The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_TEXTINPUTTARGET_JUCEHEADER__
  19. #define __JUCE_TEXTINPUTTARGET_JUCEHEADER__
  20. //==============================================================================
  21. /**
  22. An abstract base class which can be implemented by components that function as
  23. text editors.
  24. This class allows different types of text editor component to provide a uniform
  25. interface, which can be used by things like OS-specific input methods, on-screen
  26. keyboards, etc.
  27. */
  28. class JUCE_API TextInputTarget
  29. {
  30. public:
  31. //==============================================================================
  32. /** */
  33. TextInputTarget() {}
  34. /** Destructor. */
  35. virtual ~TextInputTarget() {}
  36. /** Returns true if this input target is currently accepting input.
  37. For example, a text editor might return false if it's in read-only mode.
  38. */
  39. virtual bool isTextInputActive() const = 0;
  40. /** Returns the extents of the selected text region, or an empty range if
  41. nothing is selected,
  42. */
  43. virtual Range<int> getHighlightedRegion() const = 0;
  44. /** Sets the currently-selected text region. */
  45. virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
  46. /** Sets a number of temporarily underlined sections.
  47. This is needed by MS Windows input method UI.
  48. */
  49. virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
  50. /** Returns a specified sub-section of the text. */
  51. virtual String getTextInRange (const Range<int>& range) const = 0;
  52. /** Inserts some text, overwriting the selected text region, if there is one. */
  53. virtual void insertTextAtCaret (const String& textToInsert) = 0;
  54. /** Returns the position of the caret, relative to the component's origin. */
  55. virtual Rectangle<int> getCaretRectangle() = 0;
  56. };
  57. #endif // __JUCE_TEXTINPUTTARGET_JUCEHEADER__