The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_BOX2DRENDERER_JUCEHEADER__
  19. #define __JUCE_BOX2DRENDERER_JUCEHEADER__
  20. //=============================================================================
  21. /** A simple implementation of the b2Draw class, used to draw a Box2D world.
  22. To use it, simply create an instance of this class in your paint() method,
  23. and call its render() method.
  24. */
  25. class Box2DRenderer : public b2Draw
  26. {
  27. public:
  28. Box2DRenderer() noexcept;
  29. /** Renders the world.
  30. @param g the context to render into
  31. @param world the world to render
  32. @param box2DWorldLeft the left coordinate of the area of the world to be drawn
  33. @param box2DWorldTop the top coordinate of the area of the world to be drawn
  34. @param box2DWorldRight the right coordinate of the area of the world to be drawn
  35. @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
  36. @param targetArea the area within the target context onto which the source
  37. world rectangle should be mapped
  38. */
  39. void render (Graphics& g,
  40. b2World& world,
  41. float box2DWorldLeft, float box2DWorldTop,
  42. float box2DWorldRight, float box2DWorldBottom,
  43. const Rectangle<float>& targetArea);
  44. // b2Draw methods:
  45. void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
  46. void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
  47. void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
  48. void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
  49. void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
  50. void DrawTransform (const b2Transform& xf) override;
  51. /** Converts a b2Color to a juce Colour. */
  52. virtual Colour getColour (const b2Color&) const;
  53. /** Returns the thickness to use for drawing outlines. */
  54. virtual float getLineThickness() const;
  55. protected:
  56. Graphics* graphics;
  57. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
  58. };
  59. #endif // __JUCE_BOX2DRENDERER_JUCEHEADER__