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- /**
- * jQuery Roundabout Shapes v1.1
- * http://fredhq.com/projects/roundabout-shapes/
- *
- * Provides additional paths along which items can move for the
- * jQuery Roundabout plugin (v1.0+).
- *
- * Terms of Use // jQuery Roundabout Shapes
- *
- * Open source under the BSD license
- *
- * Copyright (c) 2009, Fred LeBlanc
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimer in the documentation and/or other materials provided
- * with the distribution.
- * - Neither the name of the author nor the names of its contributors
- * may be used to endorse or promote products derived from this
- * software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- jQuery.extend(jQuery.roundabout_shape,
- {
- theJuggler: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: Math.tan(Math.exp(Math.log(r)) + a) / (t - 1),
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- figure8: function(r, a, t) {
- return {
- x: Math.sin(r * 2 + a),
- y: (Math.sin(r + Math.PI/2 + a) / 8) * t,
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- waterWheel: function(r, a, t) {
- return {
- x: (Math.sin(r + Math.PI/2 + a) / 8) * t,
- y: Math.sin(r + a) / (Math.PI/2),
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- square: function(r, a, t) {
- var sq_x, sq_y, sq_z;
-
- if (r <= Math.PI/2) {
- sq_x = (2/Math.PI) * r;
- sq_y = -(2/Math.PI) * r + 1;
- sq_z = -(1/Math.PI) * r + 1;
- } else if (r > Math.PI/2 && r <= Math.PI) {
- sq_x = -(2/Math.PI) * r + 2;
- sq_y = -(2/Math.PI) * r + 1;
- sq_z = -(1/Math.PI) * r + 1;
- } else if (r > Math.PI && r <= (3 * Math.PI) / 2) {
- sq_x = -(2/Math.PI) * r + 2;
- sq_y = (2/Math.PI) * r - 3;
- sq_z = (1/Math.PI) * r - 1;
- } else {
- sq_x = (2/Math.PI) * r - 4;
- sq_y = (2/Math.PI) * r - 3;
- sq_z = (1/Math.PI) * r - 1;
- }
-
- return {
- x: sq_x,
- y: sq_y * t,
- z: sq_z,
- scale: sq_z
- }
- },
- conveyorBeltLeft: function(r, a, t) {
- return {
- x: -Math.cos(r + a),
- y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t,
- z: (Math.sin(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- conveyorBeltRight: function(r, a, t) {
- return {
- x: Math.cos(r + a),
- y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t,
- z: (Math.sin(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- goodbyeCruelWorld: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: (Math.tan(r + 3*Math.PI/2 + a) / 8) * (t + 0.5),
- z: (Math.sin(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- diagonalRingLeft: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: -Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5),
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- diagonalRingRight: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5),
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- };
- },
- rollerCoaster: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: Math.sin((2 + t) * r),
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- }
- },
- tearDrop: function(r, a, t) {
- return {
- x: Math.sin(r + a),
- y: -Math.sin(r/2 + t) + 0.35,
- z: (Math.cos(r + a) + 1) / 2,
- scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5
- }
- }
- });
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