| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #if JUCE_MAC
 -  #include <juce_gui_basics/native/juce_PerScreenDisplayLinks_mac.h>
 - #endif
 - 
 - namespace juce
 - {
 - 
 - #if JUCE_IOS
 - struct AppInactivityCallback // NB: this is a duplicate of an internal declaration in juce_core
 - {
 -     virtual ~AppInactivityCallback() {}
 -     virtual void appBecomingInactive() = 0;
 - };
 - 
 - extern Array<AppInactivityCallback*> appBecomingInactiveCallbacks;
 - 
 - // On iOS, all GL calls will crash when the app is running in the background, so
 - // this prevents them from happening (which some messy locking behaviour)
 - struct iOSBackgroundProcessCheck final : public AppInactivityCallback
 - {
 -     iOSBackgroundProcessCheck()              { isBackgroundProcess(); appBecomingInactiveCallbacks.add (this); }
 -     ~iOSBackgroundProcessCheck() override    { appBecomingInactiveCallbacks.removeAllInstancesOf (this); }
 - 
 -     bool isBackgroundProcess()
 -     {
 -         const bool b = Process::isForegroundProcess();
 -         isForeground.set (b ? 1 : 0);
 -         return ! b;
 -     }
 - 
 -     void appBecomingInactive() override
 -     {
 -         int counter = 2000;
 - 
 -         while (--counter > 0 && isForeground.get() != 0)
 -             Thread::sleep (1);
 -     }
 - 
 - private:
 -     Atomic<int> isForeground;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (iOSBackgroundProcessCheck)
 - };
 - 
 - #endif
 - 
 - #if JUCE_WINDOWS && JUCE_WIN_PER_MONITOR_DPI_AWARE
 -  extern JUCE_API double getScaleFactorForWindow (HWND);
 - #endif
 - 
 - static bool contextHasTextureNpotFeature()
 - {
 -     if (getOpenGLVersion() >= Version (2))
 -         return true;
 - 
 -     // If the version is < 2, we can't use the newer extension-checking API
 -     // so we have to use glGetString
 -     const auto* extensionsBegin = glGetString (GL_EXTENSIONS);
 - 
 -     if (extensionsBegin == nullptr)
 -         return false;
 - 
 -     const auto* extensionsEnd = findNullTerminator (extensionsBegin);
 -     const std::string extensionsString (extensionsBegin, extensionsEnd);
 -     const auto stringTokens = StringArray::fromTokens (extensionsString.c_str(), false);
 -     return stringTokens.contains ("GL_ARB_texture_non_power_of_two");
 - }
 - 
 - //==============================================================================
 - class OpenGLContext::CachedImage final : public CachedComponentImage
 - {
 -     template <typename T, typename U>
 -     static constexpr bool isFlagSet (const T& t, const U& u) { return (t & u) != 0; }
 - 
 -     struct AreaAndScale
 -     {
 -         Rectangle<int> area;
 -         double scale;
 - 
 -         auto tie() const { return std::tie (area, scale); }
 - 
 -         auto operator== (const AreaAndScale& other) const { return tie() == other.tie(); }
 -         auto operator!= (const AreaAndScale& other) const { return tie() != other.tie(); }
 -     };
 - 
 -     class LockedAreaAndScale
 -     {
 -     public:
 -         auto get() const
 -         {
 -             const ScopedLock lock (mutex);
 -             return data;
 -         }
 - 
 -         template <typename Fn>
 -         void set (const AreaAndScale& d, Fn&& ifDifferent)
 -         {
 -             const auto old = [&]
 -             {
 -                 const ScopedLock lock (mutex);
 -                 return std::exchange (data, d);
 -             }();
 - 
 -             if (old != d)
 -                 ifDifferent();
 -         }
 - 
 -     private:
 -         CriticalSection mutex;
 -         AreaAndScale data { {}, 1.0 };
 -     };
 - 
 - public:
 -     CachedImage (OpenGLContext& c, Component& comp,
 -                  const OpenGLPixelFormat& pixFormat, void* contextToShare)
 -         : context (c),
 -           component (comp)
 -     {
 -         nativeContext.reset (new NativeContext (component, pixFormat, contextToShare,
 -                                                 c.useMultisampling, c.versionRequired));
 - 
 -         if (nativeContext->createdOk())
 -             context.nativeContext = nativeContext.get();
 -         else
 -             nativeContext.reset();
 - 
 -         refreshDisplayLinkConnection();
 -     }
 - 
 -     ~CachedImage() override
 -     {
 -         stop();
 -     }
 - 
 -     //==============================================================================
 -     void start()
 -     {
 -         if (nativeContext != nullptr)
 -             resume();
 -     }
 - 
 -     void stop()
 -     {
 -         // make sure everything has finished executing
 -         state |= StateFlags::pendingDestruction;
 - 
 -         if (workQueue.size() > 0)
 -         {
 -             if (! renderThread->contains (this))
 -                 resume();
 - 
 -             while (workQueue.size() != 0)
 -                 Thread::sleep (20);
 -         }
 - 
 -         pause();
 -     }
 - 
 -     //==============================================================================
 -     void pause()
 -     {
 -         renderThread->remove (this);
 - 
 -         if ((state.fetch_and (~StateFlags::initialised) & StateFlags::initialised) == 0)
 -             return;
 - 
 -         ScopedContextActivator activator;
 -         activator.activate (context);
 - 
 -         if (context.renderer != nullptr)
 -             context.renderer->openGLContextClosing();
 - 
 -         associatedObjectNames.clear();
 -         associatedObjects.clear();
 -         cachedImageFrameBuffer.release();
 -         nativeContext->shutdownOnRenderThread();
 -     }
 - 
 -     void resume()
 -     {
 -         renderThread->add (this);
 -     }
 - 
 -     //==============================================================================
 -     void paint (Graphics&) override
 -     {
 -         if (MessageManager::getInstance()->isThisTheMessageThread())
 -         {
 -             updateViewportSize();
 -         }
 -         else
 -         {
 -             // If you hit this assertion, it's because paint has been called from a thread other
 -             // than the message thread. This commonly happens when nesting OpenGL contexts, because
 -             // the 'outer' OpenGL renderer will attempt to call paint on the 'inner' context's
 -             // component from the OpenGL thread.
