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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     An instance of this class is used to specify initialisation and shutdown
 -     code for the application.
 - 
 -     Any application that wants to run an event loop must declare a subclass of
 -     JUCEApplicationBase or JUCEApplication, and implement its various pure virtual
 -     methods.
 - 
 -     It then needs to use the START_JUCE_APPLICATION macro somewhere in a CPP file
 -     to declare an instance of this class and generate suitable platform-specific
 -     boilerplate code to launch the app.
 - 
 -     Note that this class is derived from JUCEApplicationBase, which contains most
 -     of the useful methods and functionality. This derived class is here simply as
 -     a convenient way to also inherit from an ApplicationCommandTarget, and to implement
 -     default versions of some of the pure virtual base class methods. But you can derive
 -     your app object directly from JUCEApplicationBase if you want to, and by doing so
 -     can avoid having a dependency on the juce_gui_basics module.
 - 
 -     e.g. @code
 -         class MyJUCEApp  : public JUCEApplication
 -         {
 -         public:
 -             MyJUCEApp()  {}
 -             ~MyJUCEApp() {}
 - 
 -             void initialise (const String& commandLine) override
 -             {
 -                 myMainWindow.reset (new MyApplicationWindow());
 -                 myMainWindow->setBounds (100, 100, 400, 500);
 -                 myMainWindow->setVisible (true);
 -             }
 - 
 -             void shutdown() override
 -             {
 -                 myMainWindow = nullptr;
 -             }
 - 
 -             const String getApplicationName() override
 -             {
 -                 return "Super JUCE-o-matic";
 -             }
 - 
 -             const String getApplicationVersion() override
 -             {
 -                 return "1.0";
 -             }
 - 
 -         private:
 -             std::unique_ptr<MyApplicationWindow> myMainWindow;
 -         };
 - 
 -         // this generates boilerplate code to launch our app class:
 -         START_JUCE_APPLICATION (MyJUCEApp)
 -     @endcode
 - 
 -     @see JUCEApplicationBase, START_JUCE_APPLICATION
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  JUCEApplication  : public JUCEApplicationBase,
 -                                    public ApplicationCommandTarget
 - {
 - public:
 -     //==============================================================================
 -     /** Constructs a JUCE app object.
 - 
 -         If subclasses implement a constructor or destructor, they shouldn't call any
 -         JUCE code in there - put your startup/shutdown code in initialise() and
 -         shutdown() instead.
 -     */
 -     JUCEApplication();
 - 
 -     /** Destructor.
 - 
 -         If subclasses implement a constructor or destructor, they shouldn't call any
 -         JUCE code in there - put your startup/shutdown code in initialise() and
 -         shutdown() instead.
 -     */
 -     ~JUCEApplication() override;
 - 
 -     //==============================================================================
 -     /** Returns the global instance of the application object being run. */
 -     static JUCEApplication* JUCE_CALLTYPE getInstance() noexcept;
 - 
 -     //==============================================================================
 -    #if DOXYGEN
 -     /** Returns the application's name. */
 -     virtual const String getApplicationName() = 0;
 - 
 -     /** Returns the application's version number. */
 -     virtual const String getApplicationVersion() = 0;
 -    #endif
 - 
 -     /** Checks whether multiple instances of the app are allowed.
 - 
 -         If your application class returns true for this, more than one instance is
 -         permitted to run (except on OSX where the OS automatically stops you launching
 -         a second instance of an app without explicitly starting it from the command-line).
 - 
 -         If it's false, the second instance won't start, but you will still get a
 -         callback to anotherInstanceStarted() to tell you about this - which
 -         gives you a chance to react to what the user was trying to do.
 -     */
 -     bool moreThanOneInstanceAllowed() override;
 - 
 -     /** Indicates that the user has tried to start up another instance of the app.
 -         This will get called even if moreThanOneInstanceAllowed() is false.
 -     */
 -     void anotherInstanceStarted (const String& commandLine) override;
 - 
 -     /** Called when the operating system is trying to close the application.
 - 
 -         The default implementation of this method is to call quit(), but it may
 -         be overloaded to ignore the request or do some other special behaviour
 -         instead. For example, you might want to offer the user the chance to save
 -         their changes before quitting, and give them the chance to cancel.
 - 
 -         If you want to send a quit signal to your app, this is the correct method
 -         to call, because it means that requests that come from the system get handled
 -         in the same way as those from your own application code. So e.g. you'd
 -         call this method from a "quit" item on a menu bar.
 -     */
 -     void systemRequestedQuit() override;
 - 
 -     /** This method is called when the application is being put into background mode
 -         by the operating system.
 -     */
 -     void suspended() override;
 - 
 -     /** This method is called when the application is being woken from background mode
 -         by the operating system.
 -     */
 -     void resumed() override;
 - 
 -     /** If any unhandled exceptions make it through to the message dispatch loop, this
 -         callback will be triggered, in case you want to log them or do some other
 -         type of error-handling.
 - 
 -         If the type of exception is derived from the std::exception class, the pointer
 -         passed-in will be valid. If the exception is of unknown type, this pointer
 -         will be null.
 -     */
 -     void unhandledException (const std::exception* e,
 -                              const String& sourceFilename,
 -                              int lineNumber) override;
 - 
 -     //==============================================================================
 -     /** @internal */
 -     ApplicationCommandTarget* getNextCommandTarget() override;
 -     /** @internal */
 -     void getCommandInfo (CommandID, ApplicationCommandInfo&) override;
 -     /** @internal */
 -     void getAllCommands (Array<CommandID>&) override;
 -     /** @internal */
 -     bool perform (const InvocationInfo&) override;
 - 
 - private:
 -     bool initialiseApp() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE (JUCEApplication)
 - };
 - 
 - } // namespace juce
 
 
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