| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - //==============================================================================
 - struct OpenGLTarget
 - {
 -     OpenGLTarget (OpenGLContext& context_, GLuint frameBufferID_, int width, int height) noexcept
 -         : context (context_), frameBuffer (nullptr), frameBufferID (frameBufferID_), bounds (width, height)
 -     {}
 - 
 -     OpenGLTarget (OpenGLContext& context_, OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
 -         : context (context_), frameBuffer (&frameBuffer_), frameBufferID (0),
 -           bounds (origin.x, origin.y, frameBuffer_.getWidth(), frameBuffer_.getHeight())
 -     {}
 - 
 -     OpenGLTarget (const OpenGLTarget& other) noexcept
 -         : context (other.context), frameBuffer (other.frameBuffer),
 -           frameBufferID (other.frameBufferID), bounds (other.bounds)
 -     {}
 - 
 -     OpenGLTarget& operator= (const OpenGLTarget& other)
 -     {
 -         frameBuffer = other.frameBuffer;
 -         frameBufferID = other.frameBufferID;
 -         bounds = other.bounds;
 -         return *this;
 -     }
 - 
 -     void makeActiveFor2D() const
 -     {
 -         if (frameBuffer != nullptr)
 -             frameBuffer->makeCurrentRenderingTarget();
 -         else
 -             context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
 - 
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         applyFlippedMatrix (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight());
 -        #else
 -         glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
 -        #endif
 -         glDisable (GL_DEPTH_TEST);
 -     }
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     void scissor (Rectangle<int> r) const
 -     {
 -         r -= bounds.getPosition();
 -         OpenGLHelpers::enableScissorTest (r.withY (bounds.getHeight() - r.getBottom()));
 -     }
 - 
 -     static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
 -     {
 -         glMatrixMode (GL_PROJECTION);
 -         glLoadIdentity();
 - 
 -        #if JUCE_OPENGL_ES
 -         glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
 -        #else
 -         glOrtho (x, x + width, y + height, y, 0, 1);
 -        #endif
 - 
 -         glViewport (0, 0, width, height);
 -     }
 -    #endif
 - 
 -     OpenGLContext& context;
 -     OpenGLFrameBuffer* frameBuffer;
 -     GLuint frameBufferID;
 - 
 -     Rectangle<int> bounds;
 - };
 - 
 - //==============================================================================
 - class PositionedTexture
 - {
 - public:
 -     PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clip_)
 -         : clip (clip_.getIntersection (et.getMaximumBounds()))
 -     {
 -         if (clip.contains (et.getMaximumBounds()))
 -         {
 -             createMap (texture, et);
 -         }
 -         else
 -         {
 -             EdgeTable et2 (clip);
 -             et2.clipToEdgeTable (et);
 -             createMap (texture, et2);
 -         }
 -     }
 - 
 -     PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
 -         : textureID (textureID_), area (area_), clip (clip_)
 -     {}
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     template <typename ValueType>
 -     void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
 -     {
 -         resultX = (x - area.getX()) / (float) area.getWidth();
 -         resultY = (area.getBottom() - y) / (float) area.getHeight();
 -     }
 - 
 -     void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
 -     {
 -         if (area != nullptr)
 -         {
 -             getTextureCoordAt (area->getX(),     area->getY(),      textureCoords[0], textureCoords[1]);
 -             getTextureCoordAt (area->getRight(), area->getY(),      textureCoords[2], textureCoords[3]);
 -             getTextureCoordAt (area->getX(),     area->getBottom(), textureCoords[4], textureCoords[5]);
 -             getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
 -         }
 - 
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 -     }
 -    #endif
 - 
 -     GLuint textureID;
 -     Rectangle<int> area, clip;
 - 
 - private:
 -     void createMap (OpenGLTexture& texture, const EdgeTable& et)
 -     {
 -         EdgeTableAlphaMap alphaMap (et);
 -         texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
 -         textureID = texture.getTextureID();
 -         area = alphaMap.area;
 -     }
 - 
 -     struct EdgeTableAlphaMap
 -     {
 -         EdgeTableAlphaMap (const EdgeTable& et)
 -             : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
 -                                                     nextPowerOfTwo (et.getMaximumBounds().getHeight())))
 -         {
 -             data.calloc (area.getWidth() * area.getHeight());
 -             et.iterate (*this);
 -         }
 - 
 -         inline void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
 -         }
 - 
 -         inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
 -         {
 -             currentLine[x] = (uint8) alphaLevel;
 -         }
 - 
 -         inline void handleEdgeTablePixelFull (const int x) const noexcept
 -         {
 -             currentLine[x] = 255;
 -         }
 - 
 -         inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
 -         {
 -             memset (currentLine + x, (uint8) alphaLevel, width);
 -         }
 - 
 -         inline void handleEdgeTableLineFull (int x, int width) const noexcept
 -         {
 -             memset (currentLine + x, 255, width);
 -         }
 - 
 -         HeapBlock<uint8> data;
 -         const Rectangle<int> area;
 - 
 -     private:
 -         uint8* currentLine;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
 -     };
 - };
 - 
 - //==============================================================================
 - #if JUCE_USE_OPENGL_SHADERS
 - class ShaderPrograms  : public ReferenceCountedObject
 - {
 - public:
 -     ShaderPrograms (OpenGLContext& context)
 -         : solidColourProgram (context),
 -           solidColourMasked (context),
 -           radialGradient (context),
 -           radialGradientMasked (context),
 -           linearGradient1 (context),
 -           linearGradient1Masked (context),
 -           linearGradient2 (context),
 -           linearGradient2Masked (context),
 -           image (context),
 -           imageMasked (context),
 -           tiledImage (context),
 -           tiledImageMasked (context),
 -           copyTexture (context),
 -           maskTexture (context)
 -     {}
 - 
 -     typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
 - 
 -     //==============================================================================
 -     struct ShaderProgramHolder
 -     {
 -         ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
 -             : program (context)
 -         {
 -             program.addShader ("attribute vec2 position;"
 -                                "attribute vec4 colour;"
 -                                "uniform vec4 screenBounds;"
 -                                "varying " JUCE_LOWP " vec4 frontColour;"
 -                                "varying " JUCE_HIGHP " vec2 pixelPos;"
 -                                "void main()"
 -                                "{"
 -                                " frontColour = colour;"
 -                                " vec2 adjustedPos = position - screenBounds.xy;"
 -                                " pixelPos = adjustedPos;"
 -                                " vec2 scaledPos = adjustedPos / screenBounds.zw;"
 -                                " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
 -                                "}", GL_VERTEX_SHADER);
 - 
 -             program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
 -             program.link();
 -         }
 - 
 -         OpenGLShaderProgram program;
 -     };
 - 
 -     struct ShaderBase   : public ShaderProgramHolder
 -     {
 -         ShaderBase (OpenGLContext& context, const char* fragmentShader)
 -             : ShaderProgramHolder (context, fragmentShader),
 -               positionAttribute (program, "position"),
 -               colourAttribute (program, "colour"),
 -               screenBounds (program, "screenBounds")
 -         {}
 - 
 -         void set2DBounds (const Rectangle<float>& bounds)
 -         {
 -             screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
 -         }
 - 
 -         void bindAttributes (OpenGLContext& context)
 -         {
 -             context.extensions.glVertexAttribPointer (positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
 -             context.extensions.glVertexAttribPointer (colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
 -             context.extensions.glEnableVertexAttribArray (positionAttribute.attributeID);
 -             context.extensions.glEnableVertexAttribArray (colourAttribute.attributeID);
 -         }
 - 
 -         void unbindAttributes (OpenGLContext& context)
 -         {
 -             context.extensions.glDisableVertexAttribArray (positionAttribute.attributeID);
 -             context.extensions.glDisableVertexAttribArray (colourAttribute.attributeID);
 -         }
 - 
 -         OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
 - 
 -     private:
 -         OpenGLShaderProgram::Uniform screenBounds;
 -     };
 - 
 -     struct MaskedShaderParams
 -     {
 -         MaskedShaderParams (OpenGLShaderProgram& program)
 -             : maskTexture (program, "maskTexture"),
 -               maskBounds  (program, "maskBounds")
 -         {}
 - 
 -         void setBounds (const Rectangle<int>& area, const OpenGLTarget& target, const GLint textureIndex) const
 -         {
 -             maskTexture.set (textureIndex);
 -             maskBounds.set (area.getX() - target.bounds.getX(),
 -                             area.getY() - target.bounds.getY(),
 -                             area.getWidth(), area.getHeight());
 -         }
 - 
 -         OpenGLShaderProgram::Uniform maskTexture, maskBounds;
 -     };
 - 
 -     //==============================================================================
 -     #define JUCE_DECLARE_VARYING_COLOUR   "varying " JUCE_LOWP " vec4 frontColour;"
 -     #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
 - 
 -     struct SolidColourProgram  : public ShaderBase
 -     {
 -         SolidColourProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
 -                                    "void main()"
 -                                    "{"
 -                                    " gl_FragColor = frontColour;"
 -                                    "}")
 -         {}
 -     };
 - 
 -     #define JUCE_DECLARE_MASK_UNIFORMS  "uniform sampler2D maskTexture;" \
 -                                         "uniform ivec4 maskBounds;"
 -     #define JUCE_FRAGCOORD_TO_MASK_POS  "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
 -                                               "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
 -     #define JUCE_GET_MASK_ALPHA         "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
 - 
 -     struct SolidColourMaskedProgram  : public ShaderBase
 -     {
 -         SolidColourMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context,
 -                           JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -                           "void main()"
 -                           "{"
 -                             "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               maskParams (program)
 -         {}
 - 
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct RadialGradientParams
 -     {
 -         RadialGradientParams (OpenGLShaderProgram& program)
 -             : gradientTexture (program, "gradientTexture"),
 -               matrix (program, "matrix")
 -         {}
 - 
 -         void setMatrix (const Point<float>& p1, const Point<float>& p2, const Point<float>& p3)
 -         {
 -             const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y,  0.0f, 0.0f,
 -                                                                         p2.x, p2.y,  1.0f, 0.0f,
 -                                                                         p3.x, p3.y,  0.0f, 1.0f));
 -             const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
 -             matrix.set (m, 6);
 -         }
 - 
 -         OpenGLShaderProgram::Uniform gradientTexture, matrix;
 -     };
 - 
 -     #define JUCE_DECLARE_MATRIX_UNIFORM   "uniform " JUCE_HIGHP " float matrix[6];"
 -     #define JUCE_DECLARE_RADIAL_UNIFORMS  "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
 -     #define JUCE_MATRIX_TIMES_FRAGCOORD   "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
 -                                           " + vec2 (matrix[2], matrix[5]))"
 -     #define JUCE_GET_TEXTURE_COLOUR       "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
 - 
 -     struct RadialGradientProgram  : public ShaderBase
 -     {
 -         RadialGradientProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
 -                           JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
 -                           "void main()"
 -                           "{"
 -                             JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         RadialGradientParams gradientParams;
 -     };
 - 
 -     struct RadialGradientMaskedProgram  : public ShaderBase
 -     {
 -         RadialGradientMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
 -                           JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         RadialGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct LinearGradientParams
 -     {
 -         LinearGradientParams (OpenGLShaderProgram& program)
 -             : gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo")
 -         {}
 - 
