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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceDemoHeader.h"
 - 
 - 
 - //==============================================================================
 - class CodeEditorDemo  : public Component,
 -                         private FilenameComponentListener
 - {
 - public:
 -     CodeEditorDemo()
 -         : fileChooser ("File", File(), true, false, false,
 -                        "*.cpp;*.h;*.hpp;*.c;*.mm;*.m", String(),
 -                        "Choose a C++ file to open it in the editor")
 -     {
 -         setOpaque (true);
 - 
 -         // Create the editor..
 -         addAndMakeVisible (editor = new CodeEditorComponent (codeDocument, &cppTokeniser));
 - 
 -         editor->loadContent ("\n"
 -                              "/* Code editor demo!\n"
 -                              "\n"
 -                              "   To see a real-world example of the code editor\n"
 -                              "   in action, have a look at the Projucer!\n"
 -                              "\n"
 -                              "*/\n"
 -                              "\n");
 - 
 -         // Create a file chooser control to load files into it..
 -         addAndMakeVisible (fileChooser);
 -         fileChooser.addListener (this);
 - 
 -         lookAndFeelChanged();
 -     }
 - 
 -     ~CodeEditorDemo()
 -     {
 -         fileChooser.removeListener (this);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
 -                                            Colours::lightgrey));
 -     }
 - 
 -     void resized() override
 -     {
 -         Rectangle<int> r (getLocalBounds().reduced (8));
 - 
 -         fileChooser.setBounds (r.removeFromTop (25));
 -         editor->setBounds (r.withTrimmedTop (8));
 -     }
 - 
 - private:
 -     // this is the document that the editor component is showing
 -     CodeDocument codeDocument;
 - 
 -     // this is a tokeniser to apply the C++ syntax highlighting
 -     CPlusPlusCodeTokeniser cppTokeniser;
 - 
 -     // the editor component
 -     ScopedPointer<CodeEditorComponent> editor;
 - 
 -     FilenameComponent fileChooser;
 - 
 -     void filenameComponentChanged (FilenameComponent*) override
 -     {
 -         editor->loadContent (fileChooser.getCurrentFile().loadFileAsString());
 -     }
 - 
 -     void lookAndFeelChanged() override
 -     {
 -         if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
 -         {
 -             auto useLight = v4->getCurrentColourScheme() == LookAndFeel_V4::getLightColourScheme();
 -             editor->setColourScheme (useLight ? getLightCodeEditorColourScheme()
 -                                               : getDarkCodeEditorColourScheme());
 -         }
 -         else
 -         {
 -             editor->setColourScheme (cppTokeniser.getDefaultColourScheme());
 -         }
 -     }
 - 
 -     CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
 -     {
 -         struct Type
 -         {
 -             const char* name;
 -             juce::uint32 colour;
 -         };
 - 
 -         const Type types[] =
 -         {
 -             { "Error",              0xffe60000 },
 -             { "Comment",            0xff72d20c },
 -             { "Keyword",            0xffee6f6f },
 -             { "Operator",           0xffc4eb19 },
 -             { "Identifier",         0xffcfcfcf },
 -             { "Integer",            0xff42c8c4 },
 -             { "Float",              0xff885500 },
 -             { "String",             0xffbc45dd },
 -             { "Bracket",            0xff058202 },
 -             { "Punctuation",        0xffcfbeff },
 -             { "Preprocessor Text",  0xfff8f631 }
 -         };
 - 
 -         CodeEditorComponent::ColourScheme cs;
 - 
 -         for (auto& t : types)
 -             cs.set (t.name, Colour (t.colour));
 - 
 -         return cs;
 -     }
 - 
 -     CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
 -     {
 -         struct Type
 -         {
 -             const char* name;
 -             juce::uint32 colour;
 -         };
 - 
 -         const Type types[] =
 -         {
 -             { "Error",              0xffcc0000 },
 -             { "Comment",            0xff00aa00 },
 -             { "Keyword",            0xff0000cc },
 -             { "Operator",           0xff225500 },
 -             { "Identifier",         0xff000000 },
 -             { "Integer",            0xff880000 },
 -             { "Float",              0xff885500 },
 -             { "String",             0xff990099 },
 -             { "Bracket",            0xff000055 },
 -             { "Punctuation",        0xff004400 },
 -             { "Preprocessor Text",  0xff660000 }
 -         };
 - 
 -         CodeEditorComponent::ColourScheme cs;
 - 
 -         for (auto& t : types)
 -             cs.set (t.name, Colour (t.colour));
 - 
 -         return cs;
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CodeEditorDemo)
 - };
 - 
 - 
 - // This static object will register this demo type in a global list of demos..
 - static JuceDemoType<CodeEditorDemo> demo ("10 Components: Code Editor");
 
 
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