| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Holds a list of objects derived from ReferenceCountedObject, or which implement basic
 -     reference-count handling methods.
 - 
 -     The template parameter specifies the class of the object you want to point to - the easiest
 -     way to make a class reference-countable is to simply make it inherit from ReferenceCountedObject
 -     or SingleThreadedReferenceCountedObject, but if you need to, you can roll your own reference-countable
 -     class by implementing a set of methods called incReferenceCount(), decReferenceCount(), and
 -     decReferenceCountWithoutDeleting(). See ReferenceCountedObject for examples of how these methods
 -     should behave.
 - 
 -     A ReferenceCountedArray holds objects derived from ReferenceCountedObject,
 -     and takes care of incrementing and decrementing their ref counts when they
 -     are added and removed from the array.
 - 
 -     To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
 -     TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
 - 
 -     @see Array, OwnedArray, StringArray
 - 
 -     @tags{Core}
 - */
 - template <class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
 - class ReferenceCountedArray
 - {
 - public:
 -     typedef ReferenceCountedObjectPtr<ObjectClass> ObjectClassPtr;
 - 
 -     //==============================================================================
 -     /** Creates an empty array.
 -         @see ReferenceCountedObject, Array, OwnedArray
 -     */
 -     ReferenceCountedArray() noexcept
 -     {
 -     }
 - 
 -     /** Creates a copy of another array */
 -     ReferenceCountedArray (const ReferenceCountedArray& other) noexcept
 -     {
 -         const ScopedLockType lock (other.getLock());
 -         numUsed = other.numUsed;
 -         data.setAllocatedSize (numUsed);
 -         memcpy (data.elements, other.getRawDataPointer(), (size_t) numUsed * sizeof (ObjectClass*));
 - 
 -         for (auto* o : *this)
 -             if (o != nullptr)
 -                 o->incReferenceCount();
 -     }
 - 
 -     /** Moves from another array */
 -     ReferenceCountedArray (ReferenceCountedArray&& other) noexcept
 -         : data (static_cast<ArrayAllocationBase<ObjectClass*, TypeOfCriticalSectionToUse>&&> (other.data)),
 -           numUsed (other.numUsed)
 -     {
 -         other.numUsed = 0;
 -     }
 - 
 -     /** Creates a copy of another array */
 -     template <class OtherObjectClass, class OtherCriticalSection>
 -     ReferenceCountedArray (const ReferenceCountedArray<OtherObjectClass, OtherCriticalSection>& other) noexcept
 -     {
 -         const typename ReferenceCountedArray<OtherObjectClass, OtherCriticalSection>::ScopedLockType lock (other.getLock());
 -         numUsed = other.size();
 -         data.setAllocatedSize (numUsed);
 -         memcpy (data.elements, other.getRawDataPointer(), (size_t) numUsed * sizeof (ObjectClass*));
 - 
 -         for (auto* o : *this)
 -             if (o != nullptr)
 -                 o->incReferenceCount();
 -     }
 - 
 -     /** Copies another array into this one.
 -         Any existing objects in this array will first be released.
 -     */
 -     ReferenceCountedArray& operator= (const ReferenceCountedArray& other) noexcept
 -     {
 -         releaseAllObjects();
 -         auto otherCopy = other;
 -         swapWith (otherCopy);
 -         return *this;
 -     }
 - 
 -     /** Copies another array into this one.
 -         Any existing objects in this array will first be released.
 -     */
 -     template <class OtherObjectClass>
 -     ReferenceCountedArray& operator= (const ReferenceCountedArray<OtherObjectClass, TypeOfCriticalSectionToUse>& other) noexcept
 -     {
 -         auto otherCopy = other;
 -         swapWith (otherCopy);
 -         return *this;
 -     }
 - 
 -     /** Moves from another array */
 -     ReferenceCountedArray& operator= (ReferenceCountedArray&& other) noexcept
 -     {
 -         releaseAllObjects();
 -         data = static_cast<ArrayAllocationBase<ObjectClass*, TypeOfCriticalSectionToUse>&&> (other.data);
 -         numUsed = other.numUsed;
 -         other.numUsed = 0;
 -         return *this;
 -     }
 - 
 -     /** Destructor.
