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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #if JUCE_USE_OPENGL_SHADERS
 - 
 - OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& context_) noexcept
 -     : context (context_)
 - {
 -     // This object can only be created and used when the current thread has an active OpenGL context.
 -     jassert (OpenGLHelpers::isContextActive());
 - 
 -     programID = context.extensions.glCreateProgram();
 - }
 - 
 - OpenGLShaderProgram::~OpenGLShaderProgram() noexcept
 - {
 -     context.extensions.glDeleteProgram (programID);
 - }
 - 
 - double OpenGLShaderProgram::getLanguageVersion()
 - {
 -    #if JUCE_OPENGL_ES
 -     jassertfalse; // doesn't work in ES
 -     return 0;
 -    #else
 -     return String ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION))
 -             .upToFirstOccurrenceOf (" ", false, false).getDoubleValue();
 -    #endif
 - }
 - 
 - bool OpenGLShaderProgram::addShader (const char* const code, GLenum type)
 - {
 -     GLuint shaderID = context.extensions.glCreateShader (type);
 -     context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr);
 -     context.extensions.glCompileShader (shaderID);
 - 
 -     GLint status = GL_FALSE;
 -     context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
 - 
 -     if (status == GL_FALSE)
 -     {
 -         GLchar infoLog [16384];
 -         GLsizei infologLength = 0;
 -         context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog);
 -         errorLog = String (infoLog, infologLength);
 - 
 -        #if JUCE_DEBUG
 -         DBG (errorLog);
 -         jassertfalse;
 -        #endif
 - 
 -         return false;
 -     }
 - 
 -     context.extensions.glAttachShader (programID, shaderID);
 -     context.extensions.glDeleteShader (shaderID);
 -     return true;
 - }
 - 
 - bool OpenGLShaderProgram::link() noexcept
 - {
 -     context.extensions.glLinkProgram (programID);
 - 
 -     GLint status = GL_FALSE;
 -     context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status);
 - 
 -     if (status == GL_FALSE)
 -     {
 -         GLchar infoLog [16384];
 -         GLsizei infologLength = 0;
 -         context.extensions.glGetProgramInfoLog (programID, sizeof (infoLog), &infologLength, infoLog);
 -         errorLog = String (infoLog, infologLength);
 - 
 -        #if JUCE_DEBUG
 -         DBG (errorLog);
 -         jassertfalse;
 -        #endif
 -     }
 - 
 -     return status != GL_FALSE;
 - }
 - 
 - void OpenGLShaderProgram::use() const noexcept
 - {
 -     context.extensions.glUseProgram (programID);
 - }
 - 
 - OpenGLShaderProgram::Uniform::Uniform (const OpenGLShaderProgram& program, const char* const name)
 -     : uniformID (program.context.extensions.glGetUniformLocation (program.programID, name)), context (program.context)
 - {
 -     jassert (uniformID >= 0);
 - }
 - 
 - OpenGLShaderProgram::Attribute::Attribute (const OpenGLShaderProgram& program, const char* name)
 -     : attributeID (program.context.extensions.glGetAttribLocation (program.programID, name))
 - {
 -     jassert (attributeID >= 0);
 - }
 - 
 - void OpenGLShaderProgram::Uniform::set (GLfloat n1) const noexcept                                    { context.extensions.glUniform1f (uniformID, n1); }
 - void OpenGLShaderProgram::Uniform::set (GLint n1) const noexcept                                      { context.extensions.glUniform1i (uniformID, n1); }
 - void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2) const noexcept                        { context.extensions.glUniform2f (uniformID, n1, n2); }
 - void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept            { context.extensions.glUniform3f (uniformID, n1, n2, n3); }
 - void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept  { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
 - void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept        { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
 - void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept      { context.extensions.glUniform1fv (uniformID, numValues, values); }
 - 
 - #endif
 
 
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