| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Components derived from this class can have text dropped onto them by an external application.
 - 
 -     @see DragAndDropContainer
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  TextDragAndDropTarget
 - {
 - public:
 -     /** Destructor. */
 -     virtual ~TextDragAndDropTarget()  {}
 - 
 -     /** Callback to check whether this target is interested in the set of text being offered.
 - 
 -         Note that this will be called repeatedly when the user is dragging the mouse around over your
 -         component, so don't do anything time-consuming in here!
 - 
 -         @param text         the text that the user is dragging
 -         @returns            true if this component wants to receive the other callbacks regarging this
 -                             type of object; if it returns false, no other callbacks will be made.
 -     */
 -     virtual bool isInterestedInTextDrag (const String& text) = 0;
 - 
 -     /** Callback to indicate that some text is being dragged over this component.
 - 
 -         This gets called when the user moves the mouse into this component while dragging.
 - 
 -         Use this callback as a trigger to make your component repaint itself to give the
 -         user feedback about whether the text can be dropped here or not.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDragEnter (const String& text, int x, int y);
 - 
 -     /** Callback to indicate that the user is dragging some text over this component.
 - 
 -         This gets called when the user moves the mouse over this component while dragging.
 -         Normally overriding itemDragEnter() and itemDragExit() are enough, but
 -         this lets you know what happens in-between.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDragMove (const String& text, int x, int y);
 - 
 -     /** Callback to indicate that the mouse has moved away from this component.
 - 
 -         This gets called when the user moves the mouse out of this component while dragging
 -         the text.
 - 
 -         If you've used textDragEnter() to repaint your component and give feedback, use this
 -         as a signal to repaint it in its normal state.
 - 
 -         @param text        the text that the user is dragging
 -     */
 -     virtual void textDragExit (const String& text);
 - 
 -     /** Callback to indicate that the user has dropped the text onto this component.
 - 
 -         When the user drops the text, this get called, and you can use the text in whatever
 -         way is appropriate.
 - 
 -         Note that after this is called, the textDragExit method may not be called, so you should
 -         clean up in here if there's anything you need to do when the drag finishes.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDropped (const String& text, int x, int y) = 0;
 - };
 - 
 - } // namespace juce
 
 
  |