 -             // Nesting OpenGL contexts is not directly supported, however there is a workaround:
 -             // https://forum.juce.com/t/opengl-how-do-3d-with-custom-shaders-and-2d-with-juce-paint-methods-work-together/28026/7
 -             jassertfalse;
 -         }
 -     }
 - 
 -     bool invalidateAll() override
 -     {
 -         validArea.clear();
 -         triggerRepaint();
 -         return false;
 -     }
 - 
 -     bool invalidate (const Rectangle<int>& area) override
 -     {
 -         validArea.subtract (area.toFloat().transformedBy (transform).getSmallestIntegerContainer());
 -         triggerRepaint();
 -         return false;
 -     }
 - 
 -     void releaseResources() override
 -     {
 -         stop();
 -     }
 - 
 -     void triggerRepaint()
 -     {
 -         state |= (StateFlags::pendingRender | StateFlags::paintComponents);
 -         renderThread->triggerRepaint();
 -     }
 - 
 -     //==============================================================================
 -     bool ensureFrameBufferSize (Rectangle<int> viewportArea)
 -     {
 -         JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
 - 
 -         auto fbW = cachedImageFrameBuffer.getWidth();
 -         auto fbH = cachedImageFrameBuffer.getHeight();
 - 
 -         if (fbW != viewportArea.getWidth() || fbH != viewportArea.getHeight() || ! cachedImageFrameBuffer.isValid())
 -         {
 -             if (! cachedImageFrameBuffer.initialise (context, viewportArea.getWidth(), viewportArea.getHeight()))
 -                 return false;
 - 
 -             validArea.clear();
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 - 
 -         return true;
 -     }
 - 
 -     void clearRegionInFrameBuffer (const RectangleList<int>& list)
 -     {
 -         glClearColor (0, 0, 0, 0);
 -         glEnable (GL_SCISSOR_TEST);
 - 
 -         auto previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
 -         cachedImageFrameBuffer.makeCurrentRenderingTarget();
 -         auto imageH = cachedImageFrameBuffer.getHeight();
 - 
 -         for (auto& r : list)
 -         {
 -             glScissor (r.getX(), imageH - r.getBottom(), r.getWidth(), r.getHeight());
 -             glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 -         }
 - 
 -         glDisable (GL_SCISSOR_TEST);
 -         context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     struct ScopedContextActivator
 -     {
 -         bool activate (OpenGLContext& ctx)
 -         {
 -             if (! active)
 -                 active = ctx.makeActive();
 - 
 -             return active;
 -         }
 - 
 -         ~ScopedContextActivator()
 -         {
 -             if (active)
 -                 OpenGLContext::deactivateCurrentContext();
 -         }
 - 
 -     private:
 -         bool active = false;
 -     };
 - 
 -     enum class RenderStatus
 -     {
 -         nominal,
 -         messageThreadAborted,
 -         noWork,
 -     };
 - 
 -     RenderStatus renderFrame (MessageManager::Lock& mmLock)
 -     {
 -        if (! isFlagSet (state, StateFlags::initialised))
 -        {
 -             switch (initialiseOnThread())
 -             {
 -                 case InitResult::fatal:
 -                 case InitResult::retry: return RenderStatus::noWork;
 -                 case InitResult::success: break;
 -             }
 -         }
 - 
 -         state |= StateFlags::initialised;
 - 
 -        #if JUCE_IOS
 -         if (backgroundProcessCheck.isBackgroundProcess())
 -             return RenderStatus::noWork;
 -        #endif
 - 
 -         std::optional<MessageManager::Lock::ScopedTryLockType> scopedLock;
 -         ScopedContextActivator contextActivator;
 - 
 -         const auto stateToUse = state.fetch_and (StateFlags::persistent);
 - 
 -        #if JUCE_MAC
 -         // On macOS, we use a display link callback to trigger repaints, rather than
 -         // letting them run at full throttle
 -         const auto noAutomaticRepaint = true;
 -        #else
 -         const auto noAutomaticRepaint = ! context.continuousRepaint;
 -        #endif
 - 
 -         if (! isFlagSet (stateToUse, StateFlags::pendingRender) && noAutomaticRepaint)
 -             return RenderStatus::noWork;
 - 
 -         const auto isUpdating = isFlagSet (stateToUse, StateFlags::paintComponents);
 - 
 -         if (context.renderComponents && isUpdating)
 -         {
 -             bool abortScope = false;
 -             // If we early-exit here, we need to restore these flags so that the render is
 -             // attempted again in the next time slice.
 -             const ScopeGuard scope { [&] { if (! abortScope) state |= stateToUse; } };
 - 
 -             // This avoids hogging the message thread when doing intensive rendering.
 -             std::this_thread::sleep_until (lastMMLockReleaseTime + std::chrono::milliseconds { 2 });
 - 
 -             if (renderThread->isListChanging())
 -                 return RenderStatus::messageThreadAborted;
 - 
 -             doWorkWhileWaitingForLock (contextActivator);
 - 
 -             scopedLock.emplace (mmLock);
 - 
 -             // If we can't get the lock here, it's probably because a context has been removed
 -             // on the main thread.
 -             // We return, just in case this renderer needs to be removed from the rendering thread.
 -             // If another renderer is being removed instead, then we should be able to get the lock
 -             // next time round.
 -             if (! scopedLock->isLocked())
 -                 return RenderStatus::messageThreadAborted;
 - 
 -             abortScope = true;
 -         }
 - 
 -         {
 -             NativeContext::Locker locker (*nativeContext);
 - 
 -             if (! contextActivator.activate (context))
 -                 return RenderStatus::noWork;
 - 
 -             JUCE_CHECK_OPENGL_ERROR
 - 
 -             doWorkWhileWaitingForLock (contextActivator);
 - 
 -             const auto currentAreaAndScale = areaAndScale.get();
 -             const auto viewportArea = currentAreaAndScale.area;
 - 
 -             if (context.renderer != nullptr)
 -             {
 -                 OpenGLRendering::SavedBinding<OpenGLRendering::TraitsVAO> vaoBinding;
 - 
 -                 glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
 -                 context.currentRenderScale = currentAreaAndScale.scale;
 -                 context.renderer->renderOpenGL();
 -                 clearGLError();
 -             }
 - 
 -             if (context.renderComponents)
 -             {
 -                 if (isUpdating)
 -                 {
 -                     paintComponent (currentAreaAndScale);
 - 
 -                     if (! isFlagSet (state, StateFlags::initialised))
 -                         return RenderStatus::noWork;
 - 
 -                     scopedLock.reset();
 -                     lastMMLockReleaseTime = std::chrono::steady_clock::now();
 -                 }
 - 
 -                 glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
 -                 drawComponentBuffer();
 -             }
 -         }
 - 
 -         bufferSwapper.swap();
 -         return RenderStatus::nominal;
 -     }
 - 
 -     void updateViewportSize()
 -     {
 -         JUCE_ASSERT_MESSAGE_THREAD
 - 
 -         if (auto* peer = component.getPeer())
 -         {
 -            #if JUCE_MAC
 -             updateScreen();
 - 
 -             const auto displayScale = Desktop::getInstance().getGlobalScaleFactor() * [this]
 -             {
 -                 if (auto* view = getCurrentView())
 -                 {
 -                     if ([view respondsToSelector: @selector (backingScaleFactor)])
 -                         return [(id) view backingScaleFactor];
 - 
 -                     if (auto* window = [view window])
 -                         return [window backingScaleFactor];
 -                 }
 - 
 -                 return areaAndScale.get().scale;
 -             }();
 -            #else
 -             const auto displayScale = Desktop::getInstance().getDisplays()
 -                                                             .getDisplayForRect (component.getTopLevelComponent()
 -                                                                                         ->getScreenBounds())
 -                                                            ->scale;
 -            #endif
 - 
 -             const auto localBounds = component.getLocalBounds();
 -             const auto newArea = peer->getComponent().getLocalArea (&component, localBounds).withZeroOrigin() * displayScale;
 - 
 -            #if JUCE_WINDOWS && JUCE_WIN_PER_MONITOR_DPI_AWARE
 -             // Some hosts (Pro Tools 2022.7) do not take the current DPI into account when sizing
 -             // plugin editor windows. Instead of querying the OS for the DPI of the editor window,
 -             // we approximate based on the physical size of the window that was actually provided
 -             // for the context to draw into. This may break if the OpenGL context's component is
 -             // scaled differently in its width and height - but in this case, a single scale factor
 -             // isn't that helpful anyway.
