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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce::dsp
 - {
 - 
 - /**
 -     Used by the Convolution to dispatch engine-update messages on a background
 -     thread.
 - 
 -     May be shared between multiple Convolution instances.
 - 
 -     @tags{DSP}
 - */
 - class JUCE_API ConvolutionMessageQueue
 - {
 - public:
 -     /** Initialises the queue to a default size.
 - 
 -         If your Convolution is updated very frequently, or you are sharing
 -         this queue between multiple Convolutions, consider using the alternative
 -         constructor taking an explicit size argument.
 -     */
 -     ConvolutionMessageQueue();
 -     ~ConvolutionMessageQueue() noexcept;
 - 
 -     /** Initialises the queue with the specified number of entries.
 - 
 -         In general, the number of required entries scales with the number
 -         of Convolutions sharing the same Queue, and the frequency of updates
 -         to those Convolutions.
 -     */
 -     explicit ConvolutionMessageQueue (int numEntries);
 - 
 -     ConvolutionMessageQueue (ConvolutionMessageQueue&&) noexcept;
 -     ConvolutionMessageQueue& operator= (ConvolutionMessageQueue&&) noexcept;
 - 
 -     ConvolutionMessageQueue (const ConvolutionMessageQueue&) = delete;
 -     ConvolutionMessageQueue& operator= (const ConvolutionMessageQueue&) = delete;
 - 
 - private:
 -     struct Impl;
 -     std::unique_ptr<Impl> pimpl;
 - 
 -     friend class Convolution;
 - };
 - 
 - /**
 -     Performs stereo partitioned convolution of an input signal with an
 -     impulse response in the frequency domain, using the JUCE FFT class.
 - 
 -     This class provides some thread-safe functions to load impulse responses
 -     from audio files or memory on-the-fly without noticeable artefacts,
 -     performing resampling and trimming if necessary.
 - 
 -     The processing performed by this class is equivalent to the time domain
 -     convolution done in the FIRFilter class, with a FIRFilter::Coefficients
 -     object having the samples of the impulse response as its coefficients.
 -     However, in general it is more efficient to do frequency domain
 -     convolution when the size of the impulse response is 64 samples or
 -     greater.
 - 
 -     Note: The default operation of this class uses zero latency and a uniform
 -     partitioned algorithm. If the impulse response size is large, or if the
 -     algorithm is too CPU intensive, it is possible to use either a fixed
 -     latency version of the algorithm, or a simple non-uniform partitioned
 -     convolution algorithm.
 - 
 -     Threading: It is not safe to interleave calls to the methods of this
 -     class. If you need to load new impulse responses during processing the
 -     load() calls must be synchronised with process() calls, which in practice
 -     means making the load() call from the audio thread. The
 -     loadImpulseResponse() functions *are* wait-free and are therefore
 -     suitable for use in a realtime context.
 - 
 -     @see FIRFilter, FIRFilter::Coefficients, FFT
 - 
 -     @tags{DSP}
 - */
 - class JUCE_API  Convolution
 - {
 - public:
 -     //==============================================================================
 -     /** Initialises an object for performing convolution in the frequency domain. */
 -     Convolution();
 - 
 -     /** Initialises a convolution engine using a shared background message queue.
 - 
 -         IMPORTANT: the queue *must* remain alive throughout the lifetime of the
 -         Convolution.
 -     */
 -     explicit Convolution (ConvolutionMessageQueue& queue);
 - 
 -     /** Contains configuration information for a convolution with a fixed latency. */
 -     struct Latency { int latencyInSamples; };
 - 
 -     /** Initialises an object for performing convolution with a fixed latency.
 - 
 -         If the requested latency is zero, the actual latency will also be zero.
 -         For requested latencies greater than zero, the actual latency will
 -         always at least as large as the requested latency. Using a fixed
 -         non-zero latency can reduce the CPU consumption of the convolution
 -         algorithm.
 - 
 -         @param requiredLatency        the minimum latency
 -     */
 -     explicit Convolution (const Latency& requiredLatency);
 - 
 -     /** Contains configuration information for a non-uniform convolution. */
 -     struct NonUniform { int headSizeInSamples; };
 - 
 -     /** Initialises an object for performing convolution in the frequency domain
 -         using a non-uniform partitioned algorithm.
 - 
 -         A requiredHeadSize of 256 samples or greater will improve the
 -         efficiency of the processing for IR sizes of 4096 samples or greater
 -         (recommended for reverberation IRs).
 - 
 -         @param requiredHeadSize       the head IR size for two stage non-uniform
 -                                       partitioned convolution
 -      */
 -     explicit Convolution (const NonUniform& requiredHeadSize);
 - 
 -     /** Behaves the same as the constructor taking a single Latency argument,
 -         but with a shared background message queue.
 - 
 -         IMPORTANT: the queue *must* remain alive throughout the lifetime of the
 -         Convolution.
 -     */
 -     Convolution (const Latency&, ConvolutionMessageQueue&);
 - 
 -     /** Behaves the same as the constructor taking a single NonUniform argument,
 -         but with a shared background message queue.
 - 
 -         IMPORTANT: the queue *must* remain alive throughout the lifetime of the
 -         Convolution.
 -     */
 -     Convolution (const NonUniform&, ConvolutionMessageQueue&);
 - 
 -     ~Convolution() noexcept;
 - 
 -     //==============================================================================
 -     /** Must be called before first calling process.
 - 
 -         In general, calls to loadImpulseResponse() load the impulse response (IR)
 -         asynchronously. The IR will become active once it has been completely loaded
 -         and processed, which may take some time.
 - 
 -         Calling prepare() will ensure that the IR supplied to the most recent call to
 -         loadImpulseResponse() is fully initialised. This IR will then be active during
 -         the next call to process(). It is recommended to call loadImpulseResponse() *before*
 -         prepare() if a specific IR must be active during the first process() call.
