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							- /*
 - * Copyright (c) 2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef CONFINED_H
 - #define CONFINED_H
 - 
 - class Confined : public Test
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_columnCount = 0,
 -         e_rowCount = 0
 -     };
 - 
 -     Confined()
 -     {
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 - 
 -             // Floor
 -             shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 - 
 -             // Left wall
 -             shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 - 
 -             // Right wall
 -             shape.Set(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 - 
 -             // Roof
 -             shape.Set(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         float32 radius = 0.5f;
 -         b2CircleShape shape;
 -         shape.m_p.SetZero();
 -         shape.m_radius = radius;
 - 
 -         b2FixtureDef fd;
 -         fd.shape = &shape;
 -         fd.density = 1.0f;
 -         fd.friction = 0.1f;
 - 
 -         for (int32 j = 0; j < e_columnCount; ++j)
 -         {
 -             for (int i = 0; i < e_rowCount; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
 -                 b2Body* body = m_world->CreateBody(&bd);
 - 
 -                 body->CreateFixture(&fd);
 -             }
 -         }
 - 
 -         m_world->SetGravity(b2Vec2(0.0f, 0.0f));
 -     }
 - 
 -     void CreateCircle()
 -     {
 -         float32 radius = 2.0f;
 -         b2CircleShape shape;
 -         shape.m_p.SetZero();
 -         shape.m_radius = radius;
 - 
 -         b2FixtureDef fd;
 -         fd.shape = &shape;
 -         fd.density = 1.0f;
 -         fd.friction = 0.0f;
 - 
 -         b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
 -         b2BodyDef bd;
 -         bd.type = b2_dynamicBody;
 -         bd.position = p;
 -         //bd.allowSleep = false;
 -         b2Body* body = m_world->CreateBody(&bd);
 - 
 -         body->CreateFixture(&fd);
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'c':
 -             CreateCircle();
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         bool sleeping = true;
 -         for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
 -         {
 -             if (b->GetType() != b2_dynamicBody)
 -             {
 -                 continue;
 -             }
 - 
 -             if (b->IsAwake())
 -             {
 -                 sleeping = false;
 -             }
 -         }
 - 
 -         if (m_stepCount == 180)
 -         {
 -             m_stepCount += 0;
 -         }
 - 
 -         //if (sleeping)
 -         //{
 -         //  CreateCircle();
 -         //}
 - 
 -         Test::Step(settings);
 - 
 -         for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
 -         {
 -             if (b->GetType() != b2_dynamicBody)
 -             {
 -                 continue;
 -             }
 - 
 -             b2Vec2 p = b->GetPosition();
 -             if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
 -             {
 -                 p.x += 0.0;
 -             }
 -         }
 - 
 -         m_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Confined;
 -     }
 - };
 - 
 - #endif
 
 
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