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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     An AudioSource that mixes together the output of a set of other AudioSources.
 - 
 -     Input sources can be added and removed while the mixer is running as long as their
 -     prepareToPlay() and releaseResources() methods are called before and after adding
 -     them to the mixer.
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  MixerAudioSource  : public AudioSource
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a MixerAudioSource. */
 -     MixerAudioSource();
 - 
 -     /** Destructor. */
 -     ~MixerAudioSource() override;
 - 
 -     //==============================================================================
 -     /** Adds an input source to the mixer.
 - 
 -         If the mixer is running you'll need to make sure that the input source
 -         is ready to play by calling its prepareToPlay() method before adding it.
 -         If the mixer is stopped, then its input sources will be automatically
 -         prepared when the mixer's prepareToPlay() method is called.
 - 
 -         @param newInput             the source to add to the mixer
 -         @param deleteWhenRemoved    if true, then this source will be deleted when
 -                                     no longer needed by the mixer.
 -     */
 -     void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
 - 
 -     /** Removes an input source.
 -         If the source was added by calling addInputSource() with the deleteWhenRemoved
 -         flag set, it will be deleted by this method.
 -     */
 -     void removeInputSource (AudioSource* input);
 - 
 -     /** Removes all the input sources.
 -         Any sources which were added by calling addInputSource() with the deleteWhenRemoved
 -         flag set will be deleted by this method.
 -     */
 -     void removeAllInputs();
 - 
 -     //==============================================================================
 -     /** Implementation of the AudioSource method.
 -         This will call prepareToPlay() on all its input sources.
 -     */
 -     void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
 - 
 -     /** Implementation of the AudioSource method.
 -         This will call releaseResources() on all its input sources.
 -     */
 -     void releaseResources() override;
 - 
 -     /** Implementation of the AudioSource method. */
 -     void getNextAudioBlock (const AudioSourceChannelInfo&) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     Array<AudioSource*> inputs;
 -     BigInteger inputsToDelete;
 -     CriticalSection lock;
 -     AudioBuffer<float> tempBuffer;
 -     double currentSampleRate;
 -     int bufferSizeExpected;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource)
 - };
 - 
 - } // namespace juce
 
 
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