 -         Any objects in the array will be released, and may be deleted if not referenced from elsewhere.
 -     */
 -     ~ReferenceCountedArray()
 -     {
 -         releaseAllObjects();
 -     }
 - 
 -     //==============================================================================
 -     /** Removes all objects from the array.
 -         Any objects in the array that whose reference counts drop to zero will be deleted.
 -     */
 -     void clear()
 -     {
 -         const ScopedLockType lock (getLock());
 -         releaseAllObjects();
 -         data.setAllocatedSize (0);
 -     }
 - 
 -     /** Removes all objects from the array without freeing the array's allocated storage.
 -         Any objects in the array that whose reference counts drop to zero will be deleted.
 -         @see clear
 -     */
 -     void clearQuick()
 -     {
 -         const ScopedLockType lock (getLock());
 -         releaseAllObjects();
 -     }
 - 
 -     /** Returns the current number of objects in the array. */
 -     inline int size() const noexcept
 -     {
 -         return numUsed;
 -     }
 - 
 -     /** Returns true if the array is empty, false otherwise. */
 -     inline bool isEmpty() const noexcept
 -     {
 -         return numUsed == 0;
 -     }
 - 
 -     /** Returns a pointer to the object at this index in the array.
 - 
 -         If the index is out-of-range, this will return a null pointer, (and
 -         it could be null anyway, because it's ok for the array to hold null
 -         pointers as well as objects).
 - 
 -         @see getUnchecked
 -     */
 -     inline ObjectClassPtr operator[] (int index) const noexcept
 -     {
 -         return getObjectPointer (index);
 -     }
 - 
 -     /** Returns a pointer to the object at this index in the array, without checking
 -         whether the index is in-range.
 - 
 -         This is a faster and less safe version of operator[] which doesn't check the index passed in, so
 -         it can be used when you're sure the index is always going to be legal.
 -     */
 -     inline ObjectClassPtr getUnchecked (int index) const noexcept
 -     {
 -         return getObjectPointerUnchecked (index);
 -     }
 - 
 -     /** Returns a raw pointer to the object at this index in the array.
 - 
 -         If the index is out-of-range, this will return a null pointer, (and
 -         it could be null anyway, because it's ok for the array to hold null
 -         pointers as well as objects).
 - 
 -         @see getUnchecked
 -     */
 -     inline ObjectClass* getObjectPointer (int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (index, numUsed))
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements[index];
 -         }
 - 
 -         return {};
 -     }
 - 
 -     /** Returns a raw pointer to the object at this index in the array, without checking
 -         whether the index is in-range.
 -     */
 -     inline ObjectClass* getObjectPointerUnchecked (const int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (index, numUsed) && data.elements != nullptr);
 -         return data.elements[index];
 -     }
 - 
 -     /** Returns a pointer to the first object in the array.
 - 
 -         This will return a null pointer if the array's empty.
 -         @see getLast
 -     */
 -     inline ObjectClassPtr getFirst() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numUsed > 0)
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements[0];
 -         }
 - 
 -         return {};
 -     }
 - 
 -     /** Returns a pointer to the last object in the array.
 - 
 -         This will return a null pointer if the array's empty.
 -         @see getFirst
 -     */
 -     inline ObjectClassPtr getLast() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numUsed > 0)
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements[numUsed - 1];
 -         }
 - 
 -         return {};
 -     }
 - 
 -     /** Returns a pointer to the actual array data.
 -         This pointer will only be valid until the next time a non-const method
 -         is called on the array.