 -             const auto newScale = (float) newArea.getWidth() / (float) localBounds.getWidth();
 -            #else
 -             const auto newScale = (float) displayScale;
 -            #endif
 - 
 -             areaAndScale.set ({ newArea, newScale }, [&]
 -             {
 -                 // Transform is only accessed when the message manager is locked
 -                 transform = AffineTransform::scale ((float) newArea.getWidth()  / (float) localBounds.getWidth(),
 -                                                     (float) newArea.getHeight() / (float) localBounds.getHeight());
 - 
 -                 nativeContext->updateWindowPosition (peer->getAreaCoveredBy (component));
 -                 invalidateAll();
 -             });
 -         }
 -     }
 - 
 -     void checkViewportBounds()
 -     {
 -         auto screenBounds = component.getTopLevelComponent()->getScreenBounds();
 - 
 -         if (lastScreenBounds != screenBounds)
 -         {
 -             updateViewportSize();
 -             lastScreenBounds = screenBounds;
 -         }
 -     }
 - 
 -     void paintComponent (const AreaAndScale& currentAreaAndScale)
 -     {
 -         JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
 - 
 -         // you mustn't set your own cached image object when attaching a GL context!
 -         jassert (get (component) == this);
 - 
 -         if (! ensureFrameBufferSize (currentAreaAndScale.area))
 -             return;
 - 
 -         RectangleList<int> invalid (currentAreaAndScale.area);
 -         invalid.subtract (validArea);
 -         validArea = currentAreaAndScale.area;
 - 
 -         if (! invalid.isEmpty())
 -         {
 -             clearRegionInFrameBuffer (invalid);
 - 
 -             {
 -                 std::unique_ptr<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
 -                 g->clipToRectangleList (invalid);
 -                 g->addTransform (transform);
 - 
 -                 paintOwner (*g);
 -                 JUCE_CHECK_OPENGL_ERROR
 -             }
 -         }
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void drawComponentBuffer()
 -     {
 -         if (! OpenGLRendering::TraitsVAO::isCoreProfile())
 -             glEnable (GL_TEXTURE_2D);
 - 
 -        #if JUCE_WINDOWS
 -         // some stupidly old drivers are missing this function, so try to at least avoid a crash here,
 -         // but if you hit this assertion you may want to have your own version check before using the
 -         // component rendering stuff on such old drivers.
 -         jassert (context.extensions.glActiveTexture != nullptr);
 -         if (context.extensions.glActiveTexture != nullptr)
 -        #endif
 -         {
 -             context.extensions.glActiveTexture (GL_TEXTURE0);
 -         }
 - 
 -         glBindTexture (GL_TEXTURE_2D, cachedImageFrameBuffer.getTextureID());
 - 
 -         const Rectangle<int> cacheBounds (cachedImageFrameBuffer.getWidth(), cachedImageFrameBuffer.getHeight());
 -         context.copyTexture (cacheBounds, cacheBounds, cacheBounds.getWidth(), cacheBounds.getHeight(), false);
 -         glBindTexture (GL_TEXTURE_2D, 0);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void paintOwner (LowLevelGraphicsContext& llgc)
 -     {
 -         Graphics g (llgc);
 - 
 -       #if JUCE_ENABLE_REPAINT_DEBUGGING
 -        #ifdef JUCE_IS_REPAINT_DEBUGGING_ACTIVE
 -         if (JUCE_IS_REPAINT_DEBUGGING_ACTIVE)
 -        #endif
 -         {
 -             g.saveState();
 -         }
 -        #endif
 - 
 -         JUCE_TRY
 -         {
 -             component.paintEntireComponent (g, false);
 -         }
 -         JUCE_CATCH_EXCEPTION
 - 
 -       #if JUCE_ENABLE_REPAINT_DEBUGGING
 -        #ifdef JUCE_IS_REPAINT_DEBUGGING_ACTIVE
 -         if (JUCE_IS_REPAINT_DEBUGGING_ACTIVE)
 -        #endif
 -         {
 -             // enabling this code will fill all areas that get repainted with a colour overlay, to show
 -             // clearly when things are being repainted.
 -             g.restoreState();
 - 
 -             static Random rng;
 -             g.fillAll (Colour ((uint8) rng.nextInt (255),
 -                                (uint8) rng.nextInt (255),
 -                                (uint8) rng.nextInt (255),
 -                                (uint8) 0x50));
 -         }
 -        #endif
 -     }
 - 
 -     void handleResize()
 -     {
 -         updateViewportSize();
 - 
 -        #if JUCE_MAC
 -         if (isFlagSet (state, StateFlags::initialised))
 -         {
 -             [nativeContext->view update];
 - 
 -             // We're already on the message thread, no need to lock it again.
 -             MessageManager::Lock mml;
 -             renderFrame (mml);
 -         }
 -        #endif
 -     }
 - 
 -     //==============================================================================
 -     InitResult initialiseOnThread()
 -     {
 -         // On android, this can get called twice, so drop any previous state.
 -         associatedObjectNames.clear();
 -         associatedObjects.clear();
 -         cachedImageFrameBuffer.release();
 - 
 -         context.makeActive();
 - 
 -         if (const auto nativeResult = nativeContext->initialiseOnRenderThread (context); nativeResult != InitResult::success)
 -             return nativeResult;
 - 
 -        #if JUCE_ANDROID
 -         // On android the context may be created in initialiseOnRenderThread
 -         // and we therefore need to call makeActive again
 -         context.makeActive();
 -        #endif
 - 
 -         gl::loadFunctions();
 - 
 -        #if JUCE_DEBUG
 -         if (getOpenGLVersion() >= Version { 4, 3 } && glDebugMessageCallback != nullptr)
 -         {
 -             glEnable (GL_DEBUG_OUTPUT);
 -             glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
 -             glDebugMessageCallback ([] (GLenum, GLenum type, GLuint, GLenum severity, GLsizei, const GLchar* message, const void*)
 -             {
 -                 // This may reiterate issues that are also flagged by JUCE_CHECK_OPENGL_ERROR.