 -     */
 -     void prepare (const ProcessSpec&);
 - 
 -     /** Resets the processing pipeline ready to start a new stream of data. */
 -     void reset() noexcept;
 - 
 -     /** Performs the filter operation on the given set of samples with optional
 -         stereo processing.
 -     */
 -     template <typename ProcessContext,
 -               std::enable_if_t<std::is_same_v<typename ProcessContext::SampleType, float>, int> = 0>
 -     void process (const ProcessContext& context) noexcept
 -     {
 -         processSamples (context.getInputBlock(), context.getOutputBlock(), context.isBypassed);
 -     }
 - 
 -     //==============================================================================
 -     enum class Stereo    { no, yes };
 -     enum class Trim      { no, yes };
 -     enum class Normalise { no, yes };
 - 
 -     //==============================================================================
 -     /** This function loads an impulse response audio file from memory, added in a
 -         JUCE project with the Projucer as binary data. It can load any of the audio
 -         formats registered in JUCE, and performs some resampling and pre-processing
 -         as well if needed.
 - 
 -         Note: Don't try to use this function on float samples, since the data is
 -         expected to be an audio file in its binary format. Be sure that the original
 -         data remains constant throughout the lifetime of the Convolution object, as
 -         the loading process will happen on a background thread once this function has
 -         returned.
 - 
 -         @param sourceData               the block of data to use as the stream's source
 -         @param sourceDataSize           the number of bytes in the source data block
 -         @param isStereo                 selects either stereo or mono
 -         @param requiresTrimming         optionally trim the start and the end of the impulse response
 -         @param size                     the expected size for the impulse response after loading, can be
 -                                         set to 0 to requesting the original impulse response size
 -         @param requiresNormalisation    optionally normalise the impulse response amplitude
 -     */
 -     void loadImpulseResponse (const void* sourceData, size_t sourceDataSize,
 -                               Stereo isStereo, Trim requiresTrimming, size_t size,
 -                               Normalise requiresNormalisation = Normalise::yes);
 - 
 -     /** This function loads an impulse response from an audio file. It can load any
 -         of the audio formats registered in JUCE, and performs some resampling and
 -         pre-processing as well if needed.
 - 
 -         @param fileImpulseResponse      the location of the audio file
 -         @param isStereo                 selects either stereo or mono
 -         @param requiresTrimming         optionally trim the start and the end of the impulse response
 -         @param size                     the expected size for the impulse response after loading, can be
 -                                         set to 0 to requesting the original impulse response size
 -         @param requiresNormalisation    optionally normalise the impulse response amplitude
 -     */
 -     void loadImpulseResponse (const File& fileImpulseResponse,
 -                               Stereo isStereo, Trim requiresTrimming, size_t size,
 -                               Normalise requiresNormalisation = Normalise::yes);
 - 
 -     /** This function loads an impulse response from an audio buffer.
 -         To avoid memory allocation on the audio thread, this function takes
 -         ownership of the buffer passed in.
 - 
 -         If calling this function during processing, make sure that the buffer is
 -         not allocated on the audio thread (be careful of accidental copies!).
 -         If you need to pass arbitrary/generated buffers it's recommended to
 -         create these buffers on a separate thread and to use some wait-free
 -         construct (a lock-free queue or a SpinLock/GenericScopedTryLock combination)
 -         to transfer ownership to the audio thread without allocating.
 - 
 -         @param buffer                   the AudioBuffer to use
 -         @param bufferSampleRate         the sampleRate of the data in the AudioBuffer
 -         @param isStereo                 selects either stereo or mono
 -         @param requiresTrimming         optionally trim the start and the end of the impulse response
 -         @param requiresNormalisation    optionally normalise the impulse response amplitude
 -     */
 -     void loadImpulseResponse (AudioBuffer<float>&& buffer, double bufferSampleRate,
 -                               Stereo isStereo, Trim requiresTrimming, Normalise requiresNormalisation);
 - 
 -     /** This function returns the size of the current IR in samples. */
 -     int getCurrentIRSize() const;
 - 
 -     /** This function returns the current latency of the process in samples.
 - 
 -         Note: This is the latency of the convolution engine, not the latency
 -         associated with the current impulse response choice that has to be
 -         considered separately (linear phase filters, for example).
 -     */
 -     int getLatency() const;
 - 
 - private:
 -     //==============================================================================
 -     Convolution (const Latency&,
 -                  const NonUniform&,
 -                  OptionalScopedPointer<ConvolutionMessageQueue>&&);
 - 
 -     void processSamples (const AudioBlock<const float>&, AudioBlock<float>&, bool isBypassed) noexcept;
 - 
 -     class Mixer
 -     {
 -     public:
 -         void prepare (const ProcessSpec&);
 - 
 -         template <typename ProcessWet>
 -         void processSamples (const AudioBlock<const float>&,
 -                              AudioBlock<float>&,
 -                              bool isBypassed,
 -                              ProcessWet&&) noexcept;
 - 
 -         void reset();
 - 
 -     private:
 -         std::array<SmoothedValue<float>, 2> volumeDry, volumeWet;
 -         AudioBlock<float> dryBlock;
 -         HeapBlock<char> dryBlockStorage;
 -         double sampleRate = 0;
 -         bool currentIsBypassed = false;
 -     };
 - 
 -     //==============================================================================
 -     class Impl;
 -     std::unique_ptr<Impl> pimpl;
 - 
 -     //==============================================================================
 -     Mixer mixer;
 -     bool isActive = false;
 - 
 -     //==============================================================================
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Convolution)
 - };
 - 
 - } // namespace juce::dsp
 
 
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