 -         OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
 -     };
 - 
 -     #define JUCE_DECLARE_LINEAR_UNIFORMS  "uniform sampler2D gradientTexture;" \
 -                                           "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -     #define JUCE_CALC_LINEAR_GRAD_POS1    JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
 -     #define JUCE_CALC_LINEAR_GRAD_POS2    JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
 - 
 -     struct LinearGradient1Program  : public ShaderBase
 -     {
 -         LinearGradient1Program (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS1
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -     };
 - 
 -     struct LinearGradient1MaskedProgram  : public ShaderBase
 -     {
 -         LinearGradient1MaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS1
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct LinearGradient2Program  : public ShaderBase
 -     {
 -         LinearGradient2Program (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS2
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -     };
 - 
 -     struct LinearGradient2MaskedProgram  : public ShaderBase
 -     {
 -         LinearGradient2MaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS2
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct ImageParams
 -     {
 -         ImageParams (OpenGLShaderProgram& program)
 -             : imageTexture (program, "imageTexture"),
 -               matrix (program, "matrix"),
 -               imageLimits (program, "imageLimits")
 -         {}
 - 
 -         void setMatrix (const AffineTransform& trans,
 -                         const int imageWidth, const int imageHeight,
 -                         const float fullWidthProportion, const float fullHeightProportion,
 -                         const float targetX, const float targetY) const
 -         {
 -             const AffineTransform t (trans.translated (-targetX, -targetY)
 -                                         .inverted().scaled (fullWidthProportion / imageWidth,
 -                                                             fullHeightProportion / imageHeight));
 - 
 -             const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
 -             matrix.set (m, 6);
 - 
 -             const float halfPixelX = 0.5f / imageWidth;
 -             const float halfPixelY = 0.5f / imageHeight;
 -             imageLimits.set (halfPixelX, halfPixelY,
 -                              fullWidthProportion - halfPixelX,
 -                              fullHeightProportion - halfPixelY);
 -         }
 - 
 -         void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& image,
 -                         const float targetX, const float targetY) const
 -         {
 -             setMatrix (trans,
 -                        image.imageWidth, image.imageHeight,
 -                        image.fullWidthProportion, image.fullHeightProportion,
 -                        targetX, targetY);
 -         }
 - 
 -         OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
 -     };
 - 
 -     #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
 -                                         "uniform " JUCE_MEDIUMP " vec4 imageLimits;" \
 -                                         JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -     #define JUCE_GET_IMAGE_PIXEL        "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
 -     #define JUCE_CLAMP_TEXTURE_COORD    JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.xy, imageLimits.zw);"
 -     #define JUCE_MOD_TEXTURE_COORD      JUCE_HIGHP " vec2 texturePos = clamp (mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.zw + imageLimits.xy), imageLimits.xy, imageLimits.zw);"
 - 
 -     struct ImageProgram  : public ShaderBase
 -     {
 -         ImageProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CLAMP_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct ImageMaskedProgram  : public ShaderBase
 -     {
 -         ImageMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CLAMP_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               imageParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct TiledImageProgram  : public ShaderBase
 -     {
 -         TiledImageProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct TiledImageMaskedProgram  : public ShaderBase
 -     {
 -         TiledImageMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               imageParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct CopyTextureProgram  : public ShaderBase
 -     {
 -         CopyTextureProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct MaskTextureProgram  : public ShaderBase
 -     {
 -         MaskTextureProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
 -                             "const float roundingError = 0.00001;"
 -                             "if (texturePos.x >= imageLimits.x - roundingError"
 -                                  "&& texturePos.y >= imageLimits.y - roundingError"
 -                                  "&& texturePos.x <= imageLimits.z + roundingError"
 -                                  "&& texturePos.y <= imageLimits.w + roundingError)"
 -                              "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
 -                             "else "
 -                              "gl_FragColor = vec4 (0, 0, 0, 0);"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     SolidColourProgram solidColourProgram;
 -     SolidColourMaskedProgram solidColourMasked;
 -     RadialGradientProgram radialGradient;
 -     RadialGradientMaskedProgram radialGradientMasked;
 -     LinearGradient1Program linearGradient1;
 -     LinearGradient1MaskedProgram linearGradient1Masked;
 -     LinearGradient2Program linearGradient2;
 -     LinearGradient2MaskedProgram linearGradient2Masked;
 -     ImageProgram image;
 -     ImageMaskedProgram imageMasked;
 -     TiledImageProgram tiledImage;
 -     TiledImageMaskedProgram tiledImageMasked;
 -     CopyTextureProgram copyTexture;
 -     MaskTextureProgram maskTexture;
 - };
 - 
 - #endif
 - 
 - //==============================================================================
 - struct StateHelpers
 - {
 -     struct ActiveTextures;
 - 
 -     //==============================================================================
 -     struct BlendingMode
 -     {
 -         BlendingMode() noexcept
 -             : blendingEnabled (false), srcFunction (0), dstFunction (0)
 -         {}
 - 
 -         void resync() noexcept
 -         {
 -             glDisable (GL_BLEND);
 -             srcFunction = dstFunction = 0;
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
 -         {
 -             setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
 -         {
 -             if (! blendingEnabled)
 -             {
 -                 quadQueue.flush();
 -                 blendingEnabled = true;
 -                 glEnable (GL_BLEND);
 -             }
 - 
 -             if (srcFunction != src || dstFunction != dst)
 -             {
 -                 quadQueue.flush();
 -                 srcFunction = src;
 -                 dstFunction = dst;
 -                 glBlendFunc (src, dst);
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void disableBlend (QuadQueueType& quadQueue) noexcept
 -         {
 -             if (blendingEnabled)
 -             {
 -                 quadQueue.flush();
 -                 blendingEnabled = false;
 -                 glDisable (GL_BLEND);
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
 -         {
 -             if (replaceExistingContents)
 -                 disableBlend (quadQueue);
 -             else
 -                 setPremultipliedBlendingMode (quadQueue);
 -         }
 - 
 -     private:
 -         bool blendingEnabled;
 -         GLenum srcFunction, dstFunction;
 -     };
 - 
 -     //==============================================================================
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     struct CurrentColour
 -     {
 -         CurrentColour() noexcept
 -             : currentColour (0xffffffff)
 -         {}
 - 
 -         void resync() noexcept
 -         {
 -             currentColour = PixelARGB (0xffffffff);
 -             glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
 -         }
 - 
 -         void setPremultipliedColour (const Colour& c) noexcept
 -         {
 -             setColour (c.getPixelARGB());
 -         }
 - 
 -         void setColour (const float alpha) noexcept
 -         {
 -             const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
 -             setColour (PixelARGB (v, v, v, v));
 -         }
 - 
 -         void setColour (const PixelARGB& c) noexcept
 -         {
 -             if (currentColour.getARGB() != c.getARGB())
 -             {
 -                 currentColour = c;
 -                 glColor4f (c.getRed()  / 255.0f, c.getGreen() / 255.0f,
 -                            c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
 -             }
 -         }
 - 
 -         void setSolidColour() noexcept
 -         {
 -             if (currentColour.getARGB() != 0xffffffff)
 -             {
 -                 currentColour = PixelARGB (0xffffffff);
 -                 glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
 -             }
 -         }
 - 
 -     private:
 -         PixelARGB currentColour;
 -     };
 -    #endif
 - 
 -     //==============================================================================
 -     template <class QuadQueueType>
 -     struct EdgeTableRenderer
 -     {
 -         EdgeTableRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
 -             : quadQueue (quadQueue_), colour (colour_)
 -         {}
 - 
 -         void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentY = y;
 -         }
 - 
 -         void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             quadQueue.add (x, currentY, 1, 1, c);
 -         }
 - 
 -         void handleEdgeTablePixelFull (const int x) noexcept
 -         {
 -             quadQueue.add (x, currentY, 1, 1, colour);
 -         }
 - 
 -         void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             quadQueue.add (x, currentY, width, 1, c);
 -         }
 - 
 -         void handleEdgeTableLineFull (const int x, const int width) noexcept
 -         {
 -             quadQueue.add (x, currentY, width, 1, colour);
 -         }
 - 
 -     private:
 -         QuadQueueType& quadQueue;
 -         const PixelARGB colour;
 -         int currentY;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
 -     };
 - 
 -     template <class QuadQueueType>
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
 -             : quadQueue (quadQueue_), colour (colour_)
 -         {}
 - 
 -         void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
 -         {
 -             if (w > 0 && h > 0)
 -             {
 -                 PixelARGB c (colour);
 -                 c.multiplyAlpha (alpha);
 -                 quadQueue.add (x, y, w, h, c);
 -             }
 -         }
 - 
 -     private:
 -         QuadQueueType& quadQueue;
 -         const PixelARGB colour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
 -     };
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     struct QuadQueue
 -     {
 -         QuadQueue() noexcept
 -             : numIndices (0), numVertices (0), isActive (false)
 -         {}
 - 
 -         void prepare (ActiveTextures& activeTextures, CurrentColour& currentColour)
 -         {
 -             if (! isActive)
 -             {
 -                 jassert (numIndices == 0 && numVertices == 0);
 -                 activeTextures.disableTextures (*this);
 -                 glEnableClientState (GL_COLOR_ARRAY);
 -                 glVertexPointer (2, GL_SHORT, 0, vertices);
 -                 glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
 -                 currentColour.setSolidColour();
 -                 isActive = true; // (careful to do this last, as the preceding calls may change it)
 -             }
 -         }
 - 
 -         void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
 -         {
 -             jassert (isActive && w > 0 && h > 0);
 - 
 -             GLshort* const v = vertices + numVertices * 2;
 -             v[0] = v[4] = (GLshort) x;
 -             v[1] = v[3] = (GLshort) y;
 -             v[2] = v[6] = (GLshort) (x + w);
 -             v[5] = v[7] = (GLshort) (y + h);
 - 
 -             uint32* const c = colours + numVertices;
 -             c[0] = c[1] = c[2] = c[3] = colour.getInRGBAMemoryOrder();
 - 
 -             GLubyte* const i = indices + numIndices;
 -             i[0] = (GLubyte) numVertices;
 -             i[1] = i[3] = (GLubyte) (numVertices + 1);
 -             i[2] = i[4] = (GLubyte) (numVertices + 2);
 -             i[5] = (GLubyte) (numVertices + 3);
 - 
 -             numVertices += 4;
 -             numIndices += 6;
 - 
 -             if (numIndices > maxVerticesPerBlock - 6)
 -                 draw();
 -         }
 - 
 -         void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
 -         {
 -             FloatRectangleRenderer<QuadQueue> frr (*this, colour);
 -             RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
 -         }
 - 
 -         void flush() noexcept
 -         {
 -             if (isActive)
 -             {
 -                 if (numIndices > 0)
 -                     draw();
 - 
 -                 isActive = false;
 -                 glDisableClientState (GL_COLOR_ARRAY);
 -             }
 -         }
 - 
 -         void add (const EdgeTable& et, const PixelARGB& colour)
 -         {
 -             EdgeTableRenderer<QuadQueue> etr (*this, colour);
 -             et.iterate (etr);
 -         }
 - 
 -     private:
 -         enum { maxVerticesPerBlock = 192 }; // must not go over 256 because the indices are 8-bit.
