The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. BEGIN_JUCE_NAMESPACE
  19. #if JUCE_WINDOWS
  20. enum
  21. {
  22. GL_FRAMEBUFFER_EXT = 0x8D40,
  23. GL_RENDERBUFFER_EXT = 0x8D41,
  24. GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
  25. GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
  26. GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
  27. GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
  28. GL_DEPTH24_STENCIL8_EXT = 0x88F0,
  29. GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
  30. };
  31. #endif
  32. #if JUCE_WINDOWS || JUCE_LINUX
  33. #define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \
  34. USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\
  35. USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\
  36. USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\
  37. USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\
  38. USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\
  39. USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\
  40. USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\
  41. USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\
  42. USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\
  43. USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\
  44. USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\
  45. USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
  46. USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
  47. USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\
  48. USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\
  49. USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\
  50. USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\
  51. #if JUCE_WINDOWS
  52. #define APICALLTYPE __stdcall
  53. #else
  54. #define APICALLTYPE
  55. #endif
  56. #define DECLARE_FUNCTION(name, returnType, params) \
  57. typedef returnType (APICALLTYPE * type_ ## name) params; static type_ ## name name;
  58. FRAMEBUFFER_FUNCTION_LIST (DECLARE_FUNCTION)
  59. #undef DECLARE_FUNCTION
  60. static bool framebufferFunctionsInitialised = false;
  61. static void initialiseFrameBufferFunctions()
  62. {
  63. if (! framebufferFunctionsInitialised)
  64. {
  65. framebufferFunctionsInitialised = true;
  66. #if JUCE_LINUX
  67. #define JUCE_LOOKUP_FUNCTION(name) glXGetProcAddress ((const GLubyte*) name)
  68. #else
  69. #define JUCE_LOOKUP_FUNCTION(name) wglGetProcAddress (name)
  70. #endif
  71. #define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) JUCE_LOOKUP_FUNCTION (#name);
  72. FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION)
  73. #undef FIND_FUNCTION
  74. #undef JUCE_LOOKUP_FUNCTION
  75. }
  76. }
  77. #undef FRAMEBUFFER_FUNCTION_LIST
  78. //==============================================================================
  79. #elif JUCE_OPENGL_ES
  80. #define glIsRenderbufferEXT glIsRenderbufferOES
  81. #define glBindRenderbufferEXT glBindRenderbufferOES
  82. #define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES
  83. #define glGenRenderbuffersEXT glGenRenderbuffersOES
  84. #define glRenderbufferStorageEXT glRenderbufferStorageOES
  85. #define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES
  86. #define glIsFramebufferEXT glIsFramebufferOES
  87. #define glBindFramebufferEXT glBindFramebufferOES
  88. #define glDeleteFramebuffersEXT glDeleteFramebuffersOES
  89. #define glGenFramebuffersEXT glGenFramebuffersOES
  90. #define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES
  91. #define glFramebufferTexture1DEXT glFramebufferTexture1DOES
  92. #define glFramebufferTexture2DEXT glFramebufferTexture2DOES
  93. #define glFramebufferTexture3DEXT glFramebufferTexture3DOES
  94. #define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES
  95. #define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES
  96. #define glGenerateMipmapEXT glGenerateMipmapOES
  97. #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES
  98. #define GL_RGBA8 GL_RGBA
  99. #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES
  100. #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES
  101. #define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
  102. #define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES
  103. #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES
  104. #define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES
  105. #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES
  106. #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES
  107. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
  108. #endif
  109. //==============================================================================
