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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_TEXTINPUTTARGET_JUCEHEADER__
- #define __JUCE_TEXTINPUTTARGET_JUCEHEADER__
-
-
- //==============================================================================
- /**
- An abstract base class which can be implemented by components that function as
- text editors.
-
- This class allows different types of text editor component to provide a uniform
- interface, which can be used by things like OS-specific input methods, on-screen
- keyboards, etc.
- */
- class JUCE_API TextInputTarget
- {
- public:
- //==============================================================================
- /** */
- TextInputTarget() {}
-
- /** Destructor. */
- virtual ~TextInputTarget() {}
-
- /** Returns true if this input target is currently accepting input.
- For example, a text editor might return false if it's in read-only mode.
- */
- virtual bool isTextInputActive() const = 0;
-
- /** Returns the extents of the selected text region, or an empty range if
- nothing is selected,
- */
- virtual Range<int> getHighlightedRegion() const = 0;
-
- /** Sets the currently-selected text region. */
- virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
-
- /** Sets a number of temporarily underlined sections.
- This is needed by MS Windows input method UI.
- */
- virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
-
- /** Returns a specified sub-section of the text. */
- virtual String getTextInRange (const Range<int>& range) const = 0;
-
- /** Inserts some text, overwriting the selected text region, if there is one. */
- virtual void insertTextAtCaret (const String& textToInsert) = 0;
-
- /** Returns the position of the caret, relative to the component's origin. */
- virtual Rectangle<int> getCaretRectangle() = 0;
- };
-
-
- #endif // __JUCE_TEXTINPUTTARGET_JUCEHEADER__
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