|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 7 End-User License
   Agreement and JUCE Privacy Policy.
   End User License Agreement: www.juce.com/juce-7-licence
   Privacy Policy: www.juce.com/juce-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
//==============================================================================
/**
    Defines a drop-shadow effect.
    @tags{Graphics}
*/
struct JUCE_API  DropShadow
{
    /** Creates a default drop-shadow effect. */
    DropShadow() = default;
    /** Creates a drop-shadow object with the given parameters. */
    DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
    /** Renders a drop-shadow based on the alpha-channel of the given image. */
    void drawForImage (Graphics& g, const Image& srcImage) const;
    /** Renders a drop-shadow based on the shape of a path. */
    void drawForPath (Graphics& g, const Path& path) const;
    /** Renders a drop-shadow for a rectangle.
        Note that for speed, this approximates the shadow using gradients.
    */
    void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
    /** The colour with which to render the shadow.
        In most cases you'll probably want to leave this as black with an alpha
        value of around 0.5
    */
    Colour colour { 0x90000000 };
    /** The approximate spread of the shadow. */
    int radius { 4 };
    /** The offset of the shadow. */
    Point<int> offset;
};
//==============================================================================
/**
    An effect filter that adds a drop-shadow behind the image's content.
    (This will only work on images/components that aren't opaque, of course).
    When added to a component, this effect will draw a soft-edged
    shadow based on what gets drawn inside it. The shadow will also
    be applied to the component's children.
    For speed, this doesn't use a proper gaussian blur, but cheats by
    using a simple bilinear filter. If you need a really high-quality
    shadow, check out ImageConvolutionKernel::createGaussianBlur()
    @see Component::setComponentEffect
    @tags{Graphics}
*/
class JUCE_API  DropShadowEffect  : public ImageEffectFilter
{
public:
    //==============================================================================
    /** Creates a default drop-shadow effect.
        To customise the shadow's appearance, use the setShadowProperties() method.
    */
    DropShadowEffect();
    /** Destructor. */
    ~DropShadowEffect() override;
    //==============================================================================
    /** Sets up parameters affecting the shadow's appearance. */
    void setShadowProperties (const DropShadow& newShadow);
    //==============================================================================
    /** @internal */
    void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override;
private:
    //==============================================================================
    DropShadow shadow;
    JUCE_LEAK_DETECTOR (DropShadowEffect)
};
} // namespace juce
 |