth/Height to the window size
- // devicePixelRatio to: frameBufferWidth / windowWidth.
- // AlphaBlend controls if drawing the shapes to the render target should be done using straight or
- // premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA,
- // if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the
- // right choice.
- void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend);
-
- // Ends drawing flushing remaining render state.
- void nvgEndFrame(struct NVGcontext* ctx);
-
- //
- // Color utils
- //
- // Colors in NanoVG are stored as unsigned ints in ABGR format.
-
- // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).
- struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);
-
- // Returns a color value from red, green, blue values. Alpha will be set to 1.0f.
- struct NVGcolor nvgRGBf(float r, float g, float b);
-
-
- // Returns a color value from red, green, blue and alpha values.
- struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-
- // Returns a color value from red, green, blue and alpha values.
- struct NVGcolor nvgRGBAf(float r, float g, float b, float a);
-
-
- // Linearly interpoaltes from color c0 to c1, and returns resulting color value.
- struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u);
-
- // Sets transparency of a color value.
- struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a);
-
- // Sets transparency of a color value.
- struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a);
-
- // Returns color value specified by hue, saturation and lightness.
- // HSL values are all in range [0..1], alpha will be set to 255.
- struct NVGcolor nvgHSL(float h, float s, float l);
-
- // Returns color value specified by hue, saturation and lightness and alpha.
- // HSL values are all in range [0..1], alpha in range [0..255]
- struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);
-
- //
- // State Handling
- //
- // NanoVG contains state which represents how paths will be rendered.
- // The state contains transform, fill and stroke styles, text and font styles,
- // and scissor clipping.
-
- // Pushes and saves the current render state into a state stack.
- // A matching nvgRestore() must be used to restore the state.
- void nvgSave(struct NVGcontext* ctx);
-
- // Pops and restores current render state.
- void nvgRestore(struct NVGcontext* ctx);
-
- // Resets current render state to default values. Does not affect the render state stack.
- void nvgReset(struct NVGcontext* ctx);
-
- //
- // Render styles
- //
- // Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
- // Solid color is simply defined as a color value, different kinds of paints can be created
- // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().
- //
- // Current render style can be saved and restored using nvgSave() and nvgRestore().
-
- // Sets current stroke style to a solid color.
- void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color);
-
- // Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
- void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint);
-
- // Sets current fill cstyle to a solid color.
- void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color);
-
- // Sets current fill style to a paint, which can be a one of the gradients or a pattern.
- void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint);
-
- // Sets the miter limit of the stroke style.
- // Miter limit controls when a sharp corner is beveled.
- void nvgMiterLimit(struct NVGcontext* ctx, float limit);
-
- // Sets the stroke witdth of the stroke style.
- void nvgStrokeWidth(struct NVGcontext* ctx, float size);
-
- // Sets how the end of the line (cap) is drawn,
- // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.
- void nvgLineCap(struct NVGcontext* ctx, int cap);
-
- // Sets how sharp path corners are drawn.
- // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.
- void nvgLineJoin(struct NVGcontext* ctx, int join);
-
- //
- // Transforms
- //
- // The paths, gradients, patterns and scissor region are transformed by an transformation
- // matrix at the time when they are passed to the API.
- // The current transformation matrix is a affine matrix:
- // [sx kx tx]
- // [ky sy ty]
- // [ 0 0 1]
- // Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
- // The last row is assumed to be 0,0,1 and is not stored.
- //
- // Apart from nvgResetTransform(), each transformation function first creates
- // specific transformation matrix and pre-multiplies the current transformation by it.
- //
- // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().
-
- // Resets current transform to a identity matrix.
- void nvgResetTransform(struct NVGcontext* ctx);
-
- // Premultiplies current coordinate system by specified matrix.
- // The parameters are interpreted as matrix as follows:
- // [a c e]
- // [b d f]
- // [0 0 1]
- void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f);
-
- // Translates current coordinate system.
- void nvgTranslate(struct NVGcontext* ctx, float x, float y);
-
- // Rotates current coordinate system. Angle is specifid in radians.
- void nvgRotate(struct NVGcontext* ctx, float angle);
-
- // Skews the current coordinate system along X axis. Angle is specifid in radians.
- void nvgSkewX(struct NVGcontext* ctx, float angle);
-
- // Skews the current coordinate system along Y axis. Angle is specifid in radians.
- void nvgSkewY(struct NVGcontext* ctx, float angle);
-
- // Scales the current coordinat system.
- void nvgScale(struct NVGcontext* ctx, float x, float y);
-
- // Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
- // [a c e]
- // [b d f]
- // [0 0 1]
- // There should be space for 6 floats in the return buffer for the values a-f.
- void nvgCurrentTransform(struct NVGcontext* ctx, float* xform);
-
-
- // The following functions can be used to make calculations on 2x3 transformation matrices.
- // A 2x3 matrix is representated as float[6].
-
- // Sets the transform to identity matrix.