  110. class OpenGLFrameBuffer::Pimpl
  111. {
  112. public:
  113. Pimpl (const int width_, const int height_,
  114. const bool wantsDepthBuffer, const bool wantsStencilBuffer,
  115. const GLenum textureType = GL_TEXTURE_2D)
  116. : width (width_),
  117. height (height_),
  118. textureID (0),
  119. frameBufferHandle (0),
  120. depthOrStencilBuffer (0),
  121. hasDepthBuffer (false),
  122. hasStencilBuffer (false),
  123. ok (false)
  124. {
  125. #if JUCE_WINDOWS || JUCE_LINUX
  126. initialiseFrameBufferFunctions();
  127. if (glGenFramebuffersEXT == nullptr)
  128. return;
  129. #endif
  130. OpenGLHelpers::resetErrorState();
  131. glGenFramebuffersEXT (1, &frameBufferHandle);
  132. glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle);
  133. glGenTextures (1, &textureID);
  134. glBindTexture (textureType, textureID);
  135. glTexImage2D (textureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
  136. glTexParameterf (textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  137. glTexParameterf (textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  138. glTexParameterf (textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  139. glTexParameterf (textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  140. glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, textureType, textureID, 0);
  141. if (wantsDepthBuffer || wantsStencilBuffer)
  142. {
  143. glGenRenderbuffersEXT (1, &depthOrStencilBuffer);
  144. glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
  145. jassert (glIsRenderbufferEXT (depthOrStencilBuffer));
  146. if (wantsDepthBuffer && wantsStencilBuffer)
  147. {
  148. glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
  149. GLint params = 0;
  150. glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &params);
  151. glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
  152. glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
  153. hasDepthBuffer = true;
  154. hasStencilBuffer = true;
  155. }
  156. else
  157. {
  158. #if JUCE_OPENGL_ES
  159. glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, width, height);
  160. #else
  161. glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
  162. #endif
  163. GLint params = 0;
  164. glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &params);
  165. glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
  166. hasDepthBuffer = true;
  167. }
  168. }
  169. ok = checkStatus();
  170. glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
  171. }
  172. ~Pimpl()
  173. {
  174. if (textureID != 0)
  175. glDeleteTextures (1, &textureID);
  176. if (depthOrStencilBuffer != 0)
  177. glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer);
  178. if (frameBufferHandle != 0)
  179. glDeleteFramebuffersEXT (1, &frameBufferHandle);
  180. }
  181. bool bind() { return bind (frameBufferHandle); }
  182. bool unbind() { return bind (0); }
  183. const int width, height;
  184. GLuint textureID, frameBufferHandle, depthOrStencilBuffer;
  185. bool hasDepthBuffer, hasStencilBuffer, ok;
  186. private:
  187. bool bind (GLuint buffer)
  188. {
  189. if (ok)
  190. {
  191. glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, buffer);
  192. ok = checkStatus();
  193. }
  194. return ok;
  195. }
  196. static bool checkStatus() noexcept
  197. {
  198. const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
  199. return status == GL_NO_ERROR
  200. || status == GL_FRAMEBUFFER_COMPLETE_EXT;
  201. }
  202. JUCE_DECLARE_NON_COPYABLE (Pimpl);
  203. };
  204. //==============================================================================
  205. OpenGLFrameBuffer::OpenGLFrameBuffer() {}
  206. OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
  207. bool OpenGLFrameBuffer::initialise (int width, int height)
  208. {
  209. release();
  210. pimpl = new Pimpl (width, height, true, false);
  211. if (! pimpl->ok)
  212. pimpl = nullptr;
  213. return pimpl != nullptr;
  214. }
  215. void OpenGLFrameBuffer::release()
  216. {
  217. pimpl = nullptr;
  218. }
  219. int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
  220. int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
  221. GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
  222. bool OpenGLFrameBuffer::makeCurrentTarget()
  223. {
  224. return pimpl != nullptr && pimpl->bind();
  225. }
  226. void OpenGLFrameBuffer::releaseCurrentTarget()
  227. {
  228. if (pimpl != nullptr)
  229. pimpl->unbind();
  230. }
  231. void OpenGLFrameBuffer::clear (const Colour& colour)
  232. {
  233. if (makeCurrentTarget())
  234. {
  235. OpenGLHelpers::clear (colour);
  236. releaseCurrentTarget();
  237. }
  238. }
  239. END_JUCE_NAMESPACE