 -     */
 -     inline ObjectClass** getRawDataPointer() const noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ObjectClass** begin() const noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     /** Returns a pointer to the element which follows the last element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ObjectClass** end() const noexcept
 -     {
 -         return data.elements + numUsed;
 -     }
 - 
 -     //==============================================================================
 -     /** Finds the index of the first occurrence of an object in the array.
 - 
 -         @param objectToLookFor    the object to look for
 -         @returns                  the index at which the object was found, or -1 if it's not found
 -     */
 -     int indexOf (const ObjectClass* objectToLookFor) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto** e = data.elements.get();
 -         auto** endPointer = e + numUsed;
 - 
 -         while (e != endPointer)
 -         {
 -             if (objectToLookFor == *e)
 -                 return static_cast<int> (e - data.elements.get());
 - 
 -             ++e;
 -         }
 - 
 -         return -1;
 -     }
 - 
 -     /** Returns true if the array contains a specified object.
 - 
 -         @param objectToLookFor      the object to look for
 -         @returns                    true if the object is in the array
 -     */
 -     bool contains (const ObjectClass* objectToLookFor) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto** e = data.elements.get();
 -         auto** endPointer = e + numUsed;
 - 
 -         while (e != endPointer)
 -         {
 -             if (objectToLookFor == *e)
 -                 return true;
 - 
 -             ++e;
 -         }
 - 
 -         return false;
 -     }
 - 
 -     /** Appends a new object to the end of the array.
 - 
 -         This will increase the new object's reference count.
 - 
 -         @param newObject       the new object to add to the array
 -         @see set, insert, addIfNotAlreadyThere, addSorted, addArray
 -     */
 -     ObjectClass* add (ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (numUsed + 1);
 -         jassert (data.elements != nullptr);
 -         data.elements[numUsed++] = newObject;
 - 
 -         if (newObject != nullptr)
 -             newObject->incReferenceCount();
 - 
 -         return newObject;
 -     }
 - 
 -     /** Inserts a new object into the array at the given index.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         This will increase the new object's reference count.
 - 
 -         @param indexToInsertAt      the index at which the new element should be inserted
 -         @param newObject            the new object to add to the array
 -         @see add, addSorted, addIfNotAlreadyThere, set
 -     */
 -     ObjectClass* insert (int indexToInsertAt, ObjectClass* newObject) noexcept
 -     {
 -         if (indexToInsertAt < 0)
 -             return add (newObject);
 - 
 -         const ScopedLockType lock (getLock());
 - 
 -         if (indexToInsertAt > numUsed)
 -             indexToInsertAt = numUsed;
 - 
 -         data.ensureAllocatedSize (numUsed + 1);
 -         jassert (data.elements != nullptr);
 - 
 -         auto** e = data.elements + indexToInsertAt;
 -         auto numToMove = numUsed - indexToInsertAt;
 - 
 -         if (numToMove > 0)
 -             memmove (e + 1, e, sizeof (ObjectClass*) * (size_t) numToMove);
 - 
 -         *e = newObject;
 - 
 -         if (newObject != nullptr)
 -             newObject->incReferenceCount();
 - 
 -         ++numUsed;
 -         return newObject;
 -     }
 - 
 -     /** Appends a new object at the end of the array as long as the array doesn't
 -         already contain it.
 - 
 -         If the array already contains a matching object, nothing will be done.
 - 
 -         @param newObject   the new object to add to the array
 -         @returns           true if the object has been added, false otherwise
 -     */
 -     bool addIfNotAlreadyThere (ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (contains (newObject))
 -             return false;
 - 
 -         add (newObject);
 -         return true;
 -     }
 - 
 -     /** Replaces an object in the array with a different one.
 - 
 -         If the index is less than zero, this method does nothing.
 -         If the index is beyond the end of the array, the new object is added to the end of the array.
 - 
 -         The object being added has its reference count increased, and if it's replacing
 -         another object, then that one has its reference count decreased, and may be deleted.
