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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceDemoHeader.h"
 - 
 - //==============================================================================
 - /** Just a simple window that deletes itself when closed. */
 - class BasicWindow   : public DocumentWindow
 - {
 - public:
 -     BasicWindow (const String& name, Colour backgroundColour, int buttonsNeeded)
 -         : DocumentWindow (name, backgroundColour, buttonsNeeded)
 -     {
 -     }
 - 
 -     void closeButtonPressed()
 -     {
 -         delete this;
 -     }
 - 
 - private:
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BasicWindow)
 - };
 - 
 - //==============================================================================
 - /** This window contains a ColourSelector which can be used to change the window's colour. */
 - class ColourSelectorWindow   : public DocumentWindow,
 -                                private ChangeListener
 - {
 - public:
 -     ColourSelectorWindow (const String& name, Colour backgroundColour, int buttonsNeeded)
 -         : DocumentWindow (name, backgroundColour, buttonsNeeded),
 -           selector (ColourSelector::showColourAtTop
 -                      | ColourSelector::showSliders
 -                      | ColourSelector::showColourspace)
 -     {
 -         selector.setCurrentColour (backgroundColour);
 -         selector.setColour (ColourSelector::backgroundColourId, Colours::transparentWhite);
 -         selector.addChangeListener (this);
 -         setContentOwned (&selector, false);
 -     }
 - 
 -     ~ColourSelectorWindow()
 -     {
 -         selector.removeChangeListener (this);
 -     }
 - 
 -     void closeButtonPressed()
 -     {
 -         delete this;
 -     }
 - 
 - private:
 -     ColourSelector selector;
 - 
 -     void changeListenerCallback (ChangeBroadcaster* source)
 -     {
 -         if (source == &selector)
 -             setBackgroundColour (selector.getCurrentColour());
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourSelectorWindow)
 - };
 - 
 - //==============================================================================
 - class BouncingBallComponent : public Component,
 -                               public Timer
 - {
 - public:
 -     BouncingBallComponent()
 -     {
 -         setInterceptsMouseClicks (false, false);
 - 
 -         Random random;
 - 
 -         const float size = 10.0f + random.nextInt (30);
 - 
 -         ballBounds.setBounds (random.nextFloat() * 100.0f,
 -                               random.nextFloat() * 100.0f,
 -                               size, size);
 - 
 -         direction.x = random.nextFloat() * 8.0f - 4.0f;
 -         direction.y = random.nextFloat() * 8.0f - 4.0f;
 - 
 -         colour = Colour ((juce::uint32) random.nextInt())
 -                     .withAlpha (0.5f)
 -                     .withBrightness (0.7f);
 - 
 -         startTimer (60);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.setColour (colour);
 -         g.fillEllipse (ballBounds - getPosition().toFloat());
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         ballBounds += direction;
 - 
 -         if (ballBounds.getX() < 0)                      direction.x =  std::abs (direction.x);
 -         if (ballBounds.getY() < 0)                      direction.y =  std::abs (direction.y);
 -         if (ballBounds.getRight() > getParentWidth())   direction.x = -std::abs (direction.x);
 -         if (ballBounds.getBottom() > getParentHeight()) direction.y = -std::abs (direction.y);
 - 
 -         setBounds (ballBounds.getSmallestIntegerContainer());
 -     }
 - 
 - private:
 -     Colour colour;
 -     Rectangle<float> ballBounds;
 -     Point<float> direction;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallComponent)
 - };
 - 
 - //==============================================================================
 - class BouncingBallsContainer : public Component
 - {
 - public:
 -     BouncingBallsContainer (int numBalls)
 -     {
 -         for (int i = 0; i < numBalls; ++i)
 -         {
 -             BouncingBallComponent* newBall = new BouncingBallComponent();
 -             balls.add (newBall);
 -             addAndMakeVisible (newBall);
 -         }
 -     }
 - 
 -     void mouseDown (const MouseEvent& e) override
 -     {
 -         dragger.startDraggingComponent (this, e);
 -     }
 - 
 -     void mouseDrag (const MouseEvent& e) override
 -     {
 -         // as there's no titlebar we have to manage the dragging ourselves
 -         dragger.dragComponent (this, e, 0);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         if (isOpaque())
 -             g.fillAll (Colours::white);
 -         else
 -             g.fillAll (Colours::blue.withAlpha (0.2f));
 - 
 -         g.setFont (16.0f);
 -         g.setColour (Colours::black);
 -         g.drawFittedText ("This window has no titlebar and a transparent background.",
 -                           getLocalBounds().reduced (8, 0),
 -                           Justification::centred, 5);
 - 
 -         g.drawRect (getLocalBounds());
 -     }
 - 
 - private:
 -     ComponentDragger dragger;
 -     OwnedArray<BouncingBallComponent> balls;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallsContainer)
 - };
 - 
 - //==============================================================================
 - class WindowsDemo   : public Component,
 -                       private Button::Listener
 - {
 - public:
 -     enum Windows
 -     {
 -         dialog,
 -         document,
 -         alert,
 -         numWindows
 -     };
 - 
 -     WindowsDemo()
 -     {
 -         setOpaque (true);
 - 
 -         showWindowsButton.setButtonText ("Show Windows");
 -         addAndMakeVisible (showWindowsButton);
 -         showWindowsButton.addListener (this);
 - 
 -         closeWindowsButton.setButtonText ("Close Windows");
 -         addAndMakeVisible (closeWindowsButton);
 -         closeWindowsButton.addListener (this);
 -     }
 - 
 -     ~WindowsDemo()
 -     {
 -         if (dialogWindow != nullptr)
 -         {
 -             dialogWindow->exitModalState (0);
 - 
 -             // we are shutting down: can't wait for the message manager
 -             // to eventually delete this
 -             delete dialogWindow;
 -         }
 - 
 -         closeAllWindows();
 - 
 -         closeWindowsButton.removeListener (this);
 -         showWindowsButton.removeListener (this);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
 -                                            Colours::grey));
 -     }
 - 
 -     void resized() override
 -     {
 -         const Rectangle<int> buttonSize (0, 0, 108, 28);
 -         Rectangle<int> area ((getWidth() / 2) - (buttonSize.getWidth() / 2),
 -                              (getHeight() / 2) - buttonSize.getHeight(),
 -                              buttonSize.getWidth(), buttonSize.getHeight());
 -         showWindowsButton.setBounds (area.reduced (2));
 -         closeWindowsButton.setBounds (area.translated (0, buttonSize.getHeight()).reduced (2));
 -     }
 - 
 - private:
 -     // Because in this demo the windows delete themselves, we'll use the
 -     // Component::SafePointer class to point to them, which automatically becomes
 -     // null when the component that it points to is deleted.
