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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_CALLOUTBOX_JUCEHEADER__
 - #define __JUCE_CALLOUTBOX_JUCEHEADER__
 - 
 - #include "../components/juce_Component.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     A box with a small arrow that can be used as a temporary pop-up window to show
 -     extra controls when a button or other component is clicked.
 - 
 -     Using one of these is similar to having a popup menu attached to a button or
 -     other component - but it looks fancier, and has an arrow that can indicate the
 -     object that it applies to.
 - 
 -     Normally, you'd create one of these on the stack and run it modally, e.g.
 - 
 -     @code
 -     void mouseUp (const MouseEvent& e)
 -     {
 -         MyContentComponent content;
 -         content.setSize (300, 300);
 - 
 -         CallOutBox callOut (content, *this, nullptr);
 -         callOut.runModalLoop();
 -     }
 -     @endcode
 - 
 -     The call-out will resize and position itself when the content changes size.
 - */
 - class JUCE_API  CallOutBox    : public Component
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a CallOutBox.
 - 
 -         @param contentComponent     the component to display inside the call-out. This should
 -                                     already have a size set (although the call-out will also
 -                                     update itself when the component's size is changed later).
 -                                     Obviously this component must not be deleted until the
 -                                     call-out box has been deleted.
 -         @param componentToPointTo   the component that the call-out's arrow should point towards
 -         @param parentComponent      if non-zero, this is the component to add the call-out to. If
 -                                     this is zero, the call-out will be added to the desktop.
 -     */
 -     CallOutBox (Component& contentComponent,
 -                 Component& componentToPointTo,
 -                 Component* parentComponent);
 - 
 -     /** Destructor. */
 -     ~CallOutBox();
 - 
 -     //==============================================================================
 -     /** Changes the length of the arrow. */
 -     void setArrowSize (float newSize);
 - 
 -     /** Updates the position and size of the box.
 - 
 -         You shouldn't normally need to call this, unless you need more precise control over the
 -         layout.
 - 
 -         @param newAreaToPointTo     the rectangle to make the box's arrow point to
 -         @param newAreaToFitIn       the area within which the box's position should be constrained
 -     */
 -     void updatePosition (const Rectangle<int>& newAreaToPointTo,
 -                          const Rectangle<int>& newAreaToFitIn);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics& g);
 -     /** @internal */
 -     void resized();
 -     /** @internal */
 -     void moved();
 -     /** @internal */
 -     void childBoundsChanged (Component*);
 -     /** @internal */
 -     bool hitTest (int x, int y);
 -     /** @internal */
 -     void inputAttemptWhenModal();
 -     /** @internal */
 -     bool keyPressed (const KeyPress& key);
 -     /** @internal */
 -     void handleCommandMessage (int commandId);
 - 
 - private:
 -     //==============================================================================
 -     int borderSpace;
 -     float arrowSize;
 -     Component& content;
 -     Path outline;
 -     Point<float> targetPoint;
 -     Rectangle<int> availableArea, targetArea;
 -     Image background;
 - 
 -     void refreshPath();
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox);
 - };
 - 
 - 
 - #endif   // __JUCE_CALLOUTBOX_JUCEHEADER__
 
 
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