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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this module, and is read by
 -  the Projucer to automatically generate project code that uses it.
 -  For details about the syntax and how to create or use a module, see the
 -  JUCE Module Format.md file.
 - 
 - 
 -  BEGIN_JUCE_MODULE_DECLARATION
 - 
 -   ID:                 juce_graphics
 -   vendor:             juce
 -   version:            7.0.8
 -   name:               JUCE graphics classes
 -   description:        Classes for 2D vector graphics, image loading/saving, font handling, etc.
 -   website:            http://www.juce.com/juce
 -   license:            GPL/Commercial
 -   minimumCppStandard: 17
 - 
 -   dependencies:       juce_events
 -   OSXFrameworks:      Cocoa QuartzCore
 -   iOSFrameworks:      CoreGraphics CoreImage CoreText QuartzCore
 -   linuxPackages:      freetype2
 - 
 -  END_JUCE_MODULE_DECLARATION
 - 
 - *******************************************************************************/
 - 
 - 
 - #pragma once
 - #define JUCE_GRAPHICS_H_INCLUDED
 - 
 - #include <juce_core/juce_core.h>
 - #include <juce_events/juce_events.h>
 - 
 - //==============================================================================
 - /** Config: JUCE_USE_COREIMAGE_LOADER
 - 
 -     On OSX, enabling this flag means that the CoreImage codecs will be used to load
 -     PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
 -     you'd rather use libpng, libjpeg, etc.
 - */
 - #ifndef JUCE_USE_COREIMAGE_LOADER
 -  #define JUCE_USE_COREIMAGE_LOADER 1
 - #endif
 - 
 - /** Config: JUCE_USE_DIRECTWRITE
 - 
 -     Enabling this flag means that DirectWrite will be used when available for font
 -     management and layout.
 - */
 - #ifndef JUCE_USE_DIRECTWRITE
 -  #define JUCE_USE_DIRECTWRITE 1
 - #endif
 - 
 - /** Config: JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
 - 
 -     Setting this flag will turn off CoreGraphics font smoothing on macOS, which some people
 -     find makes the text too 'fat' for their taste.
 - */
 - #ifndef JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
 -  #define JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING 0
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_PNGLIB_CODE
 -  #define JUCE_INCLUDE_PNGLIB_CODE 1
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_JPEGLIB_CODE
 -  #define JUCE_INCLUDE_JPEGLIB_CODE 1
 - #endif
 - 
 - #ifndef USE_COREGRAPHICS_RENDERING
 -  #define USE_COREGRAPHICS_RENDERING 1
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 -     class Image;
 -     class AffineTransform;
 -     class Path;
 -     class Font;
 -     class Graphics;
 -     class FillType;
 -     class LowLevelGraphicsContext;
 - }
 - 
 - #include "geometry/juce_AffineTransform.h"
 - #include "geometry/juce_Point.h"
 - #include "geometry/juce_Line.h"
 - #include "geometry/juce_Rectangle.h"
 - #include "geometry/juce_Parallelogram.h"
 - #include "placement/juce_Justification.h"
 - #include "geometry/juce_Path.h"
 - #include "geometry/juce_RectangleList.h"
 - #include "colour/juce_PixelFormats.h"
 - #include "colour/juce_Colour.h"
 - #include "colour/juce_ColourGradient.h"
 - #include "colour/juce_Colours.h"
 - #include "geometry/juce_BorderSize.h"
 - #include "geometry/juce_EdgeTable.h"
 - #include "geometry/juce_PathIterator.h"
 - #include "geometry/juce_PathStrokeType.h"
 - #include "placement/juce_RectanglePlacement.h"
 - #include "images/juce_ImageCache.h"
 - #include "images/juce_ImageConvolutionKernel.h"
 - #include "images/juce_ImageFileFormat.h"
 - #include "fonts/juce_Typeface.h"
 - #include "fonts/juce_Font.h"
 - #include "fonts/juce_AttributedString.h"
 - #include "fonts/juce_GlyphArrangement.h"
 - #include "fonts/juce_TextLayout.h"
 - #include "fonts/juce_CustomTypeface.h"
 - #include "contexts/juce_GraphicsContext.h"
 - #include "contexts/juce_LowLevelGraphicsContext.h"
 - #include "images/juce_Image.h"
 - #include "images/juce_ScaledImage.h"
 - #include "colour/juce_FillType.h"
 - #include "native/juce_RenderingHelpers.h"
 - #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
 - #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
 - #include "effects/juce_ImageEffectFilter.h"
 - #include "effects/juce_DropShadowEffect.h"
 - #include "effects/juce_GlowEffect.h"
 - 
 - #if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS)
 -  #include "native/juce_CoreGraphicsHelpers_mac.h"
 -  #include "native/juce_CoreGraphicsContext_mac.h"
 - #endif
 - 
 - #if JUCE_DIRECT2D && JUCE_WINDOWS
 - #include "native/juce_Direct2DGraphicsContext_windows.h"
 - #endif
 
 
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