 -     Array<Component::SafePointer<Component>> windows;
 -     TextButton showWindowsButton, closeWindowsButton;
 -     SafePointer<DialogWindow> dialogWindow;
 - 
 -     void showAllWindows()
 -     {
 -         closeAllWindows();
 - 
 -         showDocumentWindow (false);
 -         showDocumentWindow (true);
 -         showTransparentWindow();
 -         showDialogWindow();
 -     }
 - 
 -     void closeAllWindows()
 -     {
 -         for (int i = 0; i < windows.size(); ++i)
 -             windows.getReference(i).deleteAndZero();
 - 
 -         windows.clear();
 -     }
 - 
 -     void showDialogWindow()
 -     {
 -         String m;
 - 
 -         m << "Dialog Windows can be used to quickly show a component, usually blocking mouse input to other windows." << newLine
 -           << newLine
 -           << "They can also be quickly closed with the escape key, try it now.";
 - 
 -         DialogWindow::LaunchOptions options;
 -         Label* label = new Label();
 -         label->setText (m, dontSendNotification);
 -         label->setColour (Label::textColourId, Colours::whitesmoke);
 -         options.content.setOwned (label);
 - 
 -         Rectangle<int> area (0, 0, 300, 200);
 - 
 -         options.content->setSize (area.getWidth(), area.getHeight());
 - 
 -         options.dialogTitle                   = "Dialog Window";
 -         options.dialogBackgroundColour        = Colour (0xff0e345a);
 -         options.escapeKeyTriggersCloseButton  = true;
 -         options.useNativeTitleBar             = false;
 -         options.resizable                     = true;
 - 
 -         dialogWindow = options.launchAsync();
 - 
 -         if (dialogWindow != nullptr)
 -             dialogWindow->centreWithSize (300, 200);
 -     }
 - 
 -     void showDocumentWindow (bool native)
 -     {
 -         DocumentWindow* dw = new ColourSelectorWindow ("Document Window", getRandomBrightColour(), DocumentWindow::allButtons);
 -         windows.add (dw);
 - 
 -         Rectangle<int> area (0, 0, 300, 400);
 - 
 -         RectanglePlacement placement ((native ? RectanglePlacement::xLeft
 -                                               : RectanglePlacement::xRight)
 -                                        | RectanglePlacement::yTop
 -                                        | RectanglePlacement::doNotResize);
 - 
 -         Rectangle<int> result (placement.appliedTo (area, Desktop::getInstance().getDisplays()
 -                                                             .getMainDisplay().userArea.reduced (20)));
 -         dw->setBounds (result);
 - 
 -         dw->setResizable (true, ! native);
 -         dw->setUsingNativeTitleBar (native);
 -         dw->setVisible (true);
 -     }
 - 
 -     void showTransparentWindow()
 -     {
 -         BouncingBallsContainer* balls = new BouncingBallsContainer (3);
 -         balls->addToDesktop (ComponentPeer::windowIsTemporary);
 -         windows.add (balls);
 - 
 -         Rectangle<int> area (0, 0, 200, 200);
 - 
 -         RectanglePlacement placement (RectanglePlacement::xLeft
 -                                        | RectanglePlacement::yBottom
 -                                        | RectanglePlacement::doNotResize);
 - 
 -         Rectangle<int> result (placement.appliedTo (area, Desktop::getInstance().getDisplays()
 -                                                             .getMainDisplay().userArea.reduced (20)));
 -         balls->setBounds (result);
 - 
 -         balls->setVisible (true);
 -     }
 - 
 -     void buttonClicked (Button* button) override
 -     {
 -         if (button == &showWindowsButton)
 -             showAllWindows();
 -         else if (button == &closeWindowsButton)
 -             closeAllWindows();
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WindowsDemo)
 - };
 - 
 - // This static object will register this demo type in a global list of demos..
 - static JuceDemoType<WindowsDemo> demo ("10 Components: Windows");
 
 
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