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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef REVOLUTE_H
 - #define REVOLUTE_H
 - 
 - class Revolute : public Test
 - {
 - public:
 -     Revolute()
 -     {
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             //fd.filter.categoryBits = 2;
 - 
 -             ground->CreateFixture(&fd);
 -         }
 - 
 -         {
 -             b2CircleShape shape;
 -             shape.m_radius = 0.5f;
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 - 
 -             b2RevoluteJointDef rjd;
 - 
 -             bd.position.Set(-10.0f, 20.0f);
 -             b2Body* body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&shape, 5.0f);
 - 
 -             float32 w = 100.0f;
 -             body->SetAngularVelocity(w);
 -             body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
 - 
 -             rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f));
 -             rjd.motorSpeed = 1.0f * b2_pi;
 -             rjd.maxMotorTorque = 10000.0f;
 -             rjd.enableMotor = false;
 -             rjd.lowerAngle = -0.25f * b2_pi;
 -             rjd.upperAngle = 0.5f * b2_pi;
 -             rjd.enableLimit = true;
 -             rjd.collideConnected = true;
 - 
 -             m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
 -         }
 - 
 -         {
 -             b2CircleShape circle_shape;
 -             circle_shape.m_radius = 3.0f;
 - 
 -             b2BodyDef circle_bd;
 -             circle_bd.type = b2_dynamicBody;
 -             circle_bd.position.Set(5.0f, 30.0f);
 - 
 -             b2FixtureDef fd;
 -             fd.density = 5.0f;
 -             fd.filter.maskBits = 1;
 -             fd.shape = &circle_shape;
 - 
 -             m_ball = m_world->CreateBody(&circle_bd);
 -             m_ball->CreateFixture(&fd);
 - 
 -             b2PolygonShape polygon_shape;
 -             polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f);
 - 
 -             b2BodyDef polygon_bd;
 -             polygon_bd.position.Set(20.0f, 10.0f);
 -             polygon_bd.type = b2_dynamicBody;
 -             polygon_bd.bullet = true;
 -             b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
 -             polygon_body->CreateFixture(&polygon_shape, 2.0f);
 - 
 -             b2RevoluteJointDef rjd;
 -             rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f));
 -             rjd.lowerAngle = -0.25f * b2_pi;
 -             rjd.upperAngle = 0.0f * b2_pi;
 -             rjd.enableLimit = true;
 -             m_world->CreateJoint(&rjd);
 -         }
 - 
 -         // Tests mass computation of a small object far from the origin
 -         {
 -             b2BodyDef bodyDef;
 -             bodyDef.type = b2_dynamicBody;
 -             b2Body* body = m_world->CreateBody(&bodyDef);
 - 
 -             b2PolygonShape polyShape;
 -             b2Vec2 verts[3];
 -             verts[0].Set( 17.63f, 36.31f );
 -             verts[1].Set( 17.52f, 36.69f );
 -             verts[2].Set( 17.19f, 36.36f );
 -             polyShape.Set(verts, 3);
 - 
 -             b2FixtureDef polyFixtureDef;
 -             polyFixtureDef.shape = &polyShape;
 -             polyFixtureDef.density = 1;
 - 
 -             body->CreateFixture(&polyFixtureDef);   //assertion hits inside here
 -         }
 - 
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'l':
 -             m_joint->EnableLimit(!m_joint->IsLimitEnabled());
 -             break;
 - 
 -         case 'm':
 -             m_joint->EnableMotor(!m_joint->IsMotorEnabled());
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor");
 -         m_textLine += 15;
 - 
 -         //if (m_stepCount == 360)
 -         //{
 -         //  m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f);
 -         //}
 - 
 -         //float32 torque1 = m_joint1->GetMotorTorque();
 -         //m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
 -         //m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Revolute;
 -     }
 - 
 -     b2Body* m_ball;
 -     b2RevoluteJoint* m_joint;
 - };
 - 
 - #endif
 
 
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