The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. BEGIN_JUCE_NAMESPACE
  19. //==============================================================================
  20. ComponentDragger::ComponentDragger() {}
  21. ComponentDragger::~ComponentDragger() {}
  22. //==============================================================================
  23. void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
  24. {
  25. jassert (componentToDrag != nullptr);
  26. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  27. if (componentToDrag != nullptr)
  28. mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
  29. }
  30. void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
  31. ComponentBoundsConstrainer* const constrainer)
  32. {
  33. jassert (componentToDrag != nullptr);
  34. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  35. if (componentToDrag != nullptr)
  36. {
  37. Rectangle<int> bounds (componentToDrag->getBounds());
  38. // If the component is a window, multiple mouse events can get queued while it's in the same position,
  39. // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
  40. // the current mouse position instead of the one that the event contains...
  41. if (componentToDrag->isOnDesktop())
  42. bounds += componentToDrag->getMouseXYRelative() - mouseDownWithinTarget;
  43. else
  44. bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
  45. if (constrainer != nullptr)
  46. constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
  47. else
  48. componentToDrag->setBounds (bounds);
  49. }
  50. }
  51. END_JUCE_NAMESPACE