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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
 - #define __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents the various properties of an OpenGL bitmap format.
 - 
 -     @see OpenGLComponent::setPixelFormat
 - */
 - class JUCE_API  OpenGLPixelFormat
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an OpenGLPixelFormat.
 - 
 -         The default constructor just initialises the object as a simple 8-bit
 -         RGBA format.
 -     */
 -     OpenGLPixelFormat (int bitsPerRGBComponent = 8,
 -                        int alphaBits = 8,
 -                        int depthBufferBits = 16,
 -                        int stencilBufferBits = 0) noexcept;
 - 
 -     OpenGLPixelFormat (const OpenGLPixelFormat&) noexcept;
 -     OpenGLPixelFormat& operator= (const OpenGLPixelFormat&) noexcept;
 -     bool operator== (const OpenGLPixelFormat&) const noexcept;
 - 
 -     //==============================================================================
 -     int redBits;          /**< The number of bits per pixel to use for the red channel. */
 -     int greenBits;        /**< The number of bits per pixel to use for the green channel. */
 -     int blueBits;         /**< The number of bits per pixel to use for the blue channel. */
 -     int alphaBits;        /**< The number of bits per pixel to use for the alpha channel. */
 - 
 -     int depthBufferBits;      /**< The number of bits per pixel to use for a depth buffer. */
 -     int stencilBufferBits;    /**< The number of bits per pixel to use for a stencil buffer. */
 - 
 -     int accumulationBufferRedBits;    /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
 -     int accumulationBufferGreenBits;  /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
 -     int accumulationBufferBlueBits;   /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
 -     int accumulationBufferAlphaBits;  /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
 - 
 -     uint8 multisamplingLevel;         /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
 - 
 - private:
 -     JUCE_LEAK_DETECTOR (OpenGLPixelFormat);
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
 
 
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