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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class TabbedButtonBar;
 - 
 - 
 - //==============================================================================
 - /** In a TabbedButtonBar, this component is used for each of the buttons.
 - 
 -     If you want to create a TabbedButtonBar with custom tab components, derive
 -     your component from this class, and override the TabbedButtonBar::createTabButton()
 -     method to create it instead of the default one.
 - 
 -     @see TabbedButtonBar
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  TabBarButton  : public Button
 - {
 - public:
 -     //==============================================================================
 -     /** Creates the tab button. */
 -     TabBarButton (const String& name, TabbedButtonBar& ownerBar);
 - 
 -     /** Destructor. */
 -     ~TabBarButton() override;
 - 
 -     /** Returns the bar that contains this button. */
 -     TabbedButtonBar& getTabbedButtonBar() const   { return owner; }
 - 
 -     //==============================================================================
 -     /** When adding an extra component to the tab, this indicates which side of
 -         the text it should be placed on. */
 -     enum ExtraComponentPlacement
 -     {
 -         beforeText,
 -         afterText
 -     };
 - 
 -     /** Sets an extra component that will be shown in the tab.
 - 
 -         This optional component will be positioned inside the tab, either to the left or right
 -         of the text. You could use this to implement things like a close button or a graphical
 -         status indicator. If a non-null component is passed-in, the TabbedButtonBar will take
 -         ownership of it and delete it when required.
 -      */
 -     void setExtraComponent (Component* extraTabComponent,
 -                             ExtraComponentPlacement extraComponentPlacement);
 - 
 -     /** Returns the custom component, if there is one. */
 -     Component* getExtraComponent() const noexcept                           { return extraComponent.get(); }
 - 
 -     /** Returns the placement of the custom component, if there is one. */
 -     ExtraComponentPlacement getExtraComponentPlacement() const noexcept     { return extraCompPlacement; }
 - 
 -     /** Returns an area of the component that's safe to draw in.
 - 
 -         This deals with the orientation of the tabs, which affects which side is
 -         touching the tabbed box's content component.
 -     */
 -     Rectangle<int> getActiveArea() const;
 - 
 -     /** Returns the area of the component that should contain its text. */
 -     Rectangle<int> getTextArea() const;
 - 
 -     /** Returns this tab's index in its tab bar. */
 -     int getIndex() const;
 - 
 -     /** Returns the colour of the tab. */
 -     Colour getTabBackgroundColour() const;
 - 
 -     /** Returns true if this is the frontmost (selected) tab. */
 -     bool isFrontTab() const;
 - 
 -     //==============================================================================
 -     /** Chooses the best length for the tab, given the specified depth.
 - 
 -         If the tab is horizontal, this should return its width, and the depth
 -         specifies its height. If it's vertical, it should return the height, and
 -         the depth is actually its width.
 -     */
 -     virtual int getBestTabLength (int depth);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paintButton (Graphics&, bool, bool) override;
 -     /** @internal */
 -     void clicked (const ModifierKeys&) override;
 -     /** @internal */
 -     bool hitTest (int x, int y) override;
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void childBoundsChanged (Component*) override;
 - 
 - protected:
 -     friend class TabbedButtonBar;
 -     TabbedButtonBar& owner;
 -     int overlapPixels = 0;
 - 
 -     std::unique_ptr<Component> extraComponent;
 -     ExtraComponentPlacement extraCompPlacement = afterText;
 - 
 - private:
 -     using Button::clicked;
 -     void calcAreas (Rectangle<int>&, Rectangle<int>&) const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TabBarButton)
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A vertical or horizontal bar containing tabs that you can select.
 - 
 -     You can use one of these to generate things like a dialog box that has
 -     tabbed pages you can flip between. Attach a ChangeListener to the
 -     button bar to be told when the user changes the page.
 - 
 -     An easier method than doing this is to use a TabbedComponent, which
 -     contains its own TabbedButtonBar and which takes care of the layout
 -     and other housekeeping.