 - 
 -         @param indexToChange        the index whose value you want to change
 -         @param newObject            the new value to set for this index.
 -         @see add, insert, remove
 -     */
 -     void set (int indexToChange, ObjectClass* newObject)
 -     {
 -         if (indexToChange >= 0)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (newObject != nullptr)
 -                 newObject->incReferenceCount();
 - 
 -             if (indexToChange < numUsed)
 -             {
 -                 releaseObject (data.elements[indexToChange]);
 -                 data.elements[indexToChange] = newObject;
 -             }
 -             else
 -             {
 -                 data.ensureAllocatedSize (numUsed + 1);
 -                 jassert (data.elements != nullptr);
 -                 data.elements[numUsed++] = newObject;
 -             }
 -         }
 -     }
 - 
 -     /** Adds elements from another array to the end of this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @param startIndex           the first element of the other array to start copying from
 -         @param numElementsToAdd     how many elements to add from the other array. If this
 -                                     value is negative or greater than the number of available elements,
 -                                     all available elements will be copied.
 -         @see add
 -     */
 -     void addArray (const ReferenceCountedArray& arrayToAddFrom,
 -                    int startIndex = 0,
 -                    int numElementsToAdd = -1) noexcept
 -     {
 -         const ScopedLockType lock1 (arrayToAddFrom.getLock());
 - 
 -         {
 -             const ScopedLockType lock2 (getLock());
 - 
 -             if (startIndex < 0)
 -             {
 -                 jassertfalse;
 -                 startIndex = 0;
 -             }
 - 
 -             if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
 -                 numElementsToAdd = arrayToAddFrom.size() - startIndex;
 - 
 -             if (numElementsToAdd > 0)
 -             {
 -                 data.ensureAllocatedSize (numUsed + numElementsToAdd);
 - 
 -                 while (--numElementsToAdd >= 0)
 -                     add (arrayToAddFrom.getUnchecked (startIndex++));
 -             }
 -         }
 -     }
 - 
 -     /** Inserts a new object into the array assuming that the array is sorted.
 - 
 -         This will use a comparator to find the position at which the new object
 -         should go. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator   the comparator object to use to compare the elements - see the
 -                             sort() method for details about this object's form
 -         @param newObject    the new object to insert to the array
 -         @returns the index at which the new object was added
 -         @see add, sort
 -     */
 -     template <class ElementComparator>
 -     int addSorted (ElementComparator& comparator, ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto index = findInsertIndexInSortedArray (comparator, data.elements.get(), newObject, 0, numUsed);
 -         insert (index, newObject);
 -         return index;
 -     }
 - 
 -     /** Inserts or replaces an object in the array, assuming it is sorted.
 - 
 -         This is similar to addSorted, but if a matching element already exists, then it will be
 -         replaced by the new one, rather than the new one being added as well.
 -     */
 -     template <class ElementComparator>
 -     void addOrReplaceSorted (ElementComparator& comparator, ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto index = findInsertIndexInSortedArray (comparator, data.elements.get(), newObject, 0, numUsed);
 - 
 -         if (index > 0 && comparator.compareElements (newObject, data.elements[index - 1]) == 0)
 -             set (index - 1, newObject); // replace an existing object that matches
 -         else
 -             insert (index, newObject);  // no match, so insert the new one
 -     }
 - 
 -     /** Finds the index of an object in the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to do a binary-chop to find the index of the given
 -         element, if it exists. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator           the comparator to use to compare the elements - see the sort()
 -                                     method for details about the form this object should take
 -         @param objectToLookFor      the object to search for
 -         @returns                    the index of the element, or -1 if it's not found
 -         @see addSorted, sort
 -     */
 -     template <class ElementComparator>
 -     int indexOfSorted (ElementComparator& comparator,
 -                        const ObjectClass* objectToLookFor) const noexcept
 -     {
 -         ignoreUnused (comparator);
 -         const ScopedLockType lock (getLock());
 -         int s = 0, e = numUsed;
 - 
 -         while (s < e)
 -         {
 -             if (comparator.compareElements (objectToLookFor, data.elements[s]) == 0)
 -                 return s;
 - 
 -             auto halfway = (s + e) / 2;
 - 
 -             if (halfway == s)
 -                 break;
 - 
 -             if (comparator.compareElements (objectToLookFor, data.elements[halfway]) >= 0)
 -                 s = halfway;
 -             else
 -                 e = halfway;
 -         }
 - 
 -         return -1;
 -     }
 - 
 -     //==============================================================================
 -     /** Removes an object from the array.