- void nvgTransformIdentity(float* dst);
-
- // Sets the transform to translation matrix matrix.
- void nvgTransformTranslate(float* dst, float tx, float ty);
-
- // Sets the transform to scale matrix.
- void nvgTransformScale(float* dst, float sx, float sy);
-
- // Sets the transform to rotate matrix. Angle is specifid in radians.
- void nvgTransformRotate(float* dst, float a);
-
- // Sets the transform to skew-x matrix. Angle is specifid in radians.
- void nvgTransformSkewX(float* dst, float a);
-
- // Sets the transform to skew-y matrix. Angle is specifid in radians.
- void nvgTransformSkewY(float* dst, float a);
-
- // Sets the transform to the result of multiplication of two transforms, of A = A*B.
- void nvgTransformMultiply(float* dst, const float* src);
-
- // Sets the transform to the result of multiplication of two transforms, of A = B*A.
- void nvgTransformPremultiply(float* dst, const float* src);
-
- // Sets the destination to inverse of specified transform.
- // Returns 1 if the inverse could be calculated, else 0.
- int nvgTransformInverse(float* dst, const float* src);
-
- // Transform a point by given transform.
- void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);
-
- // Converts degress to radians and vice versa.
- float nvgDegToRad(float deg);
- float nvgRadToDeg(float rad);
-
- //
- // Images
- //
- // NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
- // In addition you can upload your own image. The image loading is provided by stb_image.
-
- // Creates image by loading it from the disk from specified file name.
- // Returns handle to the image.
- int nvgCreateImage(struct NVGcontext* ctx, const char* filename);
-
- // Creates image by loading it from the specified chunk of memory.
- // Returns handle to the image.
- int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata);
-
- // Creates image from specified image data.
- // Returns handle to the image.
- int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data);
-
- // Updates image data specified by image handle.
- void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data);
-
- // Returns the domensions of a created image.
- void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h);
-
- // Deletes created image.
- void nvgDeleteImage(struct NVGcontext* ctx, int image);
-
- //
- // Paints
- //
- // NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
- // These can be used as paints for strokes and fills.
-
- // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
- // of the linear gradient, icol specifies the start color and ocol the end color.
- // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
- struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey,
- struct NVGcolor icol, struct NVGcolor ocol);
-
- // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
- // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
- // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
- // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
- // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
- struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h,
- float r, float f, struct NVGcolor icol, struct NVGcolor ocol);
-
- // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
- // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
- // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
- struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr,
- struct NVGcolor icol, struct NVGcolor ocol);
-
- // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern,
- // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render,
- // and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y.
- // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
- struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey,
- float angle, int image, int repeat);
-
- //
- // Scissoring
- //
- // Scissoring allows you to clip the rendering into a rectangle. This is useful for varius
- // user interface cases like rendering a text edit or a timeline.
-
- // Sets the current
- // The scissor rectangle is transformed by the current transform.
- void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h);
-
- // Reset and disables scissoring.
- void nvgResetScissor(struct NVGcontext* ctx);
-
- //
- // Paths
- //
- // Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.
- // Then you define one or more paths and sub-paths which describe the shape. The are functions
- // to draw common shapes like rectangles and circles, and lower level step-by-step functions,
- // which allow to define a path curve by curve.
- //
- // NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
- // winding and holes should have counter clockwise order. To specify winding of a path you can
- // call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.
- //
- // Finally you can fill the path using current fill style by calling nvgFill(), and stroke it
- // with current stroke style by calling nvgStroke().
- //
- // The curve segments and sub-paths are transformed by the current transform.
-
- // Clears the current path and sub-paths.
- void nvgBeginPath(struct NVGcontext* ctx);
-
- // Starts new sub-path with specified point as first point.
- void nvgMoveTo(struct NVGcontext* ctx, float x, float y);
-
- // Adds line segment from the last point in the path to the specified point.
- void nvgLineTo(struct NVGcontext* ctx, float x, float y);
-
- // Adds bezier segment from last point in the path via two control points to the specified point.
- void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);
-
- // Adds an arc segment at the corner defined by the last path point, and two specified points.
- void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);
-
- // Closes current sub-path with a line segment.
- void nvgClosePath(struct NVGcontext* ctx);
-
- // Sets the current sub-path winding, see NVGwinding and NVGsolidity.
- void nvgPathWinding(struct NVGcontext* ctx, int dir);
-
- // Creates new arc shaped sub-path.
- void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);
-
- // Creates new rectangle shaped sub-path.
- void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h);
-
- // Creates new rounded rectangle shaped sub-path.
- void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r);
-
- // Creates new ellipse shaped sub-path.
- void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry);
-
- // Creates new circle shaped sub-path.
- void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r);
-
- // Fills the current path with current fill style.
- void nvgFill(struct NVGcontext* ctx);
-
- // Fills the current path with current stroke style.
- void nvgStroke(struct NVGcontext* ctx);
-
-
- //
- // Text
- //
- // NanoVG allows you to load .ttf files and use the font to render text.