 -         GLshort vertices [maxVerticesPerBlock * 2];
 -         GLubyte indices [maxVerticesPerBlock];
 -         uint32 colours [maxVerticesPerBlock];
 -         int numIndices, numVertices;
 -         bool isActive;
 - 
 -         void draw() noexcept
 -         {
 -             glDrawElements (GL_TRIANGLES, numIndices, GL_UNSIGNED_BYTE, indices);
 -             numIndices = 0;
 -             numVertices = 0;
 -         }
 -     };
 -    #endif
 - 
 -     //==============================================================================
 -     struct ActiveTextures
 -     {
 -         ActiveTextures (const OpenGLContext& context_) noexcept
 -             : texturesEnabled (0), currentActiveTexture (0), context (context_)
 -         {}
 - 
 -         void clear() noexcept
 -         {
 -             for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
 -                 currentTextureID[i] = 0;
 -         }
 - 
 -         void clearCurrent() noexcept
 -         {
 -             currentTextureID [currentActiveTexture] = 0;
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
 -         {
 -             if (texturesEnabled != textureIndexMask)
 -             {
 -                 quadQueue.flush();
 - 
 -                 for (int i = 3; --i >= 0;)
 -                 {
 -                     if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
 -                     {
 -                         setActiveTexture (i);
 - 
 -                         if ((textureIndexMask & (1 << i)) != 0)
 -                             glEnable (GL_TEXTURE_2D);
 -                         else
 -                         {
 -                             glDisable (GL_TEXTURE_2D);
 -                             currentTextureID[i] = 0;
 -                         }
 -                     }
 -                 }
 - 
 -                 texturesEnabled = textureIndexMask;
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void disableTextures (QuadQueueType& quadQueue) noexcept
 -         {
 -             setTexturesEnabled (quadQueue, 0);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
 -         {
 -             setTexturesEnabled (quadQueue, 1);
 -             setActiveTexture (0);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
 -         {
 -             setTexturesEnabled (quadQueue, 3);
 - 
 -             if (currentActiveTexture == 0)
 -             {
 -                 bindTexture (texture1);
 -                 setActiveTexture (1);
 -                 bindTexture (texture2);
 -             }
 -             else
 -             {
 -                 setActiveTexture (1);
 -                 bindTexture (texture2);
 -                 setActiveTexture (0);
 -                 bindTexture (texture1);
 -             }
 -         }
 - 
 -         void setActiveTexture (const int index) noexcept
 -         {
 -             if (currentActiveTexture != index)
 -             {
 -                 currentActiveTexture = index;
 -                 context.extensions.glActiveTexture (GL_TEXTURE0 + index);
 - 
 -                #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -                 context.extensions.glClientActiveTexture (GL_TEXTURE0 + index);
 -                #endif
 -             }
 -         }
 - 
 -         void bindTexture (const GLuint textureID) noexcept
 -         {
 -             if (currentTextureID [currentActiveTexture] != textureID)
 -             {
 -                 currentTextureID [currentActiveTexture] = textureID;
 -                 glBindTexture (GL_TEXTURE_2D, textureID);
 -             }
 -             else
 -             {
 -                #if JUCE_DEBUG
 -                 GLint t = 0;
 -                 glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
 -                 jassert (t == (GLint) textureID);
 -                #endif
 -             }
 -         }
 - 
 -     private:
 -         GLuint currentTextureID [3];
 -         int texturesEnabled, currentActiveTexture;
 -         const OpenGLContext& context;
 - 
 -         ActiveTextures& operator= (const ActiveTextures&);
 -     };
 - 
 -     //==============================================================================
 -     struct TextureCache
 -     {
 -         TextureCache() noexcept
 -             : activeGradientIndex (0), gradientNeedsRefresh (true)
 -         {}
 - 
 -         OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
 -         {
 -             if (textures.size() < numTexturesToCache)
 -             {
 -                 activeTextures.clear();
 -                 return new OpenGLTexture();
 -             }
 - 
 -             for (int i = 0; i < numTexturesToCache - 2; ++i)
 -             {
 -                 const OpenGLTexture* const t = textures.getUnchecked(i);
 -                 if (t->getWidth() == w && t->getHeight() == h)
 -                     return textures.removeAndReturn (i);
 -             }
 - 
 -             return textures.removeAndReturn (0);
 -         }
 - 
 -         void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
 -         {
 -             activeTextures.clearCurrent();
 -             textures.add (texture);
 -         }
 - 
 -         void resetGradient() noexcept
 -         {
 -             gradientNeedsRefresh = true;
 -         }
 - 
 -         void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
 -         {
 -             if (gradientNeedsRefresh)
 -             {
 -                 gradientNeedsRefresh = false;
 - 
 -                 if (gradientTextures.size() < numGradientTexturesToCache)
 -                 {
 -                     activeGradientIndex = gradientTextures.size();
 -                     activeTextures.clear();
 -                     gradientTextures.add (new OpenGLTexture());
 -                 }
 -                 else
 -                 {
 -                     activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
 -                 }
 - 
 -                 PixelARGB lookup [gradientTextureSize];
 -                 gradient.createLookupTable (lookup, gradientTextureSize);
 -                 gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
 -             }
 - 
 -             activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
 -         }
 - 
 -         enum { gradientTextureSize = 256 };
 - 
 -     private:
 -         enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
 -         OwnedArray<OpenGLTexture> textures, gradientTextures;
 -         int activeGradientIndex;
 -         bool gradientNeedsRefresh;
 -     };
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     //==============================================================================
 -     struct ShaderQuadQueue
 -     {
 -         ShaderQuadQueue (const OpenGLContext& context_) noexcept
 -             : context (context_), numVertices (0)
 -         {}
 - 
 -         ~ShaderQuadQueue() noexcept
 -         {
 -             static_jassert (sizeof (VertexInfo) == 8);
 -             context.extensions.glDeleteBuffers (2, buffers);
 -         }
 - 
 -         void initialise() noexcept
 -         {
 -             for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
 -             {
 -                 indexData[i] = (GLushort) v;
 -                 indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
 -                 indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
 -                 indexData[i + 5] = (GLushort) (v + 3);
 -             }
 - 
 -             context.extensions.glGenBuffers (2, buffers);
 -             context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[0]);
 -             context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
 -             context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
 -         }
 - 
 -         void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
 -         {
 -             jassert (w > 0 && h > 0);
 - 
 -             VertexInfo* const v = vertexData + numVertices;
 -             v[0].x = v[2].x = (GLshort) x;
 -             v[0].y = v[1].y = (GLshort) y;
 -             v[1].x = v[3].x = (GLshort) (x + w);
 -             v[2].y = v[3].y = (GLshort) (y + h);
 - 
 -             const GLuint rgba = colour.getInRGBAMemoryOrder();
 -             v[0].colour = rgba;
 -             v[1].colour = rgba;
 -             v[2].colour = rgba;
 -             v[3].colour = rgba;
 - 
 -             numVertices += 4;
 - 
 -             if (numVertices > numQuads * 4 - 4)
 -                 draw();
 -         }
 - 
 -         void add (const Rectangle<int>& r, const PixelARGB& colour) noexcept
 -         {
 -             add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
 -         }
 - 
 -         void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
 -         {
 -             FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
 -             RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
 -         }
 - 
 -         void add (const RectangleList& list, const PixelARGB& colour) noexcept
 -         {
 -             for (RectangleList::Iterator i (list); i.next();)
 -                 add (*i.getRectangle(), colour);
 -         }
 - 
 -         void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
 -         {
 -             for (RectangleList::Iterator i (list); i.next();)
 -             {
 -                 const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
 - 
 -                 if (! r.isEmpty())
 -                     add (r, colour);
 -             }
 -         }
 - 
 -         void add (const EdgeTable& et, const PixelARGB& colour)
 -         {
 -             EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
 -             et.iterate (etr);
 -         }
 - 
 -         void flush() noexcept
 -         {
 -             if (numVertices > 0)
 -                 draw();
 -         }
 - 
 -     private:
 -         struct VertexInfo
 -         {
 -             GLshort x, y;
 -             GLuint colour;
 -         };
 - 
 -        #if ! JUCE_MAC
 -         enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
 -        #else
 -         enum { numQuads = 8192 };
 -        #endif
 - 
 -         GLuint buffers[2];
 -         VertexInfo vertexData [numQuads * 4];
 -         GLushort indexData [numQuads * 6];
 -         const OpenGLContext& context;
 -         int numVertices;
 - 
 -         void draw() noexcept
 -         {
 -             context.extensions.glBufferData (GL_ARRAY_BUFFER, numVertices * sizeof (VertexInfo), vertexData, GL_DYNAMIC_DRAW);
 -             glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
 -             numVertices = 0;
 -         }
 - 
 -         ShaderQuadQueue& operator= (const ShaderQuadQueue&);
 -     };
 - 
 -     //==============================================================================
 -     struct CurrentShader
 -     {
 -         CurrentShader (OpenGLContext& context_) noexcept
 -             : context (context_),
 -               canUseShaders (context.areShadersAvailable()),
 -               activeShader (nullptr)
 -         {
 -             const Identifier programValueID ("GraphicsContextPrograms");
 -             programs = dynamic_cast <ShaderPrograms*> (context.properties [programValueID].getObject());
 - 
 -             if (programs == nullptr && canUseShaders)
 -             {
 -                 programs = new ShaderPrograms (context);
 -                 context.properties.set (programValueID, var (programs));
 -             }
 -         }
 - 
 -         void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
 -         {
 -             if (activeShader != &shader)
 -             {
 -                 quadQueue.flush();
 -                 activeShader = &shader;
 -                 shader.program.use();
 -                 shader.bindAttributes (context);
 - 
 -                 currentBounds = bounds;
 -                 shader.set2DBounds (bounds.toFloat());
 -             }
 -             else if (bounds != currentBounds)
 -             {
 -                 currentBounds = bounds;
 -                 shader.set2DBounds (bounds.toFloat());
 -             }
 -         }
 - 
 -         void setShader (OpenGLTarget& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
 -         {
 -             setShader (target.bounds, quadQueue, shader);
 -         }
 - 
 -         void clearShader (ShaderQuadQueue& quadQueue)
 -         {
 -             if (activeShader != nullptr)
 -             {
 -                 quadQueue.flush();
 -                 activeShader->unbindAttributes (context);
 -                 activeShader = nullptr;
 -                 context.extensions.glUseProgram (0);
 -             }
 -         }
 - 
 -         OpenGLContext& context;
 -         ShaderPrograms::Ptr programs;
 -         bool canUseShaders;
 - 
 -     private:
 -         ShaderPrograms::ShaderBase* activeShader;
 -         Rectangle<int> currentBounds;
 - 
 -         CurrentShader& operator= (const CurrentShader&);
 -     };
 -    #endif
 - };
 - 
 - //==============================================================================
 - class OpenGLGraphicsContext::GLState
 - {
 - public:
 -     GLState (const OpenGLTarget& target_) noexcept
 -         : target (target_),
 -           activeTextures (target_.context),
 -          #if JUCE_USE_OPENGL_SHADERS
 -           currentShader (target_.context),
 -           shaderQuadQueue (target_.context),
 -          #endif
 -           previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -     {
 -         // This object can only be created and used when the current thread has an active OpenGL context.
