The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. BEGIN_JUCE_NAMESPACE
  19. //==============================================================================
  20. PropertyComponent::PropertyComponent (const String& name,
  21. const int preferredHeight_)
  22. : Component (name),
  23. preferredHeight (preferredHeight_)
  24. {
  25. jassert (name.isNotEmpty());
  26. }
  27. PropertyComponent::~PropertyComponent()
  28. {
  29. }
  30. //==============================================================================
  31. void PropertyComponent::paint (Graphics& g)
  32. {
  33. getLookAndFeel().drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
  34. getLookAndFeel().drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
  35. }
  36. void PropertyComponent::resized()
  37. {
  38. if (getNumChildComponents() > 0)
  39. getChildComponent (0)->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
  40. }
  41. void PropertyComponent::enablementChanged()
  42. {
  43. repaint();
  44. }
  45. END_JUCE_NAMESPACE