 -                 // The advantage of this callback is that it will catch *all* errors, even if we
 -                 // forget to check manually.
 -                 DBG ("OpenGL DBG message: " << message);
 -                 jassert (type != GL_DEBUG_TYPE_ERROR && severity != GL_DEBUG_SEVERITY_HIGH);
 -             }, nullptr);
 -         }
 -        #endif
 - 
 -         const auto currentViewportArea = areaAndScale.get().area;
 -         glViewport (0, 0, currentViewportArea.getWidth(), currentViewportArea.getHeight());
 - 
 -         nativeContext->setSwapInterval (1);
 - 
 -        #if ! JUCE_OPENGL_ES
 -         JUCE_CHECK_OPENGL_ERROR
 -         shadersAvailable = OpenGLShaderProgram::getLanguageVersion() > 0;
 -         clearGLError();
 -        #endif
 - 
 -         textureNpotSupported = contextHasTextureNpotFeature();
 - 
 -         if (context.renderer != nullptr)
 -             context.renderer->newOpenGLContextCreated();
 - 
 -         return InitResult::success;
 -     }
 - 
 -     //==============================================================================
 -     struct BlockingWorker final : public OpenGLContext::AsyncWorker
 -     {
 -         BlockingWorker (OpenGLContext::AsyncWorker::Ptr && workerToUse)
 -             : originalWorker (std::move (workerToUse))
 -         {}
 - 
 -         void operator() (OpenGLContext& calleeContext)
 -         {
 -             if (originalWorker != nullptr)
 -                 (*originalWorker) (calleeContext);
 - 
 -             finishedSignal.signal();
 -         }
 - 
 -         void block() noexcept  { finishedSignal.wait(); }
 - 
 -         OpenGLContext::AsyncWorker::Ptr originalWorker;
 -         WaitableEvent finishedSignal;
 -     };
 - 
 -     void doWorkWhileWaitingForLock (ScopedContextActivator& contextActivator)
 -     {
 -         while (const auto work = workQueue.removeAndReturn (0))
 -         {
 -             if (renderThread->isListChanging() || ! contextActivator.activate (context))
 -                 break;
 - 
 -             NativeContext::Locker locker (*nativeContext);
 - 
 -             (*work) (context);
 -             clearGLError();
 -         }
 -     }
 - 
 -     void execute (OpenGLContext::AsyncWorker::Ptr workerToUse, bool shouldBlock)
 -     {
 -         if (! isFlagSet (state, StateFlags::pendingDestruction))
 -         {
 -             if (shouldBlock)
 -             {
 -                 auto blocker = new BlockingWorker (std::move (workerToUse));
 -                 OpenGLContext::AsyncWorker::Ptr worker (*blocker);
 -                 workQueue.add (worker);
 - 
 -                 renderThread->abortLock();
 -                 context.triggerRepaint();
 - 
 -                 blocker->block();
 -             }
 -             else
 -             {
 -                 workQueue.add (std::move (workerToUse));
 - 
 -                 renderThread->abortLock();
 -                 context.triggerRepaint();
 -             }
 -         }
 -         else
 -         {
 -             jassertfalse; // you called execute AFTER you detached your OpenGLContext
 -         }
 -     }
 - 
 -     //==============================================================================
 -     static CachedImage* get (Component& c) noexcept
 -     {
 -         return dynamic_cast<CachedImage*> (c.getCachedComponentImage());
 -     }
 - 
 -     class RenderThread
 -     {
 -     public:
 -         RenderThread() = default;
 - 
 -         ~RenderThread()
 -         {
 -             flags.setDestructing();
 -             thread.join();
 -         }
 - 
 -         void add (CachedImage* x)
 -         {
 -             const std::scoped_lock lock { listMutex };
 -             images.push_back (x);
 -         }
 - 
 -         void remove (CachedImage* x)
 -         {
 -             JUCE_ASSERT_MESSAGE_THREAD;
 - 
 -             flags.setSafe (false);
 -             abortLock();
 - 
 -             {
 -                 const std::scoped_lock lock { callbackMutex, listMutex };
 -                 images.remove (x);
 -             }
 - 
 -             flags.setSafe (true);
 -         }
 - 
 -         bool contains (CachedImage* x)
 -         {
 -             const std::scoped_lock lock { listMutex };
 -             return std::find (images.cbegin(), images.cend(), x) != images.cend();
 -         }
 - 
 -         void triggerRepaint()   { flags.setRenderRequested(); }
 - 
 -         void abortLock()        { messageManagerLock.abort(); }
 - 
 -         bool isListChanging()   { return ! flags.isSafe(); }
 - 
 -     private:
 -         RenderStatus renderAll()
 -         {
 -             auto result = RenderStatus::noWork;
 - 
 -             const std::scoped_lock lock { callbackMutex, listMutex };
 - 
 -             for (auto* x : images)
 -             {
 -                 listMutex.unlock();
 -                 const ScopeGuard scope { [&] { listMutex.lock(); } };
 - 
 -                 const auto status = x->renderFrame (messageManagerLock);
 - 
 -                 switch (status)
 -                 {
 -                     case RenderStatus::noWork: break;
 -                     case RenderStatus::nominal: result = RenderStatus::nominal; break;
 -                     case RenderStatus::messageThreadAborted: return RenderStatus::messageThreadAborted;
 -                 }
 -             }
 - 
 -             return result;
 -         }
 - 
 -         /*  Allows the main thread to communicate changes to the render thread.
 - 
 -             When the render thread needs to change in some way (asked to resume rendering,
 -             a renderer is added/removed, or the thread needs to stop prior to destruction),
 -             the main thread can set the appropriate flag on this structure. The render thread
 -             will call waitForWork() repeatedly, pausing when the render thread has no work to do,
 -             and resuming when requested by the main thread.
 -         */
 -         class Flags
 -         {
 -         public:
 -             void setDestructing()       { update ([] (auto& f) { f |= destructorCalled; }); }
 -             void setRenderRequested()   { update ([] (auto& f) { f |= renderRequested;  }); }
 - 
 -             void setSafe (const bool safe)
 -             {
 -                 update ([safe] (auto& f)
 -                 {
 -                     if (safe)
 -                         f |= listSafe;
 -                     else
 -                         f &= ~listSafe;
 -                 });
 -             }
 - 
 -             bool isSafe()
 -             {
 -                 const std::scoped_lock lock { mutex };
 -                 return (flags & listSafe) != 0;
 -             }
 - 
 -             /*  Blocks until the 'safe' flag is set, and at least one other flag is set.
 -                 After returning, the renderRequested flag will be unset.
 -                 Returns true if rendering should continue.