 - 
 -     @see TabbedComponent
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  TabbedButtonBar  : public Component,
 -                                    public ChangeBroadcaster
 - {
 - public:
 -     //==============================================================================
 -     /** The placement of the tab-bar
 -         @see setOrientation, getOrientation
 -     */
 -     enum Orientation
 -     {
 -         TabsAtTop,
 -         TabsAtBottom,
 -         TabsAtLeft,
 -         TabsAtRight
 -     };
 - 
 -     //==============================================================================
 -     /** Creates a TabbedButtonBar with a given orientation.
 -         You can change the orientation later if you need to.
 -     */
 -     TabbedButtonBar (Orientation orientation);
 - 
 -     /** Destructor. */
 -     ~TabbedButtonBar() override;
 - 
 -     //==============================================================================
 -     /** Changes the bar's orientation.
 - 
 -         This won't change the bar's actual size - you'll need to do that yourself,
 -         but this determines which direction the tabs go in, and which side they're
 -         stuck to.
 -     */
 -     void setOrientation (Orientation orientation);
 - 
 -     /** Returns the bar's current orientation.
 -         @see setOrientation
 -     */
 -     Orientation getOrientation() const noexcept         { return orientation; }
 - 
 -     /** Returns true if the orientation is TabsAtLeft or TabsAtRight. */
 -     bool isVertical() const noexcept                    { return orientation == TabsAtLeft || orientation == TabsAtRight; }
 - 
 -     /** Returns the thickness of the bar, which may be its width or height, depending on the orientation. */
 -     int getThickness() const noexcept                   { return isVertical() ? getWidth() : getHeight(); }
 - 
 -     /** Changes the minimum scale factor to which the tabs can be compressed when trying to
 -         fit a lot of tabs on-screen.
 -     */
 -     void setMinimumTabScaleFactor (double newMinimumScale);
 - 
 -     //==============================================================================
 -     /** Deletes all the tabs from the bar.
 -         @see addTab
 -     */
 -     void clearTabs();
 - 
 -     /** Adds a tab to the bar.
 -         Tabs are added in left-to-right reading order.
 -         If this is the first tab added, it'll also be automatically selected.
 -     */
 -     void addTab (const String& tabName,
 -                  Colour tabBackgroundColour,
 -                  int insertIndex);
 - 
 -     /** Changes the name of one of the tabs. */
 -     void setTabName (int tabIndex, const String& newName);
 - 
 -     /** Gets rid of one of the tabs. */
 -     void removeTab (int tabIndex, bool animate = false);
 - 
 -     /** Moves a tab to a new index in the list.
 -         Pass -1 as the index to move it to the end of the list.
 -     */
 -     void moveTab (int currentIndex, int newIndex, bool animate = false);
 - 
 -     /** Returns the number of tabs in the bar. */
 -     int getNumTabs() const;
 - 
 -     /** Returns a list of all the tab names in the bar. */
 -     StringArray getTabNames() const;
 - 
 -     /** Changes the currently selected tab.
 -         This will send a change message and cause a synchronous callback to
 -         the currentTabChanged() method. (But if the given tab is already selected,
 -         nothing will be done).
 - 
 -         To deselect all the tabs, use an index of -1.
 -     */
 -     void setCurrentTabIndex (int newTabIndex, bool sendChangeMessage = true);
 - 
 -     /** Returns the name of the currently selected tab.
 -         This could be an empty string if none are selected.
 -     */
 -     String getCurrentTabName() const;
 - 
 -     /** Returns the index of the currently selected tab.
 -         This could return -1 if none are selected.
 -     */
 -     int getCurrentTabIndex() const noexcept             { return currentTabIndex; }
 - 
 -     /** Returns the button for a specific tab.
 -         The button that is returned may be deleted later by this component, so don't hang
 -         on to the pointer that is returned. A null pointer may be returned if the index is
 -         out of range.
 -     */
 -     TabBarButton* getTabButton (int index) const;
 - 
 -     /** Returns the index of a TabBarButton if it belongs to this bar. */
 -     int indexOfTabButton (const TabBarButton* button) const;
 - 
 -     /** Returns the final bounds of this button if it is currently being animated. */
 -     Rectangle<int> getTargetBounds (TabBarButton* button) const;
 - 
 -     //==============================================================================
 -     /** Callback method to indicate the selected tab has been changed.