 - 
 -         This will remove the object at a given index and move back all the
 -         subsequent objects to close the gap.
 - 
 -         If the index passed in is out-of-range, nothing will happen.
 - 
 -         The object that is removed will have its reference count decreased,
 -         and may be deleted if not referenced from elsewhere.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @see removeObject, removeRange
 -     */
 -     void remove (int indexToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, numUsed))
 -         {
 -             auto** e = data.elements + indexToRemove;
 -             releaseObject (*e);
 -             --numUsed;
 -             auto numberToShift = numUsed - indexToRemove;
 - 
 -             if (numberToShift > 0)
 -                 memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numberToShift);
 - 
 -             if ((numUsed << 1) < data.numAllocated)
 -                 minimiseStorageOverheads();
 -         }
 -     }
 - 
 -     /** Removes and returns an object from the array.
 - 
 -         This will remove the object at a given index and return it, moving back all
 -         the subsequent objects to close the gap. If the index passed in is out-of-range,
 -         nothing will happen and a null pointer will be returned.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @see remove, removeObject, removeRange
 -     */
 -     ObjectClassPtr removeAndReturn (int indexToRemove)
 -     {
 -         ObjectClassPtr removedItem;
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, numUsed))
 -         {
 -             auto** e = data.elements + indexToRemove;
 -             removedItem = *e;
 -             releaseObject (*e);
 -             --numUsed;
 -             auto numberToShift = numUsed - indexToRemove;
 - 
 -             if (numberToShift > 0)
 -                 memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numberToShift);
 - 
 -             if ((numUsed << 1) < data.numAllocated)
 -                 minimiseStorageOverheads();
 -         }
 - 
 -         return removedItem;
 -     }
 - 
 -     /** Removes the first occurrence of a specified object from the array.
 - 
 -         If the item isn't found, no action is taken. If it is found, it is
 -         removed and has its reference count decreased.
 - 
 -         @param objectToRemove   the object to try to remove
 -         @see remove, removeRange
 -     */
 -     void removeObject (ObjectClass* objectToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 -         remove (indexOf (objectToRemove));
 -     }
 - 
 -     /** Removes a range of objects from the array.
 - 
 -         This will remove a set of objects, starting from the given index,
 -         and move any subsequent elements down to close the gap.
 - 
 -         If the range extends beyond the bounds of the array, it will
 -         be safely clipped to the size of the array.
 - 
 -         The objects that are removed will have their reference counts decreased,
 -         and may be deleted if not referenced from elsewhere.
 - 
 -         @param startIndex       the index of the first object to remove
 -         @param numberToRemove   how many objects should be removed
 -         @see remove, removeObject
 -     */
 -     void removeRange (int startIndex,
 -                       int numberToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         auto start    = jlimit (0, numUsed, startIndex);
 -         auto endIndex = jlimit (0, numUsed, startIndex + numberToRemove);
 - 
 -         if (endIndex > start)
 -         {
 -             for (int i = start; i < endIndex; ++i)
 -             {
 -                 releaseObject (data.elements[i]);
 -                 data.elements[i] = nullptr; // (in case one of the destructors accesses this array and hits a dangling pointer)
 -             }
 - 
 -             auto rangeSize = endIndex - start;
 -             auto** e = data.elements + start;
 -             int i = numUsed - endIndex;
 -             numUsed -= rangeSize;
 - 
 -             while (--i >= 0)
 -             {
 -                 *e = e[rangeSize];
 -                 ++e;
 -             }
 - 
 -             if ((numUsed << 1) < data.numAllocated)
 -                 minimiseStorageOverheads();
 -         }
 -     }
 - 
 -     /** Removes the last n objects from the array.