 -             */
 -             bool waitForWork (bool requestRender)
 -             {
 -                 std::unique_lock lock { mutex };
 -                 flags |= (requestRender ? renderRequested : 0);
 -                 condvar.wait (lock, [this] { return flags > listSafe; });
 -                 flags &= ~renderRequested;
 -                 return ((flags & destructorCalled) == 0);
 -             }
 - 
 -         private:
 -             template <typename Fn>
 -             void update (Fn fn)
 -             {
 -                 {
 -                     const std::scoped_lock lock { mutex };
 -                     fn (flags);
 -                 }
 - 
 -                 condvar.notify_one();
 -             }
 - 
 -             enum
 -             {
 -                 renderRequested  = 1 << 0,
 -                 destructorCalled = 1 << 1,
 -                 listSafe         = 1 << 2
 -             };
 - 
 -             std::mutex mutex;
 -             std::condition_variable condvar;
 -             int flags = listSafe;
 -         };
 - 
 -         MessageManager::Lock messageManagerLock;
 -         std::mutex listMutex, callbackMutex;
 -         std::list<CachedImage*> images;
 -         Flags flags;
 - 
 -         std::thread thread { [this]
 -         {
 -             Thread::setCurrentThreadName ("OpenGL Renderer");
 -             while (flags.waitForWork (renderAll() != RenderStatus::noWork)) {}
 -         } };
 -     };
 - 
 -     void refreshDisplayLinkConnection()
 -     {
 -        #if JUCE_MAC
 -         if (context.continuousRepaint)
 -         {
 -             connection.emplace (sharedDisplayLinks->registerFactory ([this] (CGDirectDisplayID display)
 -             {
 -                 return [this, display]
 -                 {
 -                     if (display == lastDisplay)
 -                         triggerRepaint();
 -                 };
 -             }));
 -         }
 -         else
 -         {
 -             connection.reset();
 -         }
 -        #endif
 -     }
 - 
 -     //==============================================================================
 -     class BufferSwapper final : private AsyncUpdater
 -     {
 -     public:
 -         explicit BufferSwapper (CachedImage& img)
 -             : image (img) {}
 - 
 -         ~BufferSwapper() override
 -         {
 -             cancelPendingUpdate();
 -         }
 - 
 -         void swap()
 -         {
 -             static const auto swapBuffersOnMainThread = []
 -             {
 -                 const auto os = SystemStats::getOperatingSystemType();
 - 
 -                 if ((os & SystemStats::MacOSX) != 0)
 -                     return (os != SystemStats::MacOSX && os < SystemStats::MacOSX_10_14);
 - 
 -                 return false;
 -             }();
 - 
 -             if (swapBuffersOnMainThread && ! MessageManager::getInstance()->isThisTheMessageThread())
 -                 triggerAsyncUpdate();
 -             else
 -                 image.nativeContext->swapBuffers();
 -         }
 - 
 -     private:
 -         void handleAsyncUpdate() override
 -         {
 -             ScopedContextActivator activator;
 -             activator.activate (image.context);
 - 
 -             NativeContext::Locker locker (*image.nativeContext);
 -             image.nativeContext->swapBuffers();
 -         }
 - 
 -         CachedImage& image;
 -     };
 - 
 -     //==============================================================================
 -     friend class NativeContext;
 -     std::unique_ptr<NativeContext> nativeContext;
 - 
 -     OpenGLContext& context;
 -     Component& component;
 - 
 -     SharedResourcePointer<RenderThread> renderThread;
 - 
 -     OpenGLFrameBuffer cachedImageFrameBuffer;
 -     RectangleList<int> validArea;
 -     Rectangle<int> lastScreenBounds;
 -     AffineTransform transform;
 -     LockedAreaAndScale areaAndScale;
 - 
 -     StringArray associatedObjectNames;
 -     ReferenceCountedArray<ReferenceCountedObject> associatedObjects;
 - 
 -     WaitableEvent canPaintNowFlag, finishedPaintingFlag;
 -    #if JUCE_OPENGL_ES
 -     bool shadersAvailable = true;
 -    #else
 -     bool shadersAvailable = false;
 -    #endif
 -     bool textureNpotSupported = false;
 -     std::chrono::steady_clock::time_point lastMMLockReleaseTime{};
 -     BufferSwapper bufferSwapper { *this };
 - 
 -    #if JUCE_MAC
 -     NSView* getCurrentView() const
 -     {
 -         JUCE_ASSERT_MESSAGE_THREAD;
 - 
 -         if (auto* peer = component.getPeer())
 -             return static_cast<NSView*> (peer->getNativeHandle());
 - 
 -         return nullptr;
 -     }
 - 
 -     NSWindow* getCurrentWindow() const
 -     {
 -         JUCE_ASSERT_MESSAGE_THREAD;
 - 
 -         if (auto* view = getCurrentView())
 -             return [view window];
 - 
 -         return nullptr;
 -     }
 - 
 -     NSScreen* getCurrentScreen() const
 -     {
 -         JUCE_ASSERT_MESSAGE_THREAD;
 - 
 -         if (auto* window = getCurrentWindow())
 -             return [window screen];
 - 
 -         return nullptr;
 -     }
 - 
 -     void updateScreen()
 -     {
 -         const auto screen = getCurrentScreen();
 -         const auto display = ScopedDisplayLink::getDisplayIdForScreen (screen);
 - 
 -         if (lastDisplay.exchange (display) == display)
 -             return;
 - 
 -         const auto newRefreshPeriod = sharedDisplayLinks->getNominalVideoRefreshPeriodSForScreen (display);
 - 
 -         if (newRefreshPeriod != 0.0 && ! approximatelyEqual (std::exchange (refreshPeriod, newRefreshPeriod), newRefreshPeriod))
 -             nativeContext->setNominalVideoRefreshPeriodS (newRefreshPeriod);
 - 
 -         updateColourSpace();
 -     }
 - 
 -     void updateColourSpace()
 -     {
 -         if (auto* view = nativeContext->getNSView())
 -             if (auto* window = [view window])
 -                 [window setColorSpace: [NSColorSpace sRGBColorSpace]];
 -     }
 - 
 -     std::atomic<CGDirectDisplayID> lastDisplay { 0 };
 -     double refreshPeriod = 0.0;
 - 
 -     FunctionNotificationCenterObserver observer { NSWindowDidChangeScreenNotification,
 -                                                   getCurrentWindow(),
 -                                                   [this] { updateScreen(); } };
 - 
 -     // Note: the NSViewComponentPeer also has a SharedResourcePointer<PerScreenDisplayLinks> to
 -     // avoid unnecessarily duplicating display-link threads.
 -     SharedResourcePointer<PerScreenDisplayLinks> sharedDisplayLinks;
 - 
 -     // On macOS, rather than letting swapBuffers block as appropriate, we use a display link
 -     // callback to mark the view as needing to repaint.