 -         jassert (OpenGLHelpers::isContextActive());
 - 
 -         target.makeActiveFor2D();
 -         blendMode.resync();
 - 
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         currentColour.resync();
 -        #endif
 - 
 -        #ifdef GL_COLOR_ARRAY
 -         glDisableClientState (GL_COLOR_ARRAY);
 -         glDisableClientState (GL_NORMAL_ARRAY);
 - 
 -         #if JUCE_USE_OPENGL_SHADERS
 -         if (currentShader.canUseShaders)
 -         {
 -             glDisableClientState (GL_VERTEX_ARRAY);
 -             glDisableClientState (GL_INDEX_ARRAY);
 - 
 -             for (int i = 3; --i >= 0;)
 -             {
 -                 activeTextures.setActiveTexture (i);
 -                 glDisableClientState (GL_TEXTURE_COORD_ARRAY);
 -             }
 -         }
 -         else
 -         #endif
 -         {
 -             glEnableClientState (GL_VERTEX_ARRAY);
 - 
 -             for (int i = 3; --i >= 0;)
 -             {
 -                 activeTextures.setActiveTexture (i);
 -                 glEnableClientState (GL_TEXTURE_COORD_ARRAY);
 -             }
 -         }
 -        #endif
 - 
 -         activeTextures.clear();
 - 
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         resetMultiTextureModes (false);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -        #endif
 - 
 -        #if JUCE_USE_OPENGL_SHADERS
 -         shaderQuadQueue.initialise();
 -        #endif
 -     }
 - 
 -     ~GLState()
 -     {
 -         flush();
 - 
 -         target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         resetMultiTextureModes (true);
 -        #endif
 - 
 -        #if JUCE_USE_OPENGL_SHADERS && defined (GL_INDEX_ARRAY)
 -         glDisableClientState (GL_INDEX_ARRAY);
 -        #endif
 -     }
 - 
 -     void flush()
 -     {
 -        #if JUCE_USE_OPENGL_SHADERS
 -         currentShader.clearShader (shaderQuadQueue);
 -         shaderQuadQueue.flush();
 -        #endif
 - 
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         quadQueue.flush();
 -        #endif
 -     }
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     void scissor (const Rectangle<int>& r)
 -     {
 -         quadQueue.flush();
 -         target.scissor (r);
 -     }
 - 
 -     void disableScissor()
 -     {
 -         quadQueue.flush();
 -         glDisable (GL_SCISSOR_TEST);
 -     }
 - 
 -     void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
 -                        GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
 -     {
 -         if (mask1 != nullptr)
 -         {
 -             activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 7 : 3);
 -             activeTextures.setActiveTexture (0);
 -             mask1->prepareTextureCoords (area, textureCoords1);
 -             activeTextures.bindTexture (mask1->textureID);
 -             activeTextures.setActiveTexture (1);
 - 
 -             if (mask2 != nullptr)
 -             {
 -                 mask2->prepareTextureCoords (area, textureCoords2);
 -                 activeTextures.bindTexture (mask2->textureID);
 -                 activeTextures.setActiveTexture (2);
 -             }
 -         }
 -         else
 -         {
 -             activeTextures.setSingleTextureMode (quadQueue);
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<int>& r, const PixelARGB& colour) noexcept
 -     {
 -         jassert (! r.isEmpty());
 - 
 -         quadQueue.prepare (activeTextures, currentColour);
 -         quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
 -     }
 - 
 -     void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
 -     {
 -         jassert (! r.isEmpty());
 - 
 -         quadQueue.prepare (activeTextures, currentColour);
 -         quadQueue.add (r, colour);
 -     }
 - 
 -     void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
 -     {
 -         quadQueue.prepare (activeTextures, currentColour);
 - 
 -         for (RectangleList::Iterator i (list); i.next();)
 -             quadQueue.add (i.getRectangle()->getX(), i.getRectangle()->getY(),
 -                            i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
 -     }
 - 
 -     void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
 -     {
 -         quadQueue.prepare (activeTextures, currentColour);
 - 
 -         for (RectangleList::Iterator i (list); i.next();)
 -         {
 -             const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
 - 
 -             if (! r.isEmpty())
 -                 quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
 -         }
 -     }
 - 
 -     void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
 -     {
 -         quadQueue.prepare (activeTextures, currentColour);
 -         quadQueue.add (et, colour);
 -     }
 - 
 -     void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
 -     {
 -         glVertexPointer (2, GL_FLOAT, 0, vertices);
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 -         glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
 -     }
 - 
 -     void renderImage (const OpenGLTextureFromImage& image,
 -                       const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
 -                       const PositionedTexture* mask1, const PositionedTexture* mask2,
 -                       const bool replaceExistingContents, const bool isTiled)
 -     {
 -         quadQueue.flush();
 -         blendMode.setBlendMode (quadQueue, replaceExistingContents);
 -         currentColour.setColour (alpha);
 -         GLfloat textureCoords1[8], textureCoords2[8];
 - 
 -         if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
 -         {
 -             prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
 - 
 -             activeTextures.bindTexture (image.textureID);
 -             TemporaryColourModulationMode tmm;
 - 
 -             if (isTiled)
 -             {
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 -             }
 - 
 -             const GLfloat clipX = (GLfloat) clip.getX();
 -             const GLfloat clipY = (GLfloat) clip.getY();
 -             const GLfloat clipR = (GLfloat) clip.getRight();
 -             const GLfloat clipB = (GLfloat) clip.getBottom();
 - 
 -             const GLfloat vertices[]  = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
 -             GLfloat textureCoords[]   = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
 - 
 -             {
 -                 const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
 -                                                                       image.fullHeightProportion / image.imageHeight));
 -                 t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -                 t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -                 textureCoords[1] = 1.0f - textureCoords[1];
 -                 textureCoords[3] = 1.0f - textureCoords[3];
 -                 textureCoords[5] = 1.0f - textureCoords[5];
 -                 textureCoords[7] = 1.0f - textureCoords[7];
 -             }
 - 
 -             glVertexPointer (2, GL_FLOAT, 0, vertices);
 -             glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 - 
 -             glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 - 
 -             if (isTiled)
 -             {
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -             }
 -         }
 -         else
 -         {
 -             prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
 - 
 -             activeTextures.bindTexture (image.textureID);
 -             TemporaryColourModulationMode tmm;
 - 
 -             scissor (clip);
 -             glPushMatrix();
 -             OpenGLHelpers::applyTransform (transform);
 - 
 -             GLfloat vertices[8];
 -             const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
 -                                               0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
 -             glVertexPointer (2, GL_FLOAT, 0, vertices);
 -             glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
 - 
 -             const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
 -             int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
 -             int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
 -             const int right  = targetArea.getRight();
 -             const int bottom = targetArea.getBottom();
 - 
 -             while (y < bottom)
 -             {
 -                 vertices[1] = vertices[3] = (GLfloat) y;
 -                 vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
 - 
 -                 for (int x1 = x; x1 < right; x1 += image.imageWidth)
 -                 {
 -                     vertices[0] = vertices[4] = (GLfloat) x1;
 -                     vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
 - 
 -                     if (mask1 != nullptr)
 -                     {
 -                         float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
 -                                       vertices[4], vertices[5], vertices[6], vertices[7] };
 -                         transform.transformPoints (t[0], t[1], t[2], t[3]);
 -                         transform.transformPoints (t[4], t[5], t[6], t[7]);
 - 
 -                         mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
 -                         mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
 -                         mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
 -                         mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
 - 
 -                         if (mask2 != nullptr)
 -                         {
 -                             mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
 -                             mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
 -                             mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
 -                             mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
 -                         }
 -                     }
 - 
 -                     glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
 -                 }
 - 
 -                 y += image.imageHeight;
 -             }
 - 
 -             glPopMatrix();
 -             disableScissor();
 -         }
 -     }
 - 
 -     void fillTexture (const Rectangle<int>& area, const FillType& fill,
 -                       const PositionedTexture* mask1, const PositionedTexture* mask2,
 -                       const bool replaceExistingContents)
 -     {
 -         jassert (! (mask1 == nullptr && mask2 != nullptr));
 - 
 -         if (fill.isColour())
 -         {
 -             GLfloat textureCoords1[8], textureCoords2[8];
 - 
 -             if (mask1 != nullptr)
 -             {
 -                 blendMode.setBlendMode (quadQueue, replaceExistingContents);
 -                 activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 3 : 1);
 - 
 -                 activeTextures.setActiveTexture (0);
 -                 mask1->prepareTextureCoords (&area, textureCoords1);
 -                 activeTextures.bindTexture (mask1->textureID);
 - 
 -                 if (mask2 != nullptr)
 -                 {
 -                     activeTextures.setActiveTexture (1);
 -                     mask2->prepareTextureCoords (&area, textureCoords2);
 -                     activeTextures.bindTexture (mask2->textureID);
 -                 }
 -             }
 -             else
 -             {
 -                 blendMode.setBlendMode (quadQueue, replaceExistingContents || fill.colour.isOpaque());
 -                 activeTextures.disableTextures (quadQueue);
 -             }
 - 
 -             currentColour.setPremultipliedColour (fill.colour);
 -             OpenGLHelpers::fillRect (area);
 -         }
 -         else if (fill.isGradient())
 -         {
 -             ColourGradient g2 (*(fill.gradient));
 -             g2.multiplyOpacity (fill.getOpacity());
 - 
 -             if (g2.point1 == g2.point2)
 -             {
 -                 fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
 -             }
 -             else
 -             {
 -                 blendMode.setBlendMode (quadQueue, replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
 - 
 -                 if (g2.isRadial)
 -                     fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
 -                 else
 -                     fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
 -             }
 -         }
 -         else if (fill.isTiledImage())
 -         {
 -             renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
 -                          mask1, mask2, replaceExistingContents, true);
 -         }
 -     }
 -    #endif
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     void setShader (ShaderPrograms::ShaderBase& shader)
 -     {
 -         currentShader.setShader (target, shaderQuadQueue, shader);
 -     }
 - 
 -     void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
 -                                    const int maskTextureID, const Rectangle<int>* const maskArea)
 -     {
 -         activeTextures.disableTextures (shaderQuadQueue);
 -         blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
 - 
 -         if (maskArea != nullptr)
 -         {
 -             activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
 -             activeTextures.setActiveTexture (1);
 -             activeTextures.bindTexture (maskTextureID);
 -             activeTextures.setActiveTexture (0);
 -             textureCache.bindTextureForGradient (activeTextures, g);
 -         }
 -         else
 -         {
 -             activeTextures.setSingleTextureMode (shaderQuadQueue);
 -             textureCache.bindTextureForGradient (activeTextures, g);
 -         }
 - 
 -         const AffineTransform t (transform.translated ((float) -target.bounds.getX(), (float) -target.bounds.getY()));
 -         Point<float> p1 (g.point1.transformedBy (t));
 -         const Point<float> p2 (g.point2.transformedBy (t));
 -         const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
 -                                              g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
 - 
 -         ShaderPrograms* const programs = currentShader.programs;
 -         const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
 - 
 -         if (g.isRadial)
 -         {
 -             ShaderPrograms::RadialGradientParams* gradientParams;
 - 
 -             if (maskArea == nullptr)
 -             {
 -                 setShader (programs->radialGradient);
 -                 gradientParams = &programs->radialGradient.gradientParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->radialGradientMasked);
 -                 gradientParams = &programs->radialGradientMasked.gradientParams;
 -                 maskParams = &programs->radialGradientMasked.maskParams;