 - 
 -         The objects that are removed will have their reference counts decreased,
 -         and may be deleted if not referenced from elsewhere.
 - 
 -         @param howManyToRemove   how many objects to remove from the end of the array
 -         @see remove, removeObject, removeRange
 -     */
 -     void removeLast (int howManyToRemove = 1)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (howManyToRemove > numUsed)
 -             howManyToRemove = numUsed;
 - 
 -         while (--howManyToRemove >= 0)
 -             remove (numUsed - 1);
 -     }
 - 
 -     /** Swaps a pair of objects in the array.
 - 
 -         If either of the indexes passed in is out-of-range, nothing will happen,
 -         otherwise the two objects at these positions will be exchanged.
 -     */
 -     void swap (int index1, int index2) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (index1, numUsed)
 -              && isPositiveAndBelow (index2, numUsed))
 -         {
 -             std::swap (data.elements[index1],
 -                        data.elements[index2]);
 -         }
 -     }
 - 
 -     /** Moves one of the objects to a different position.
 - 
 -         This will move the object to a specified index, shuffling along
 -         any intervening elements as required.
 - 
 -         So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
 -         move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
 - 
 -         @param currentIndex     the index of the object to be moved. If this isn't a
 -                                 valid index, then nothing will be done
 -         @param newIndex         the index at which you'd like this object to end up. If this
 -                                 is less than zero, it will be moved to the end of the array
 -     */
 -     void move (int currentIndex, int newIndex) noexcept
 -     {
 -         if (currentIndex != newIndex)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (isPositiveAndBelow (currentIndex, numUsed))
 -             {
 -                 if (! isPositiveAndBelow (newIndex, numUsed))
 -                     newIndex = numUsed - 1;
 - 
 -                 auto* value = data.elements[currentIndex];
 - 
 -                 if (newIndex > currentIndex)
 -                 {
 -                     memmove (data.elements + currentIndex,
 -                              data.elements + currentIndex + 1,
 -                              sizeof (ObjectClass*) * (size_t) (newIndex - currentIndex));
 -                 }
 -                 else
 -                 {
 -                     memmove (data.elements + newIndex + 1,
 -                              data.elements + newIndex,
 -                              sizeof (ObjectClass*) * (size_t) (currentIndex - newIndex));
 -                 }
 - 
 -                 data.elements[newIndex] = value;
 -             }
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** This swaps the contents of this array with those of another array.
 - 
 -         If you need to exchange two arrays, this is vastly quicker than using copy-by-value
 -         because it just swaps their internal pointers.
 -     */
 -     template <class OtherArrayType>
 -     void swapWith (OtherArrayType& otherArray) noexcept
 -     {
 -         const ScopedLockType lock1 (getLock());
 -         const typename OtherArrayType::ScopedLockType lock2 (otherArray.getLock());
 -         data.swapWith (otherArray.data);
 -         std::swap (numUsed, otherArray.numUsed);
 -     }
 - 
 -     //==============================================================================
 -     /** Compares this array to another one.
 - 
 -         @returns true only if the other array contains the same objects in the same order
 -     */
 -     bool operator== (const ReferenceCountedArray& other) const noexcept
 -     {
 -         const ScopedLockType lock2 (other.getLock());
 -         const ScopedLockType lock1 (getLock());
 - 
 -         if (numUsed != other.numUsed)
 -             return false;
 - 
 -         for (int i = numUsed; --i >= 0;)
 -             if (data.elements[i] != other.data.elements[i])
 -                 return false;
 - 
 -         return true;
 -     }
 - 
 -     /** Compares this array to another one.