 -     std::optional<PerScreenDisplayLinks::Connection> connection;
 -    #endif
 - 
 -     enum StateFlags
 -     {
 -         pendingRender           = 1 << 0,
 -         paintComponents         = 1 << 1,
 -         pendingDestruction      = 1 << 2,
 -         initialised             = 1 << 3,
 - 
 -         // Flags that should retain their state after each frame
 -         persistent              = initialised | pendingDestruction
 -     };
 - 
 -     std::atomic<int> state { 0 };
 -     ReferenceCountedArray<OpenGLContext::AsyncWorker, CriticalSection> workQueue;
 - 
 -    #if JUCE_IOS
 -     iOSBackgroundProcessCheck backgroundProcessCheck;
 -    #endif
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
 - };
 - 
 - //==============================================================================
 - class OpenGLContext::Attachment final : public ComponentMovementWatcher,
 -                                         private Timer
 - {
 - public:
 -     Attachment (OpenGLContext& c, Component& comp)
 -        : ComponentMovementWatcher (&comp), context (c)
 -     {
 -         if (canBeAttached (comp))
 -             attach();
 -     }
 - 
 -     ~Attachment() override
 -     {
 -         detach();
 -     }
 - 
 -     void detach()
 -     {
 -         auto& comp = *getComponent();
 -         stop();
 -         comp.setCachedComponentImage (nullptr);
 -         context.nativeContext = nullptr;
 -     }
 - 
 -     void componentMovedOrResized (bool /*wasMoved*/, bool /*wasResized*/) override
 -     {
 -         auto& comp = *getComponent();
 - 
 -         if (isAttached (comp) != canBeAttached (comp))
 -             componentVisibilityChanged();
 - 
 -         if (comp.getWidth() > 0 && comp.getHeight() > 0
 -              && context.nativeContext != nullptr)
 -         {
 -             if (auto* c = CachedImage::get (comp))
 -                 c->handleResize();
 - 
 -             if (auto* peer = comp.getTopLevelComponent()->getPeer())
 -                 context.nativeContext->updateWindowPosition (peer->getAreaCoveredBy (comp));
 -         }
 -     }
 - 
 -     using ComponentMovementWatcher::componentMovedOrResized;
 - 
 -     void componentPeerChanged() override
 -     {
 -         detach();
 -         componentVisibilityChanged();
 -     }
 - 
 -     void componentVisibilityChanged() override
 -     {
 -         auto& comp = *getComponent();
 - 
 -         if (canBeAttached (comp))
 -         {
 -             if (isAttached (comp))
 -                 comp.repaint(); // (needed when windows are un-minimised)
 -             else
 -                 attach();
 -         }
 -         else
 -         {
 -             detach();
 -         }
 -     }
 - 
 -     using ComponentMovementWatcher::componentVisibilityChanged;
 - 
 -    #if JUCE_DEBUG || JUCE_LOG_ASSERTIONS
 -     void componentBeingDeleted (Component& c) override
 -     {
 -         /* You must call detach() or delete your OpenGLContext to remove it
 -            from a component BEFORE deleting the component that it is using!
 -         */
 -         jassertfalse;
 - 
 -         ComponentMovementWatcher::componentBeingDeleted (c);
 -     }
 -    #endif
 - 
 - private:
 -     OpenGLContext& context;
 - 
 -     bool canBeAttached (const Component& comp) noexcept
 -     {
 -         return (! context.overrideCanAttach) && comp.getWidth() > 0 && comp.getHeight() > 0 && isShowingOrMinimised (comp);
 -     }
 - 
 -     static bool isShowingOrMinimised (const Component& c)
 -     {
 -         if (! c.isVisible())
 -             return false;
 - 
 -         if (auto* p = c.getParentComponent())
 -             return isShowingOrMinimised (*p);
 - 
 -         return c.getPeer() != nullptr;
 -     }
 - 
 -     static bool isAttached (const Component& comp) noexcept
 -     {
 -         return comp.getCachedComponentImage() != nullptr;
 -     }
 - 
 -     void attach()
 -     {
 -         auto& comp = *getComponent();
 -         auto* newCachedImage = new CachedImage (context, comp,
 -                                                 context.openGLPixelFormat,
 -                                                 context.contextToShareWith);
 -         comp.setCachedComponentImage (newCachedImage);
 - 
 -         start();
 -     }
 - 
 -     void stop()
 -     {
 -         stopTimer();
 - 
 -         auto& comp = *getComponent();
 - 
 -        #if JUCE_MAC
 -         [[(NSView*) comp.getWindowHandle() window] disableScreenUpdatesUntilFlush];
 -        #endif
 - 
 -         if (auto* oldCachedImage = CachedImage::get (comp))
 -             oldCachedImage->stop(); // (must stop this before detaching it from the component)
 -     }
 - 
 -     void start()
 -     {
 -         auto& comp = *getComponent();
 - 
 -         if (auto* cachedImage = CachedImage::get (comp))
 -         {
 -             cachedImage->start(); // (must wait until this is attached before starting its thread)
 -             cachedImage->updateViewportSize();
 - 
 -             startTimer (400);
 -         }
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         if (auto* cachedImage = CachedImage::get (*getComponent()))
 -             cachedImage->checkViewportBounds();
 -     }
 - };
 - 
 - //==============================================================================
 - OpenGLContext::OpenGLContext()
 - {
 - }
 - 
 - OpenGLContext::~OpenGLContext()
 - {
 -     detach();
 - }
 - 
 - void OpenGLContext::setRenderer (OpenGLRenderer* rendererToUse) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     renderer = rendererToUse;
 - }
 - 
 - void OpenGLContext::setComponentPaintingEnabled (bool shouldPaintComponent) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     renderComponents = shouldPaintComponent;
 - }
 - 
 - void OpenGLContext::setContinuousRepainting (bool shouldContinuouslyRepaint) noexcept
 - {
 -     continuousRepaint = shouldContinuouslyRepaint;
 - 
 -    #if JUCE_MAC
 -     if (auto* component = getTargetComponent())
 -     {
 -         detach();
 -         attachment.reset (new Attachment (*this, *component));
 -     }
 - 
 -     if (auto* cachedImage = getCachedImage())
 -         cachedImage->refreshDisplayLinkConnection();
 -    #endif
 - 
 -     triggerRepaint();
 - }
 - 
 - void OpenGLContext::setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     openGLPixelFormat = preferredPixelFormat;
 - }
 - 
 - void OpenGLContext::setTextureMagnificationFilter (OpenGLContext::TextureMagnificationFilter magFilterMode) noexcept
 - {
 -     texMagFilter = magFilterMode;
 - }
 - 
 - void OpenGLContext::setNativeSharedContext (void* nativeContextToShareWith) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     contextToShareWith = nativeContextToShareWith;
 - }
 - 
 - void OpenGLContext::setMultisamplingEnabled (bool b) noexcept
 - {
 -     // This method must not be called when the context has already been attached!
 -     // Call it before attaching your context, or use detach() first, before calling this!
