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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
 -                                       const int alphaBits_,
 -                                       const int depthBufferBits_,
 -                                       const int stencilBufferBits_) noexcept
 -     : redBits (bitsPerRGBComponent),
 -       greenBits (bitsPerRGBComponent),
 -       blueBits (bitsPerRGBComponent),
 -       alphaBits (alphaBits_),
 -       depthBufferBits (depthBufferBits_),
 -       stencilBufferBits (stencilBufferBits_),
 -       accumulationBufferRedBits (0),
 -       accumulationBufferGreenBits (0),
 -       accumulationBufferBlueBits (0),
 -       accumulationBufferAlphaBits (0),
 -       multisamplingLevel (0)
 - {
 - }
 - 
 - bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
 - {
 -     return redBits == other.redBits
 -             && greenBits == other.greenBits
 -             && blueBits  == other.blueBits
 -             && alphaBits == other.alphaBits
 -             && depthBufferBits == other.depthBufferBits
 -             && stencilBufferBits == other.stencilBufferBits
 -             && accumulationBufferRedBits   == other.accumulationBufferRedBits
 -             && accumulationBufferGreenBits == other.accumulationBufferGreenBits
 -             && accumulationBufferBlueBits  == other.accumulationBufferBlueBits
 -             && accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
 -             && multisamplingLevel == other.multisamplingLevel;
 - }
 - 
 - bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
 - {
 -     return ! operator== (other);
 - }
 - 
 - } // namespace juce
 
 
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