- //
- // The appearance of the text can be defined by setting the current text style
- // and by specifying the fill color. Common text and font settings such as
- // font size, letter spacing and text align are supported. Font blur allows you
- // to create simple text effects such as drop shadows.
- //
- // At render time the font face can be set based on the font handles or name.
- //
- // Font measure functions return values in local space, the calculations are
- // carried in the same resolution as the final rendering. This is done because
- // the text glyph positions are snapped to the nearest pixels sharp rendering.
- //
- // The local space means that values are not rotated or scale as per the current
- // transformation. For example if you set font size to 12, which would mean that
- // line height is 16, then regardless of the current scaling and rotation, the
- // returned line height is always 16. Some measures may vary because of the scaling
- // since aforementioned pixel snapping.
- //
- // While this may sound a little odd, the setup allows you to always render the
- // same way regardless of scaling. I.e. following works regardless of scaling:
- //
- // const char* txt = "Text me up.";
- // nvgTextBounds(vg, x,y, txt, NULL, bounds);
- // nvgBeginPath(vg);
- // nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
- // nvgFill(vg);
- //
- // Note: currently only solid color fill is supported for text.
-
- // Creates font by loading it from the disk from specified file name.
- // Returns handle to the font.
- int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename);
-
- // Creates image by loading it from the specified memory chunk.
- // Returns handle to the font.
- int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);
-
- // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
- int nvgFindFont(struct NVGcontext* ctx, const char* name);
-
- // Sets the font size of current text style.
- void nvgFontSize(struct NVGcontext* ctx, float size);
-
- // Sets the blur of current text style.
- void nvgFontBlur(struct NVGcontext* ctx, float blur);
-
- // Sets the letter spacing of current text style.
- void nvgTextLetterSpacing(struct NVGcontext* ctx, float spacing);
-
- // Sets the proportional line height of current text style. The line height is specified as multiple of font size.
- void nvgTextLineHeight(struct NVGcontext* ctx, float lineHeight);
-
- // Sets the text align of current text style, see NVGaling for options.
- void nvgTextAlign(struct NVGcontext* ctx, int align);
-
- // Sets the font face based on specified id of current text style.
- void nvgFontFaceId(struct NVGcontext* ctx, int font);
-
- // Sets the font face based on specified name of current text style.
- void nvgFontFace(struct NVGcontext* ctx, const char* font);
-
- // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
- float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end);
-
- // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.
- // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
- // Words longer than the max width are slit at nearest character (i.e. no hyphenation).
- void nvgTextBox(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);
-
- // Measures the specified text string. Parameter bounds should be a pointer to float[4],
- // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
- // Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
- // Measured values are returned in local coordinate space.
- float nvgTextBounds(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);
-
- // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
- // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
- // Measured values are returned in local coordinate space.
- void nvgTextBoxBounds(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);
-
- // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
- // Measured values are returned in local coordinate space.
- int nvgTextGlyphPositions(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, struct NVGglyphPosition* positions, int maxPositions);
-
- // Returns the vertical metrics based on the current text style.
- // Measured values are returned in local coordinate space.
- void nvgTextMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh);
-
- // Breaks the specified text into lines. If end is specified only the sub-string will be used.
- // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
- // Words longer than the max width are slit at nearest character (i.e. no hyphenation).
- int nvgTextBreakLines(struct NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, struct NVGtextRow* rows, int maxRows);
-
- //
- // Internal Render API
- //
- enum NVGtexture {
- NVG_TEXTURE_ALPHA = 0x01,
- NVG_TEXTURE_RGBA = 0x02,
- };
-
- struct NVGscissor
- {
- float xform[6];
- float extent[2];
- };
-
- struct NVGvertex {
- float x,y,u,v;
- };
-
- struct NVGpath {
- int first;
- int count;
- unsigned char closed;
- int nbevel;
- struct NVGvertex* fill;
- int nfill;
- struct NVGvertex* stroke;
- int nstroke;
- int winding;
- int convex;
- };
-
- struct NVGparams {
- void* userPtr;
- int atlasWidth, atlasHeight;
- int edgeAntiAlias;
- int (*renderCreate)(void* uptr);
- int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data);
- int (*renderDeleteTexture)(void* uptr, int image);
- int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
- int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
- void (*renderViewport)(void* uptr, int width, int height, int alphaBlend);
- void (*renderFlush)(void* uptr, int alphaBlend);
- void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, const float* bounds, const struct NVGpath* paths, int npaths);
- void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, float strokeWidth, const struct NVGpath* paths, int npaths);
- void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts);
- void (*renderDelete)(void* uptr);
- };
-
- // Contructor and destructor, called by the render back-end.
- struct NVGcontext* nvgCreateInternal(struct NVGparams* params);
- void nvgDeleteInternal(struct NVGcontext* ctx);
-
- // Debug function to dump cached path data.
- void nvgDebugDumpPathCache(struct NVGcontext* ctx);
-
- #define NVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif // NANOVG_H
|