 -             }
 - 
 -             gradientParams->setMatrix (p1, p2, p3);
 -         }
 -         else
 -         {
 -             p1 = Line<float> (p1, p3).findNearestPointTo (p2);
 -             const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
 -             const ShaderPrograms::LinearGradientParams* gradientParams;
 -             float grad, length;
 - 
 -             if (std::abs (delta.x) < std::abs (delta.y))
 -             {
 -                 if (maskArea == nullptr)
 -                 {
 -                     setShader (programs->linearGradient1);
 -                     gradientParams = &(programs->linearGradient1.gradientParams);
 -                 }
 -                 else
 -                 {
 -                     setShader (programs->linearGradient1Masked);
 -                     gradientParams = &(programs->linearGradient1Masked.gradientParams);
 -                     maskParams = &programs->linearGradient1Masked.maskParams;
 -                 }
 - 
 -                 grad = delta.x / delta.y;
 -                 length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
 -             }
 -             else
 -             {
 -                 if (maskArea == nullptr)
 -                 {
 -                     setShader (programs->linearGradient2);
 -                     gradientParams = &(programs->linearGradient2.gradientParams);
 -                 }
 -                 else
 -                 {
 -                     setShader (programs->linearGradient2Masked);
 -                     gradientParams = &(programs->linearGradient2Masked.gradientParams);
 -                     maskParams = &programs->linearGradient2Masked.maskParams;
 -                 }
 - 
 -                 grad = delta.y / delta.x;
 -                 length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
 -             }
 - 
 -             gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
 -         }
 - 
 -         if (maskParams != nullptr)
 -             maskParams->setBounds (*maskArea, target, 1);
 -     }
 - 
 -     void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
 -                                      const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
 -     {
 -         blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
 - 
 -         ShaderPrograms* const programs = currentShader.programs;
 - 
 -         const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
 -         const ShaderPrograms::ImageParams* imageParams;
 - 
 -         if (maskArea != nullptr)
 -         {
 -             activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
 - 
 -             if (clampTiledImages)
 -             {
 -                 setShader (programs->imageMasked);
 -                 imageParams = &programs->imageMasked.imageParams;
 -                 maskParams = &programs->imageMasked.maskParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->tiledImageMasked);
 -                 imageParams = &programs->tiledImageMasked.imageParams;
 -                 maskParams = &programs->tiledImageMasked.maskParams;
 -             }
 -         }
 -         else
 -         {
 -             activeTextures.setSingleTextureMode (shaderQuadQueue);
 -             activeTextures.bindTexture (image.textureID);
 - 
 -             if (clampTiledImages)
 -             {
 -                 setShader (programs->image);
 -                 imageParams = &programs->image.imageParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->tiledImage);
 -                 imageParams = &programs->tiledImage.imageParams;
 -             }
 -         }
 - 
 -         imageParams->setMatrix (transform, image, (float) target.bounds.getX(), (float) target.bounds.getY());
 - 
 -         if (maskParams != nullptr)
 -             maskParams->setBounds (*maskArea, target, 1);
 -     }
 -    #endif
 - 
 -     OpenGLTarget target;
 - 
 -     StateHelpers::BlendingMode blendMode;
 -     StateHelpers::ActiveTextures activeTextures;
 -     StateHelpers::TextureCache textureCache;
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     StateHelpers::CurrentColour currentColour;
 -     StateHelpers::QuadQueue quadQueue;
 -    #endif
 - 
 -    #if JUCE_USE_OPENGL_SHADERS
 -     StateHelpers::CurrentShader currentShader;
 -     StateHelpers::ShaderQuadQueue shaderQuadQueue;
 -    #endif
 - 
 - private:
 -     GLuint previousFrameBufferTarget;
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     void resetMultiTextureMode (int index, const bool forRGBTextures)
 -     {
 -         activeTextures.setActiveTexture (index);
 -         glDisable (GL_TEXTURE_2D);
 -         glDisableClientState (GL_TEXTURE_COORD_ARRAY);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
 -         glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 -     }
 - 
 -     void resetMultiTextureModes (const bool forRGBTextures)
 -     {
 -         resetMultiTextureMode (2, forRGBTextures);
 -         resetMultiTextureMode (1, forRGBTextures);
 -         resetMultiTextureMode (0, forRGBTextures);
 -     }
 - 
 -     void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
 -                                  const PositionedTexture* mask1, const PositionedTexture* mask2)
 -     {
 -         const Point<float> p1 (grad.point1.transformedBy (transform));
 -         const Point<float> p2 (grad.point2.transformedBy (transform));
 -         const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / StateHelpers::TextureCache::gradientTextureSize,
 -                                              grad.point1.y + (grad.point2.x - grad.point1.x) / StateHelpers::TextureCache::gradientTextureSize)
 -                                     .transformedBy (transform));
 - 
 -         const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y,  0.0f, 0.0f,
 -                                                                                    p2.x, p2.y,  1.0f, 0.0f,
 -                                                                                    p3.x, p3.y,  0.0f, 1.0f));
 - 
 -         const GLfloat l = (GLfloat) rect.getX();
 -         const GLfloat r = (GLfloat) rect.getRight();
 -         const GLfloat t = (GLfloat) rect.getY();
 -         const GLfloat b = (GLfloat) rect.getBottom();
 - 
 -         const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
 -         GLfloat textureCoords[]  = { l, t, r, t, l, b, r, b };
 - 
 -         textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -         textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -         GLfloat textureCoords1[8], textureCoords2[8];
 -         prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
 -         TemporaryColourModulationMode tmm;
 - 
 -         textureCache.bindTextureForGradient (activeTextures, grad);
 - 
 -         currentColour.setSolidColour();
 -         drawTriangleStrip (vertices, textureCoords, 4);
 -     }
 - 
 -     void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
 -                                  const PositionedTexture* mask1, const PositionedTexture* mask2)
 -     {
 -         const Point<float> centre (grad.point1.transformedBy (transform));
 - 
 -         const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
 -                                     + Point<int> (rect.getWidth() / 2,
 -                                                   rect.getHeight() / 2).getDistanceFromOrigin()
 -                                     + 8.0f;
 - 
 -         const AffineTransform inverse (transform.inverted());
 -         const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
 -                                          Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
 - 
 -         const int numDivisions = 90;
 -         GLfloat vertices       [4 + numDivisions * 2];
 -         GLfloat textureCoords1 [4 + numDivisions * 2];
 -         GLfloat textureCoords2 [4 + numDivisions * 2];
 -         GLfloat textureCoords3 [4 + numDivisions * 2];
 - 
 -         {
 -             GLfloat* t = textureCoords1;
 -             *t++ = 0.0f;
 -             *t++ = 0.0f;
 - 
 -             const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
 - 
 -             for (int i = numDivisions + 1; --i >= 0;)
 -             {
 -                 *t++ = texturePos;
 -                 *t++ = 0.0f;
 -             }
 -         }
 - 
 -         {
 -             GLfloat* v = vertices;
 -             *v++ = centre.x;
 -             *v++ = centre.y;
 - 
 -             const Point<float> first (grad.point1.translated (0, -sourceRadius)
 -                                                  .transformedBy (transform));
 -             *v++ = first.x;
 -             *v++ = first.y;
 - 
 -             for (int i = 1; i < numDivisions; ++i)
 -             {
 -                 const float angle = i * (float_Pi * 2.0f / numDivisions);
 -                 const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
 -                                                               std::cos (angle) * -sourceRadius)
 -                                                  .transformedBy (transform));
 -                 *v++ = p.x;
 -                 *v++ = p.y;
 -             }
 - 
 -             *v++ = first.x;
 -             *v++ = first.y;
 -         }
 - 
 -         prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
 - 
 -         if (mask1 != nullptr)
 -         {
 -             for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
 -                 mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
 - 
 -             if (mask2 != nullptr)
 -                 for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
 -                     mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
 -         }
 - 
 -         scissor (rect);
 -         textureCache.bindTextureForGradient (activeTextures, grad);
 -         currentColour.setSolidColour();
 -         TemporaryColourModulationMode tmm;
 -         glVertexPointer (2, GL_FLOAT, 0, vertices);
 -         glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
 -         glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
 -         disableScissor();
 -     }
 - 
 -     struct TemporaryColourModulationMode
 -     {
 -         TemporaryColourModulationMode()    { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
 -         ~TemporaryColourModulationMode()   { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
 -     };
 -    #endif
 - };
 - 
 - //==============================================================================
 - class ClipRegion_Mask;
 - 
 - //==============================================================================
 - class ClipRegionBase  : public SingleThreadedReferenceCountedObject
 - {
 - public:
 -     ClipRegionBase (OpenGLGraphicsContext::GLState& state_) noexcept : state (state_) {}
 -     virtual ~ClipRegionBase() {}
 - 
 -     typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
 - 
 -     virtual Ptr clone() const = 0;
 -     virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
 -     virtual Ptr clipToRectangleList (const RectangleList&) = 0;
 -     virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
 -     virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
 -     virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
 -     virtual Ptr clipToTexture (const PositionedTexture&) = 0;
 -     virtual Rectangle<int> getClipBounds() const = 0;
 -     virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
 -     virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
 -     virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
 -     virtual void drawImage (const Image&, const AffineTransform&, float alpha,
 -                             const Rectangle<int>& clip, EdgeTable* mask) = 0;
 - 
 -     OpenGLGraphicsContext::GLState& state;
 - 
 - private:
 -     JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
 - };
 - 
 - //==============================================================================
 - class ClipRegion_RectangleListBase  : public ClipRegionBase
 - {
 - public:
 -     ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
 -         : ClipRegionBase (state_), clip (r)
 -     {}
 - 
 -     ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
 -         : ClipRegionBase (state_), clip (r)
 -     {}
 - 
 -     Rectangle<int> getClipBounds() const            { return clip.getBounds(); }
 - 
 -     Ptr clipToRectangle (const Rectangle<int>& r)       { return clip.clipTo (r) ? this : nullptr; }
 -     Ptr clipToRectangleList (const RectangleList& r)    { return clip.clipTo (r) ? this : nullptr; }
 -     Ptr excludeClipRectangle (const Rectangle<int>& r)  { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
 - 
 - protected:
 -     RectangleList clip;
 - };
 - 
 - 
 - #if JUCE_USE_OPENGL_FIXED_FUNCTION
 - //==============================================================================
 - class ClipRegion_Mask  : public ClipRegionBase
 - {
 - public:
 -     ClipRegion_Mask (const ClipRegion_Mask& other)
 -         : ClipRegionBase (other.state),
 -           clip (other.clip),
 -           maskOrigin (other.clip.getPosition())
 -     {
 -         TargetSaver ts (state.target.context);
 -         state.flush();
 -         state.activeTextures.setSingleTextureMode (state.quadQueue);
 -         state.activeTextures.clear();
 -         mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
 - 
 -         OpenGLTarget m (state.target.context, mask, maskOrigin);
 -         m.makeActiveFor2D();
 -         state.blendMode.disableBlend (state.quadQueue);
 -         state.currentColour.setSolidColour();
 -         state.activeTextures.setSingleTextureMode (state.quadQueue);
 -         OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
 -     }
 - 
 -     ClipRegion_Mask (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
 -         : ClipRegionBase (state_),
 -           clip (r.getBounds()),
 -           maskOrigin (clip.getPosition())
 -     {
 -         TargetSaver ts (state.target.context);
 -         initialiseClear();
 -         state.blendMode.disableBlend (state.quadQueue);
 -         state.fillRectangleList (r, PixelARGB (0xffffffff));
 -         state.quadQueue.flush();
 -     }
 - 
 -     Ptr clone() const                       { return new ClipRegion_Mask (*this); }
 -     Rectangle<int> getClipBounds() const    { return clip; }
 - 
 -     Ptr clipToRectangle (const Rectangle<int>& r)
 -     {
 -         clip = clip.getIntersection (r);
 -         return clip.isEmpty() ? nullptr : this;
 -     }
 - 
 -     Ptr clipToRectangleList (const RectangleList& r)
 -     {
 -         clip = clip.getIntersection (r.getBounds());
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         RectangleList excluded (clip);
 - 
 -         if (excluded.subtract (r))
 -         {
 -             if (excluded.getNumRectangles() == 1)
