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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_THREADPOOL_JUCEHEADER__
- #define __JUCE_THREADPOOL_JUCEHEADER__
-
- #include "juce_Thread.h"
- #include "../text/juce_StringArray.h"
- #include "../containers/juce_Array.h"
- #include "../containers/juce_OwnedArray.h"
- class ThreadPool;
- class ThreadPoolThread;
-
-
- //==============================================================================
- /**
- A task that is executed by a ThreadPool object.
-
- A ThreadPool keeps a list of ThreadPoolJob objects which are executed by
- its threads.
-
- The runJob() method needs to be implemented to do the task, and if the code that
- does the work takes a significant time to run, it must keep checking the shouldExit()
- method to see if something is trying to interrupt the job. If shouldExit() returns
- true, the runJob() method must return immediately.
-
- @see ThreadPool, Thread
- */
- class JUCE_API ThreadPoolJob
- {
- public:
- //==============================================================================
- /** Creates a thread pool job object.
-
- After creating your job, add it to a thread pool with ThreadPool::addJob().
- */
- explicit ThreadPoolJob (const String& name);
-
- /** Destructor. */
- virtual ~ThreadPoolJob();
-
- //==============================================================================
- /** Returns the name of this job.
- @see setJobName
- */
- String getJobName() const;
-
- /** Changes the job's name.
- @see getJobName
- */
- void setJobName (const String& newName);
-
- //==============================================================================
- /** These are the values that can be returned by the runJob() method.
- */
- enum JobStatus
- {
- jobHasFinished = 0, /**< indicates that the job has finished and can be
- removed from the pool. */
-
- jobHasFinishedAndShouldBeDeleted, /**< indicates that the job has finished and that it
- should be automatically deleted by the pool. */
-
- jobNeedsRunningAgain /**< indicates that the job would like to be called
- again when a thread is free. */
- };
-
- /** Peforms the actual work that this job needs to do.
-
- Your subclass must implement this method, in which is does its work.
-
- If the code in this method takes a significant time to run, it must repeatedly check
- the shouldExit() method to see if something is trying to interrupt the job.
- If shouldExit() ever returns true, the runJob() method must return immediately.
-
- If this method returns jobHasFinished, then the job will be removed from the pool
- immediately. If it returns jobNeedsRunningAgain, then the job will be left in the
- pool and will get a chance to run again as soon as a thread is free.
-
- @see shouldExit()
- */
- virtual JobStatus runJob() = 0;
-
-
- //==============================================================================
- /** Returns true if this job is currently running its runJob() method. */
- bool isRunning() const { return isActive; }
-
- /** Returns true if something is trying to interrupt this job and make it stop.
-
- Your runJob() method must call this whenever it gets a chance, and if it ever
- returns true, the runJob() method must return immediately.
-
- @see signalJobShouldExit()
- */
- bool shouldExit() const { return shouldStop; }
-
- /** Calling this will cause the shouldExit() method to return true, and the job
- should (if it's been implemented correctly) stop as soon as possible.
-
- @see shouldExit()
- */
- void signalJobShouldExit();
-
- //==============================================================================
- private:
- friend class ThreadPool;
- friend class ThreadPoolThread;
- String jobName;
- ThreadPool* pool;
- bool shouldStop, isActive, shouldBeDeleted;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPoolJob);
- };
-
-
- //==============================================================================
- /**
- A set of threads that will run a list of jobs.
-
- When a ThreadPoolJob object is added to the ThreadPool's list, its run() method
- will be called by the next pooled thread that becomes free.
-
- @see ThreadPoolJob, Thread
- */
- class JUCE_API ThreadPool
- {
- public:
- //==============================================================================
- /** Creates a thread pool.
-
- Once you've created a pool, you can give it some things to do with the addJob()
- method.
-
- @param numberOfThreads the maximum number of actual threads to run.
- @param startThreadsOnlyWhenNeeded if this is true, then no threads will be started
- until there are some jobs to run. If false, then
- all the threads will be fired-up immediately so that
- they're ready for action
- @param stopThreadsWhenNotUsedTimeoutMs if this timeout is > 0, then if any threads have been
- inactive for this length of time, they will automatically
- be stopped until more jobs come along and they're needed
- */
- ThreadPool (int numberOfThreads,
- bool startThreadsOnlyWhenNeeded = true,
- int stopThreadsWhenNotUsedTimeoutMs = 5000);
-
- /** Destructor.
-
- This will attempt to remove all the jobs before deleting, but if you want to
- specify a timeout, you should call removeAllJobs() explicitly before deleting
- the pool.
- */
- ~ThreadPool();
-
- //==============================================================================
- /** A callback class used when you need to select which ThreadPoolJob objects are suitable
- for some kind of operation.
