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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     A base class for writing simple one-page graphical apps.
 - 
 -     A subclass can inherit from this and implement just a few methods such as
 -     paint() and mouse-handling. The base class provides some simple abstractions
 -     to take care of continuously repainting itself.
 - */
 - class JUCE_API  OpenGLAppComponent   : public Component,
 -                                        private OpenGLRenderer
 - {
 - public:
 -     OpenGLAppComponent();
 - 
 -     /** Destructor. */
 -     ~OpenGLAppComponent();
 - 
 -     /** Returns the number of times that the render method has been called since
 -         the component started running.
 -     */
 -     int getFrameCounter() const noexcept        { return frameCounter; }
 - 
 -     /** This must be called from your subclass's destructor, to shut down
 -         the GL system and stop it calling render() before your class is destroyed.
 -     */
 -     void shutdownOpenGL();
 - 
 -     /** Implement this method to set up any GL objects that you need for rendering.
 -         The GL context will be active when this method is called.
 -     */
 -     virtual void initialise() = 0;
 - 
 -     /** Implement this method to free any GL objects that you created during rendering.
 -         The GL context will still be active when this method is called.
 -     */
 -     virtual void shutdown() = 0;
 - 
 -     /** Called to render your openGL.
 -         @see OpenGLRenderer::render()
 -     */
 -     virtual void render() = 0;
 - 
 -     /** The GL context */
 -     OpenGLContext openGLContext;
 - 
 - private:
 -     //==============================================================================
 -     int frameCounter = 0;
 - 
 -     void newOpenGLContextCreated() override;
 -     void renderOpenGL() override;
 -     void openGLContextClosing() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLAppComponent)
 - };
 
 
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