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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- BEGIN_JUCE_NAMESPACE
-
- #if JUCE_WINDOWS
- enum
- {
- GL_FRAMEBUFFER_EXT = 0x8D40,
- GL_RENDERBUFFER_EXT = 0x8D41,
- GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
- GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
- GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
- GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
- GL_DEPTH24_STENCIL8_EXT = 0x88F0,
- GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
- };
- #endif
-
- #if JUCE_WINDOWS || JUCE_LINUX
-
- #define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \
- USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\
- USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\
- USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\
- USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\
- USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\
- USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\
- USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\
- USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\
- USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\
- USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\
- USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\
- USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
- USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
- USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\
- USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\
- USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\
- USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\
-
- #if JUCE_WINDOWS
- #define APICALLTYPE __stdcall
- #else
- #define APICALLTYPE
- #endif
-
- #define DECLARE_FUNCTION(name, returnType, params) \
- typedef returnType (APICALLTYPE * type_ ## name) params; static type_ ## name name;
- FRAMEBUFFER_FUNCTION_LIST (DECLARE_FUNCTION)
- #undef DECLARE_FUNCTION
-
- static bool framebufferFunctionsInitialised = false;
-
- static void initialiseFrameBufferFunctions()
- {
- if (! framebufferFunctionsInitialised)
- {
- framebufferFunctionsInitialised = true;
-
- #if JUCE_LINUX
- #define JUCE_LOOKUP_FUNCTION(name) glXGetProcAddress ((const GLubyte*) name)
- #else
- #define JUCE_LOOKUP_FUNCTION(name) wglGetProcAddress (name)
- #endif
-
- #define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) JUCE_LOOKUP_FUNCTION (#name);
- FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION)
- #undef FIND_FUNCTION
- #undef JUCE_LOOKUP_FUNCTION
- }
- }
-
- #undef FRAMEBUFFER_FUNCTION_LIST
-
- //==============================================================================
- #elif JUCE_OPENGL_ES
-
- #define glIsRenderbufferEXT glIsRenderbufferOES
- #define glBindRenderbufferEXT glBindRenderbufferOES
- #define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES
- #define glGenRenderbuffersEXT glGenRenderbuffersOES
- #define glRenderbufferStorageEXT glRenderbufferStorageOES
- #define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES
- #define glIsFramebufferEXT glIsFramebufferOES
- #define glBindFramebufferEXT glBindFramebufferOES
- #define glDeleteFramebuffersEXT glDeleteFramebuffersOES
- #define glGenFramebuffersEXT glGenFramebuffersOES
- #define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES
- #define glFramebufferTexture1DEXT glFramebufferTexture1DOES
- #define glFramebufferTexture2DEXT glFramebufferTexture2DOES
- #define glFramebufferTexture3DEXT glFramebufferTexture3DOES
- #define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES
- #define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES
- #define glGenerateMipmapEXT glGenerateMipmapOES
-
- #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES
- #define GL_RGBA8 GL_RGBA
- #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES
- #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES
- #define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
- #define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES
- #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES
- #define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES
- #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES
- #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
-
- #endif
-
- //==============================================================================
- class OpenGLFrameBuffer::Pimpl
- {
- public:
- Pimpl (const int width_, const int height_,
- const bool wantsDepthBuffer, const bool wantsStencilBuffer,
- const GLenum textureType = GL_TEXTURE_2D)
- : width (width_),
- height (height_),
- textureID (0),
- frameBufferHandle (0),
- depthOrStencilBuffer (0),
- hasDepthBuffer (false),
- hasStencilBuffer (false),
- ok (false)
- {
- #if JUCE_WINDOWS || JUCE_LINUX
- initialiseFrameBufferFunctions();
-
- if (glGenFramebuffersEXT == nullptr)
- return;
- #endif
-
- OpenGLHelpers::resetErrorState();
-
- glGenFramebuffersEXT (1, &frameBufferHandle);
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle);
-
- glGenTextures (1, &textureID);
- glBindTexture (textureType, textureID);
- glTexImage2D (textureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- glTexParameterf (textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf (textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf (textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf (textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, textureType, textureID, 0);
-
- if (wantsDepthBuffer || wantsStencilBuffer)
- {
- glGenRenderbuffersEXT (1, &depthOrStencilBuffer);
- glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
- jassert (glIsRenderbufferEXT (depthOrStencilBuffer));
-
- if (wantsDepthBuffer && wantsStencilBuffer)
- {
- glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
-
- GLint params = 0;
- glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms);
-
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
-
- hasDepthBuffer = true;
- hasStencilBuffer = true;
- }
- else
- {
- #if JUCE_OPENGL_ES
- glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, width, height);
- #else
- glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
- #endif
-
- GLint params = 0;
- glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms);
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
-
- hasDepthBuffer = true;
- }
- }
-
- ok = checkStatus();
-
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
- }
-
- ~Pimpl()
- {
- if (textureID != 0)
- glDeleteTextures (1, &textureID);
-
- if (depthOrStencilBuffer != 0)
- glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer);
-
- if (frameBufferHandle != 0)
- glDeleteFramebuffersEXT (1, &frameBufferHandle);
- }
-
- bool bind() { return bind (frameBufferHandle); }
- bool unbind() { return bind (0); }
-
- const int width, height;
- GLuint textureID, frameBufferHandle, depthOrStencilBuffer;
- bool hasDepthBuffer, hasStencilBuffer, ok;
-
- private:
- bool bind (GLuint buffer)
- {
- if (ok)
- {
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, buffer);
- ok = checkStatus();
- }
-
- return ok;
- }
-
- static bool checkStatus() noexcept
- {
- const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
-
- return status == GL_NO_ERROR
- || status == GL_FRAMEBUFFER_COMPLETE_EXT;
- }
-
- JUCE_DECLARE_NON_COPYABLE (Pimpl);
- };
-
-
- //==============================================================================
- OpenGLFrameBuffer::OpenGLFrameBuffer() {}
- OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
-
- bool OpenGLFrameBuffer::initialise (int width, int height)
- {
- release();
- pimpl = new Pimpl (width, height, true, false);
-
- if (! pimpl->ok)
- pimpl = nullptr;
-
- return pimpl != nullptr;
- }
-
- void OpenGLFrameBuffer::release()
- {
- pimpl = nullptr;
- }
-
- int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
- int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
- GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
-
- bool OpenGLFrameBuffer::makeCurrentTarget()
- {
- return pimpl != nullptr && pimpl->bind();
- }
-
- void OpenGLFrameBuffer::releaseCurrentTarget()
- {
- if (pimpl != nullptr)
- pimpl->unbind();
- }
-
- void OpenGLFrameBuffer::clear (const Colour& colour)
- {
- if (makeCurrentTarget())
- {
- OpenGLHelpers::clear (colour);
- releaseCurrentTarget();
- }
- }
-
- END_JUCE_NAMESPACE
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