 -                 return excludeClipRectangle (excluded.getRectangle (0));
 - 
 -             TargetSaver ts (state.target.context);
 -             makeMaskActive();
 -             state.blendMode.disableBlend (state.quadQueue);
 -             state.fillRectangleList (excluded, PixelARGB (0));
 -             state.quadQueue.flush();
 -         }
 - 
 -         return this;
 -     }
 - 
 -     Ptr excludeClipRectangle (const Rectangle<int>& r)
 -     {
 -         if (r.contains (clip))
 -             return nullptr;
 - 
 -         TargetSaver ts (state.target.context);
 -         makeMaskActive();
 -         state.activeTextures.disableTextures (state.quadQueue);
 -         state.blendMode.disableBlend (state.quadQueue);
 -         state.currentColour.setColour (PixelARGB (0));
 -         OpenGLHelpers::fillRect (r);
 -         return this;
 -     }
 - 
 -     Ptr clipToPath (const Path& p, const AffineTransform& t)
 -     {
 -         EdgeTable et (clip, p, t);
 - 
 -         if (! et.isEmpty())
 -         {
 -             OpenGLTexture texture;
 -             PositionedTexture pt (texture, et, et.getMaximumBounds());
 -             return clipToTexture (pt);
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     Ptr clipToTexture (const PositionedTexture& pt)
 -     {
 -         clip = clip.getIntersection (pt.clip);
 - 
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         TargetSaver ts (state.target.context);
 -         makeMaskActive();
 -         state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
 -         state.currentColour.setSolidColour();
 -         state.activeTextures.setSingleTextureMode (state.quadQueue);
 -         OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
 -         return this;
 -     }
 - 
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
 -     {
 -         TargetSaver ts (state.target.context);
 -         makeMaskActive();
 -         state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
 -         state.currentColour.setSolidColour();
 -         state.activeTextures.setSingleTextureMode (state.quadQueue);
 -         state.activeTextures.bindTexture (image.textureID);
 - 
 -         const GLfloat l = (GLfloat) maskOrigin.x;
 -         const GLfloat t = (GLfloat) maskOrigin.y;
 -         const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
 -         const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
 -         const GLfloat vertices[]  = { l, t, r, t, l, b, r, b };
 -         GLfloat textureCoords[]   = { l, t, r, t, l, b, r, b };
 - 
 -         const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
 -                                                                 image.fullHeightProportion / image.imageHeight));
 - 
 -         inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
 -         inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
 - 
 -         textureCoords[1] = 1.0f - textureCoords[1];
 -         textureCoords[3] = 1.0f - textureCoords[3];
 -         textureCoords[5] = 1.0f - textureCoords[5];
 -         textureCoords[7] = 1.0f - textureCoords[7];
 - 
 -         state.drawTriangleStrip (vertices, textureCoords, 4);
 -         return this;
 -     }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         (void) replaceContents; jassert (! replaceContents);
 -         const Rectangle<int> r (clip.getIntersection (area));
 - 
 -         if (! r.isEmpty())
 -             fillRectInternal (r, fill, false);
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             FloatRectangleRenderer frr (*this, fill);
 -             RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
 -         }
 -         else
 -         {
 -             EdgeTable et (area);
 -             fillEdgeTable (et, fill);
 -         }
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
 - 
 -         if (! r.isEmpty())
 -         {
 -             OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, r.getWidth(), r.getHeight());
 -             PositionedTexture pt1 (*texture, et, r);
 -             PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
 -             state.fillTexture (r, fill, &pt2, &pt1, false);
 -             state.textureCache.releaseTexture (state.activeTextures, texture);
 -         }
 -     }
 - 
 -     void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
 -         state.fillTexture (area, fill, &pt, nullptr, replaceContents);
 -     }
 - 
 -     void drawImage (const Image& image, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
 -     {
 -         const OpenGLTextureFromImage source (image);
 -         const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
 - 
 -         if (! bufferArea.isEmpty())
 -         {
 -             PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
 - 
 -             if (et != nullptr)
 -             {
 -                 OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
 -                 PositionedTexture mask1 (*texture, *et, clipArea);
 - 
 -                 state.renderImage (source, bufferArea, transform, alpha, &pt, &mask1, false, false);
 - 
 -                 state.textureCache.releaseTexture (state.activeTextures, texture);
 -             }
 -             else
 -             {
 -                 state.renderImage (source, bufferArea, transform, alpha, &pt, nullptr, false, false);
 -             }
 -         }
 -     }
 - 
 - protected:
 -     OpenGLFrameBuffer mask;
 -     Rectangle<int> clip;
 -     Point<int> maskOrigin;
 - 
 -     Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
 -     void prepareFor2D() const    { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
 - 
 -     void makeMaskActive()
 -     {
 -         state.flush();
 -         const bool b = mask.makeCurrentRenderingTarget();
 -         (void) b; jassert (b);
 -         prepareFor2D();
 -     }
 - 
 -     void initialiseClear()
 -     {
 -         state.flush();
 -         jassert (! clip.isEmpty());
 -         state.activeTextures.setSingleTextureMode (state.quadQueue);
 -         state.activeTextures.clear();
 -         mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
 -         mask.makeCurrentAndClear();
 -         state.activeTextures.disableTextures (state.quadQueue);
 -         state.blendMode.disableBlend (state.quadQueue);
 -         prepareFor2D();
 -     }
 - 
 -     struct TargetSaver
 -     {
 -         TargetSaver (const OpenGLContext& context_)
 -             : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -         {
 -             glGetIntegerv (GL_VIEWPORT, oldViewport);
 -             glPushMatrix();
 -         }
 - 
 -         ~TargetSaver()
 -         {
 -             context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
 - 
 -             glPopMatrix();
 -             glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
 -         }
 - 
 -     private:
 -         const OpenGLContext& context;
 -         GLuint oldFramebuffer;
 -         GLint oldViewport[4];
 - 
 -         TargetSaver& operator= (const TargetSaver&);
 -     };
 - 
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (ClipRegion_Mask& owner_, const FillType& fill_) noexcept
 -             : owner (owner_), fill (fill_), originalColour (fill_.colour)
 -         {}
 - 
 -         void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
 -         {
 -             if (w > 0 && h > 0)
 -             {
 -                 fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
 -                 owner.fillRect (Rectangle<int> (x, y, w, h), fill, false);
 -             }
 -         }
 - 
 -     private:
 -         ClipRegion_Mask& owner;
 -         FillType fill;
 -         const Colour originalColour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
 -     };
 - 
 -     ClipRegion_Mask& operator= (const ClipRegion_Mask&);
 - };
 - 
 - //==============================================================================
 - class ClipRegion_RectangleList  : public ClipRegion_RectangleListBase
 - {
 - public:
 -     ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
 -         : ClipRegion_RectangleListBase (state_, r)
 -     {}
 - 
 -     ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
 -         : ClipRegion_RectangleListBase (state_, r)
 -     {}
 - 
 -     Ptr clone() const                               { return new ClipRegion_RectangleList (state, clip); }
 - 
 -     Ptr clipToTexture (const PositionedTexture& t)                                                  { return toMask()->clipToTexture (t); }
 -     Ptr clipToPath (const Path& p, const AffineTransform& transform)                                { return toMask()->clipToPath (p, transform); }
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)    { return toMask()->clipToImageAlpha (image, transform); }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.activeTextures.disableTextures (state.quadQueue);
 -             state.blendMode.setBlendMode (state.quadQueue, replaceContents || fill.colour.isOpaque());
 -             state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
 -         }
 -         else
 -         {
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<int> r (i.getRectangle()->getIntersection (area));
 - 
 -                 if (! r.isEmpty())
 -                     state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
 -             }
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.activeTextures.disableTextures (state.quadQueue);
 -             state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
 - 
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
 -                 if (! r.isEmpty())
 -                     state.fillRect (r, fill.colour.getPixelARGB());
 -             }
 -         }
 -         else
 -         {
 -             EdgeTable et (area);
 -             fillEdgeTable (et, fill);
 -         }
 -     }
 - 
 -     void drawImage (const Image& image, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
 -     {
 -         const OpenGLTextureFromImage source (image);
 - 
 -         for (RectangleList::Iterator i (clip); i.next();)
 -         {
 -             const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
 - 
 -             if (! bufferArea.isEmpty())
 -             {
 -                 if (et != nullptr)
 -                 {
 -                     OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
 -                     PositionedTexture mask (*texture, *et, clipArea);
 - 
 -                     state.renderImage (source, bufferArea, transform, alpha, &mask, nullptr, false, false);
 - 
 -                     state.textureCache.releaseTexture (state.activeTextures, texture);
 -                 }
 -                 else
 -                 {
 -                     state.renderImage (source, bufferArea, transform, alpha, nullptr, nullptr, false, false);
 -                 }
 -             }
 -         }
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         if (fill.isColour())
 -         {
 -             state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
 - 
 -             if (! clip.containsRectangle (et.getMaximumBounds()))
 -                 et.clipToEdgeTable (EdgeTable (clip));
 - 
 -             state.fillEdgeTable (et, fill.colour.getPixelARGB());
 -         }
 -         else
 -         {
 -             OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures,
 -                                                                     clip.getBounds().getWidth(), clip.getBounds().getHeight());
 -             PositionedTexture pt (*texture, et, clip.getBounds());
 - 
 -             for (RectangleList::Iterator i (clip); i.next();)
 -             {
 -                 const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
 -                 if (! r.isEmpty())
 -                     state.fillTexture (r, fill, &pt, nullptr, false);
 -             }
 - 
 -             state.textureCache.releaseTexture (state.activeTextures, texture);
 -         }
 -     }
 - 
 - protected:
 -     Ptr toMask() const    { return new ClipRegion_Mask (state, clip); }
 - 
 -     JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList);
 - };
 - #endif
 - 
 - //==============================================================================
 - #if JUCE_USE_OPENGL_SHADERS
 - 
 - class ClipRegion_Mask_Shader  : public ClipRegionBase
 - {
 - public:
 -     ClipRegion_Mask_Shader (const ClipRegion_Mask_Shader& other)
 -         : ClipRegionBase (other.state),
 -           clip (other.clip),
 -           maskArea (other.clip)
 -     {
 -         TargetSaver ts (state.target.context);
 -         state.currentShader.clearShader (state.shaderQuadQueue);
 -         state.shaderQuadQueue.flush();
 -         state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
 -         state.activeTextures.clear();
 -         mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
 -         maskArea.setSize (mask.getWidth(), mask.getHeight());
 -         makeActive();
 - 
 -         state.blendMode.disableBlend (state.shaderQuadQueue);
 -         state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
 -         state.activeTextures.bindTexture (other.mask.getTextureID());
 - 
 -         state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->copyTexture);
 -         state.currentShader.programs->copyTexture.imageParams.imageTexture.set (0);
 -         state.currentShader.programs->copyTexture.imageParams
 -             .setMatrix (AffineTransform::translation ((float) other.maskArea.getX(), (float) other.maskArea.getY()),
 -                         other.maskArea.getWidth(), other.maskArea.getHeight(), 1.0f, 1.0f,
 -                         (float) maskArea.getX(), (float) maskArea.getY());
 - 
 -         state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
 -         state.shaderQuadQueue.flush();
 -     }
 - 
 -     ClipRegion_Mask_Shader (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
 -         : ClipRegionBase (state_),
 -           clip (r.getBounds()),
 -           maskArea (clip)
 -     {
 -         TargetSaver ts (state.target.context);
 -         state.currentShader.clearShader (state.shaderQuadQueue);
 -         state.shaderQuadQueue.flush();
 -         state.activeTextures.clear();
 -         mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
 -         maskArea.setSize (mask.getWidth(), mask.getHeight());
 -         mask.makeCurrentAndClear();
 -         makeActive();
 -         state.blendMode.setBlendMode (state.shaderQuadQueue, true);
 -         state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
 -         state.shaderQuadQueue.add (r, PixelARGB (0xffffffff));
 -         state.shaderQuadQueue.flush();
 -     }
 - 
 -     Ptr clone() const                       { return new ClipRegion_Mask_Shader (*this); }
 -     Rectangle<int> getClipBounds() const    { return clip; }
 - 
 -     Ptr clipToRectangle (const Rectangle<int>& r)
