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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLCONTEXT_JUCEHEADER__
 - #define __JUCE_OPENGLCONTEXT_JUCEHEADER__
 - 
 - #include "juce_OpenGLPixelFormat.h"
 - #include "../native/juce_OpenGLExtensions.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     A base class for types of OpenGL context.
 - 
 -     An OpenGLComponent will supply its own context for drawing in its window.
 - */
 - class JUCE_API  OpenGLContext
 - {
 - public:
 -     //==============================================================================
 -     /** Destructor. */
 -     virtual ~OpenGLContext();
 - 
 -     //==============================================================================
 -     /** Makes this context the currently active one. */
 -     virtual bool makeActive() const noexcept = 0;
 -     /** If this context is currently active, it is disactivated. */
 -     virtual bool makeInactive() const noexcept = 0;
 -     /** Returns true if this context is currently active. */
 -     virtual bool isActive() const noexcept = 0;
 - 
 -     /** Swaps the buffers (if the context can do this). */
 -     virtual void swapBuffers() = 0;
 - 
 -     /** Sets whether the context checks the vertical sync before swapping.
 - 
 -         The value is the number of frames to allow between buffer-swapping. This is
 -         fairly system-dependent, but 0 turns off syncing, 1 makes it swap on frame-boundaries,
 -         and greater numbers indicate that it should swap less often.
 - 
 -         Returns true if it sets the value successfully.
 -     */
 -     virtual bool setSwapInterval (int numFramesPerSwap) = 0;
 - 
 -     /** Returns the current swap-sync interval.
 -         See setSwapInterval() for info about the value returned.
 -     */
 -     virtual int getSwapInterval() const = 0;
 - 
 -     //==============================================================================
 -     /** Returns an OS-dependent handle to the raw GL context.
 - 
 -         On win32, this will be a HGLRC; on the Mac, an NSOpenGLContext; on Linux,
 -         a GLXContext.
 -     */
 -     virtual void* getRawContext() const noexcept = 0;
 - 
 -     /** Returns the width of this context */
 -     virtual int getWidth() const = 0;
 -     /** Returns the height of this context */
 -     virtual int getHeight() const = 0;
 - 
 -     /** If this context is backed by a frame buffer, this returns its ID number, or
 -         0 if the context has no accessible framebuffer.
 -     */
 -     virtual unsigned int getFrameBufferID() const = 0;
 - 
 -     /** Checks whether the current context supports the specified extension. */
 -     bool isExtensionSupported (const char* const extensionName);
 - 
 -     /** Returns true if shaders can be used in this context. */
 -     virtual bool areShadersAvailable() const;
 - 
 -     //==============================================================================
 -     /** Returns the context that's currently in active use by the calling thread.
 - 
 -         Returns 0 if there isn't an active context.
 -     */
 -     static OpenGLContext* getCurrentContext();
 - 
 -     /** This property set allows you to attach persisent values to the context. */
 -     NamedValueSet properties;
 - 
 -     /** This structure holds a set of dynamically loaded GL functions for use on this context. */
 -     OpenGLExtensionFunctions extensions;
 - 
 -     //==============================================================================
 -     /** Draws the currently selected texture into this context at its original size.
 -         @param targetClipArea  the target area to draw into (in top-left origin coords)
 -         @param anchorPosAndTextureSize  the position of this rectangle is the texture's top-left
 -                                         anchor position in the target space, and the size must be
 -                                         the total size of the texture.
 -     */
 -     void copyTexture (const Rectangle<int>& targetClipArea,
 -                       const Rectangle<int>& anchorPosAndTextureSize);
 - 
 - protected:
 -     //==============================================================================
 -     OpenGLContext() noexcept;
 - 
 - private:
 -     mutable int shaderLanguageAvailable;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLContext);
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLCONTEXT_JUCEHEADER__
 
 
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