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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserSound that represents a sampled audio clip.
 - 
 -     This is a pretty basic sampler, and just attempts to load the whole audio stream
 -     into memory.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerVoice, Synthesiser, SynthesiserSound
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  SamplerSound    : public SynthesiserSound
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a sampled sound from an audio reader.
 - 
 -         This will attempt to load the audio from the source into memory and store
 -         it in this object.
 - 
 -         @param name         a name for the sample
 -         @param source       the audio to load. This object can be safely deleted by the
 -                             caller after this constructor returns
 -         @param midiNotes    the set of midi keys that this sound should be played on. This
 -                             is used by the SynthesiserSound::appliesToNote() method
 -         @param midiNoteForNormalPitch   the midi note at which the sample should be played
 -                                         with its natural rate. All other notes will be pitched
 -                                         up or down relative to this one
 -         @param attackTimeSecs   the attack (fade-in) time, in seconds
 -         @param releaseTimeSecs  the decay (fade-out) time, in seconds
 -         @param maxSampleLengthSeconds   a maximum length of audio to read from the audio
 -                                         source, in seconds
 -     */
 -     SamplerSound (const String& name,
 -                   AudioFormatReader& source,
 -                   const BigInteger& midiNotes,
 -                   int midiNoteForNormalPitch,
 -                   double attackTimeSecs,
 -                   double releaseTimeSecs,
 -                   double maxSampleLengthSeconds);
 - 
 -     /** Destructor. */
 -     ~SamplerSound() override;
 - 
 -     //==============================================================================
 -     /** Returns the sample's name */
 -     const String& getName() const noexcept                  { return name; }
 - 
 -     /** Returns the audio sample data.
 -         This could return nullptr if there was a problem loading the data.
 -     */
 -     AudioBuffer<float>* getAudioData() const noexcept       { return data.get(); }
 - 
 -     //==============================================================================
 -     /** Changes the parameters of the ADSR envelope which will be applied to the sample. */
 -     void setEnvelopeParameters (ADSR::Parameters parametersToUse)    { params = parametersToUse; }
 - 
 -     //==============================================================================
 -     bool appliesToNote (int midiNoteNumber) override;
 -     bool appliesToChannel (int midiChannel) override;
 - 
 - private:
 -     //==============================================================================
 -     friend class SamplerVoice;
 - 
 -     String name;
 -     std::unique_ptr<AudioBuffer<float>> data;
 -     double sourceSampleRate;
 -     BigInteger midiNotes;
 -     int length = 0, midiRootNote = 0;
 - 
 -     ADSR::Parameters params;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerSound)
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserVoice that can play a SamplerSound.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerSound, Synthesiser, SynthesiserVoice
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  SamplerVoice    : public SynthesiserVoice
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a SamplerVoice. */
 -     SamplerVoice();
 - 
 -     /** Destructor. */
 -     ~SamplerVoice() override;
 - 
 -     //==============================================================================
 -     bool canPlaySound (SynthesiserSound*) override;
 - 
 -     void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
 -     void stopNote (float velocity, bool allowTailOff) override;
 - 
 -     void pitchWheelMoved (int newValue) override;
 -     void controllerMoved (int controllerNumber, int newValue) override;
 - 
 -     void renderNextBlock (AudioBuffer<float>&, int startSample, int numSamples) override;
 -     using SynthesiserVoice::renderNextBlock;
 - 
 - private:
 -     //==============================================================================
 -     double pitchRatio = 0;
 -     double sourceSamplePosition = 0;
 -     float lgain = 0, rgain = 0;
 - 
 -     ADSR adsr;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerVoice)
 - };
 - 
 - } // namespace juce
 
 
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