 - 
 -         @see operator==
 -     */
 -     bool operator!= (const ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& other) const noexcept
 -     {
 -         return ! operator== (other);
 -     }
 - 
 -     //==============================================================================
 -     /** Sorts the elements in the array.
 - 
 -         This will use a comparator object to sort the elements into order. The object
 -         passed must have a method of the form:
 -         @code
 -         int compareElements (ElementType first, ElementType second);
 -         @endcode
 - 
 -         ..and this method must return:
 -           - a value of < 0 if the first comes before the second
 -           - a value of 0 if the two objects are equivalent
 -           - a value of > 0 if the second comes before the first
 - 
 -         To improve performance, the compareElements() method can be declared as static or const.
 - 
 -         @param comparator   the comparator to use for comparing elements.
 -         @param retainOrderOfEquivalentItems     if this is true, then items
 -                             which the comparator says are equivalent will be
 -                             kept in the order in which they currently appear
 -                             in the array. This is slower to perform, but may
 -                             be important in some cases. If it's false, a faster
 -                             algorithm is used, but equivalent elements may be
 -                             rearranged.
 - 
 -         @see sortArray
 -     */
 -     template <class ElementComparator>
 -     void sort (ElementComparator& comparator,
 -                bool retainOrderOfEquivalentItems = false) const noexcept
 -     {
 -         ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
 -                                    // avoids getting warning messages about the parameter being unused
 - 
 -         const ScopedLockType lock (getLock());
 -         sortArray (comparator, data.elements.get(), 0, size() - 1, retainOrderOfEquivalentItems);
 -     }
 - 
 -     //==============================================================================
 -     /** Reduces the amount of storage being used by the array.
 - 
 -         Arrays typically allocate slightly more storage than they need, and after
 -         removing elements, they may have quite a lot of unused space allocated.
 -         This method will reduce the amount of allocated storage to a minimum.
 -     */
 -     void minimiseStorageOverheads() noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.shrinkToNoMoreThan (numUsed);
 -     }
 - 
 -     /** Increases the array's internal storage to hold a minimum number of elements.
 - 
 -         Calling this before adding a large known number of elements means that
 -         the array won't have to keep dynamically resizing itself as the elements
 -         are added, and it'll therefore be more efficient.
 -     */
 -     void ensureStorageAllocated (const int minNumElements)
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (minNumElements);
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the CriticalSection that locks this array.
 -         To lock, you can call getLock().enter() and getLock().exit(), or preferably use
 -         an object of ScopedLockType as an RAII lock for it.
 -     */
 -     inline const TypeOfCriticalSectionToUse& getLock() const noexcept      { return data; }
 - 
 -     /** Returns the type of scoped lock to use for locking this array */
 -     typedef typename TypeOfCriticalSectionToUse::ScopedLockType ScopedLockType;
 - 
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     // Note that the swapWithArray method has been replaced by a more flexible templated version,
 -     // and renamed "swapWith" to be more consistent with the names used in other classes.
 -     JUCE_DEPRECATED_WITH_BODY (void swapWithArray (ReferenceCountedArray& other) noexcept, { swapWith (other); })
 -    #endif
 - 
 - private:
 -     //==============================================================================
 -     ArrayAllocationBase<ObjectClass*, TypeOfCriticalSectionToUse> data;
 -     int numUsed = 0;
 - 
 -     void releaseAllObjects()
 -     {
 -         while (numUsed > 0)
 -             releaseObject (data.elements[--numUsed]);
 - 
 -         jassert (numUsed == 0);
 -     }
 - 
 -     static void releaseObject (ObjectClass* o)
 -     {
 -         if (o != nullptr && o->decReferenceCountWithoutDeleting())
 -             ContainerDeletePolicy<ObjectClass>::destroy (o);
 -     }
 - };
 - 
 - } // namespace juce
 
 
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