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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - OpenGLAppComponent::OpenGLAppComponent()
 - {
 -     setOpaque (true);
 -     openGLContext.setRenderer (this);
 -     openGLContext.attachTo (*this);
 -     openGLContext.setContinuousRepainting (true);
 - }
 - 
 - OpenGLAppComponent::~OpenGLAppComponent()
 - {
 -     // Before your subclass's destructor has completed, you must call
 -     // shutdownOpenGL() to release the GL context. (Otherwise there's
 -     // a danger that it may invoke a GL callback on your class while
 -     // it's in the process of being deleted.
 -     jassert (! openGLContext.isAttached());
 - 
 -     shutdownOpenGL();
 - }
 - 
 - void OpenGLAppComponent::shutdownOpenGL()
 - {
 -     openGLContext.detach();
 - }
 - 
 - void OpenGLAppComponent::newOpenGLContextCreated()
 - {
 -     initialise();
 - }
 - 
 - void OpenGLAppComponent::renderOpenGL()
 - {
 -     ++frameCounter;
 -     render();
 - }
 - 
 - void OpenGLAppComponent::openGLContextClosing()
 - {
 -     shutdown();
 - }
 
 
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