The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #include "../jucer_Headers.h"
  18. #include "jucer_NewProjectWizardClasses.h"
  19. #include "../Project/jucer_ProjectType.h"
  20. #include "../Project/jucer_Module.h"
  21. #include "../Project Saving/jucer_ProjectExporter.h"
  22. #include "../Application/jucer_Application.h"
  23. #include "../Application/jucer_MainWindow.h"
  24. #include "../Utility/jucer_SlidingPanelComponent.h"
  25. struct NewProjectWizardClasses
  26. {
  27. class WizardComp;
  28. #include "jucer_NewProjectWizard.h"
  29. #include "jucer_ProjectWizard_GUIApp.h"
  30. #include "jucer_ProjectWizard_Console.h"
  31. #include "jucer_ProjectWizard_AudioPlugin.h"
  32. #include "jucer_ProjectWizard_StaticLibrary.h"
  33. #include "jucer_ProjectWizard_DLL.h"
  34. #include "jucer_ProjectWizard_openGL.h"
  35. #include "jucer_ProjectWizard_Animated.h"
  36. #include "jucer_ProjectWizard_AudioApp.h"
  37. #include "jucer_ProjectWizard_Blank.h"
  38. #include "jucer_NewProjectWizardComponent.h"
  39. #include "jucer_TemplateThumbnailsComponent.h"
  40. #include "jucer_StartPageComponent.h"
  41. //==============================================================================
  42. static int getNumWizards() noexcept
  43. {
  44. return 9;
  45. }
  46. static NewProjectWizard* createWizardType (int index)
  47. {
  48. switch (index)
  49. {
  50. case 0: return new NewProjectWizardClasses::GUIAppWizard();
  51. case 1: return new NewProjectWizardClasses::AnimatedAppWizard();
  52. case 2: return new NewProjectWizardClasses::OpenGLAppWizard();
  53. case 3: return new NewProjectWizardClasses::ConsoleAppWizard();
  54. case 4: return new NewProjectWizardClasses::AudioAppWizard();
  55. case 5: return new NewProjectWizardClasses::AudioPluginAppWizard();
  56. case 6: return new NewProjectWizardClasses::StaticLibraryWizard();
  57. case 7: return new NewProjectWizardClasses::DynamicLibraryWizard();
  58. case 8: return new NewProjectWizardClasses::BlankAppWizard();
  59. default: jassertfalse; break;
  60. }
  61. return nullptr;
  62. }
  63. static StringArray getWizardNames()
  64. {
  65. StringArray s;
  66. for (int i = 0; i < getNumWizards(); ++i)
  67. {
  68. ScopedPointer<NewProjectWizard> wiz (createWizardType (i));
  69. s.add (wiz->getName());
  70. }
  71. return s;
  72. }
  73. };
  74. Component* createNewProjectWizardComponent()
  75. {
  76. return new NewProjectWizardClasses::StartPageComponent();
  77. }