 -     {
 -         clip = clip.getIntersection (r);
 -         return clip.isEmpty() ? nullptr : this;
 -     }
 - 
 -     Ptr clipToRectangleList (const RectangleList& r)
 -     {
 -         clip = clip.getIntersection (r.getBounds());
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         RectangleList excluded (clip);
 - 
 -         if (excluded.subtract (r))
 -         {
 -             if (excluded.getNumRectangles() == 1)
 -                 return excludeClipRectangle (excluded.getRectangle (0));
 - 
 -             TargetSaver ts (state.target.context);
 -             makeActive();
 -             state.blendMode.setBlendMode (state.shaderQuadQueue, true);
 -             state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
 -             state.shaderQuadQueue.add (excluded, PixelARGB (0));
 -             state.shaderQuadQueue.flush();
 -         }
 - 
 -         return this;
 -     }
 - 
 -     Ptr excludeClipRectangle (const Rectangle<int>& r)
 -     {
 -         if (r.contains (clip))
 -             return nullptr;
 - 
 -         TargetSaver ts (state.target.context);
 -         makeActive();
 -         state.blendMode.setBlendMode (state.shaderQuadQueue, true);
 -         state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
 -         state.shaderQuadQueue.add (r, PixelARGB (0));
 -         state.shaderQuadQueue.flush();
 -         return this;
 -     }
 - 
 -     Ptr clipToPath (const Path& p, const AffineTransform& t)
 -     {
 -         EdgeTable et (clip, p, t);
 - 
 -         if (! et.isEmpty())
 -         {
 -             TargetSaver ts (state.target.context);
 -             state.currentShader.clearShader (state.shaderQuadQueue);
 -             state.shaderQuadQueue.flush();
 -             state.activeTextures.clear();
 - 
 -             OpenGLTexture texture;
 -             PositionedTexture pt (texture, et, clip);
 -             return clipToTexture (pt);
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     Ptr clipToTexture (const PositionedTexture& pt)
 -     {
 -         clip = clip.getIntersection (pt.clip);
 - 
 -         if (clip.isEmpty())
 -             return nullptr;
 - 
 -         TargetSaver ts (state.target.context);
 -         makeActive();
 - 
 -         state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
 -         state.activeTextures.bindTexture (pt.textureID);
 - 
 -         state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
 -         state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
 -         state.currentShader.programs->maskTexture.imageParams
 -             .setMatrix (AffineTransform::translation ((float) pt.area.getX(), (float) pt.area.getY()),
 -                         pt.area.getWidth(), pt.area.getHeight(), 1.0f, 1.0f,
 -                         (float) maskArea.getX(), (float) maskArea.getY());
 - 
 -         state.blendMode.setBlendFunc (state.shaderQuadQueue, GL_ZERO, GL_SRC_ALPHA);
 -         state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
 -         state.shaderQuadQueue.flush();
 -         return this;
 -     }
 - 
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
 -     {
 -         TargetSaver ts (state.target.context);
 -         makeActive();
 -         state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
 -         state.activeTextures.bindTexture (image.textureID);
 - 
 -         state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
 -         state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
 -         state.currentShader.programs->maskTexture.imageParams
 -             .setMatrix (transform, image, (float) maskArea.getX(), (float) maskArea.getY());
 - 
 -         state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
 -         state.shaderQuadQueue.flush();
 -         return this;
 -     }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         (void) replaceContents; jassert (! replaceContents);
 -         const Rectangle<int> r (clip.getIntersection (area));
 - 
 -         if (! r.isEmpty())
 -         {
 -             ShaderFillOperation fillOp (*this, fill, false);
 -             state.shaderQuadQueue.add (r, fill.colour.getPixelARGB());
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         ShaderFillOperation fillOp (*this, fill, false);
 - 
 -         FloatRectangleRenderer frr (*this, fill);
 -         RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         if (et.getMaximumBounds().intersects (clip))
 -         {
 -             if (! clip.contains (et.getMaximumBounds()))
 -                 et.clipToRectangle (clip);
 - 
 -             ShaderFillOperation fillOp (*this, fill, false);
 -             state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
 -         }
 -     }
 - 
 -     void drawImage (const Image& image, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
 -     {
 -         const Rectangle<int> r (clip.getIntersection (clipArea));
 - 
 -         if (! r.isEmpty())
 -         {
 -             const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
 -             ShaderFillOperation fillOp (*this, FillType (image, transform), true);
 - 
 -             if (et != nullptr)
 -             {
 -                 et->clipToRectangle (r);
 - 
 -                 if (! et->isEmpty())
 -                     state.shaderQuadQueue.add (*et, colour);
 -             }
 -             else
 -             {
 -                 state.shaderQuadQueue.add (r, colour);
 -             }
 -         }
 - 
 -         state.currentShader.clearShader (state.shaderQuadQueue);
 -     }
 - 
 - private:
 -     OpenGLFrameBuffer mask;
 -     Rectangle<int> clip, maskArea;
 - 
 -     struct ShaderFillOperation
 -     {
 -         ShaderFillOperation (const ClipRegion_Mask_Shader& clip, const FillType& fill, const bool clampTiledImages)
 -             : state (clip.state)
 -         {
 -             const GLuint maskTextureID = clip.mask.getTextureID();
 - 
 -             if (fill.isColour())
 -             {
 -                 state.blendMode.setPremultipliedBlendingMode (state.shaderQuadQueue);
 -                 state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
 -                 state.activeTextures.bindTexture (maskTextureID);
 - 
 -                 state.setShader (state.currentShader.programs->solidColourMasked);
 -                 state.currentShader.programs->solidColourMasked.maskParams.setBounds (clip.maskArea, state.target, 0);
 -             }
 -             else if (fill.isGradient())
 -             {
 -                 state.setShaderForGradientFill (*fill.gradient, fill.transform, maskTextureID, &clip.maskArea);
 -             }
 -             else
 -             {
 -                 jassert (fill.isTiledImage());
 -                 image = new OpenGLTextureFromImage (fill.image);
 -                 state.setShaderForTiledImageFill (*image, fill.transform, maskTextureID, &clip.maskArea, clampTiledImages);
 -             }
 -         }
 - 
 -         ~ShaderFillOperation()
 -         {
 -             state.shaderQuadQueue.flush();
 -         }
 - 
 -         OpenGLGraphicsContext::GLState& state;
 -         ScopedPointer<OpenGLTextureFromImage> image;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
 -     };
 - 
 -     struct TargetSaver
 -     {
 -         TargetSaver (const OpenGLContext& context_)
 -             : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -         {
 -             glGetIntegerv (GL_VIEWPORT, oldViewport);
 -         }
 - 
 -         ~TargetSaver()
 -         {
 -             context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
 -             glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
 -         }
 - 
 -     private:
 -         const OpenGLContext& context;
 -         GLuint oldFramebuffer;
 -         GLint oldViewport[4];
 - 
 -         TargetSaver& operator= (const TargetSaver&);
 -     };
 - 
 -     void makeActive()
 -     {
 -         state.shaderQuadQueue.flush();
 -         state.activeTextures.clear();
 -         mask.makeCurrentRenderingTarget();
 -         glViewport (0, 0, maskArea.getWidth(), maskArea.getHeight());
 -     }
 - 
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (ClipRegion_Mask_Shader& owner_, const FillType& fill_) noexcept
 -             : owner (owner_), originalColour (fill_.colour.getPixelARGB())
 -         {}
 - 
 -         void operator() (int x, int y, int w, int h, const int alpha) noexcept
 -         {
 -             if (owner.clip.intersectRectangle (x, y, w, h))
 -             {
 -                 PixelARGB col (originalColour);
 -                 col.multiplyAlpha (alpha);
 -                 owner.state.shaderQuadQueue.add (x, y, w, h, col);
 -             }
 -         }
 - 
 -     private:
 -         ClipRegion_Mask_Shader& owner;
 -         const PixelARGB originalColour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
 -     };
 - 
 -     ClipRegion_Mask_Shader& operator= (const ClipRegion_Mask_Shader&);
 - };
 - 
 - //==============================================================================
 - class ClipRegion_RectangleList_Shaders  : public ClipRegion_RectangleListBase
 - {
 - public:
 -     ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
 -         : ClipRegion_RectangleListBase (state_, r)
 -     {}
 - 
 -     ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
 -         : ClipRegion_RectangleListBase (state_, r)
 -     {}
 - 
 -     Ptr clone() const       { return new ClipRegion_RectangleList_Shaders (state, clip); }
 - 
 -     Ptr clipToTexture (const PositionedTexture& t)                                                  { return toMask()->clipToTexture (t); }
 -     Ptr clipToPath (const Path& p, const AffineTransform& transform)                                { return toMask()->clipToPath (p, transform); }
 -     Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)    { return toMask()->clipToImageAlpha (image, transform); }
 - 
 -     void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
 -     {
 -         ShaderFillOperation fillOp (*this, fill, replaceContents || fill.colour.isOpaque(), false);
 -         state.shaderQuadQueue.add (clip, area, fill.colour.getPixelARGB());
 -     }
 - 
 -     void fillRect (const Rectangle<float>& area, const FillType& fill)
 -     {
 -         const PixelARGB colour (fill.colour.getPixelARGB());
 -         ShaderFillOperation fillOp (*this, fill, false, false);
 - 
 -         for (RectangleList::Iterator i (clip); i.next();)
 -         {
 -             const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
 -             if (! r.isEmpty())
 -                 state.shaderQuadQueue.add (r, colour);
 -         }
 -     }
 - 
 -     void drawImage (const Image& image, const AffineTransform& transform,
 -                     float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
 -     {
 -         FillType fill (image, transform);
 -         const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
 - 
 -         ShaderFillOperation fillOp (*this, fill, false, true);
 - 
 -         if (et != nullptr)
 -         {
 -             if (! clip.containsRectangle (et->getMaximumBounds()))
 -                 et->clipToEdgeTable (EdgeTable (clip));
 - 
 -             state.shaderQuadQueue.add (*et, colour);
 -         }
 -         else
 -         {
 -             state.shaderQuadQueue.add (clip, clipArea, colour);
 -         }
 - 
 -         state.currentShader.clearShader (state.shaderQuadQueue);
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et, const FillType& fill)
 -     {
 -         if (clip.intersects (et.getMaximumBounds()))
 -         {
 -             if (! clip.containsRectangle (et.getMaximumBounds()))
 -                 et.clipToEdgeTable (EdgeTable (clip));
 - 
 -             ShaderFillOperation fillOp (*this, fill, false, true);
 -             state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
 -         }
 -     }
 - 
 - private:
 -     Ptr toMask() const    { return new ClipRegion_Mask_Shader (state, clip); }
 - 
 -     struct ShaderFillOperation
 -     {
 -         ShaderFillOperation (const ClipRegion_RectangleList_Shaders& clip, const FillType& fill,
 -                              const bool replaceContents, const bool clampTiledImages)
 -             : state (clip.state)
 -         {
 -             if (fill.isColour())
 -             {
 -                 state.activeTextures.disableTextures (state.shaderQuadQueue);
 -                 state.blendMode.setBlendMode (state.shaderQuadQueue, replaceContents);
 -                 state.setShader (state.currentShader.programs->solidColourProgram);
 -             }
 -             else if (fill.isGradient())
 -             {
 -                 state.setShaderForGradientFill (*fill.gradient, fill.transform, 0, nullptr);
 -             }
 -             else
 -             {
 -                 jassert (fill.isTiledImage());
 -                 image = new OpenGLTextureFromImage (fill.image);
 -                 state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
 -             }
 -         }
 - 
 -         ~ShaderFillOperation()
 -         {
 -             if (image != nullptr)
 -                 state.shaderQuadQueue.flush();
 -         }
 - 
 -         OpenGLGraphicsContext::GLState& state;
 -         ScopedPointer<OpenGLTextureFromImage> image;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
 -     };
 - 
 -     JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList_Shaders);
 - };
 - #endif
 - 
 - //==============================================================================
 - class OpenGLGraphicsContext::SavedState
 - {
 - public:
 -     SavedState (OpenGLGraphicsContext::GLState* const state_)
 -         : clip (createRectangleClip (*state_, state_->target.bounds)),
 -           transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
 -           state (state_), transparencyLayerAlpha (1.0f)
 -     {
 -     }
 - 
 -     SavedState (const SavedState& other)
 -         : clip (other.clip), transform (other.transform), font (other.font),
 -           fillType (other.fillType), interpolationQuality (other.interpolationQuality),
 -           state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
 -           transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
 -     {
 -     }
 - 
 -     static ClipRegionBase* createRectangleClip (OpenGLGraphicsContext::GLState& state, const Rectangle<int>& clip)
 -     {
 -        #if JUCE_USE_OPENGL_SHADERS
 -         if (state.currentShader.canUseShaders)
 -             return new ClipRegion_RectangleList_Shaders (state, clip);
 -        #endif
 - 
 -        #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -         return new ClipRegion_RectangleList (state, clip);
 -        #else
 -         // there's no shader hardware, but we're compiling without the fixed-function pipeline available!