 -         @see setCurrentTabIndex
 -     */
 -     virtual void currentTabChanged (int newCurrentTabIndex,
 -                                     const String& newCurrentTabName);
 - 
 -     /** Callback method to indicate that the user has right-clicked on a tab. */
 -     virtual void popupMenuClickOnTab (int tabIndex, const String& tabName);
 - 
 -     /** Returns the colour of a tab.
 -         This is the colour that was specified in addTab().
 -     */
 -     Colour getTabBackgroundColour (int tabIndex);
 - 
 -     /** Changes the background colour of a tab.
 -         @see addTab, getTabBackgroundColour
 -     */
 -     void setTabBackgroundColour (int tabIndex, Colour newColour);
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the component.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         tabOutlineColourId              = 0x1005812,    /**< The colour to use to draw an outline around the tabs.  */
 -         tabTextColourId                 = 0x1005813,    /**< The colour to use to draw the tab names. If this isn't specified,
 -                                                              the look and feel will choose an appropriate colour. */
 -         frontOutlineColourId            = 0x1005814,    /**< The colour to use to draw an outline around the currently-selected tab.  */
 -         frontTextColourId               = 0x1005815,    /**< The colour to use to draw the currently-selected tab name. If
 -                                                              this isn't specified, the look and feel will choose an appropriate
 -                                                              colour. */
 -     };
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes to provide
 -         window drawing functionality.
 -     */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() = default;
 - 
 -         virtual int getTabButtonSpaceAroundImage() = 0;
 -         virtual int getTabButtonOverlap (int tabDepth) = 0;
 -         virtual int getTabButtonBestWidth (TabBarButton&, int tabDepth) = 0;
 -         virtual Rectangle<int> getTabButtonExtraComponentBounds (const TabBarButton&, Rectangle<int>& textArea, Component& extraComp) = 0;
 - 
 -         virtual void drawTabButton (TabBarButton&, Graphics&, bool isMouseOver, bool isMouseDown) = 0;
 -         virtual Font getTabButtonFont (TabBarButton&, float height) = 0;
 -         virtual void drawTabButtonText (TabBarButton&, Graphics&, bool isMouseOver, bool isMouseDown) = 0;
 -         virtual void drawTabbedButtonBarBackground (TabbedButtonBar&, Graphics&) = 0;
 -         virtual void drawTabAreaBehindFrontButton (TabbedButtonBar&, Graphics&, int w, int h) = 0;
 - 
 -         virtual void createTabButtonShape (TabBarButton&, Path& path,  bool isMouseOver, bool isMouseDown) = 0;
 -         virtual void fillTabButtonShape (TabBarButton&, Graphics&, const Path& path, bool isMouseOver, bool isMouseDown) = 0;
 - 
 -         virtual Button* createTabBarExtrasButton() = 0;
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void lookAndFeelChanged() override;
 - 
 - protected:
 -     //==============================================================================
 -     /** This creates one of the tabs.
 - 
 -         If you need to use custom tab components, you can override this method and
 -         return your own class instead of the default.
 -     */
 -     virtual TabBarButton* createTabButton (const String& tabName, int tabIndex);
 - 
 - private:
 -     struct TabInfo
 -     {
 -         std::unique_ptr<TabBarButton> button;
 -         String name;
 -         Colour colour;
 -     };
 - 
 -     OwnedArray<TabInfo> tabs;
 - 
 -     Orientation orientation;
 -     double minimumScale = 0.7;
 -     int currentTabIndex = -1;
 - 
 -     class BehindFrontTabComp;
 -     std::unique_ptr<BehindFrontTabComp> behindFrontTab;
 -     std::unique_ptr<Button> extraTabsButton;
 - 
 -     void showExtraItemsMenu();
 -     void updateTabPositions (bool animate);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TabbedButtonBar)
 - };
 - 
 - } // namespace juce
 
 
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