 -     jassert (nativeContext == nullptr);
 - 
 -     useMultisampling = b;
 - }
 - 
 - void OpenGLContext::setOpenGLVersionRequired (OpenGLVersion v) noexcept
 - {
 -     versionRequired = v;
 - }
 - 
 - void OpenGLContext::attachTo (Component& component)
 - {
 -     component.repaint();
 - 
 -     if (getTargetComponent() != &component)
 -     {
 -         detach();
 -         attachment.reset (new Attachment (*this, component));
 -     }
 - }
 - 
 - void OpenGLContext::detach()
 - {
 -     if (auto* a = attachment.get())
 -     {
 -         a->detach(); // must detach before nulling our pointer
 -         attachment.reset();
 -     }
 - 
 -     nativeContext = nullptr;
 - }
 - 
 - bool OpenGLContext::isAttached() const noexcept
 - {
 -     return nativeContext != nullptr;
 - }
 - 
 - Component* OpenGLContext::getTargetComponent() const noexcept
 - {
 -     return attachment != nullptr ? attachment->getComponent() : nullptr;
 - }
 - 
 - OpenGLContext* OpenGLContext::getContextAttachedTo (Component& c) noexcept
 - {
 -     if (auto* ci = CachedImage::get (c))
 -         return &(ci->context);
 - 
 -     return nullptr;
 - }
 - 
 - static ThreadLocalValue<OpenGLContext*> currentThreadActiveContext;
 - 
 - OpenGLContext* OpenGLContext::getCurrentContext()
 - {
 -     return currentThreadActiveContext.get();
 - }
 - 
 - bool OpenGLContext::makeActive() const noexcept
 - {
 -     auto& current = currentThreadActiveContext.get();
 - 
 -     if (nativeContext != nullptr && nativeContext->makeActive())
 -     {
 -         current = const_cast<OpenGLContext*> (this);
 -         return true;
 -     }
 - 
 -     current = nullptr;
 -     return false;
 - }
 - 
 - bool OpenGLContext::isActive() const noexcept
 - {
 -     return nativeContext != nullptr && nativeContext->isActive();
 - }
 - 
 - void OpenGLContext::deactivateCurrentContext()
 - {
 -     NativeContext::deactivateCurrentContext();
 -     currentThreadActiveContext.get() = nullptr;
 - }
 - 
 - void OpenGLContext::triggerRepaint()
 - {
 -     if (auto* cachedImage = getCachedImage())
 -         cachedImage->triggerRepaint();
 - }
 - 
 - void OpenGLContext::swapBuffers()
 - {
 -     if (nativeContext != nullptr)
 -         nativeContext->swapBuffers();
 - }
 - 
 - unsigned int OpenGLContext::getFrameBufferID() const noexcept
 - {
 -     return nativeContext != nullptr ? nativeContext->getFrameBufferID() : 0;
 - }
 - 
 - bool OpenGLContext::setSwapInterval (int numFramesPerSwap)
 - {
 -     return nativeContext != nullptr && nativeContext->setSwapInterval (numFramesPerSwap);
 - }
 - 
 - int OpenGLContext::getSwapInterval() const
 - {
 -     return nativeContext != nullptr ? nativeContext->getSwapInterval() : 0;
 - }
 - 
 - void* OpenGLContext::getRawContext() const noexcept
 - {
 -     return nativeContext != nullptr ? nativeContext->getRawContext() : nullptr;
 - }
 - 
 - bool OpenGLContext::isCoreProfile() const
 - {
 -     auto* c = getCachedImage();
 -     return c != nullptr && OpenGLRendering::TraitsVAO::isCoreProfile();
 - }
 - 
 - OpenGLContext::CachedImage* OpenGLContext::getCachedImage() const noexcept
 - {
 -     if (auto* comp = getTargetComponent())
 -         return CachedImage::get (*comp);
 - 
 -     return nullptr;
 - }
 - 
 - bool OpenGLContext::areShadersAvailable() const
 - {
 -     auto* c = getCachedImage();
 -     return c != nullptr && c->shadersAvailable;
 - }
 - 
 - bool OpenGLContext::isTextureNpotSupported() const
 - {
 -     auto* c = getCachedImage();
 -     return c != nullptr && c->textureNpotSupported;
 - }
 - 
 - ReferenceCountedObject* OpenGLContext::getAssociatedObject (const char* name) const
 - {
 -     jassert (name != nullptr);
 - 
 -     auto* c = getCachedImage();
 - 
 -     // This method must only be called from an openGL rendering callback.
 -     jassert (c != nullptr && nativeContext != nullptr);
 -     jassert (getCurrentContext() != nullptr);
 - 
 -     auto index = c->associatedObjectNames.indexOf (name);
 -     return index >= 0 ? c->associatedObjects.getUnchecked (index).get() : nullptr;
 - }
 - 
 - void OpenGLContext::setAssociatedObject (const char* name, ReferenceCountedObject* newObject)
 - {
 -     jassert (name != nullptr);
 - 
 -     if (auto* c = getCachedImage())
 -     {
 -         // This method must only be called from an openGL rendering callback.
 -         jassert (nativeContext != nullptr);
 -         jassert (getCurrentContext() != nullptr);
 - 
 -         const int index = c->associatedObjectNames.indexOf (name);
 - 
 -         if (index >= 0)
 -         {
 -             if (newObject != nullptr)
 -             {
 -                 c->associatedObjects.set (index, newObject);
 -             }
 -             else
 -             {
 -                 c->associatedObjectNames.remove (index);
 -                 c->associatedObjects.remove (index);
 -             }
 -         }
 -         else if (newObject != nullptr)
 -         {
 -             c->associatedObjectNames.add (name);
 -             c->associatedObjects.add (newObject);
 -         }
 -     }
 - }
 - 
 - void OpenGLContext::setImageCacheSize (size_t newSize) noexcept     { imageCacheMaxSize = newSize; }
 - size_t OpenGLContext::getImageCacheSize() const noexcept            { return imageCacheMaxSize; }
 - 
 - void OpenGLContext::execute (OpenGLContext::AsyncWorker::Ptr workerToUse, bool shouldBlock)
 - {
 -     if (auto* c = getCachedImage())
 -         c->execute (std::move (workerToUse), shouldBlock);
 -     else
 -         jassertfalse; // You must have attached the context to a component
 - }
 - 
 - //==============================================================================
 - struct DepthTestDisabler
 - {
 -     DepthTestDisabler() noexcept
 -     {
 -         glGetBooleanv (GL_DEPTH_TEST, &wasEnabled);
 - 
 -         if (wasEnabled)
 -             glDisable (GL_DEPTH_TEST);
 -     }
 - 
 -     ~DepthTestDisabler() noexcept
 -     {
 -         if (wasEnabled)
 -             glEnable (GL_DEPTH_TEST);
 -     }
 - 
 -     GLboolean wasEnabled;
 - };
 - 
 - //==============================================================================
 - void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
 -                                  const Rectangle<int>& anchorPosAndTextureSize,
 -                                  const int contextWidth, const int contextHeight,
 -                                  bool flippedVertically)
 - {
 -     if (contextWidth <= 0 || contextHeight <= 0)
 -         return;
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 -     glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 -     glEnable (GL_BLEND);
 - 
 -     DepthTestDisabler depthDisabler;
 - 
 -     if (areShadersAvailable())
 -     {
 -         OpenGLRendering::SavedBinding<OpenGLRendering::TraitsVAO> vaoBinding;
 - 
 -         struct OverlayShaderProgram final : public ReferenceCountedObject
 -         {
 -             explicit OverlayShaderProgram (OpenGLContext& context)
 -                 : program (context), params (program)