 -         jassertfalse;
 -         return nullptr;
 -        #endif
 -     }
 - 
 -     bool clipToRectangle (const Rectangle<int>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 clip = clip->clipToRectangle (transform.translated (r));
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 clipToPath (p, AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     bool clipToRectangleList (const RectangleList& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 RectangleList offsetList (r);
 -                 offsetList.offsetAll (transform.xOffset, transform.yOffset);
 -                 clip = clip->clipToRectangleList (offsetList);
 -             }
 -             else
 -             {
 -                 clipToPath (r.toPath(), AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     bool excludeClipRectangle (const Rectangle<int>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             cloneClipIfMultiplyReferenced();
 - 
 -             if (transform.isOnlyTranslated)
 -             {
 -                 clip = clip->excludeClipRectangle (transform.translated (r));
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r.toFloat());
 -                 p.applyTransform (transform.complexTransform);
 -                 p.addRectangle (clip->getClipBounds().toFloat());
 -                 p.setUsingNonZeroWinding (false);
 -                 clip = clip->clipToPath (p, AffineTransform::identity);
 -             }
 -         }
 - 
 -         return clip != nullptr;
 -     }
 - 
 -     void clipToPath (const Path& p, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             cloneClipIfMultiplyReferenced();
 -             clip = clip->clipToPath (p, transform.getTransformWith (t));
 -         }
 -     }
 - 
 -     void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             Path p;
 -             p.addRectangle (sourceImage.getBounds());
 -             clipToPath (p, t);
 - 
 -             if (sourceImage.hasAlphaChannel() && clip != nullptr)
 -             {
 -                 cloneClipIfMultiplyReferenced();
 -                 clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
 -             }
 -         }
 -     }
 - 
 -     bool clipRegionIntersects (const Rectangle<int>& r) const
 -     {
 -         return clip != nullptr
 -                 && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
 -                                                : getClipBounds().intersects (r));
 -     }
 - 
 -     Rectangle<int> getClipBounds() const
 -     {
 -         return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
 -                                : Rectangle<int>();
 -     }
 - 
 -     SavedState* beginTransparencyLayer (float opacity)
 -     {
 -         SavedState* s = new SavedState (*this);
 - 
 -         if (clip != nullptr)
 -         {
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             state->flush();
 -             s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
 -             s->previousTarget = new OpenGLTarget (state->target);
 -             state->target = OpenGLTarget (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
 -             s->transparencyLayerAlpha = opacity;
 -             s->cloneClipIfMultiplyReferenced();
 - 
 -             s->state->target.makeActiveFor2D();
 -         }
 - 
 -         return s;
 -     }
 - 
 -     void endTransparencyLayer (SavedState& finishedLayerState)
 -     {
 -         if (clip != nullptr)
 -         {
 -             jassert (finishedLayerState.previousTarget != nullptr);
 - 
 -             state->flush();
 -             state->target = *finishedLayerState.previousTarget;
 -             finishedLayerState.previousTarget = nullptr;
 - 
 -             state->target.makeActiveFor2D();
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             clip->drawImage (finishedLayerState.transparencyLayer,
 -                              AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
 -                              finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
 -         }
 -     }
 - 
 -     //==============================================================================
 -     void fillRect (const Rectangle<int>& r, const bool replaceContents)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
 -                                 getFillType(), replaceContents);
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 fillPath (p, AffineTransform::identity);
 -             }
 -         }
 -     }
 - 
 -     void fillRect (const Rectangle<float>& r)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated)
 -             {
 -                 const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
 -                                            .getIntersection (clip->getClipBounds().toFloat()));
 - 
 -                 if (! c.isEmpty())
 -                     clip->fillRect (c, getFillType());
 -             }
 -             else
 -             {
 -                 Path p;
 -                 p.addRectangle (r);
 -                 fillPath (p, AffineTransform::identity);
 -             }
 -         }
 -     }
 - 
 -     void fillPath (const Path& path, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
 -             fillEdgeTable (et);
 -         }
 -     }
 - 
 -     void drawGlyph (int glyphNumber, const AffineTransform& t)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (transform.isOnlyTranslated && t.isOnlyTranslation())
 -             {
 -                 RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <OpenGLGraphicsContext::SavedState>, SavedState>::getInstance()
 -                     .drawGlyph (*this, font, glyphNumber,
 -                                 transform.xOffset + t.getTranslationX(),
 -                                 transform.yOffset + t.getTranslationY());
 -             }
 -             else
 -             {
 -                 const float fontHeight = font.getHeight();
 - 
 -                 const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
 -                         (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
 -                                                                                   .followedBy (t))));
 - 
 -                 if (et != nullptr)
 -                     fillEdgeTable (*et);
 -             }
 -         }
 -     }
 - 
 -     void fillEdgeTable (const EdgeTable& et, const float x, const int y)
 -     {
 -         if (clip != nullptr)
 -         {
 -             EdgeTable et2 (et);
 -             et2.translate (x, y);
 - 
 -             fillEdgeTable (et2);
 -         }
 -     }
 - 
 -     void drawLine (const Line <float>& line)
 -     {
 -         Path p;
 -         p.addLineSegment (line, 1.0f);
 -         fillPath (p, AffineTransform::identity);
 -     }
 - 
 -     //==============================================================================
 -     void drawImage (const Image& image, const AffineTransform& trans)
 -     {
 -         if (clip == nullptr || fillType.colour.isTransparent())
 -             return;
 - 
 -         const Rectangle<int> clipBounds (clip->getClipBounds());
 -         const AffineTransform t (transform.getTransformWith (trans));
 -         const float alpha = fillType.colour.getFloatAlpha();
 - 
 -         if (t.isOnlyTranslation())
 -         {
 -             int tx = (int) (t.getTranslationX() * 256.0f);
 -             int ty = (int) (t.getTranslationY() * 256.0f);
 - 
 -             if (((tx | ty) & 0xf8) == 0)
 -             {
 -                 tx = ((tx + 128) >> 8);
 -                 ty = ((ty + 128) >> 8);
 - 
 -                 clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
 -                 return;
 -             }
 -         }
 - 
 -         if (! t.isSingularity())
 -         {
 -             Path p;
 -             p.addRectangle (image.getBounds());
 -             EdgeTable et (clipBounds, p, t);
 - 
 -             clip->drawImage (image, t, alpha, clipBounds, &et);
 -         }
 -     }
 - 
 -     void setFillType (const FillType& newFill)
 -     {
 -         fillType = newFill;
 -         state->textureCache.resetGradient();
 -     }
 - 
 -     //==============================================================================
 -     ClipRegionBase::Ptr clip;
 -     RenderingHelpers::TranslationOrTransform transform;
 -     Font font;
 -     FillType fillType;
 -     Graphics::ResamplingQuality interpolationQuality;
 -     GLState* state;
 - 
 - private:
 -     float transparencyLayerAlpha;
 -     Image transparencyLayer;
 -     ScopedPointer<OpenGLTarget> previousTarget;
 - 
 -     void cloneClipIfMultiplyReferenced()
 -     {
 -         if (clip->getReferenceCount() > 1)
 -             clip = clip->clone();
 -     }
 - 
 -     FillType getFillType() const
 -     {
 -         return fillType.transformed (transform.getTransform());
 -     }
 - 
 -     void fillEdgeTable (EdgeTable& et) const
 -     {
 -         clip->fillEdgeTable (et, getFillType());
 -     }
 - 
 -     SavedState& operator= (const SavedState&);
 - };
 - 
 - //==============================================================================
 - OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLComponent& target)
 -     : glState (new GLState (OpenGLTarget (*target.getCurrentContext(), target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
 -       stack (new SavedState (glState))
 - {
 -     jassert (target.getCurrentContext() != nullptr); // must have a valid context when this is called!
 - }
 - 
 - OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
 -     : glState (new GLState (OpenGLTarget (context, target, Point<int>()))),
 -       stack (new SavedState (glState))
 - {
 - }
 - 
 - OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
 -     : glState (new GLState (OpenGLTarget (context, frameBufferID, width, height))),
 -       stack (new SavedState (glState))
 - {
 - }
 - 
 - OpenGLGraphicsContext::~OpenGLGraphicsContext() {}
 - 
 - bool OpenGLGraphicsContext::isVectorDevice() const                                         { return false; }
 - void OpenGLGraphicsContext::setOrigin (int x, int y)                                       { stack->transform.setOrigin (x, y); }
 - void OpenGLGraphicsContext::addTransform (const AffineTransform& t)                        { stack->transform.addTransform (t); }
 - float OpenGLGraphicsContext::getScaleFactor()                                              { return stack->transform.getScaleFactor(); }
 - Rectangle<int> OpenGLGraphicsContext::getClipBounds() const                                { return stack->getClipBounds(); }
 - bool OpenGLGraphicsContext::isClipEmpty() const                                            { return stack->clip == nullptr; }
 - bool OpenGLGraphicsContext::clipRegionIntersects (const Rectangle<int>& r)                 { return stack->clipRegionIntersects (r); }
 - bool OpenGLGraphicsContext::clipToRectangle (const Rectangle<int>& r)                      { return stack->clipToRectangle (r); }
 - bool OpenGLGraphicsContext::clipToRectangleList (const RectangleList& r)                   { return stack->clipToRectangleList (r); }
 - void OpenGLGraphicsContext::excludeClipRectangle (const Rectangle<int>& r)                 { stack->excludeClipRectangle (r); }
 - void OpenGLGraphicsContext::clipToPath (const Path& path, const AffineTransform& t)        { stack->clipToPath (path, t); }
 - void OpenGLGraphicsContext::clipToImageAlpha (const Image& im, const AffineTransform& t)   { stack->clipToImageAlpha (im, t); }
 - void OpenGLGraphicsContext::saveState()                                                    { stack.save(); }
 - void OpenGLGraphicsContext::restoreState()                                                 { stack.restore(); }
 - void OpenGLGraphicsContext::beginTransparencyLayer (float opacity)                         { stack.beginTransparencyLayer (opacity); }
 - void OpenGLGraphicsContext::endTransparencyLayer()                                         { stack.endTransparencyLayer(); }
 - void OpenGLGraphicsContext::setFill (const FillType& fillType)                             { stack->setFillType (fillType); }
 - void OpenGLGraphicsContext::setOpacity (float newOpacity)                                  { stack->fillType.setOpacity (newOpacity); }
 - void OpenGLGraphicsContext::setInterpolationQuality (Graphics::ResamplingQuality quality)  { stack->interpolationQuality = quality; }
 - void OpenGLGraphicsContext::fillRect (const Rectangle<int>& r, bool replace)               { stack->fillRect (r, replace); }
 - void OpenGLGraphicsContext::fillPath (const Path& path, const AffineTransform& t)          { stack->fillPath (path, t); }
 - void OpenGLGraphicsContext::drawImage (const Image& im, const AffineTransform& t)          { stack->drawImage (im, t); }
 - void OpenGLGraphicsContext::drawVerticalLine (int x, float top, float bottom)              { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
 - void OpenGLGraphicsContext::drawHorizontalLine (int y, float left, float right)            { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
 - void OpenGLGraphicsContext::drawGlyph (int glyphNumber, const AffineTransform& t)          { stack->drawGlyph (glyphNumber, t); }
 - void OpenGLGraphicsContext::drawLine (const Line <float>& line)                            { stack->drawLine (line); }
 - void OpenGLGraphicsContext::setFont (const Font& newFont)                                  { stack->font = newFont; }
 - const Font& OpenGLGraphicsContext::getFont()                                               { return stack->font; }
 
 
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