The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__
  18. #define __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__
  19. #include "juce_AudioSource.h"
  20. //==============================================================================
  21. /**
  22. A type of AudioSource which can be repositioned.
  23. The basic AudioSource just streams continuously with no idea of a current
  24. time or length, so the PositionableAudioSource is used for a finite stream
  25. that has a current read position.
  26. @see AudioSource, AudioTransportSource
  27. */
  28. class JUCE_API PositionableAudioSource : public AudioSource
  29. {
  30. protected:
  31. //==============================================================================
  32. /** Creates the PositionableAudioSource. */
  33. PositionableAudioSource() noexcept {}
  34. public:
  35. /** Destructor */
  36. ~PositionableAudioSource() {}
  37. //==============================================================================
  38. /** Tells the stream to move to a new position.
  39. Calling this indicates that the next call to AudioSource::getNextAudioBlock()
  40. should return samples from this position.
  41. Note that this may be called on a different thread to getNextAudioBlock(),
  42. so the subclass should make sure it's synchronised.
  43. */
  44. virtual void setNextReadPosition (int64 newPosition) = 0;
  45. /** Returns the position from which the next block will be returned.
  46. @see setNextReadPosition
  47. */
  48. virtual int64 getNextReadPosition() const = 0;
  49. /** Returns the total length of the stream (in samples). */
  50. virtual int64 getTotalLength() const = 0;
  51. /** Returns true if this source is actually playing in a loop. */
  52. virtual bool isLooping() const = 0;
  53. /** Tells the source whether you'd like it to play in a loop. */
  54. virtual void setLooping (bool shouldLoop) { (void) shouldLoop; }
  55. };
  56. #endif // __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__