 -             {}
 - 
 -             static const OverlayShaderProgram& select (OpenGLContext& context)
 -             {
 -                 static const char programValueID[] = "juceGLComponentOverlayShader";
 -                 OverlayShaderProgram* program = static_cast<OverlayShaderProgram*> (context.getAssociatedObject (programValueID));
 - 
 -                 if (program == nullptr)
 -                 {
 -                     program = new OverlayShaderProgram (context);
 -                     context.setAssociatedObject (programValueID, program);
 -                 }
 - 
 -                 program->program.use();
 -                 return *program;
 -             }
 - 
 -             struct BuiltProgram final : public OpenGLShaderProgram
 -             {
 -                 explicit BuiltProgram (OpenGLContext& ctx)
 -                     : OpenGLShaderProgram (ctx)
 -                 {
 -                     addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (
 -                         "attribute " JUCE_HIGHP " vec2 position;"
 -                         "uniform " JUCE_HIGHP " vec2 screenSize;"
 -                         "uniform " JUCE_HIGHP " float textureBounds[4];"
 -                         "uniform " JUCE_HIGHP " vec2 vOffsetAndScale;"
 -                         "varying " JUCE_HIGHP " vec2 texturePos;"
 -                         "void main()"
 -                         "{"
 -                           JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
 -                           "gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
 -                           "texturePos = (position - vec2 (textureBounds[0], textureBounds[1])) / vec2 (textureBounds[2], textureBounds[3]);"
 -                           "texturePos = vec2 (texturePos.x, vOffsetAndScale.x + vOffsetAndScale.y * texturePos.y);"
 -                         "}"));
 - 
 -                     addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (
 -                         "uniform sampler2D imageTexture;"
 -                         "varying " JUCE_HIGHP " vec2 texturePos;"
 -                         "void main()"
 -                         "{"
 -                           "gl_FragColor = texture2D (imageTexture, texturePos);"
 -                         "}"));
 - 
 -                     link();
 -                 }
 -             };
 - 
 -             struct Params
 -             {
 -                 explicit Params (OpenGLShaderProgram& prog)
 -                     : positionAttribute (prog, "position"),
 -                       screenSize (prog, "screenSize"),
 -                       imageTexture (prog, "imageTexture"),
 -                       textureBounds (prog, "textureBounds"),
 -                       vOffsetAndScale (prog, "vOffsetAndScale")
 -                 {}
 - 
 -                 void set (const float targetWidth, const float targetHeight, const Rectangle<float>& bounds, bool flipVertically) const
 -                 {
 -                     const GLfloat m[] = { bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight() };
 -                     textureBounds.set (m, 4);
 -                     imageTexture.set (0);
 -                     screenSize.set (targetWidth, targetHeight);
 - 
 -                     vOffsetAndScale.set (flipVertically ? 0.0f : 1.0f,
 -                                          flipVertically ? 1.0f : -1.0f);
 -                 }
 - 
 -                 OpenGLShaderProgram::Attribute positionAttribute;
 -                 OpenGLShaderProgram::Uniform screenSize, imageTexture, textureBounds, vOffsetAndScale;
 -             };
 - 
 -             BuiltProgram program;
 -             Params params;
 -         };
 - 
 -         auto left   = (GLshort) targetClipArea.getX();
 -         auto top    = (GLshort) targetClipArea.getY();
 -         auto right  = (GLshort) targetClipArea.getRight();
 -         auto bottom = (GLshort) targetClipArea.getBottom();
 -         const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
 - 
 -         GLint oldProgram{};
 -         glGetIntegerv (GL_CURRENT_PROGRAM, &oldProgram);
 - 
 -         const ScopeGuard bindPreviousProgram { [&] { extensions.glUseProgram ((GLuint) oldProgram); } };
 - 
 -         auto& program = OverlayShaderProgram::select (*this);
 -         program.params.set ((float) contextWidth, (float) contextHeight, anchorPosAndTextureSize.toFloat(), flippedVertically);
 - 
 -         OpenGLRendering::SavedBinding<OpenGLRendering::TraitsArrayBuffer> savedArrayBuffer;
 -         extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices, GL_STATIC_DRAW);
 - 
 -         auto index = (GLuint) program.params.positionAttribute.attributeID;
 -         extensions.glVertexAttribPointer (index, 2, GL_SHORT, GL_FALSE, 4, nullptr);
 -         extensions.glEnableVertexAttribArray (index);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         if (extensions.glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
 -         {
 -             glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 -             extensions.glDisableVertexAttribArray (index);
 -         }
 -         else
 -         {
 -             clearGLError();
 -         }
 -     }
 -     else
 -     {
 -         jassert (attachment == nullptr); // Running on an old graphics card!
 -     }
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 - }
 - 
 - #if JUCE_ANDROID
 - 
 - void OpenGLContext::NativeContext::surfaceCreated (LocalRef<jobject>)
 - {
 -     {
 -         const std::lock_guard lock { nativeHandleMutex };
 - 
 -         jassert (hasInitialised);
 - 
 -         // has the context already attached?
 -         jassert (surface.get() == EGL_NO_SURFACE && context.get() == EGL_NO_CONTEXT);
 - 
 -         const auto window = getNativeWindow();
 - 
 -         if (window == nullptr)
 -         {
 -             // failed to get a pointer to the native window so bail out
 -             jassertfalse;
 -             return;
 -         }
 - 
 -         // create the surface
 -         surface.reset (eglCreateWindowSurface (display, config, window.get(), nullptr));
 -         jassert (surface.get() != EGL_NO_SURFACE);
 - 
 -         // create the OpenGL context
 -         EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
 -         context.reset (eglCreateContext (display, config, EGL_NO_CONTEXT, contextAttribs));
 -         jassert (context.get() != EGL_NO_CONTEXT);
 -     }
 - 
 -     if (auto* cached = CachedImage::get (component))
 -     {
 -         cached->resume();
 -         cached->triggerRepaint();
 -     }
 - }
 - 
 - void OpenGLContext::NativeContext::surfaceDestroyed (LocalRef<jobject>)
 - {
 -     if (auto* cached = CachedImage::get (component))
 -         cached->pause();
 - 
 -     {
 -         const std::lock_guard lock { nativeHandleMutex };
 - 
 -         context.reset (EGL_NO_CONTEXT);
 -         surface.reset (EGL_NO_SURFACE);
 -     }
 - }
 - 
 - #endif
 - 
 - } // namespace juce
 
 
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