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							- /**
 -  * jQuery Roundabout Shapes v1.1
 -  * http://fredhq.com/projects/roundabout-shapes/
 -  * 
 -  * Provides additional paths along which items can move for the
 -  * jQuery Roundabout plugin (v1.0+).
 -  *
 -  * Terms of Use // jQuery Roundabout Shapes
 -  *
 -  * Open source under the BSD license
 -  *
 -  * Copyright (c) 2009, Fred LeBlanc
 -  * All rights reserved.
 -  * 
 -  * Redistribution and use in source and binary forms, with or without 
 -  * modification, are permitted provided that the following conditions are met:
 -  * 
 -  *   - Redistributions of source code must retain the above copyright
 -  *     notice, this list of conditions and the following disclaimer.
 -  *   - Redistributions in binary form must reproduce the above 
 -  *     copyright notice, this list of conditions and the following 
 -  *     disclaimer in the documentation and/or other materials provided 
 -  *     with the distribution.
 -  *   - Neither the name of the author nor the names of its contributors 
 -  *     may be used to endorse or promote products derived from this 
 -  *     software without specific prior written permission.
 -  *
 -  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 -  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 -  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 -  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 
 -  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 -  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 -  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 -  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 -  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 -  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 -  * POSSIBILITY OF SUCH DAMAGE.
 -  */
 - jQuery.extend(jQuery.roundabout_shape,
 - {
 - 	theJuggler: function(r, a, t) {	
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: Math.tan(Math.exp(Math.log(r)) + a) / (t - 1), 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	figure8: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r * 2 + a), 
 - 			y: (Math.sin(r + Math.PI/2 + a) / 8) * t, 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	waterWheel: function(r, a, t) {
 - 		return {
 - 			x: (Math.sin(r + Math.PI/2 + a) / 8) * t, 
 - 			y: Math.sin(r + a) / (Math.PI/2), 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	square: function(r, a, t) {
 - 		var sq_x, sq_y, sq_z;
 - 		
 - 		if (r <= Math.PI/2) {
 - 			sq_x = (2/Math.PI) * r;
 - 			sq_y = -(2/Math.PI) * r + 1;
 - 			sq_z = -(1/Math.PI) * r + 1;
 - 		} else if (r > Math.PI/2 && r <= Math.PI) {
 - 			sq_x = -(2/Math.PI) * r + 2;
 - 			sq_y = -(2/Math.PI) * r + 1;
 - 			sq_z = -(1/Math.PI) * r + 1;
 - 		} else if (r > Math.PI && r <= (3 * Math.PI) / 2) {
 - 			sq_x = -(2/Math.PI) * r + 2;
 - 			sq_y = (2/Math.PI) * r - 3;
 - 			sq_z = (1/Math.PI) * r - 1;
 - 		} else {
 - 			sq_x = (2/Math.PI) * r - 4;
 - 			sq_y = (2/Math.PI) * r - 3;
 - 			sq_z = (1/Math.PI) * r - 1;
 - 		}
 - 		
 - 		return {
 - 			x: sq_x,
 - 			y: sq_y * t, 
 - 			z: sq_z,
 - 			scale: sq_z
 - 		}
 - 	},
 - 	conveyorBeltLeft: function(r, a, t) {
 - 		return {
 - 			x: -Math.cos(r + a), 
 - 			y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, 
 - 			z: (Math.sin(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	conveyorBeltRight: function(r, a, t) {
 - 		return {
 - 			x: Math.cos(r + a), 
 - 			y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, 
 - 			z: (Math.sin(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	goodbyeCruelWorld: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: (Math.tan(r + 3*Math.PI/2 + a) / 8) * (t + 0.5), 
 - 			z: (Math.sin(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	diagonalRingLeft: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: -Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	diagonalRingRight: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		};
 - 	},
 - 	rollerCoaster: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: Math.sin((2 + t) * r), 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		}
 - 	},
 - 	tearDrop: function(r, a, t) {
 - 		return {
 - 			x: Math.sin(r + a), 
 - 			y: -Math.sin(r/2 + t) + 0.35, 
 - 			z: (Math.cos(r + a) + 1) / 2,
 - 			scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
 - 		}
 - 	}
 - });
 
 
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