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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceDemoHeader.h"
 - 
 - #if JUCE_OPENGL
 - 
 - //==============================================================================
 - class OpenGL2DShaderDemo  : public Component,
 -                             private CodeDocument::Listener,
 -                             private ComboBox::Listener,
 -                             private Timer
 - {
 - public:
 -     OpenGL2DShaderDemo()
 -         : fragmentEditorComp (fragmentDocument, nullptr)
 -     {
 -         setOpaque (true);
 - 
 -         if (MainAppWindow* mw = MainAppWindow::getMainAppWindow())
 -             mw->setOpenGLRenderingEngine();
 - 
 -         addAndMakeVisible (statusLabel);
 -         statusLabel.setJustificationType (Justification::topLeft);
 -         statusLabel.setFont (Font (14.0f));
 - 
 -         Array<ShaderPreset> presets (getPresets());
 -         StringArray presetNames;
 - 
 -         for (int i = 0; i < presets.size(); ++i)
 -             presetBox.addItem (presets[i].name, i + 1);
 - 
 -         addAndMakeVisible (presetLabel);
 -         presetLabel.setText ("Shader Preset:", dontSendNotification);
 -         presetLabel.attachToComponent (&presetBox, true);
 - 
 -         addAndMakeVisible (presetBox);
 -         presetBox.addListener (this);
 - 
 -         fragmentEditorComp.setOpaque (false);
 -         fragmentDocument.addListener (this);
 -         addAndMakeVisible (fragmentEditorComp);
 - 
 -         presetBox.setSelectedItemIndex (0);
 -     }
 - 
 -     ~OpenGL2DShaderDemo()
 -     {
 -         shader.reset();
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.fillCheckerBoard (getLocalBounds().toFloat(), 48.0f, 48.0f, Colours::lightgrey, Colours::white);
 - 
 -         if (shader == nullptr || shader->getFragmentShaderCode() != fragmentCode)
 -         {
 -             shader.reset();
 - 
 -             if (fragmentCode.isNotEmpty())
 -             {
 -                 shader = new OpenGLGraphicsContextCustomShader (fragmentCode);
 - 
 -                 Result result (shader->checkCompilation (g.getInternalContext()));
 - 
 -                 if (result.failed())
 -                 {
 -                     statusLabel.setText (result.getErrorMessage(), dontSendNotification);
 -                     shader.reset();
 -                 }
 -             }
 -         }
 - 
 -         if (shader != nullptr)
 -         {
 -             statusLabel.setText (String(), dontSendNotification);
 - 
 -             shader->fillRect (g.getInternalContext(), getLocalBounds());
 -         }
 -     }
 - 
 -     void resized() override
 -     {
 -         Rectangle<int> area (getLocalBounds().reduced (4));
 - 
 -         statusLabel.setBounds (area.removeFromTop (75));
 - 
 -         area.removeFromTop (area.getHeight() / 2);
 - 
 -         Rectangle<int> presets (area.removeFromTop (25));
 -         presets.removeFromLeft (100);
 -         presetBox.setBounds (presets.removeFromLeft (150));
 - 
 -         area.removeFromTop (4);
 -         fragmentEditorComp.setBounds (area);
 -     }
 - 
 -     void selectPreset (int preset)
 -     {
 -         fragmentDocument.replaceAllContent (getPresets()[preset].fragmentShader);
 -         startTimer (1);
 -     }
 - 
 -     ScopedPointer<OpenGLGraphicsContextCustomShader> shader;
 - 
 -     Label statusLabel, presetLabel;
 -     ComboBox presetBox;
 -     CodeDocument fragmentDocument;
 -     CodeEditorComponent fragmentEditorComp;
 -     String fragmentCode;
 - 
 - private:
 -     enum { shaderLinkDelay = 500 };
 - 
 -     void codeDocumentTextInserted (const String& /*newText*/, int /*insertIndex*/) override
 -     {
 -         startTimer (shaderLinkDelay);
 -     }
 - 
 -     void codeDocumentTextDeleted (int /*startIndex*/, int /*endIndex*/) override
 -     {
 -         startTimer (shaderLinkDelay);
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         stopTimer();
 -         fragmentCode = fragmentDocument.getAllContent();
 -         repaint();
 -     }
 - 
 -     void comboBoxChanged (ComboBox*) override
 -     {
 -         selectPreset (presetBox.getSelectedItemIndex());
 -     }
 - 
 -     struct ShaderPreset
 -     {
 -         const char* name;
 -         const char* fragmentShader;
 -     };
 - 
 -     static Array<ShaderPreset> getPresets()
 -     {
 -         #define SHADER_DEMO_HEADER \
 -             "/*  This demo shows the use of the OpenGLGraphicsContextCustomShader,\n" \
 -             "    which allows a 2D area to be filled using a GL shader program.\n" \
 -             "\n" \
 -             "    Edit the shader program below and it will be \n" \
 -             "    recompiled in real-time!\n" \
 -             "*/\n\n"
 - 
 -         ShaderPreset presets[] =
 -         {
 -             {
 -                 "Simple Gradient",
 - 
 -                 SHADER_DEMO_HEADER
 -                 "void main()\n"
 -                 "{\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " float alpha = pixelPos.x / 1000.0;\n"
 -                 "    gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
 -                 "}\n"
 -             },
 - 
 -             {
 -                 "Circular Gradient",
 - 
 -                 SHADER_DEMO_HEADER
 -                 "void main()\n"
 -                 "{\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.3, 0.4, 0.4, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " float alpha = distance (pixelPos, vec2 (600.0, 500.0)) / 400.0;\n"
 -                 "    gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
 -                 "}\n"
 -             },
 - 
 -             {
 -                 "Circle",
 - 
 -                 SHADER_DEMO_HEADER
 -                 "void main()\n"
 -                 "{\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour1 = vec4 (0.1, 0.1, 0.9, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
 -                 "    " JUCE_MEDIUMP " float distance = distance (pixelPos, vec2 (600.0, 500.0));\n"
 -                 "\n"
 -                 "    " JUCE_MEDIUMP " float innerRadius = 200.0;\n"
 -                 "    " JUCE_MEDIUMP " float outerRadius = 210.0;\n"
 -                 "\n"
 -                 "    if (distance < innerRadius)\n"
 -                 "        gl_FragColor = colour1;\n"
 -                 "    else if (distance > outerRadius)\n"
 -                 "        gl_FragColor = colour2;\n"
 -                 "    else\n"
 -                 "        gl_FragColor = mix (colour1, colour2, (distance - innerRadius) / (outerRadius - innerRadius));\n"
 -                 "\n"
 -                 "    gl_FragColor *= pixelAlpha;\n"
 -                 "}\n"
 -             },
 - 
 -             {
 -                 "Solid Colour",
 - 
 -                 SHADER_DEMO_HEADER
 -                 "void main()\n"
 -                 "{\n"
 -                 "    gl_FragColor = vec4 (1.0, 0.6, 0.1, pixelAlpha);\n"
 -                 "}\n"
 -             }
 -         };
 - 
 -         return Array<ShaderPreset> (presets, numElementsInArray (presets));
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGL2DShaderDemo)
 - };
 - 
 - //==============================================================================
 - // This static object will register this demo type in a global list of demos..
 - static JuceDemoType<OpenGL2DShaderDemo> demo ("20 Graphics: OpenGL 2D");
 - 
 - #endif
 
 
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