- @see ThreadPool::removeAllJobs
- */
- class JUCE_API JobSelector
- {
- public:
- virtual ~JobSelector() {}
-
- /** Should return true if the specified thread matches your criteria for whatever
- operation that this object is being used for.
-
- Any implementation of this method must be extremely fast and thread-safe!
- */
- virtual bool isJobSuitable (ThreadPoolJob* job) = 0;
- };
-
- //==============================================================================
- /** Adds a job to the queue.
-
- Once a job has been added, then the next time a thread is free, it will run
- the job's ThreadPoolJob::runJob() method. Depending on the return value of the
- runJob() method, the pool will either remove the job from the pool or add it to
- the back of the queue to be run again.
- */
- void addJob (ThreadPoolJob* job);
-
- /** Tries to remove a job from the pool.
-
- If the job isn't yet running, this will simply remove it. If it is running, it
- will wait for it to finish.
-
- If the timeout period expires before the job finishes running, then the job will be
- left in the pool and this will return false. It returns true if the job is sucessfully
- stopped and removed.
-
- @param job the job to remove
- @param interruptIfRunning if true, then if the job is currently busy, its
- ThreadPoolJob::signalJobShouldExit() method will be called to try
- to interrupt it. If false, then if the job will be allowed to run
- until it stops normally (or the timeout expires)
- @param timeOutMilliseconds the length of time this method should wait for the job to finish
- before giving up and returning false
- */
- bool removeJob (ThreadPoolJob* job,
- bool interruptIfRunning,
- int timeOutMilliseconds);
-
- /** Tries to remove all jobs from the pool.
-
- @param interruptRunningJobs if true, then all running jobs will have their ThreadPoolJob::signalJobShouldExit()
- methods called to try to interrupt them
- @param timeOutMilliseconds the length of time this method should wait for all the jobs to finish
- before giving up and returning false
- @param deleteInactiveJobs if true, any jobs that aren't currently running will be deleted. If false,
- they will simply be removed from the pool. Jobs that are already running when
- this method is called can choose whether they should be deleted by
- returning jobHasFinishedAndShouldBeDeleted from their runJob() method.
- @param selectedJobsToRemove if this is non-zero, the JobSelector object is asked to decide which
- jobs should be removed. If it is zero, all jobs are removed
- @returns true if all jobs are successfully stopped and removed; false if the timeout period
- expires while waiting for one or more jobs to stop
- */
- bool removeAllJobs (bool interruptRunningJobs,
- int timeOutMilliseconds,
- bool deleteInactiveJobs = false,
- JobSelector* selectedJobsToRemove = 0);
-
- /** Returns the number of jobs currently running or queued.
- */
- int getNumJobs() const;
-
- /** Returns one of the jobs in the queue.
-
- Note that this can be a very volatile list as jobs might be continuously getting shifted
- around in the list, and this method may return 0 if the index is currently out-of-range.
- */
- ThreadPoolJob* getJob (int index) const;
-
- /** Returns true if the given job is currently queued or running.
-
- @see isJobRunning()
- */
- bool contains (const ThreadPoolJob* job) const;
-
- /** Returns true if the given job is currently being run by a thread.
- */
- bool isJobRunning (const ThreadPoolJob* job) const;
-
- /** Waits until a job has finished running and has been removed from the pool.
-
- This will wait until the job is no longer in the pool - i.e. until its
- runJob() method returns ThreadPoolJob::jobHasFinished.
-
- If the timeout period expires before the job finishes, this will return false;
- it returns true if the job has finished successfully.
- */
- bool waitForJobToFinish (const ThreadPoolJob* job,
- int timeOutMilliseconds) const;
-
- /** Returns a list of the names of all the jobs currently running or queued.
-
- If onlyReturnActiveJobs is true, only the ones currently running are returned.
- */
- StringArray getNamesOfAllJobs (bool onlyReturnActiveJobs) const;
-
- /** Changes the priority of all the threads.
-
- This will call Thread::setPriority() for each thread in the pool.
- May return false if for some reason the priority can't be changed.
- */
- bool setThreadPriorities (int newPriority);
-
-
- private:
- //==============================================================================
- const int threadStopTimeout;
- int priority;
- class ThreadPoolThread;
- friend class OwnedArray <ThreadPoolThread>;
- OwnedArray <ThreadPoolThread> threads;
- Array <ThreadPoolJob*> jobs;
-
- CriticalSection lock;
- uint32 lastJobEndTime;
- WaitableEvent jobFinishedSignal;
-
- friend class ThreadPoolThread;
- bool runNextJob();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPool);
- };
-
-
- #endif // __JUCE_THREADPOOL_JUCEHEADER__
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