The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef DEMOUTILITIES_H_INCLUDED
  18. #define DEMOUTILITIES_H_INCLUDED
  19. //==============================================================================
  20. /*
  21. This file contains a bunch of miscellaneous utilities that are
  22. used by the various demos.
  23. */
  24. //==============================================================================
  25. inline Colour getRandomColour (float brightness)
  26. {
  27. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  28. }
  29. inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
  30. inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
  31. inline void fillTiledBackground (Graphics& g)
  32. {
  33. g.setFillType (FillType (ImageCache::getFromMemory (BinaryData::tile_background_png,
  34. BinaryData::tile_background_pngSize),
  35. AffineTransform::identity));
  36. //g.setColour (Colour::greyLevel (0.2f));
  37. g.fillAll();
  38. }
  39. //==============================================================================
  40. // This is basically a sawtooth wave generator - maps a value that bounces between
  41. // 0.0 and 1.0 at a random speed
  42. struct BouncingNumber
  43. {
  44. BouncingNumber()
  45. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  46. phase (Random::getSystemRandom().nextDouble())
  47. {
  48. }
  49. float getValue() const
  50. {
  51. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  52. return (float) (v >= 1.0 ? (2.0 - v) : v);
  53. }
  54. protected:
  55. double speed, phase;
  56. };
  57. struct SlowerBouncingNumber : public BouncingNumber
  58. {
  59. SlowerBouncingNumber()
  60. {
  61. speed *= 0.3;
  62. }
  63. };
  64. #endif // DEMOUTILITIES_H_INCLUDED